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Starbow - Page 114

Forum Index > SC2 General
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awwnuts07
Profile Blog Joined February 2011
United States621 Posts
January 22 2014 15:43 GMT
#2261
On January 22 2014 18:02 Booom3 wrote:
What do you plan on doing with ZvZ? Just keep it the way it is (few lings into muta every single game) or break the cycle and make other things viable in the matchup?


Maybe the team wants to preserve the BW feel where only JaeDong will be able to win consistently.
I'm a noob
KDot2
Profile Blog Joined March 2011
United States1213 Posts
January 22 2014 15:53 GMT
#2262
wheres the best place to watch starbow ?

I know idra tt1 and beastyqt have streamed a lot

anyone else consistently streaming ?

where can I watch good matches ?
Season
Profile Blog Joined May 2010
United States301 Posts
January 22 2014 16:08 GMT
#2263
On January 23 2014 00:53 KDot2 wrote:
wheres the best place to watch starbow ?

I know idra tt1 and beastyqt have streamed a lot

anyone else consistently streaming ?

where can I watch good matches ?



You could try going into a Starbow channel (EU and NA both have them set up with lots of players looking for games) and asking others to observe games they may play. Reminds me of the 1v1 play/obs days back in BW ^_^
Ardias
Profile Joined January 2014
Russian Federation618 Posts
January 22 2014 16:24 GMT
#2264
On January 23 2014 00:53 KDot2 wrote:
wheres the best place to watch starbow ?

I know idra tt1 and beastyqt have streamed a lot

anyone else consistently streaming ?

where can I watch good matches ?


Crank and Kangho were streaming also, maybe there are records of the broadcasts on their channels,
Mess with the best or die like the rest.
Big J
Profile Joined March 2011
Austria16289 Posts
January 22 2014 16:28 GMT
#2265
yeah, I wish there would be something changed about ZvZ. The matchup feels incredibly bad currently, though, I believe if mutas would be pushed back or maybe even completly pushed out of the matchup it would have extreme potential... lurker/hydra wars with overseer/scourge/viper support... (just theorycrafting, no clue how it would really play out)
404AlphaSquad
Profile Joined October 2011
839 Posts
January 22 2014 17:15 GMT
#2266
On January 22 2014 22:51 [17]Purple wrote:
Show nested quote +
On January 22 2014 22:35 elmerpogs wrote:
Is storm on Broodwar value?

No, it lasts 4 seconds instead of 6


it is the other way around. It lasts 6 seconds instead of 4.
aka Kalevi
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 22 2014 17:30 GMT
#2267
On January 23 2014 01:28 Big J wrote:
yeah, I wish there would be something changed about ZvZ. The matchup feels incredibly bad currently, though, I believe if mutas would be pushed back or maybe even completly pushed out of the matchup it would have extreme potential... lurker/hydra wars with overseer/scourge/viper support... (just theorycrafting, no clue how it would really play out)

mutas seem very strong in every match-up though
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
sage_francis
Profile Joined December 2006
France1823 Posts
January 22 2014 17:52 GMT
#2268
make Python pls !!
Big J
Profile Joined March 2011
Austria16289 Posts
January 22 2014 17:57 GMT
#2269
On January 23 2014 02:30 Grumbels wrote:
Show nested quote +
On January 23 2014 01:28 Big J wrote:
yeah, I wish there would be something changed about ZvZ. The matchup feels incredibly bad currently, though, I believe if mutas would be pushed back or maybe even completly pushed out of the matchup it would have extreme potential... lurker/hydra wars with overseer/scourge/viper support... (just theorycrafting, no clue how it would really play out)

mutas seem very strong in every match-up though


yeah, but in the other matchups there are units to deal with them properly, wether the metagame works out like that or not is ofc to be observed. But in ZvZ you are basically left with your own mutalisks and some scourges, since hydras only have 5.43 dps against them. (less than a single marine without stim (6.52dps) for basically double the money)

Like, the list of Zerg antiair units is:
Queen --> needs to be enraged, can't really be used offensively, strongly limited amount
hydralisk --> explosive damage is very weak vs mutas; and needs at least the speed upgrade (and probably the range upgrade) to be of any use against mutas
scourge --> ok to trade vs mutalisks, but can be outmicroed and forces you into similarily timed spire play as well;
mutalisk
defiler --> comes way to late
devourer --> comes way to late

Like, just the theory how to deal with mutalisks in the midgame as Zerg isn't even there, compared to Protoss who have stalkers and corsairs. Or Terran with marines and goliaths. Tuning the mutalisk down may be the right choice for the other matchups, but Zerg needs something fundamental if ZvZ "macro" should ever stop to be just about mutalisks.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 22 2014 18:03 GMT
#2270
Mutalisk feel very awkward in general to me, they should take another look at the clumping mechanic.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
January 22 2014 18:18 GMT
#2271
There is potential for other plays in zvz, just hasn't been tried yet. Like viper + scourge (since scourge deals splash damage currently), slowing projectile of viper could be made a little faster though. I think it's too early to say that nothing else than mutaplay is viable in starbow, you only see muta because people assume it's the strongest and only way to play.
Working on Starbow!
kardynal
Profile Joined January 2014
1 Post
January 22 2014 19:08 GMT
#2272
On January 23 2014 02:57 Big J wrote:
Show nested quote +
On January 23 2014 02:30 Grumbels wrote:
On January 23 2014 01:28 Big J wrote:
yeah, I wish there would be something changed about ZvZ. The matchup feels incredibly bad currently, though, I believe if mutas would be pushed back or maybe even completly pushed out of the matchup it would have extreme potential... lurker/hydra wars with overseer/scourge/viper support... (just theorycrafting, no clue how it would really play out)

mutas seem very strong in every match-up though


yeah, but in the other matchups there are units to deal with them properly, wether the metagame works out like that or not is ofc to be observed. But in ZvZ you are basically left with your own mutalisks and some scourges, since hydras only have 5.43 dps against them. (less than a single marine without stim (6.52dps) for basically double the money)

Like, the list of Zerg antiair units is:
Queen --> needs to be enraged, can't really be used offensively, strongly limited amount
hydralisk --> explosive damage is very weak vs mutas; and needs at least the speed upgrade (and probably the range upgrade) to be of any use against mutas
scourge --> ok to trade vs mutalisks, but can be outmicroed and forces you into similarily timed spire play as well;
mutalisk
defiler --> comes way to late
devourer --> comes way to late

Like, just the theory how to deal with mutalisks in the midgame as Zerg isn't even there, compared to Protoss who have stalkers and corsairs. Or Terran with marines and goliaths. Tuning the mutalisk down may be the right choice for the other matchups, but Zerg needs something fundamental if ZvZ "macro" should ever stop to be just about mutalisks.


seems like u never played BW
ffadicted
Profile Joined January 2011
United States3545 Posts
January 22 2014 19:13 GMT
#2273
On January 23 2014 04:08 kardynal wrote:
Show nested quote +
On January 23 2014 02:57 Big J wrote:
On January 23 2014 02:30 Grumbels wrote:
On January 23 2014 01:28 Big J wrote:
yeah, I wish there would be something changed about ZvZ. The matchup feels incredibly bad currently, though, I believe if mutas would be pushed back or maybe even completly pushed out of the matchup it would have extreme potential... lurker/hydra wars with overseer/scourge/viper support... (just theorycrafting, no clue how it would really play out)

mutas seem very strong in every match-up though


yeah, but in the other matchups there are units to deal with them properly, wether the metagame works out like that or not is ofc to be observed. But in ZvZ you are basically left with your own mutalisks and some scourges, since hydras only have 5.43 dps against them. (less than a single marine without stim (6.52dps) for basically double the money)

Like, the list of Zerg antiair units is:
Queen --> needs to be enraged, can't really be used offensively, strongly limited amount
hydralisk --> explosive damage is very weak vs mutas; and needs at least the speed upgrade (and probably the range upgrade) to be of any use against mutas
scourge --> ok to trade vs mutalisks, but can be outmicroed and forces you into similarily timed spire play as well;
mutalisk
defiler --> comes way to late
devourer --> comes way to late

Like, just the theory how to deal with mutalisks in the midgame as Zerg isn't even there, compared to Protoss who have stalkers and corsairs. Or Terran with marines and goliaths. Tuning the mutalisk down may be the right choice for the other matchups, but Zerg needs something fundamental if ZvZ "macro" should ever stop to be just about mutalisks.


seems like u never played BW


Just because it was in BW doesn't mean it can't be improved, ZvZ was lame and repetitive in BW. Starbow <> SC2BW
SooYoung-Noona!
Quakecomm
Profile Joined April 2012
United States344 Posts
January 22 2014 19:16 GMT
#2274
is there an extension mod for starbow yet?
gorkey island is the only good map
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
January 22 2014 19:19 GMT
#2275
On January 23 2014 04:08 kardynal wrote:
Show nested quote +
On January 23 2014 02:57 Big J wrote:
On January 23 2014 02:30 Grumbels wrote:
On January 23 2014 01:28 Big J wrote:
yeah, I wish there would be something changed about ZvZ. The matchup feels incredibly bad currently, though, I believe if mutas would be pushed back or maybe even completly pushed out of the matchup it would have extreme potential... lurker/hydra wars with overseer/scourge/viper support... (just theorycrafting, no clue how it would really play out)

mutas seem very strong in every match-up though


yeah, but in the other matchups there are units to deal with them properly, wether the metagame works out like that or not is ofc to be observed. But in ZvZ you are basically left with your own mutalisks and some scourges, since hydras only have 5.43 dps against them. (less than a single marine without stim (6.52dps) for basically double the money)

Like, the list of Zerg antiair units is:
Queen --> needs to be enraged, can't really be used offensively, strongly limited amount
hydralisk --> explosive damage is very weak vs mutas; and needs at least the speed upgrade (and probably the range upgrade) to be of any use against mutas
scourge --> ok to trade vs mutalisks, but can be outmicroed and forces you into similarily timed spire play as well;
mutalisk
defiler --> comes way to late
devourer --> comes way to late

Like, just the theory how to deal with mutalisks in the midgame as Zerg isn't even there, compared to Protoss who have stalkers and corsairs. Or Terran with marines and goliaths. Tuning the mutalisk down may be the right choice for the other matchups, but Zerg needs something fundamental if ZvZ "macro" should ever stop to be just about mutalisks.


seems like u never played BW


Regardless of whether or not he played BW, I think he's addressing a legitimate concern Starbow should be looking at. The point of Starbow wasn't to remake BW but to create an expansion to BW which allowed more options ('Additional content for a broader metagame"), and right now ZvZ appears to not be much different from how it was in BW.
In Somnis Veritas
WombaT
Profile Blog Joined May 2010
Northern Ireland26506 Posts
January 22 2014 19:24 GMT
#2276
Ok, I'm not sure if I've done something silly but my hotkeys seem to explode and I have to reload the default template pretty much every time I play starbow. is there a particular reason for this, and a way around it?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 22 2014 19:35 GMT
#2277
JaKaTaK's "the core" should be setup for Starbow now
aka KanBan85. Working on Starbow.
SCST
Profile Joined November 2011
Mexico1609 Posts
January 22 2014 20:17 GMT
#2278
Idra streaming Starbow now
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Jagoti
Profile Joined August 2013
Germany24 Posts
Last Edited: 2014-01-22 22:32:25
January 22 2014 22:14 GMT
#2279
Starbow is currently being streamed by:
http://www.twitch.tv/dragon vs. http://www.twitch.tv/tt1
http://www.twitch.tv/destiny vs. http://www.twitch.tv/eghuk
Taru
Profile Joined October 2010
France88 Posts
Last Edited: 2014-01-22 23:26:43
January 22 2014 23:26 GMT
#2280
Just came accros this thread and watched a few games. This is awsome, and it is basically what the community asked blizzard to do. The game needs a few fixes thought but so far i'm liking it better than hots.
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