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Feb 10: Balance Test Map Coming - Page 2
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ZAiNs
United Kingdom6525 Posts
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[MD]Frostbite
Canada292 Posts
On February 11 2014 04:58 Adreme wrote: I don't think the blink one will go into the game its just a change they are testing to see how it works out. I agree, they might just nerf a little less and make it 12-13 seconds instead. | ||
Nebuchad
Switzerland11353 Posts
On February 11 2014 05:01 Storm-Giant wrote: WM drops against toss is going to be very annoying (again). Not sure if good or bad though, we'll see. WM aren't hellbats. If you are prepared for them, the likelyhood of still receiving damage is a lot lower. I don't think it's a bad thing that we have to scout a little bit and get ready for that strat if it happens, instead of being like, "oh I notice two widow mines in my base, let's react to it." | ||
shivver
United States232 Posts
On February 11 2014 04:58 DarkLordOlli wrote: Blink cooldown is too much. Zero reason not to open stargate in PvP with this. And PvT blink openings would die out as well Yeah I didn't even consider pvt, this is dropping the nerf hammer once again if this goes through. Blink stalkers will be seen as much as we see ghosts in tvz | ||
submarine
Germany290 Posts
I even think the blink nerf is a bit too harsh. I would prefer the removal of timewarp instead! Let both players micro! | ||
Doublemint
Austria8366 Posts
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ssxsilver
United States4409 Posts
The rest seems okay. | ||
Adreme
United States5574 Posts
On February 11 2014 05:03 Doublemint wrote: blink nerf is HUGE... why not start with like 12 seconds delay instead of 10... 15 is a lot longer. The reason for that is simple, its easier to test a big change and then lower it to see how it goes since its just a test map. | ||
pivor
Poland198 Posts
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Shellshock
United States97248 Posts
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Lunareste
United States3595 Posts
As it is Stalkers are just too safe, 5 in-game seconds longer CD translates to 2-3 seconds real time. | ||
Ulargg
Netherlands33 Posts
I would like to see some experimentation with moving the air upgrades of zerg to the evolution chamber; possibly with a lair requirement on level 1 to prevent zergs from upgrading air too quickly. Spire would unlock level 2; and hive level 3. This may help zerg to stay on fairly equal upgrades against air based compositions, which would help a lot. | ||
Paljas
Germany6926 Posts
msc nerf is good wm buff means that toss now will prepare against my wm drops : ( now they should just make sure that mech doesnt overtake bio in TvZ and i will be happy | ||
Nebuchad
Switzerland11353 Posts
On February 11 2014 05:04 ssxsilver wrote: I hope this doesn't ruin Blink wars in PvP...From a spectator's POV, it's one of the most intense things to watch. Well it does, to an extent. It's the one thing that I think is a little over the top in this. | ||
Taronar
Netherlands177 Posts
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aZealot
New Zealand5447 Posts
Hopefully, all of those are at least tweaked, with some removed, before being implemented in the game. | ||
Ramiz1989
12124 Posts
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Musicus
Germany23567 Posts
Widowmines in tvp should be cool. My random diamond zerg thoughts . | ||
Doublemint
Austria8366 Posts
On February 11 2014 05:04 Adreme wrote: The reason for that is simple, its easier to test a big change and then lower it to see how it goes since its just a test map. yeah I can see that, but it seems a bit more, if not too drastic than that "buff" of the siege tank ^_^ ( was it 0.2 seconds faster fire rate?) | ||
Fjodorov
5007 Posts
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