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Active: 3628 users

Feb 10: Balance Test Map Coming - Page 8

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 6 7 8 9 10 50 Next All
Rowrin
Profile Joined September 2011
United States280 Posts
February 10 2014 20:39 GMT
#141
Im mainly concerned with the widow mine buff. I think for most decent toss it will be fine since detection is easy to get and stalkers outrange mines. However, I'm expecting to see a lot of qq from the lower leagues.

Hydra change will be interesting, especially good for zerg to deal with air late games the swarmhosts are all forcing...

Tempest change might help peel the static D from around swarm hosts. Should be good.

Looks cool imo
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
February 10 2014 20:39 GMT
#142
The blink nerf will not go through, as is obvious from the wording of that change. Which is good as I think that would influent PvP and PvT too much.

CHange in the vision range was basically requested by community, but I personally share David Kim's opinion that it will probably not change too much - why should it? Perfectly placed MSC is still out of marine range anyway.

Widow mine change seems good to encourage terrans using bio mine play a lot more. Diversity in matchup, finally? Unless it's too strong, obviously.

Tempest change will not do shit and the hydra change seems fine.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
ZenithM
Profile Joined February 2011
France15952 Posts
February 10 2014 20:40 GMT
#143
The blink cooldown is a fucking bad nerf. Blink is not a boring ability on its own, I don't see the point of nerfing it.
Overall though I'm glad that they're at least willing to try shit.
DaveSprite
Profile Joined February 2013
United States79 Posts
February 10 2014 20:41 GMT
#144


Widow Mine splash damage component deals 40 + 40 shield damage




Wait is it just me or does this indicate that the widow mine splash component is going back to the old way with a boost to shield damage. I'm looking at the old balance patches and the wording makes it seem like this is the case.
Caw Caw Motherfucker
Tosster
Profile Joined August 2011
Poland299 Posts
February 10 2014 20:41 GMT
#145
Blinks nerf is plain fucking bullshit. Nerf vision, nerf bubble, boost something, but don't take enjoyment from this game.
If this goes through Im done with starcraft.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
February 10 2014 20:41 GMT
#146
I can't believe that people are fine with 1.5x cooldown on blink
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Extenz
Profile Joined October 2011
Italy822 Posts
February 10 2014 20:41 GMT
#147
On February 11 2014 05:30 NovaMB wrote:
Thinking about it for a while, I think Proxy Tempests could now become an issue in all matchups, amassing 3-4 Tempests before Terran or Zerg can get any realiable anti-air out (Vikings/Corruptor) will allow them to snipe the production structures and after that they can freely roam the skies.
I can see Zergs going Lair before Speed just so they dont run into risks of getting the Pool killed before Lair starts (wouldnt work on all maps ofc, but it would work on maps with airspace around the main, which in the current WCS pool would be : Habitation Station (vs. T mostly though), Polar Night, Yeonsu (because its so damn small), Heavy Rain(above the cliff on the side of the main) and Daedalus(you can reach most of the main from the third base) ; Alterzim, Frost should be fine I think)


you know you can kill the proxy stargate?
B-rye88
Profile Joined October 2013
Canada168 Posts
February 10 2014 20:41 GMT
#148
On February 11 2014 05:37 Zealously wrote:
I'll be really sad if the Protoss nerfs go through unchanged.


I sincerely doubt they will. As DK stated, these are test changes, and the blink CD change is one they just wanted to try out. I'd expect at most 2 of the MSC/blink/widow-mine changes will go through, and that at least one of them will be not as dramatic as proposed in the OP.

Ctone23
Profile Blog Joined December 2012
United States1841 Posts
February 10 2014 20:42 GMT
#149
On February 11 2014 05:35 Waise wrote:
i think a few people need a reminder that protoss is a pretty damn good race with a huge diversity of viable tech options and none of these nerfs would cripple them from playing standard games in any matchup. one build or all-in being less viable or nonviable won't kill protoss. it's not like they're taking the colossus away or something...



This. A lot of PvP finals lately indicates Protoss has many viable options, so nerfing one of them isn't a bad idea at all in my opinion.
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2014 20:42 GMT
#150
On February 11 2014 05:37 Zealously wrote:
I'll be really sad if the Protoss nerfs go through unchanged.

I won't, Terrans will have nothing to whine about after this.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
February 10 2014 20:42 GMT
#151
On February 11 2014 05:42 Plansix wrote:
Show nested quote +
On February 11 2014 05:37 Zealously wrote:
I'll be really sad if the Protoss nerfs go through unchanged.

I won't, Terrans will have nothing to whine about after this.

Let's not be too hasty in saying that.
kiss kiss fall in love
Nebuchad
Profile Blog Joined December 2012
Switzerland12502 Posts
February 10 2014 20:43 GMT
#152
On February 11 2014 05:42 Plansix wrote:
Show nested quote +
On February 11 2014 05:37 Zealously wrote:
I'll be really sad if the Protoss nerfs go through unchanged.

I won't, Terrans will have nothing to whine about after this.


Seriously? You don't know terrans :D
No will to live, no wish to die
ZenithM
Profile Joined February 2011
France15952 Posts
February 10 2014 20:43 GMT
#153
On February 11 2014 05:42 Plansix wrote:
Show nested quote +
On February 11 2014 05:37 Zealously wrote:
I'll be really sad if the Protoss nerfs go through unchanged.

I won't, Terrans will have nothing to whine about after this.

But we'll take your GSL trophies.
starslayer
Profile Joined August 2011
United States696 Posts
February 10 2014 20:44 GMT
#154
On February 11 2014 05:36 IntoTheheart wrote:
Show nested quote +
On February 11 2014 05:35 Melliflue wrote:
On February 11 2014 05:33 Teoita wrote:
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius

I like David Kim's response though, asking for any evidence at all that it is even a viable strategy. I suspect DK isn't convinced about it. I wonder who was saying proxy tempest is OP...


Has anyone ever seen a proxy Tempest rush? This is a serious question.

Go watch rotterdams stream he does it all the time vs terran its really funny how many games he has won with it.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Tenks
Profile Joined April 2010
United States3104 Posts
February 10 2014 20:44 GMT
#155
Will nerfing vision to 9 really affect the blink all-in TvP? I mean as long as the Toss can see the high ground he can just blink up a Stalker then blink the whole bunch. The cooldown, however, would.
Wat
Fjodorov
Profile Joined December 2011
5007 Posts
Last Edited: 2014-02-10 20:45:06
February 10 2014 20:44 GMT
#156
Some of you really need to go back to other "balance test map" threads and read what you wrote about ppls reactions regarding changes affecting other races than P
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
February 10 2014 20:44 GMT
#157
On February 11 2014 05:36 IntoTheheart wrote:
Show nested quote +
On February 11 2014 05:35 Melliflue wrote:
On February 11 2014 05:33 Teoita wrote:
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius

I like David Kim's response though, asking for any evidence at all that it is even a viable strategy. I suspect DK isn't convinced about it. I wonder who was saying proxy tempest is OP...


Has anyone ever seen a proxy Tempest rush? This is a serious question.

I never have. Not in a competitive game anyway. I think I saw someone (Day9 maybe) do it while messing about. I doubt that counts
Armada Vega
Profile Joined January 2011
Canada120 Posts
Last Edited: 2014-02-10 20:46:11
February 10 2014 20:45 GMT
#158
don't like blink nerf, blink should still be viable when used to extend stalkers through out the game in all matchups. Blink was made very strong because of the MsC. Logically it is the MsC's fault that blink is too strong. Though I don't have an answer or recommendation to fix this issue, Blink is not the source of the issue and a nerf will effect every matchup, not just PvT.
twitter: @ArmadaVega
ProBell
Profile Joined May 2012
Thailand145 Posts
February 10 2014 20:45 GMT
#159
What's funny is most of these changes have always been in the game since HOTS released (blink since WOL 2011). Only a few group of people noticed the OP-ness of protoss, especially those that play random at master+ level like me. Takes a certain race to win constantly over only a month or two for blizzard to notice from the fanbase/pros to do anything.
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 10 2014 20:46 GMT
#160
On February 11 2014 05:36 IntoTheheart wrote:
Show nested quote +
On February 11 2014 05:35 Melliflue wrote:
On February 11 2014 05:33 Teoita wrote:
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius

I like David Kim's response though, asking for any evidence at all that it is even a viable strategy. I suspect DK isn't convinced about it. I wonder who was saying proxy tempest is OP...


Has anyone ever seen a proxy Tempest rush? This is a serious question.


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