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David Kim's Current Balance Thoughts - Page 52

Forum Index > SC2 General
1229 CommentsPost a Reply
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Riner1212
Profile Joined November 2012
United States337 Posts
Last Edited: 2014-01-22 19:09:19
January 22 2014 19:04 GMT
#1021
even if terrans get a buff it will buffing the ghost, maybe decreasing their cost and will automatically start with a +25 mana so they can land emps; however, it will be a pointless buff because it does not solve the early game options protoss has such as their gimicky all in/cheese builds and if it fails, being able to successfully macro behind it thanks to the photon over charge, therefore, any small amount of pressure that is applied is instantly shut down, i dont blame alot of terran players quitting or leaving this game, cuz quite frankly its frustrating to play this match up and not everyone can play against protoss like liquid taeja or maru, balancing this game around a SMALL SAMPLE SIZE according to david kim is so retarded and just makes him a hypocrite.

BTW: reducing the timing on the photon over charge down form 60 seconds to 40, is not going to solve anything!
Sjow "pretty ez life as protoss"
Ouija
Profile Joined December 2011
United States129 Posts
January 22 2014 19:07 GMT
#1022
On January 23 2014 03:24 Qwyn wrote:
Show nested quote +
On January 23 2014 02:51 Ouija wrote:
On January 23 2014 02:40 Wombat_NI wrote:
Also can people stop shitting on David Kim all the time? It's pretty unedifying at times.

Guy's actually been hung out to dry imo, I don't believe SC2 is getting much in the way of resources thrown at it. Yes for sure things can be tweaked, but I don't feel that the resources (in terms of designers) are there to actually overhaul the game to a degree.

The problem lies higher up (and no I don't mean Browder either), it's retarded. They're throwing money at WCS, while not (imo) making the actual game better until LoTV is out, at which point who knows how much the viewership will have declined? The first investment makes no sense without a proper dedicated effort to continually improve the game. Why are people leaving the game? BECAUSE IT'S FUCKING IRRITATING TO PLAY AT TIMES.

Free starter edition is cool, BW music is cool, colourblind mode is cool. The latter were already implement by third parties and got disabled by Blizzard themselves. It's not horrifically debilitating lol, but I've had to play without colourblind mode for at least a year now since that patch disabling MPQ editing came in.

The latest patch is cool, but a metric fuckton of the stuff in it should have been there and they're deliberately drip-feeding it to keep interest artifically up or they're completely incompetent. It's only now, 3 years after release that imo the clan functionality has surpassed that of Warcraft 3's.


Who should I shit on then? Though I have not been posting in this thread bashing him, if you think that posting some stupid win rates is indicative of game balanced your a complete idiot and deserve to be shit on.

-_-. Don't shit on anyone. Or better yet...shit on something within the game and be a bit passionate that way. But seriously...waste of effort...unnecessary expenditure of energy in a useless fashion!


No need to be a hypocrite. There is nothing wrong with telling someone that what they said/did was wrong.
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2014-01-22 19:19:03
January 22 2014 19:11 GMT
#1023
On January 23 2014 03:53 Kevn23 wrote:
It's rough watching all the great Terran players falling in Code A... Maybe Maru will win Code S again this season being the only Terran.


nope, I highly doubt that. His last wins against really top notch non-terran-players were back in the OSL. since then he made it allways far in tournaments, but when facing the likes of Soulkey or Dear, he was knocked out decisively.

EDIT:
On January 23 2014 04:04 Riner1212 wrote:
even if terrans get a buff it will buffing the ghost, maybe decreasing their cost and will automatically start with a +25 mana so they can land emps; however, it will be a pointless buff because it does not solve the early game options protoss has such as their gimicky all in/cheese builds and if it fails, being able to successfully macro behind it thanks to the photon over charge, therefore, any small amount of pressure that is applied is instantly shut down, i dont blame alot of terran players quitting or leaving this game, cuz quite frankly its frustrating to play this match up and not everyone can play against protoss like liquid taeja or maru, balancing this game around a SMALL SAMPLE SIZE according to david kim is so retarded and just makes him a hypocrite.

BTW: reducing the timing on the photon over charge down form 60 seconds to 40, is not going to solve anything!


Well I did quit the game, because it was absolutely disguisting to play ladder. You are nothing more than a punching bag, going into games with the mindset of which cheese you´ll have to defend this time. And even if you get it right, you might be powered over still. And in TvZ you are forced into a boring like hell playstyle, that even gives you a bad feeling when you win with it, because it´s utterly broken too. (it seems, MAYBE zerg players will figure out a good counterplay to it, but right now, I don´t see that happen). The game is just frustrating in every way for terrans, so I switched to LoL. Even during the late months of WoL, the game was so much fun for me to play, even with stupid infestors and Broodlords and shit. Because you could actually do something back then to avoid those imbalanced situations. TvP lategame was also hard back then and TvZ too, but you had early and midgame to pressure and get ahead and then close the game out. These days, you have to take your advantage in timing windows of perhaps 2-3minutes as terran or you simply just lose. And you have to be able to defend several forms of allins before you get there.
xongnox
Profile Joined November 2011
540 Posts
January 22 2014 19:20 GMT
#1024
On January 23 2014 04:11 TeeTS wrote:
Show nested quote +
On January 23 2014 03:53 Kevn23 wrote:
It's rough watching all the great Terran players falling in Code A... Maybe Maru will win Code S again this season being the only Terran.


nope, I highly doubt that. His last wins against really top notch non-terran-players were back in the OSL. since then he made it allways far in tournaments, but when facing the likes of Soulkey or Dear, he was knocked out decisively.


Plz don't demolish our last bit of hope !

Maru can always do it.
Riner1212
Profile Joined November 2012
United States337 Posts
January 22 2014 19:20 GMT
#1025
EDIT:
On January 23 2014 04:04 Riner1212 wrote:
even if terrans get a buff it will buffing the ghost, maybe decreasing their cost and will automatically start with a +25 mana so they can land emps; however, it will be a pointless buff because it does not solve the early game options protoss has such as their gimicky all in/cheese builds and if it fails, being able to successfully macro behind it thanks to the photon over charge, therefore, any small amount of pressure that is applied is instantly shut down, i dont blame alot of terran players quitting or leaving this game, cuz quite frankly its frustrating to play this match up and not everyone can play against protoss like liquid taeja or maru, balancing this game around a SMALL SAMPLE SIZE according to david kim is so retarded and just makes him a hypocrite.

BTW: reducing the timing on the photon over charge down form 60 seconds to 40, is not going to solve anything!


Well I did quit the game, because it was absolutely disguisting to play ladder. You are nothing more than a punching bag, going into games with the mindset of which cheese you´ll have to defend this time. And even if you get it right, you might be powered over still. And in TvZ you are forced into a boring like hell playstyle, that even gives you a bad feeling when you win with it, because it´s utterly broken too. (it seems, MAYBE zerg players will figure out a good counterplay to it, but right now, I don´t see that happen). The game is just frustrating in every way for terrans, so I switched to LoL.[/QUOTE]

I dont blame you, my interest in this game has decreased as well, its not even fun watching it anymore seeing how playing protoss is a guessing game. A terran player has to SCOUT the ENTIRE MAP to see if a protoss has set up a proxy of some structure, while the protoss already knows a terran is going to repear expand and the race is so poorly designed that if blink stalker fails they can warp in dts to get back even with terrans and if terrans dont scout dt they are utterly fucked and if we gain any sort of momentum its shut down due to nexus cannon and by that time the protoss is taking his third base and chorno boosting his upgrades. I switched to LoL as well.
Sjow "pretty ez life as protoss"
zusch
Profile Joined March 2011
United States73 Posts
Last Edited: 2014-01-22 19:32:45
January 22 2014 19:29 GMT
#1026
I believe I understand SC2 strategy to the point where I can comment on balance issues, but disclaimer, I'm pretty much a n00b when it comes to actually playing SC2. From all the games I've watched the last few months, it's obvious there are serious balance issues in TvP.

All the problems take root with the nexus cannon.
---> P realizes there is no need to keep units back at home to defend widowmine drops, hellions, banshees, etc.
---> So P is free to do whatever they please (blink Stalkers/proxy Oracle & even Tempest) and to pressure T and force them to remain on 1 base.
---> So then P realized that, "hey, I can just fake blink all-in & expand instead."
---> So T must then scout the expansion ASAP (or risk falling behind tremendously in econ).
---> From there T's only response is to expand themselves b/c remember, T cannot attack in the early game due to nexus cannon so punishing a greedy expansion is impossible.

So in summary T can only win a long macro game & sometimes 2 base all-in with SCV pull while P can either win early game with quick cheese, mid game with push abusing the econ lead they gained faking blink all in, or late game where the matchup plays somewhat balanced.

Remove the nexus cannon and P must keep some units at home to defend, which in turn makes their all ins less effective, which in turn gives T a chance to win in early/mid game.

chairmobile
Profile Joined July 2013
United States111 Posts
January 22 2014 19:46 GMT
#1027
On January 11 2014 01:55 Grumbels wrote:
The lead designer for Brood War was like a former professional gamer though. (guild master of the top Everquest guild) I'm sure that there are some pro players that would do a better job as lead multiplayer design than David Kim. I don't think IdrA would be bad at being the balance designer, for instance, assuming that he would first complete a college education. He seems like the right type for it. (I'll admit this is very controversial )

Show nested quote +
On January 11 2014 01:53 Plansix wrote:
On January 11 2014 01:45 Grumbels wrote:
Stats from aligulac for the WCS Korea Code A qualifiers:

PvT	 32–30 (51.61%)
PvZ 47–43 (52.22%)
TvZ 35–37 (48.61%)
35 PvP, 11 TvT, 40 ZvZ


It's the same pattern: terran is slightly disadvantaged in both non-mirrors and there is a general lack of terran players to begin with.

Get out out of here with your math, logic and rational thinking. This discussion is about truth and how people feel. It would be corrupted by your filthy facts and data.

Sorry.

Show nested quote +
On January 11 2014 01:53 Plansix wrote:
On January 11 2014 01:51 Ragnarork wrote:
On January 11 2014 01:43 ArtistenSc2 wrote:
Why not make all top players contribute?


Just imagine what would happen to balance if IdrA contributed... I certainly wouldn't like it (neither would protoss pros).


Several people at blizzard have said that only a few pros provide useful feedback. The rest is very focused on their specific issues in a specific match up and overly bias.

I don't buy this though. I'm sure that by getting feedback from pros of all races that they can filter out most of the race bias. I mean, if terran players complain about protoss and protoss players do the opposite, then maybe in the end they can discover that terran players feel powerless in late-game and that protoss players feel powerless in mid-game? Even if the individual feedback is garbage, Blizzard should still be in conversations with pro-gamers because in the end they're the ones that know the game the best.

David kim is a top GM with random on multiple accounts.
The game is balanced. We just suck.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 22 2014 19:52 GMT
#1028
On January 23 2014 04:46 chairmobile wrote:
Show nested quote +
On January 11 2014 01:55 Grumbels wrote:
The lead designer for Brood War was like a former professional gamer though. (guild master of the top Everquest guild) I'm sure that there are some pro players that would do a better job as lead multiplayer design than David Kim. I don't think IdrA would be bad at being the balance designer, for instance, assuming that he would first complete a college education. He seems like the right type for it. (I'll admit this is very controversial )

On January 11 2014 01:53 Plansix wrote:
On January 11 2014 01:45 Grumbels wrote:
Stats from aligulac for the WCS Korea Code A qualifiers:

PvT	 32–30 (51.61%)
PvZ 47–43 (52.22%)
TvZ 35–37 (48.61%)
35 PvP, 11 TvT, 40 ZvZ


It's the same pattern: terran is slightly disadvantaged in both non-mirrors and there is a general lack of terran players to begin with.

Get out out of here with your math, logic and rational thinking. This discussion is about truth and how people feel. It would be corrupted by your filthy facts and data.

Sorry.

On January 11 2014 01:53 Plansix wrote:
On January 11 2014 01:51 Ragnarork wrote:
On January 11 2014 01:43 ArtistenSc2 wrote:
Why not make all top players contribute?


Just imagine what would happen to balance if IdrA contributed... I certainly wouldn't like it (neither would protoss pros).


Several people at blizzard have said that only a few pros provide useful feedback. The rest is very focused on their specific issues in a specific match up and overly bias.

I don't buy this though. I'm sure that by getting feedback from pros of all races that they can filter out most of the race bias. I mean, if terran players complain about protoss and protoss players do the opposite, then maybe in the end they can discover that terran players feel powerless in late-game and that protoss players feel powerless in mid-game? Even if the individual feedback is garbage, Blizzard should still be in conversations with pro-gamers because in the end they're the ones that know the game the best.

David kim is a top GM with random on multiple accounts.


Heh, give me one of them please. I bet DKim didn't play the game for months.
Westy
Profile Blog Joined April 2010
England808 Posts
January 22 2014 19:52 GMT
#1029
David kim is a top GM with random on multiple accounts.


Do you have proof of this?

I have played both Protoss and Terran at a mid-high masters level right now, and I just cannot play TvP anymore. I still find it funny that people aren't pointing out that the Protoss can get a flying attacking unit within the first few minutes of the game, forcing terrans to always open with marines instead of being able to do any form of marauder aggression.

hfsrj
Profile Joined October 2012
Germany166 Posts
Last Edited: 2014-01-22 19:56:25
January 22 2014 19:55 GMT
#1030
Btw I don't know if they noticed that most way to "correct for skill" actually hide the imbalance, especially if the most powerfull race is more represented than the two other.

It's quite easy to show : let's say it's 25%A, 25%B, 50%C, for the sake of the argument. If C is favored, and you are A, you loose most of your games versus C, for equal skill (say 100% for simplicity, the argument is still valid for lower). Then you proceed to loose 50% of your games against A and B (same skill). You therefore lost 75% of your games, and your MMR (perceived skill) goes down untill you reach 50% win ratio, i.e. your perceived skill is lower than actual skill.

Things are more complicated in truth, but the statistics still apply. If they count skill by MMR, the figure they show are erroneous. This phenomena exist if C is not overrepresented, but it is obviously smaller, and much harder to correct for.
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 22 2014 19:59 GMT
#1031
On January 23 2014 04:55 hfsrj wrote:
Btw I don't know if they noticed that most way to "correct for skill" actually hide the imbalance, especially if the most powerfull race is more represented than the two other.

It's quite easy to show : let's say it's 25%A, 25%B, 50%C, for the sake of the argument. If C is favored, and you are A, you loose most of your games versus C, for equal skill (say 100% for simplicity, the argument is still valid for lower). Then you proceed to loose 50% of your games against A and B (same skill). You therefore lost 75% of your games, and your MMR (perceived skill) goes down untill you reach 50% win ratio, i.e. your perceived skill is lower than actual skill.

Things are more complicated in truth, but the statistics still apply. If they count skill by MMR, the figure they show are erroneous. This phenomena exist if C is not overrepresented, but it is obviously smaller, and much harder to correct for.

u so smart tehehe
sorry for dem one liners
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
January 22 2014 20:01 GMT
#1032
Glad I'm not the only one complaining about TvP. On ladder I have a 100% TvT WR, 75% TvZ and maybe 20% TvP if I can hold on to it.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 22 2014 20:07 GMT
#1033
On January 23 2014 04:46 chairmobile wrote:
Show nested quote +
On January 11 2014 01:55 Grumbels wrote:
The lead designer for Brood War was like a former professional gamer though. (guild master of the top Everquest guild) I'm sure that there are some pro players that would do a better job as lead multiplayer design than David Kim. I don't think IdrA would be bad at being the balance designer, for instance, assuming that he would first complete a college education. He seems like the right type for it. (I'll admit this is very controversial )

On January 11 2014 01:53 Plansix wrote:
On January 11 2014 01:45 Grumbels wrote:
Stats from aligulac for the WCS Korea Code A qualifiers:

PvT	 32–30 (51.61%)
PvZ 47–43 (52.22%)
TvZ 35–37 (48.61%)
35 PvP, 11 TvT, 40 ZvZ


It's the same pattern: terran is slightly disadvantaged in both non-mirrors and there is a general lack of terran players to begin with.

Get out out of here with your math, logic and rational thinking. This discussion is about truth and how people feel. It would be corrupted by your filthy facts and data.

Sorry.

On January 11 2014 01:53 Plansix wrote:
On January 11 2014 01:51 Ragnarork wrote:
On January 11 2014 01:43 ArtistenSc2 wrote:
Why not make all top players contribute?


Just imagine what would happen to balance if IdrA contributed... I certainly wouldn't like it (neither would protoss pros).


Several people at blizzard have said that only a few pros provide useful feedback. The rest is very focused on their specific issues in a specific match up and overly bias.

I don't buy this though. I'm sure that by getting feedback from pros of all races that they can filter out most of the race bias. I mean, if terran players complain about protoss and protoss players do the opposite, then maybe in the end they can discover that terran players feel powerless in late-game and that protoss players feel powerless in mid-game? Even if the individual feedback is garbage, Blizzard should still be in conversations with pro-gamers because in the end they're the ones that know the game the best.

David kim is a top GM with random on multiple accounts.


there's no proof of this since like early WoL when dayvie was an account in GM.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
January 22 2014 20:08 GMT
#1034
On January 23 2014 04:52 Westy wrote:
Show nested quote +
David kim is a top GM with random on multiple accounts.


Do you have proof of this?

I have played both Protoss and Terran at a mid-high masters level right now, and I just cannot play TvP anymore. I still find it funny that people aren't pointing out that the Protoss can get a flying attacking unit within the first few minutes of the game, forcing terrans to always open with marines instead of being able to do any form of marauder aggression.



Who cares what race DK plays. I doubt game balance is done by him alone; such things are usually done by a team.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
January 22 2014 20:15 GMT
#1035
On January 23 2014 02:37 Pirfiktshon wrote:
My one thought is just to Revert STim timing back to what it was. Now that widow mine is nerfed and Protoss has MSC this is not unreasonable ....


I was thinking that too! Plus, that would give bio a bit more options with early aggression and better defense.
Seed's # 1 fan!!! #ForVengeance
Entropy137
Profile Joined January 2012
Canada215 Posts
January 22 2014 20:24 GMT
#1036
On January 23 2014 03:50 Thor.Rush wrote:
Why in the hell has stim timing not been reduced back to WoL times in the current state of protoss in HotS?

ferrarivacs
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
January 22 2014 20:26 GMT
#1037
On January 23 2014 05:24 Entropy137 wrote:
Show nested quote +
On January 23 2014 03:50 Thor.Rush wrote:
Why in the hell has stim timing not been reduced back to WoL times in the current state of protoss in HotS?

ferrarivacs


Bio has been considerably weaker in all MU's. So, it's all right to give the bio some viability in the early game.
Seed's # 1 fan!!! #ForVengeance
mikumegurine
Profile Joined May 2013
Canada3145 Posts
January 22 2014 20:29 GMT
#1038
i didnt even know who was David Kim, just that I saw a Dayvie (his account) at the tops of ladder with the dice random icon

how do i remeber this? cause i was up there (not quite as high tho) in the ladders as a dice random icon myself, so i kept status tabs on the "top" random player
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-01-22 20:34:52
January 22 2014 20:32 GMT
#1039
On January 23 2014 05:07 Chaggi wrote:
Show nested quote +
On January 23 2014 04:46 chairmobile wrote:
On January 11 2014 01:55 Grumbels wrote:
The lead designer for Brood War was like a former professional gamer though. (guild master of the top Everquest guild) I'm sure that there are some pro players that would do a better job as lead multiplayer design than David Kim. I don't think IdrA would be bad at being the balance designer, for instance, assuming that he would first complete a college education. He seems like the right type for it. (I'll admit this is very controversial )

On January 11 2014 01:53 Plansix wrote:
On January 11 2014 01:45 Grumbels wrote:
Stats from aligulac for the WCS Korea Code A qualifiers:

PvT	 32–30 (51.61%)
PvZ 47–43 (52.22%)
TvZ 35–37 (48.61%)
35 PvP, 11 TvT, 40 ZvZ


It's the same pattern: terran is slightly disadvantaged in both non-mirrors and there is a general lack of terran players to begin with.

Get out out of here with your math, logic and rational thinking. This discussion is about truth and how people feel. It would be corrupted by your filthy facts and data.

Sorry.

On January 11 2014 01:53 Plansix wrote:
On January 11 2014 01:51 Ragnarork wrote:
On January 11 2014 01:43 ArtistenSc2 wrote:
Why not make all top players contribute?


Just imagine what would happen to balance if IdrA contributed... I certainly wouldn't like it (neither would protoss pros).


Several people at blizzard have said that only a few pros provide useful feedback. The rest is very focused on their specific issues in a specific match up and overly bias.

I don't buy this though. I'm sure that by getting feedback from pros of all races that they can filter out most of the race bias. I mean, if terran players complain about protoss and protoss players do the opposite, then maybe in the end they can discover that terran players feel powerless in late-game and that protoss players feel powerless in mid-game? Even if the individual feedback is garbage, Blizzard should still be in conversations with pro-gamers because in the end they're the ones that know the game the best.

David kim is a top GM with random on multiple accounts.


there's no proof of this since like early WoL when dayvie was an account in GM.

There is no way that blizzard is going to hand out his account information. That is just asking for trouble. Even if they did, people would just say it wasn't him or Blizzard boosted the account/died the matchmaking. There is no way for them to "prove" which accounts are his and avoid join having a terrible time on the ladder.(Unless they name changed him, but what's the point if they do that)
I have the Honor to be your Obedient Servant, P.6
TL+ Member
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
January 22 2014 21:08 GMT
#1040
I would think that David Kim would be able to play on a ghost account with a barcode name and custom MMR that isn't registered on the public scoreboards.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
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