Feb 10: Balance Test Map Coming - Page 7
Forum Index > SC2 General |
Kompicek
Czech Republic245 Posts
| ||
TheFlexN
Israel472 Posts
MSC+Blink changes - MSC change is really good, blink change, well, I didnt think this kind of change will happen, I think changing it from 10 -> 15 is a bit too much, 10 -> 13 or so would have been effecting pro players more, like not changing it that drastically, but it is a healthy change indeed. The Tempest change is also good, should combat the SH strategies that focus on mass spore, doing x2 the damage is now going to give a more focused role - the tempest is a long range base siege unit. Also using it to remove enemy siege units. Sounds like a more focused role. WM change - no opinion, I have no clue what it will do, so its fine I guess, doing some changes around to see what is going to happen. | ||
Waise
3165 Posts
| ||
purakushi
United States3300 Posts
| ||
Kergy
Peru2011 Posts
Erase it. I'm extremely sad a company like Blizzard wasn't able to come out with a better unit concept, how things have changed ~.~ | ||
Melliflue
United Kingdom1388 Posts
On February 11 2014 05:33 Teoita wrote: LOL i read now about proxy tempest being op according to the feedback they receive. That one is pure fucking genius I like David Kim's response though, asking for any evidence at all that it is even a viable strategy. I suspect DK isn't convinced about it. I wonder who was saying proxy tempest is OP... | ||
Maasked
United States567 Posts
| ||
FeyFey
Germany10114 Posts
On February 11 2014 05:35 Maasked wrote: My question - How are they going to get protoss players to agree to even play on the balance test maps? Because if you don't you risk that derp changes make it live. | ||
intotheheart
Canada33091 Posts
On February 11 2014 05:35 Melliflue wrote: I like David Kim's response though, asking for any evidence at all that it is even a viable strategy. I suspect DK isn't convinced about it. I wonder who was saying proxy tempest is OP... Has anyone ever seen a proxy Tempest rush? This is a serious question. | ||
Pirfiktshon
United States1072 Posts
The blink will get totally useless, just change the vision radius, which is a good thing. BUT! Blink is one of the things in starcraft 2 that is based on SKILL, dont change things that need skill to be used. Dont nerf those nice TL´Hero moves. Try to play out the game for christ sake. If you don't nerf blink directly than the tool to defend woudl have to get buffed which is Stim.... Otherwise Blink will = auto win if you can simply do blink micro.... LOL Which we have seen a TON of in recent tourneys..... | ||
invisigoat
184 Posts
Blink change seems a bit too much. Sounds like the terrans are saying "Protoss is doing well in GSL and we are not! Must nerf PvT!!!" Widow mine is cool, it does make drops even more exciting TvP Who knows what the tempest change will do so no comment really. Hydra change is fine too, might be a tiny bit too much but i don't care (i am a bit zerg biased) | ||
Chronos.
United States805 Posts
I'm not to sure about the blink nerf though. Blink is a nice, highly micro-able ability that just happens to have some very strong early all-ins. If they want to nerf blink all-ins I think they should do it a different way that doesn't effect blink later in the game. Perhaps nerf blink similarly to this but add an upgrade higher up the tech tree that will cancel out the added nerf. | ||
Blargh
United States2074 Posts
Overall, it's a decent change and a step in the right direction (unlike many previous ones.... LOLoLol oRacLes) | ||
Plansix
United States60190 Posts
On February 11 2014 05:33 Teoita wrote: LOL i read now about proxy tempest being op according to the feedback they receive. That one is pure fucking genius I think that is like complaining about proxy Thor. It will be annoying for a little while, but won't be a thing. | ||
Musicus
Germany23567 Posts
On February 11 2014 05:33 Teoita wrote: LOL i read now about proxy tempest being op according to the feedback they receive. That one is pure fucking genius It's a sick build and now your opponent won't ever get stim or enough units to defend, since you can just kill the reactors and tech labs . Rotti will be GM in no time now! Of course once this build gets popular it will never work on the highest levels, but I'm sure a lot of Terrans will be in for a surprise after the patch goes through. | ||
Nebuchad
Switzerland11353 Posts
| ||
submarine
Germany290 Posts
| ||
Zealously
East Gorteau22261 Posts
| ||
Norz
Switzerland7 Posts
I don't like the Z change, and I don't like the blink change either, as it brings a lot of action. Very cool to watch. | ||
Waise
3165 Posts
On February 11 2014 05:33 WeaponX.7 wrote: So why is it that blizzard isn't OK with hydras being used only really in one match-up, yet they maintain that tanks are fine, when they are only used in one match-up as well? they're trying to introduce hydras to zvz to diversify the "roachwars" ground situation and make them slightly stronger as a core army unit in zvp. it's not about "making them viable in all matchups" as they've already said they think it's fine for a unit to be used only in one matchup | ||
| ||