it's more like 2-3 seconds difference.
so with the +5 in game seconds change, ppl are getting what they want.
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Lunareste
United States3595 Posts
it's more like 2-3 seconds difference. so with the +5 in game seconds change, ppl are getting what they want. | ||
KrazyTrumpet
United States2520 Posts
On February 11 2014 05:21 Plansix wrote: Well Protoss players are grumpy about the blink nerf, so that might be a good sign that it is at will make a difference. I still think 12 seconds would be sufficient, but it is a test map. I'm more scared about WM change...my poor probes Though really, WM drops is all about scouting and being map aware so w/e On February 11 2014 05:27 Lunareste wrote: everyone really needs to remember that +5 seconds to Blink is 5 in game seconds, not 5 seconds IRL. it's more like 2-3 seconds difference. so with the +5 in game seconds change, ppl are getting what they want. 2-3 real seconds is an *eternity* vs stimmed bio | ||
Jarree
Finland1004 Posts
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Zenbrez
Canada5973 Posts
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Snusmumriken
Sweden1717 Posts
remove enduring locust upgrade, give the actual swarmhost a speed upgrade. Would be one example. There are many ways of fixing a unit. The problem in pvz isnt the tempest not being good enough, its the swarmhost being lame. | ||
Chro
United States240 Posts
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herMan
Japan2048 Posts
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Nebuchad
Switzerland11353 Posts
On February 11 2014 05:26 Tiaraju9 wrote: Show nested quote + On February 11 2014 05:25 Nebuchad wrote: On February 11 2014 05:24 Tiaraju9 wrote: On February 11 2014 05:23 Nebuchad wrote: The way it's worded looks like the blink nerf isn't intended to make it in the game any time soon. Protosses are having a bit of an overreaction here (and I'm guilty of it myself). That change is insane. Pro players are going nuts on twitter right now. You can't do that. Just read what is written. We'd like to test this to see if we can implement it in the future if the blink all-in is still a problem after the MSC nerf. Can't be any clearer. So what? What do you mean, so what? The difference is fairly obvious. | ||
The_Red_Viper
19533 Posts
On February 11 2014 05:27 Lunareste wrote: everyone really needs to remember that +5 seconds to Blink is 5 in game seconds, not 5 seconds IRL. it's more like 2-3 seconds difference. so with the +5 in game seconds change, ppl are getting what they want. It is more like 4 seconds though | ||
Waise
3165 Posts
On February 11 2014 05:25 zev318 wrote: so their answer to SH play is to not encourage zerg to use other units but to buff protoss air. interesting. maxed zerg army can't really be better than maxed protoss army because of zerg's reliance on the larva + tech switch mechanics. that's why lategame zerg requires "free units" to be competitive. i can't see a simple way to "encourage zerg to use other units" other than straight buffs to core DPS dealers which would potentially make zerg armies come out too strong in certain situations. it's a deeply embedded design aspect of zvp and it's the reason they can't just "nerf swarm hosts" | ||
Maasked
United States567 Posts
Or at least remove it from the game so people dont mistakenly spend 150/150 As for the others "meh" The MSC change is welcome. EDIT: If they want to buff widow mines, leave blink alone if they want to nerf blink leave widow mines alone. | ||
NovaMB
Germany9534 Posts
I can see Zergs going Lair before Speed just so they dont run into risks of getting the Pool killed before Lair starts (wouldnt work on all maps ofc, but it would work on maps with airspace around the main, which in the current WCS pool would be : Habitation Station (vs. T mostly though), Polar Night, Yeonsu (because its so damn small), Heavy Rain(above the cliff on the side of the main) and Daedalus(you can reach most of the main from the third base) ; Alterzim, Frost should be fine I think) | ||
purakushi
United States3300 Posts
On February 11 2014 05:28 herMan wrote: Blink cooldown to 15 seems a bit too excessive. As people pointed out, 12 or 13 could be the way to go Blizzard doesn't like using non-multiples of 5... out of luck there. Care more about what looks pretty rather than what makes better gameplay. | ||
Snusmumriken
Sweden1717 Posts
On February 11 2014 05:28 herMan wrote: Blink cooldown to 15 seems a bit too excessive. As people pointed out, 12 or 13 could be the way to go Probably true, but if you read what D.Kim wrote it doesnt even seem hes considering doing anything at all about blink cooldown at the moment. Its more of "down the line if msc vision range isnt enough" kind of thing. He probably has written from 10 to 15 and not 10 to 12 mainly because he want to calm the people saying hes not willing to do enough. I doubt 15 would be implemented. | ||
Pirfiktshon
United States1072 Posts
The blink change is the most off change ever proposed by the design team. If that goes live: 1) Blink PvT would never happen again. Colossus builds would be very weak. 2) Blink micro in general would be rare. 3) PvP openings would be drastically limited. 4) The protoss unit with the higher skill ceiling wil be doomed, therefore lowering the skill ceiling of the race. Explain how making a Strategy harder to execute lowers the skill ceiling of the race? LOL There is a ton of PvP/T/Z Openings making Blink Stalkers harder to execute is very much needed Protoss at this point with that build are next to unstoppable with 2 base DT opening / 2 base blink / 1 base blink / 1 base oracle / 2 base oracle / Stargate 3 gate all in / 1 Base DT into Zlot ARchon rush follow up / Double forge opening into 12 min ARchon Zlot timing / 3 Colo Rush / Colo opening / 2 base Storm Chargelot opener / (rare but still happens) 3 Gate Immortal push / Just a good ole 4 Gate ( which also rarely happens anymore) / Phoenix Openers ( which has shown to be EXTREMELY STRONG in PL ) into Colo / 10/10/10 into Oracle Rush / proxy 2 gate and the list keeps going on..... all of which can be used to transition and defend easily any counter because of the MSC so yea it wouldn't hurt to see 1 opener be nerfed a bit to give terrans a little bit of breathing room ok? | ||
Ctone23
United States1839 Posts
On February 11 2014 05:21 Plansix wrote: Well Protoss players are grumpy about the blink nerf, so that might be a good sign that it is at will make a difference. I still think 12 seconds would be sufficient, but it is a test map. Yea I feel the same way. The fact they are so mad about it probably means it will work | ||
Lunareste
United States3595 Posts
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IcedSilver
United States9 Posts
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WeaponX.7
Canada52 Posts
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Teoita
Italy12246 Posts
That one is pure fucking genius | ||
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