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Starbow - Page 116

Forum Index > SC2 General
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decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 23 2014 03:17 GMT
#2301
On January 23 2014 12:09 Samtastic wrote:
Is anyone else having trouble joining the starbow chat channel on NA? For some reason i can't connect to starbow, but every other chat channel works fine...

Try joining the group chat channel.

I think we should be using that instead anyways, no limit and has moderation powers.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 23 2014 03:18 GMT
#2302
On January 23 2014 12:16 Lunareste wrote:
channel full, maybe?


Yep that must be it, never happened to me before. There's a channel with 0 people in it. Do I wait in that channel for the other one to open?
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 23 2014 03:19 GMT
#2303
On January 23 2014 12:17 decemberscalm wrote:
Show nested quote +
On January 23 2014 12:09 Samtastic wrote:
Is anyone else having trouble joining the starbow chat channel on NA? For some reason i can't connect to starbow, but every other chat channel works fine...

Try joining the group chat channel.

I think we should be using that instead anyways, no limit and has moderation powers.


Group chat channel on bnet? When I try it says error. (Maybe because I'm in the second chat)
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
saddaromma
Profile Joined April 2013
1129 Posts
January 23 2014 03:19 GMT
#2304
I smell evil blizzard shutting down the channel to focre everyone into ladder
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 23 2014 03:25 GMT
#2305
On January 23 2014 12:09 Samtastic wrote:
Is anyone else having trouble joining the starbow chat channel on NA? For some reason i can't connect to starbow, but every other chat channel works fine...

Groups are being buggy atm. are you sure you're joining the chat and not the group?
aka ChillyGonzalo / GnozL
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 23 2014 03:26 GMT
#2306
On January 23 2014 12:19 dgwow wrote:
Show nested quote +
On January 23 2014 12:17 decemberscalm wrote:
On January 23 2014 12:09 Samtastic wrote:
Is anyone else having trouble joining the starbow chat channel on NA? For some reason i can't connect to starbow, but every other chat channel works fine...

Try joining the group chat channel.

I think we should be using that instead anyways, no limit and has moderation powers.


Group chat channel on bnet? When I try it says error. (Maybe because I'm in the second chat)

There are two kinds of chat channels in sc2.

The chat channel, and the group chat channel.

Try to see if both fail to work.

2.1 has been a bit wonky for a lot of guys, so bear with blizz till that gets fixed.
Samtastic
Profile Blog Joined August 2011
United States46 Posts
January 23 2014 03:37 GMT
#2307
ahh i think i was just joining the group. Idk why the group chat isn't workng though
...
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 23 2014 03:45 GMT
#2308
It's fun playing new games with new units to learn and figure out and interpret, and new game mechanics to do the same with... Starbow doesn't really have that.

Think about what Broodwar did for Starcraft, or HotS did for WoL. Starbow feels more like a port of bw into the sc2 engine than any sort of expansion. The game's already been figured out, I think the best way to win a game now is to look up bw liquipedia. If we already have sc2bw, why do we need sc2.1bw?

Not that I won't continue to play it, but the excitement is a lot thinner. Maybe it's just me.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 23 2014 03:50 GMT
#2309
On January 23 2014 12:45 CutTheEnemy wrote:
It's fun playing new games with new units to learn and figure out and interpret, and new game mechanics to do the same with... Starbow doesn't really have that.

Think about what Broodwar did for Starcraft, or HotS did for WoL. Starbow feels more like a port of bw into the sc2 engine than any sort of expansion. The game's already been figured out, I think the best way to win a game now is to look up bw liquipedia. If we already have sc2bw, why do we need sc2.1bw?

Not that I won't continue to play it, but the excitement is a lot thinner. Maybe it's just me.


I think they are using BW as a base for the game and then will incorporate their own things into the game after they've dealt with other things.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
January 23 2014 03:54 GMT
#2310
I keep forgetting about non-BW units. Dragoons are really strong. However the micro for them seems much slower.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
TT1
Profile Blog Joined December 2008
Canada10009 Posts
January 23 2014 04:06 GMT
#2311
On January 23 2014 12:54 BisuDagger wrote:
I keep forgetting about non-BW units. Dragoons are really strong. However the micro for them seems much slower.


yea dragoons really need a rework. theyre too big and they move too slow atm, they feel too robotic as a unit. bw goons were much more mobile
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-23 04:23:46
January 23 2014 04:16 GMT
#2312
On January 23 2014 12:45 CutTheEnemy wrote:
It's fun playing new games with new units to learn and figure out and interpret, and new game mechanics to do the same with... Starbow doesn't really have that.

Think about what Broodwar did for Starcraft, or HotS did for WoL. Starbow feels more like a port of bw into the sc2 engine than any sort of expansion. The game's already been figured out, I think the best way to win a game now is to look up bw liquipedia. If we already have sc2bw, why do we need sc2.1bw?

Not that I won't continue to play it, but the excitement is a lot thinner. Maybe it's just me.


BW has been figured out?

I want what you're smoking

Yes you will win more by copying builds off liquipedia, but that's because you're more likely to be successful by copying builds that already work than doing your own.

BW liquipedia is actually outdated, there's a lot of stuff that has been figured out that isn't in liquipedia.

I don't think anything Jangbi did in his OSL run was in Liquipedia.

The Reality "Hell" build.

14CC into 3 fact gols

The new 3 Hatch +1 carapace muta/scourge ZvP meta which came out only a couple years ago.

+1 5 Rax into Late-mech TvZ meta which only came into prominence in the final year of BW Proleague.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-01-23 04:19:42
January 23 2014 04:19 GMT
#2313
On January 23 2014 13:06 TT1 wrote:
Show nested quote +
On January 23 2014 12:54 BisuDagger wrote:
I keep forgetting about non-BW units. Dragoons are really strong. However the micro for them seems much slower.


yea dragoons really need a rework. theyre too big and they move too slow atm, they feel too robotic as a unit. bw goons were much more mobile


They should have same stats as BW-Dragoons, but as I kinda have the same experience, I asked Decemberscalm to look into it.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-23 04:25:03
January 23 2014 04:22 GMT
#2314
On January 23 2014 13:06 TT1 wrote:
Show nested quote +
On January 23 2014 12:54 BisuDagger wrote:
I keep forgetting about non-BW units. Dragoons are really strong. However the micro for them seems much slower.


yea dragoons really need a rework. theyre too big and they move too slow atm, they feel too robotic as a unit. bw goons were much more mobile


One of the reasons I found myself missing my SC2 Stalkers when I play SB. Sure Dragoons are strong and tanky. But, they feel bland and boring. SC2 Stalkers piss me off sometimes, but they feel a unique unit to me with their own set of characteristics. Of course, if could just be habit and long time use of Stalkers. But, that is how I feel when I play SB.

It's no biggie for me. If I continue to play SB on the side, I may switch race so as to keep things more interesting.
KT best KT ~ 2014
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-01-23 04:30:32
January 23 2014 04:22 GMT
#2315
On January 23 2014 12:50 dgwow wrote:
Show nested quote +
On January 23 2014 12:45 CutTheEnemy wrote:
It's fun playing new games with new units to learn and figure out and interpret, and new game mechanics to do the same with... Starbow doesn't really have that.

Think about what Broodwar did for Starcraft, or HotS did for WoL. Starbow feels more like a port of bw into the sc2 engine than any sort of expansion. The game's already been figured out, I think the best way to win a game now is to look up bw liquipedia. If we already have sc2bw, why do we need sc2.1bw?

Not that I won't continue to play it, but the excitement is a lot thinner. Maybe it's just me.


I think they are using BW as a base for the game and then will incorporate their own things into the game after they've dealt with other things.


I don't believe he is correct. I think its wrong to assume that new optimal builds = BW builds, just because BW veterans starts out with playing Starbow by using old BW builds.
We designed it in such a way that BW builds would still be viable, so the learning barrier wouldn't be too high, but we also "put in" lots of potential builds which we expect will take time for players to completely figure out. I discussed some new potential builds in the Starbow strategy thread, and I think they can be build upon a lot.
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2014-01-23 04:29:03
January 23 2014 04:27 GMT
#2316
On January 23 2014 13:19 Hider wrote:
Show nested quote +
On January 23 2014 13:06 TT1 wrote:
On January 23 2014 12:54 BisuDagger wrote:
I keep forgetting about non-BW units. Dragoons are really strong. However the micro for them seems much slower.


yea dragoons really need a rework. theyre too big and they move too slow atm, they feel too robotic as a unit. bw goons were much more mobile


They should have same stats as BW-Dragoons, but as I kinda have the same experience, I asked Decemberscalm to look into it.


I guess it may be because the maps are scaled up in the SC2 engine, meaning the old speed would be relatively slower in comparison?

On January 23 2014 13:22 Hider wrote:
Show nested quote +
On January 23 2014 12:50 dgwow wrote:
On January 23 2014 12:45 CutTheEnemy wrote:
It's fun playing new games with new units to learn and figure out and interpret, and new game mechanics to do the same with... Starbow doesn't really have that.

Think about what Broodwar did for Starcraft, or HotS did for WoL. Starbow feels more like a port of bw into the sc2 engine than any sort of expansion. The game's already been figured out, I think the best way to win a game now is to look up bw liquipedia. If we already have sc2bw, why do we need sc2.1bw?

Not that I won't continue to play it, but the excitement is a lot thinner. Maybe it's just me.


I think they are using BW as a base for the game and then will incorporate their own things into the game after they've dealt with other things.


I don't believe he is correct. I think its wrong to assume that new optimal builds = BW builds, just because BW veterans starts out with playing Starbow by using old BW builds.
We designed it in such a way that BW builds would still be viable, so the learning barrier wouldn't be too high, but we also "put in" lots of potential builds which we expect will take time for players to completely figure out. I discussed new potenital builds in the Starbow strategy thread, and I think they can be build upon a lot.


Yeah, there is such a wide range of possible new builds and playstyles that have barely been tested yet. Macro mechanics + inclusion of various SC2 units (e.g. reapers) makes the game flow completely differently to BW.
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-01-23 04:35:56
January 23 2014 04:34 GMT
#2317
Yeah, there is such a wide range of possible new builds and playstyles that have barely been tested yet. Macro mechanics + inclusion of various SC2 units (e.g. reapers) makes the game flow completely differently to BW.


Yeh just take the Sentinel for instance - While we can talk alot about how to use Nullsphre optimally (which is extremely mechanically demanding). I think its detection-ability could be very overlooked. Getting Observer out in Starbow is so expensive, so even though it has a "weak" detection ability, it can still be extremely valuable for the protoss player as it allows him to delay his Robo tech. I think players haven't really begun to explore this concept yet.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 23 2014 06:00 GMT
#2318
On January 23 2014 13:19 Hider wrote:
Show nested quote +
On January 23 2014 13:06 TT1 wrote:
On January 23 2014 12:54 BisuDagger wrote:
I keep forgetting about non-BW units. Dragoons are really strong. However the micro for them seems much slower.


yea dragoons really need a rework. theyre too big and they move too slow atm, they feel too robotic as a unit. bw goons were much more mobile


They should have same stats as BW-Dragoons, but as I kinda have the same experience, I asked Decemberscalm to look into it.

I've made a few tweaks to them and given the numbers to Kabel. It SHOULD make it into the next patch.
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2014-01-23 09:40:22
January 23 2014 09:30 GMT
#2319
Oh man. just played my first game against a really nice ex-bw player.

It was fucking INCREDIBLE! We battled all over the map as we each made units and countered each others compositions with new tech.

1. We went through the "standard" opening of him pushing my natural expansion with his Dragoons, I counter with Bunker and Siege tanks
2. I eventually create a Spider Mine field while he pushed my vultures back from entering his territory, so I create a Siege line with defensive vultures outside of the choke at his natural, so he sends reaver drops out into my bases while he masses units to push through.
3. He made sentinels to push me away from his natural, we fall back to mine while I produce goliaths
4. He masses up a huge Zealot/Dragoon army to counter me, and I have to leapfrog my tanks across the map back to his choke with vulture/goliath support
5. I set up a choke again and realize that I'm too late to stop his third, which has finished, so I have to split my army to try and kill his new expo
6. When I push out, he comes in with Carriers and makes me fall back to my natural again, while I get more Goliaths and Vikings
7. He pushes me back to my base and counters my 3rd and 4th with DTs, which I cannot setup defense for due to being pushed back to my natural while I wait for enough Goliaths. gg!



What is really blowing my mind is the concept that this entire game played out in such a way because Terran can create serious map control at contentious places. Whenever I watched Brood War and then came to play SC2, this is what I felt was missing to facilitate creating a deeper, more strategical game. I understand that he HAS to break through my line to expand, that I can hold this place on a map where I am in control. This is so much fucking better than trying to medivac drop in his base while I try and avoid his Colossus and High Templar every game.

The fact that we fought across the map, from his natural to my natural, with small amounts of units that each served an important purpose in defending and pushing the enemy back while we reinforced for the next attack is absolutely stunning. There was no point where we really overwhelmed another; whether it was me trying to drop Spider Mines outside of his ramp and him rebuffing, or me retreating with 5 tanks, 3 vultures and 5 goliaths from 2 Carriers and some Chargelots while my next wave is moving across the map.

The most important thing is that the pacing of this game felt so incredible, there was no point where all of my army just evaporated due to him having A-move units like Collosi and High Templar against Terran Bio. I lost but I had so much fucking FUN playing against Protoss for the first time in YEARS. I never felt like there wasn't a point that I COULDN'T attack because he had a certain tech that I couldn't fight against, like I would in SC2 when Protoss would have out Colossus and I had no Vikings.

I always loved Starcraft 2, but one game of this mod makes it so abundantly clear that THIS is what Starcraft SHOULD be. And I am so incredibly fucking happy that this mod is here to stay. And I hope so incredibly hard that the Blizzard devs can take a look at this and apply some of its lessons to the actual game itself, so I can watch my favorite players and heroes battle on in a much better Starcraft 2 experience.
KT FlaSh FOREVER
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
Last Edited: 2014-01-23 09:45:51
January 23 2014 09:43 GMT
#2320
Lunareste you made me weep nerd tears of joy.
I'm about 15 games deep trying to shake my 18 month rust and it's been great so far, superb infact. I watch sc2 under duress because I respect Jaedong and Flash so much, but since Starbow I can't bring myself to watch anymore it's too sad seeing their brilliancy go to waste.
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