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Feb 10: Balance Test Map Coming - Page 7

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 5 6 7 8 9 50 Next All
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
February 10 2014 20:34 GMT
#121
The blink will get totally useless, just change the vision radius, which is a good thing. BUT! Blink is one of the things in starcraft 2 that is based on SKILL, dont change things that need skill to be used. Dont nerf those nice TL´Hero moves. Try to play out the game for christ sake.
TheFlexN
Profile Joined March 2012
Israel472 Posts
February 10 2014 20:35 GMT
#122
Well, the hydra change is really nice, didnt think they will want to mess with the attack speed of the unit, but sure.
MSC+Blink changes - MSC change is really good, blink change, well, I didnt think this kind of change will happen, I think changing it from 10 -> 15 is a bit too much, 10 -> 13 or so would have been effecting pro players more, like not changing it that drastically, but it is a healthy change indeed.
The Tempest change is also good, should combat the SH strategies that focus on mass spore, doing x2 the damage is now going to give a more focused role - the tempest is a long range base siege unit. Also using it to remove enemy siege units. Sounds like a more focused role.
WM change - no opinion, I have no clue what it will do, so its fine I guess, doing some changes around to see what is going to happen.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Waise
Profile Joined June 2013
3165 Posts
February 10 2014 20:35 GMT
#123
i think a few people need a reminder that protoss is a pretty damn good race with a huge diversity of viable tech options and none of these nerfs would cripple them from playing standard games in any matchup. one build or all-in being less viable or nonviable won't kill protoss. it's not like they're taking the colossus away or something...
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2014-02-10 20:37:13
February 10 2014 20:35 GMT
#124
Make blink cost 10 shields. Maybe *also* decrease cooldown to 5 seconds.
T P Z sagi
Kergy
Profile Joined December 2010
Peru2011 Posts
February 10 2014 20:35 GMT
#125
On February 11 2014 05:27 Plansix wrote:
Show nested quote +
On February 11 2014 05:25 Snusmumriken wrote:
Poll: Dont buff tempest fix the swarmhost

yes (74)
 
87%

no (11)
 
13%

85 total votes

Your vote: Dont buff tempest fix the swarmhost

(Vote): yes
(Vote): no


This poll fails to define "fix".


Erase it.
I'm extremely sad a company like Blizzard wasn't able to come out with a better unit concept, how things have changed ~.~
Everyday Girl's Day~!
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
February 10 2014 20:35 GMT
#126
On February 11 2014 05:33 Teoita wrote:
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius

I like David Kim's response though, asking for any evidence at all that it is even a viable strategy. I suspect DK isn't convinced about it. I wonder who was saying proxy tempest is OP...
Maasked
Profile Joined December 2011
United States567 Posts
February 10 2014 20:35 GMT
#127
My question - How are they going to get protoss players to agree to even play on the balance test maps?
TwitchTV as Maaasked I stream hots (rarely)
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2014-02-10 20:40:53
February 10 2014 20:35 GMT
#128
haha my MsC will die a crapton of times before I can deal with the reduced vision. Pretty badass changes wow, especially the Blink thing.

On February 11 2014 05:35 Maasked wrote:
My question - How are they going to get protoss players to agree to even play on the balance test maps?


Because if you don't you risk that derp changes make it live.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
February 10 2014 20:36 GMT
#129
On February 11 2014 05:35 Melliflue wrote:
Show nested quote +
On February 11 2014 05:33 Teoita wrote:
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius

I like David Kim's response though, asking for any evidence at all that it is even a viable strategy. I suspect DK isn't convinced about it. I wonder who was saying proxy tempest is OP...


Has anyone ever seen a proxy Tempest rush? This is a serious question.
kiss kiss fall in love
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 10 2014 20:36 GMT
#130
The blink will get totally useless, just change the vision radius, which is a good thing. BUT! Blink is one of the things in starcraft 2 that is based on SKILL, dont change things that need skill to be used. Dont nerf those nice TL´Hero moves. Try to play out the game for christ sake.


If you don't nerf blink directly than the tool to defend woudl have to get buffed which is Stim.... Otherwise Blink will = auto win if you can simply do blink micro.... LOL

Which we have seen a TON of in recent tourneys.....
invisigoat
Profile Joined March 2013
184 Posts
February 10 2014 20:36 GMT
#131
MSC change sounds fine its not overly extreme

Blink change seems a bit too much. Sounds like the terrans are saying "Protoss is doing well in GSL and we are not! Must nerf PvT!!!"

Widow mine is cool, it does make drops even more exciting TvP

Who knows what the tempest change will do so no comment really.

Hydra change is fine too, might be a tiny bit too much but i don't care (i am a bit zerg biased)

Chronos.
Profile Joined February 2012
United States805 Posts
February 10 2014 20:36 GMT
#132
If the hydra buff goes through (which I highly doubt) I will be soooooooooo happy!

I'm not to sure about the blink nerf though. Blink is a nice, highly micro-able ability that just happens to have some very strong early all-ins. If they want to nerf blink all-ins I think they should do it a different way that doesn't effect blink later in the game. Perhaps nerf blink similarly to this but add an upgrade higher up the tech tree that will cancel out the added nerf.
Blargh
Profile Joined September 2010
United States2103 Posts
February 10 2014 20:36 GMT
#133
They could always make it so you can not blink up cliffs instead, while still being able to jump gaps. Then it's just a micro tool instead of an abusive heavy aggression build which can't really be punished. But what they are suggesting right now is better than how it currently is...

Overall, it's a decent change and a step in the right direction (unlike many previous ones.... LOLoLol oRacLes)

Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2014 20:37 GMT
#134
On February 11 2014 05:33 Teoita wrote:
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius

I think that is like complaining about proxy Thor. It will be annoying for a little while, but won't be a thing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
February 10 2014 20:37 GMT
#135
On February 11 2014 05:33 Teoita wrote:
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius


It's a sick build and now your opponent won't ever get stim or enough units to defend, since you can just kill the reactors and tech labs . Rotti will be GM in no time now!

Of course once this build gets popular it will never work on the highest levels, but I'm sure a lot of Terrans will be in for a surprise after the patch goes through.
Maru and Serral are probably top 5.
Nebuchad
Profile Blog Joined December 2012
Switzerland12376 Posts
February 10 2014 20:37 GMT
#136
Can we put a big fat bolded announcement somewhere, saying that they don't plan to implement blink cooldown anyway so it's useless to complain about it?
No will to live, no wish to die
submarine
Profile Joined March 2012
Germany290 Posts
February 10 2014 20:37 GMT
#137
Why not remove timewarp instead of nerfing blink? Let both players micro. This spell is absolutely not necessary for a race that already has forecefields!
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 10 2014 20:37 GMT
#138
I'll be really sad if the Protoss nerfs go through unchanged.
AdministratorBreak the chains
Norz
Profile Joined May 2013
Switzerland7 Posts
February 10 2014 20:38 GMT
#139
Tiny DPS buff to Hydra is meaningless. SH will remain the only way to deal with Toss in general, and Terran's mech. The main issue with Hydra is that they're super squishy AND expensive. Their DPS is fine. Make them either gas cheaper, or noticeably more durable.

I don't like the Z change, and I don't like the blink change either, as it brings a lot of action. Very cool to watch.
Waise
Profile Joined June 2013
3165 Posts
February 10 2014 20:39 GMT
#140
On February 11 2014 05:33 WeaponX.7 wrote:
So why is it that blizzard isn't OK with hydras being used only really in one match-up, yet they maintain that tanks are fine, when they are only used in one match-up as well?

they're trying to introduce hydras to zvz to diversify the "roachwars" ground situation and make them slightly stronger as a core army unit in zvp. it's not about "making them viable in all matchups" as they've already said they think it's fine for a unit to be used only in one matchup
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