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Starbow - Page 115

Forum Index > SC2 General
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Prev 1 113 114 115 116 117 346 Next
FromShouri
Profile Blog Joined April 2012
United States862 Posts
January 22 2014 23:29 GMT
#2281
I<3 the destination map, its so boss. Been vulture dropping people all day long and scoring massive econ kills.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
Last Edited: 2014-01-22 23:33:39
January 22 2014 23:33 GMT
#2282
Is there a table somewhere that shows how the damage types work in starbow, as well as what units have what types?
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
SCST
Profile Joined November 2011
Mexico1609 Posts
January 23 2014 00:00 GMT
#2283
On January 23 2014 08:33 zlefin wrote:
Is there a table somewhere that shows how the damage types work in starbow, as well as what units have what types?


I know from reddit that the Starbow team is creating a brand new website and ladder which will probably have all that stuff.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
GamanNo
Profile Joined November 2010
Sweden63 Posts
January 23 2014 00:24 GMT
#2284
On January 23 2014 08:33 zlefin wrote:
Is there a table somewhere that shows how the damage types work in starbow, as well as what units have what types?

check out this page http://starbow.wikia.com/wiki/Damage
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 23 2014 00:55 GMT
#2285
Guys remember to sign up to the next ESL Starbow cup!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
kawazu
Profile Joined May 2010
United States111 Posts
January 23 2014 00:58 GMT
#2286
On January 23 2014 08:33 zlefin wrote:
Is there a table somewhere that shows how the damage types work in starbow, as well as what units have what types?


It's similar to Starcraft 1.

Normal damage does full damage to everything.

Explosive damage does full damage to armored units and shields, 70% to medium units, and 50% to light units.

Concussive damage does full damage to light units and shields, 50% to medium units, and 25% to armored units.

The Starbow wiki might help you out, but it isn't exactly what you wanted.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 23 2014 01:40 GMT
#2287
Are the map makers totally set on the Viking subsuming the Valkyrie's role?

If so, would you consider rebalancing it to focus more on that role?

Right now the Viking is not an answer to capital ships (Carriers / Cruisers) due to its reduced range and damage over the live versions.

The Viking is a modest counter to muta at the point, but nothing like the 200 health, 2 armor Valkyrie was.

Would you consider uping the Viking's resource and supply cost to be more like the Valkyrie, and then further improving the Valk-Viking's anti light firepower?
Dun tuch my cheezbrgr
1Focus
Profile Blog Joined October 2011
United States409 Posts
January 23 2014 01:44 GMT
#2288
is there a channel that people are in to setup starbow games?
Twitter: iF0CUS
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 23 2014 01:45 GMT
#2289
On January 23 2014 10:44 1Focus wrote:
is there a channel that people are in to setup starbow games?


Yes, "Starbow"
:O
Season
Profile Blog Joined May 2010
United States301 Posts
January 23 2014 01:46 GMT
#2290
On January 23 2014 10:44 1Focus wrote:
is there a channel that people are in to setup starbow games?


Yes, simply "Starbow". Both EU and NA have them set up and games are being played!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 23 2014 01:49 GMT
#2291
On January 23 2014 10:40 CannonsNCarriers wrote:
Are the map makers totally set on the Viking subsuming the Valkyrie's role?

If so, would you consider rebalancing it to focus more on that role?

Right now the Viking is not an answer to capital ships (Carriers / Cruisers) due to its reduced range and damage over the live versions.

The Viking is a modest counter to muta at the point, but nothing like the 200 health, 2 armor Valkyrie was.

Would you consider uping the Viking's resource and supply cost to be more like the Valkyrie, and then further improving the Valk-Viking's anti light firepower?


The valkyrie was never an answer to capital ships anyway, you needed a lots and lots and lots... and lots of goliaths.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 23 2014 02:02 GMT
#2292
The Valkyrie was used mainly in TvT and TvZ where if things got out of hands with Stacked Mutalisks and the opponent had exceptional Mutalisk split counter-micro to Irradiate or in the case of TvT, it definitely helped with the same ideal of Mass wraith.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 23 2014 02:22 GMT
#2293
Vikings in their current state don't trade that well with Mutas (I blame their 0 armor and the glaive bounces). If Vikings were made more costly and more Valkyrie-like then they could fill that role against mutas.

Btw, I don't want vikings to be good anti capital, I believe Goliaths with Charon boosters have eaten that role from the live-version-Viking. That Goliath's have eaten the 8 range anti armor air attack role leaves less for the Viking to do in its current state.
Dun tuch my cheezbrgr
Survivor61316
Profile Joined July 2012
United States470 Posts
January 23 2014 02:46 GMT
#2294
My friend just told me that there is a problem with the chat channel right now and no one can join it. Just thought I'd let you guys know.
Liquid Fighting
SCST
Profile Joined November 2011
Mexico1609 Posts
January 23 2014 02:51 GMT
#2295
Sorry I disagree with all these Viking posts. This game needs to remain unique and not slide into a BW clone. It's suppose to be it's own game, remember? Everyone posting things like "get rid of this SC2 unit", "bring back this BW ability", "make this more like BW" needs to chill. The game is close enough to BW as it is. Rather than being lazy and just trying to copy BW more, try to find more creative suggestions, including even adding new units and abilities to the game or expanding on the current units in a unique way.

If this game just turns into SC2: Brood War it's going to alienate a huge portion of the user-base. Including me. Go play SC2: Brood War if that's what you want. This is suppose to be it's own game.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2014-01-23 03:06:07
January 23 2014 02:57 GMT
#2296
Brood war was great but it did have annoying aspects.

I hated that I couldn't select multiple buildings. Would have helped a lot for late game macro when I had a shit ton of other stuff to do. I hated that I couldn't do Boxer-like ghost lockdowns and probably would never be able to use that particular strategy effectively.

SC2 (to me at least) was supposed to shift the action spending from mechanical repetitive tasks to full map skirmishes, however for whatever reason (the "there is no micro" arguments, etc.) it didn't pan out.

Starcraft to me is: Who can more efficiently get their units in position and let the AI take over (while they go and put their attention to other locations) more often and more critically. You know that moment when you know your units will be okay for the next 5 seconds just by analyzing the state of the screen? Then you can go back to your base and macro? Yeah that moment, except instead of having to go back and macro why not initiate another skirmish and make the effort to jump back and forth between all your skirmishes? I think that would be great.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Samtastic
Profile Blog Joined August 2011
United States46 Posts
January 23 2014 03:09 GMT
#2297
Is anyone else having trouble joining the starbow chat channel on NA? For some reason i can't connect to starbow, but every other chat channel works fine...
...
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 23 2014 03:15 GMT
#2298
On January 23 2014 12:09 Samtastic wrote:
Is anyone else having trouble joining the starbow chat channel on NA? For some reason i can't connect to starbow, but every other chat channel works fine...


Yep, I was just looking for it for the past few minutes and couldn't find it as well...

*Blizzard's dastardly plan comes to fruition*
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Lunareste
Profile Joined July 2011
United States3596 Posts
January 23 2014 03:16 GMT
#2299
channel full, maybe?
KT FlaSh FOREVER
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 23 2014 03:17 GMT
#2300
Any mention when the Starbow Extension mod will be out?
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
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