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On January 22 2014 09:27 NotSorry wrote: Been watching it a fair bit lately, and maybe it's just the "newness" effect of it, but I like it a lot and actually get excited during games.
Yeah, I can't yet decide if it's the novelty or not but who cares, I'm having fun!
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2.1, still no roach in hotkey options (playing english / US).
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I've found a bug that I find quite annoying, so the Spider Mines has the Detonate ability and it's hotkey is not changeable at the moment.
The issue is in that the hotkey that I CAN change in the Hotkeys menu is the "Target-ability" once the Spider Mine has gone off and the Timer is set after having acquired a nearby enemy target. I can NOT change the Detonate hotkey for when the enemy is not in range of a Spider Mine and is not activated, it is hardwired to the button E for that.
There seems to be 2 Phases of the same Hotkey, only one of which is changeable.
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On January 22 2014 08:56 Grumbels wrote:Show nested quote +On January 22 2014 07:55 Ramiz1989 wrote:On January 22 2014 07:36 StutteR wrote:On January 22 2014 07:29 GoShox wrote:I'm at work right now and can't watch, can you explain please? Jumping on as in, trashing it, or jumping on as in talking about how much he likes it? he just said once he hits GM again, he'll probably stream a lot of Starbow So it seems he likes it. Nice one. He knows nothing about it yet, I don't think you can say something like that. He's just interested and wants to check it out later. Oh ok. I just thought that when he said he will stream a lot of Starbow that he played it/watched it and knows about it. I stand corrected then.
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Don't know if 2.1 introduced this Bug, but there is also no viper nest in the hotkey menu. (english / US)
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Is the new patch available on NA?
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On January 22 2014 12:34 awwnuts07 wrote: Is the new patch available on NA? Yes, they are patching right now EU
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Since I've known this mod...everyday I have been logging in to SC2 to play it! Damn great mod kudos to developers Hope it becomes popular
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What do you plan on doing with ZvZ? Just keep it the way it is (few lings into muta every single game) or break the cycle and make other things viable in the matchup?
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tell everybody to play starbow. i already did with my friends :D
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On January 22 2014 18:02 Booom3 wrote: What do you plan on doing with ZvZ? Just keep it the way it is (few lings into muta every single game) or break the cycle and make other things viable in the matchup?
Hydra play can work here I think. A bit unexplored though. I've even seen some lurkers in zvz.
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If you're concerned about carriers being weak vs goliaths due to being behind in upgrades, you could change the interceptor's attack to a single stronger shot (like in BW) instead of 2 weaker shots so that armor is only applied once per interceptor attack.
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some news on the "ranked" thing?
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I love it. Thx a lot. Wow.
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why do you need a fleet beacon for scauts?
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Storms on flying units is a bit weak.
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On January 22 2014 22:12 GoOdy wrote:why do you need a fleet beacon for scauts? ![](/mirror/smilies/frown.gif) Test build a scout and send them against overlords/other flying units
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Is storm on Broodwar value?
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On January 22 2014 22:35 elmerpogs wrote: Is storm on Broodwar value? No, it lasts 4 seconds instead of 6
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