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David Kim's Current Balance Thoughts - Page 50

Forum Index > SC2 General
1229 CommentsPost a Reply
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royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2014 16:27 GMT
#981
On January 23 2014 00:29 Ammanas wrote:
Why nobody considers the fact, that out of very top (Code S) protoss players only Dear (and arguably HerO) is not playing in WCS KR and only Jaedong (and maybe Hyun) for zergs. While for terrans it is Jjakji, Polt, Bomber, MMA, Taeja... It is obvious that there would be less terrans and protosses, as the top players are not playing in KR region.

And people arguing that 2nd tier protosses are eliminating terrans - which ones do you mean? Classic beat Gumiho which cannot be surprising to anyone who watches KR scene at least a little bit, Classic was almost always even better then Dear in last Proleague when they played on STX - anyone who watched Proleague knew that Classic is gonna make it big sooner rather than later. Yonghwa only beat Flash, no other TvPs were played in that group. Is it surprising considering their results? Maybe a little bit, but nothing too groundbreaking. Keen lost to two protosses, 2nd tier terran lost to 2nd tier protosses, big deal. Innovation losing to herO is not surprising whatsoever considering their skill level and Zest may be a little surprising as he didn't look too good in his SPL PvTs.

You are putting the cart before the horse. Why do you think Terrans are leaving Korea?
"Nerfing Toss can just make them stronger"
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 22 2014 16:29 GMT
#982
On January 23 2014 01:22 SC2Toastie wrote:
Show nested quote +
On January 23 2014 01:11 Ammanas wrote:
On January 23 2014 01:08 vthree wrote:
On January 23 2014 00:58 Ammanas wrote:
On January 23 2014 00:52 vthree wrote:
On January 23 2014 00:40 Ammanas wrote:
On January 23 2014 00:34 vthree wrote:
On January 23 2014 00:29 Ammanas wrote:
Why nobody considers the fact, that out of very top (Code S) protoss players only Dear (and arguably HerO) is not playing in WCS KR and only Jaedong (and maybe Hyun) for zergs. While for terrans it is Jjakji, Polt, Bomber, MMA, Taeja... It is obvious that there would be less terrans and protosses, as the top players are not playing in KR region.

And people arguing that 2nd tier protosses are eliminating terrans - which ones do you mean? Classic beat Gumiho which cannot be surprising to anyone who watches KR scene at least a little bit, Classic was almost always even better then Dear in last Proleague when they played on STX - anyone who watched Proleague knew that Classic is gonna make it big sooner rather than later. Yonghwa only beat Flash, no other TvPs were played in that group. Is it surprising considering their results? Maybe a little bit, but nothing too groundbreaking. Keen lost to two protosses, 2nd tier terran lost to 2nd tier protosses, big deal. Innovation losing to herO is not surprising whatsoever considering their skill level and Zest may be a little surprising as he didn't look too good in his SPL PvTs.


So, basically what you are saying is that magically, all the tier 2 Protoss just became tier 1 Protoss and the tier 1 Terrans all moved or dropped to tier 2? Like how back in GOMTvT, TOP, Happy and ganzi were just tier 1 players...

Listening to yourself, you are basically saying there are 10+ tier 1 Protoss and 3 tier 1 Terrans....why do you think that is?

No I am saying all tier1 terrans moved to WCS AM lor EU
And what tier2 protoss beat tier1 terran in Code A, out of curiosity?


Zest vs Inno? Or is Zest tier 1 as well? Could you list out all your tier 1 protosses plz?

No he is not. That was kinda surprising, which I already written, clearly.
Tier1:
Dear, Rain, Classic, herO, sOs, Parting


And which terrans are tier 1? How about Yonghwa vs Flash? Or Flash isn't tier 1 terran?

No. Maru, Taeja, Polt, MMA and Inno are. Although not sure about Inno as his TvP is pretty bad and was even before the oracle patch.
Flash and TY are up there also but not quite yet. Or not consistently enough.
Also, differences between Tier1 and Tier2 are in realms of 3%-5% of advantage above the other one.

No.
Maru, Taeja and TY are.
Taeja is in WCS NA, Ty lost 4-0 to Protoss, Maru was Code S already.
Polt only plays well in foreigner tournaments and while he is good, we haven't seem him recently to say he is up there.
MMA... Well, this must be a joke. The guy goes to play well for 2 months and suddenly is the best terran in the world. What about Flash Cure Bbyong etc.? They'd all SLAUGHTER MMA.
Innovaiton has fallen off in skill/strategy recently and is not the top contender he once was.

The fact there's hardly any Terran we can truly consider 'top' terrans speaks for itself, meanwhile, there's a whole slew of protoss players who are top-notch all of a sudden.


I think TY is getting overhyped from PL. He is 3-0 TvP but Yonghwa 4-0'ed him in Code A and Alicia 2-0 him just today. So I don't think he is tier 1 yet.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 22 2014 16:31 GMT
#983
Alright, let's call him T1,5.
I was just so surprised there were only 2 T1 Terrans and I forced myself to come up with another name for the sake of nuance xD
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 22 2014 16:33 GMT
#984
Yeah, all in all we can conclude that Terran is fricking bad.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-01-22 16:50:17
January 22 2014 16:49 GMT
#985
New updates from David Kim!

"As of this writing, Protoss are recorded to only have 53 wins out of 79 in non-mirrored matchups in Code A. We still think PvT isn't as much of a problem as anyone says and it is worrying that the only Terran to make it to Code S did not have to play Protoss, but we think an oracle buff is in order."
Moderator
xongnox
Profile Joined November 2011
540 Posts
January 22 2014 16:51 GMT
#986
we maybe should adopt a new definition ? :

tier 1 terran : a terran who can beat consistently tier 2 protoss players in individual leagues and challenges tier 1 protoss players (like 30%+ winrate)

so.... hey we only have one tier 1 terran, Maru =)
Nimix
Profile Joined October 2011
France1809 Posts
January 22 2014 16:56 GMT
#987
On January 23 2014 01:49 stuchiu wrote:
New updates from David Kim!

"As of this writing, Protoss are recorded to only have 53 wins out of 79 in non-mirrored matchups in Code A. We still think PvT isn't as much of a problem as anyone says and it is worrying that the only Terran to make it to Code S did not have to play Protoss, but we think an oracle buff is in order."


Shit that had me rage for a moment LOL You never know after the last oracle buffs
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 22 2014 16:59 GMT
#988
On January 23 2014 01:51 xongnox wrote:
we maybe should adopt a new definition ? :

tier 1 terran : a terran who can beat consistently tier 2 protoss players in individual leagues and challenges tier 1 protoss players (like 30%+ winrate)

so.... hey we only have one tier 1 terran, Maru =)

I actually thought you were serious when I started reading. And that is freaking scary.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
January 22 2014 17:02 GMT
#989
On January 23 2014 01:49 stuchiu wrote:
New updates from David Kim!

"As of this writing, Protoss are recorded to only have 53 wins out of 79 in non-mirrored matchups in Code A. We still think PvT isn't as much of a problem as anyone says and it is worrying that the only Terran to make it to Code S did not have to play Protoss, but we think an oracle buff is in order."


Please don't say you are serious.
Seed's # 1 fan!!! #ForVengeance
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2014-01-22 17:10:04
January 22 2014 17:07 GMT
#990
On January 23 2014 01:51 xongnox wrote:
we maybe should adopt a new definition ? :

tier 1 terran : a terran who can beat consistently tier 2 protoss players in individual leagues and challenges tier 1 protoss players (like 30%+ winrate)

so.... hey we only have one tier 1 terran, Maru =)


We don´t exactly know in what shape Bomber is yet. Maru and Taeja fill this exactly, Bomber might too. And yes, there is no terran player out there right now, that can put up a real fight on a regular basis against the best protoss players.

EDIT: here comes the big BUT: I personally believe, that the current WCS mappool has a lot to do with that. And this is also the reason, why terrans are doing much better in pro league. The current ladder/WCS mappool is quite horrible for terran, especially vs Protoss. I don´t know how retarded the ones were, making these decisions over the pool. But most of the problems we have right now, are because of it!
ZenithM
Profile Joined February 2011
France15952 Posts
January 22 2014 17:09 GMT
#991
On January 23 2014 01:49 stuchiu wrote:
New updates from David Kim!

"As of this writing, Protoss are recorded to only have 53 wins out of 79 in non-mirrored matchups in Code A. We still think PvT isn't as much of a problem as anyone says and it is worrying that the only Terran to make it to Code S did not have to play Protoss, but we think an oracle buff is in order."

That was quite good.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
January 22 2014 17:16 GMT
#992
So, after 50 pages can we finally agree that David Kim isn't some kind of balance God? Perhaps he knows less than he would have us believe. Really unfortunate that we have to wait for someone smarter than him (and lower on the corp. ladder) to explain it to him. So, how much more is LotV going to ruin SC2?
twitch.tv/duttroach
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 22 2014 17:16 GMT
#993
On January 23 2014 02:07 TeeTS wrote:
Show nested quote +
On January 23 2014 01:51 xongnox wrote:
we maybe should adopt a new definition ? :

tier 1 terran : a terran who can beat consistently tier 2 protoss players in individual leagues and challenges tier 1 protoss players (like 30%+ winrate)

so.... hey we only have one tier 1 terran, Maru =)


We don´t exactly know in what shape Bomber is yet. Maru and Taeja fill this exactly, Bomber might too. And yes, there is no terran player out there right now, that can put up a real fight on a regular basis against the best protoss players.

EDIT: here comes the big BUT: I personally believe, that the current WCS mappool has a lot to do with that. And this is also the reason, why terrans are doing much better in pro league. The current ladder/WCS mappool is quite horrible for terran, especially vs Protoss. I don´t know how retarded the ones were, making these decisions over the pool. But most of the problems we have right now, are because of it!


I dont think it has anything to do with the map pool and Im getting so tired of that.

On January 23 2014 00:44 Glorfindel! wrote:
Regarding the argument that Terrans are doing fine in PL:

Of course Terran will have a decent win ratio in Pro League when almost only TY, Flash and Maru are the ones fielded. They get to play players like Terror, Departure (Flash and TYs two last opponents) or Billowy and Hush (Protoss players from MVP / CJs last LineUp).

Imagine if the only Protoss players fielded in Pro League was Rain, Parting and Dear and every team fielded 2-3 Terrans every round. Then Protoss would be close to 100% win ratio in PvT.

The reason Terran is doing well is because the teams field the very best Terran players that gets to face random Code B-level protosses.

When Terran around the three WCS has a representation of around 11% (quoting r691175002: "In WCS America, Terran currently constitutes 2/12 players who have made it through challenger. In Europe, they represent only 3/16 players. And we all know how Korea has gone (1/17 through Code A; 2/24 in Code S).

Quite literally Terrans best tournament representation is in the range of 18%, and the total representation across all the aforementioned tournaments is a shocking 11%.")
clearly even David Kim must understand that he can not just look at the win ratio for three Pro League Terrans and consider things to be fine.

As I said, I dont think a single Terran will go through Code A if they have a deciding game against Protoss. Code S will be Maru + everybody who avoided TvP. Code S 16 will probably be 0-1 Terrans if Bbyong or Maru gets a good group.

http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-22 17:18:57
January 22 2014 17:18 GMT
#994
On January 23 2014 01:06 vthree wrote:
Show nested quote +
On January 23 2014 00:56 -Celestial- wrote:
On January 22 2014 23:41 vthree wrote:
On January 22 2014 23:28 -Celestial- wrote:
On January 22 2014 23:05 vthree wrote:
On January 22 2014 22:55 -Celestial- wrote:
On January 22 2014 22:24 xelnaga_empire wrote:
On January 10 2014 11:30 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11224302374

As a follow-up to last week’s discussion on balance, we constructed a more in-depth look at what we’re thinking, especially considering how popular the topic is right now for this community.

First, let’s take a look at what we’re seeing on the ladder. These are what the matchup win percentages look like per league across the three major regions, from the start of the season through today:

+ Show Spoiler [Click here for the win percentages] +
[image loading]


Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.

As you can see, Protoss does have an edge in PvT that slightly surpasses the minor advantages existing in other matchups. Nonetheless, the popular belief that Terran almost never wins vs. Protoss can be put to rest. The data does suggest that yes, we probably want to make some minor balance tweaks if this trend continues, but we don’t have a clear indication that major changes are called for.

We absolutely hear your concerns about GM league representation not being evenly distributed. Obviously, we’d like to see even numbers of players at every skill level, but this one in particular presents two issues: it’s a very small sample size, and it doesn’t represent the pro level very well in all three regions. This is not to say that GM representation balance doesn’t matter – it does matter. We simply believe in putting a bigger emphasis on the pro level as well as all of the other league levels.

Speaking of the pro level, we’ve been getting a lot of feedback from pro players that is contrary to what we were hearing from them last season. This seems to be mostly because of the results for Protoss pros this week in Proleague play. It’s the only major tournament going on right now, and it represents a sample size that is too small to draw any broad conclusions from, but Protoss players have lost at a noticeable clip in that tournament. As of this writing, they’ve recorded only 11 wins in 35 non-mirror matchups. As always, we’re closely following everything, and fortunately we have the WCS qualifiers getting underway to look at.

This is a time to continue discussing and reading your feedback on ways to slightly nerf Protoss or slightly buff Terran in the PvT matchup. Our multiplayer team’s focus going forward in the next weeks is definitely on this area. However, if the ladder data changes and/or if the pro level continues to skew, we’re open to changing our direction. We’ve seen plenty of times in the past where meta games change at the pro level, and that translates to changes in balance at other skill levels on the ladder.

Please understand: we’re looking most closely at areas that you, the players believe to be the biggest issues. Please continue providing your constructive feedback. We always want to be as sure as possible when making balance updates to the game.

Thank you very much!


Hope David Kim is paying attention to the GSL. It's not just a GM problem anymore. This has been one of the worst GSLs ever with a measly 2 Terran representatives. This is almost as bad as the height of the Broodlord/Infestor fiasco or the Terran fiasco at the beginning of WoL.



Er...you do realise there are still four groups left, right? Comprising more than a third of the Terrans in Code A? A number of whom have been playing better than those who have already played recently?


I called bullshit on that? Which Terran left have been playing better than Inno, Flash?

TheBest?


INnoVation hasn't been "amazing" for a little while now, many have commented about how his overly methodical approach is costing him games, and Flash has never performed particularly well in the GSL, he seems to just lose it (for want of a better term) at some point and come crashing out sooner or later. He's doing much better with Proleague though. Not to mention Flash was knocked out by BrAvO who in turn was taken out by Leenock; them dirty Protosses getting Zerg and other Terrans to do their work for them eh?

Honestly if you want names I'd probably give Ryung a good shout of qualifying. Same for SuperNoVa and Reality.


On January 22 2014 23:05 xongnox wrote:
On January 22 2014 22:55 -Celestial- wrote:
On January 22 2014 22:24 xelnaga_empire wrote:
On January 10 2014 11:30 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11224302374

As a follow-up to last week’s discussion on balance, we constructed a more in-depth look at what we’re thinking, especially considering how popular the topic is right now for this community.

First, let’s take a look at what we’re seeing on the ladder. These are what the matchup win percentages look like per league across the three major regions, from the start of the season through today:

+ Show Spoiler [Click here for the win percentages] +
[image loading]


Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.

As you can see, Protoss does have an edge in PvT that slightly surpasses the minor advantages existing in other matchups. Nonetheless, the popular belief that Terran almost never wins vs. Protoss can be put to rest. The data does suggest that yes, we probably want to make some minor balance tweaks if this trend continues, but we don’t have a clear indication that major changes are called for.

We absolutely hear your concerns about GM league representation not being evenly distributed. Obviously, we’d like to see even numbers of players at every skill level, but this one in particular presents two issues: it’s a very small sample size, and it doesn’t represent the pro level very well in all three regions. This is not to say that GM representation balance doesn’t matter – it does matter. We simply believe in putting a bigger emphasis on the pro level as well as all of the other league levels.

Speaking of the pro level, we’ve been getting a lot of feedback from pro players that is contrary to what we were hearing from them last season. This seems to be mostly because of the results for Protoss pros this week in Proleague play. It’s the only major tournament going on right now, and it represents a sample size that is too small to draw any broad conclusions from, but Protoss players have lost at a noticeable clip in that tournament. As of this writing, they’ve recorded only 11 wins in 35 non-mirror matchups. As always, we’re closely following everything, and fortunately we have the WCS qualifiers getting underway to look at.

This is a time to continue discussing and reading your feedback on ways to slightly nerf Protoss or slightly buff Terran in the PvT matchup. Our multiplayer team’s focus going forward in the next weeks is definitely on this area. However, if the ladder data changes and/or if the pro level continues to skew, we’re open to changing our direction. We’ve seen plenty of times in the past where meta games change at the pro level, and that translates to changes in balance at other skill levels on the ladder.

Please understand: we’re looking most closely at areas that you, the players believe to be the biggest issues. Please continue providing your constructive feedback. We always want to be as sure as possible when making balance updates to the game.

Thank you very much!


Hope David Kim is paying attention to the GSL. It's not just a GM problem anymore. This has been one of the worst GSLs ever with a measly 2 Terran representatives. This is almost as bad as the height of the Broodlord/Infestor fiasco or the Terran fiasco at the beginning of WoL.



Er...you do realise there are still four groups left, right? Comprising more than a third of the Terrans in Code A? A number of whom have been playing better than those who have already played recently?


do you realize that even if all terran left in coded A qualify for code S, terran will be the least represented race with 8 players ?
tip : this is highly improbable... we will have likely something from 2 to 4 terrans....

hope DK is proud of his thoughts lol


I'm actually putting together a thread with potential possibilities and the statistics for how the final qualifying lineup could end up so I didn't really want to bring this up yet but I guess I can let you in on a little secret:

Zerg are qualifying at an even higher rate than Protoss is. 66% compared with ~63%. Shock! Horror! Zerg OP! I bet its somehow a Protoss conspiracy like the one that got Flash knocked out.


But which you mentioned that a lot of Terrans that haven't played have been doing well lately. Which ones? supernova, Ryung, Dream, Hack?

Flash doing bad in GSL, 3 ro16 is better than all the Terrans I listed above. As for Inno not being amazing, he is still rank higher than the Terrans that are about to play. I told feel a couple will make it but it is mainly because if 2 Terran groups and slight weaker opponents. Not because they are better than Inno and Flash in TvP.


Who even mentioned TvP? I was talking in general. Frankly I think both of them need to mix it up a bit.

And Flash has gone a few times into the second round of Code S. Fine point; but you're missing mine. Its not WHEN he gets knocked out, its HOW. INnoVation meanwhile suffers from the the problem that is he's been an absolute machine rolling over players with rock solid play. But that super solid play has itself become a weakness of late.


On January 22 2014 23:46 ZenithM wrote:
Plus, the argument that Terrans eliminate each other is quite funny. Flash and Bravo played each other after both losing to their non-Terran opponent (and the winner got stomped by the remaining non-Terran, of course). SEE? A Terran eliminated a Terran!
At the bottom everyone plays Terran so Terrans get to win a bit of their games, is that it? :D


The "argument" was "omg Flash so good how did he get knocked out?!?!? Must be imba!"

Except he got knocked out by a Terran in a mirror matchup that is, by definition, balanced (though not necessarily good, see PvP4-gate era). Bleating that Flash was beaten because Terran is underpowered makes no sense in light of that. You'd have a stronger argument if he'd won and got knocked out by Leenock himself. Its perfectly valid to claim that the loss against BrAvO is relevant in the overall impression of "how good was Flash playing in his group" which is what this is all about. If Flash "should have qualified but didn't because P (and possibly Z) are OP" he'd have been in the final match against Leenock; he wasn't, he lost to a fellow Terran.


On January 22 2014 23:57 xongnox wrote:
On January 22 2014 23:28 -Celestial- wrote:
On January 22 2014 23:05 vthree wrote:
On January 22 2014 22:55 -Celestial- wrote:
On January 22 2014 22:24 xelnaga_empire wrote:
On January 10 2014 11:30 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11224302374

As a follow-up to last week’s discussion on balance, we constructed a more in-depth look at what we’re thinking, especially considering how popular the topic is right now for this community.

First, let’s take a look at what we’re seeing on the ladder. These are what the matchup win percentages look like per league across the three major regions, from the start of the season through today:

+ Show Spoiler [Click here for the win percentages] +
[image loading]


Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.

As you can see, Protoss does have an edge in PvT that slightly surpasses the minor advantages existing in other matchups. Nonetheless, the popular belief that Terran almost never wins vs. Protoss can be put to rest. The data does suggest that yes, we probably want to make some minor balance tweaks if this trend continues, but we don’t have a clear indication that major changes are called for.

We absolutely hear your concerns about GM league representation not being evenly distributed. Obviously, we’d like to see even numbers of players at every skill level, but this one in particular presents two issues: it’s a very small sample size, and it doesn’t represent the pro level very well in all three regions. This is not to say that GM representation balance doesn’t matter – it does matter. We simply believe in putting a bigger emphasis on the pro level as well as all of the other league levels.

Speaking of the pro level, we’ve been getting a lot of feedback from pro players that is contrary to what we were hearing from them last season. This seems to be mostly because of the results for Protoss pros this week in Proleague play. It’s the only major tournament going on right now, and it represents a sample size that is too small to draw any broad conclusions from, but Protoss players have lost at a noticeable clip in that tournament. As of this writing, they’ve recorded only 11 wins in 35 non-mirror matchups. As always, we’re closely following everything, and fortunately we have the WCS qualifiers getting underway to look at.

This is a time to continue discussing and reading your feedback on ways to slightly nerf Protoss or slightly buff Terran in the PvT matchup. Our multiplayer team’s focus going forward in the next weeks is definitely on this area. However, if the ladder data changes and/or if the pro level continues to skew, we’re open to changing our direction. We’ve seen plenty of times in the past where meta games change at the pro level, and that translates to changes in balance at other skill levels on the ladder.

Please understand: we’re looking most closely at areas that you, the players believe to be the biggest issues. Please continue providing your constructive feedback. We always want to be as sure as possible when making balance updates to the game.

Thank you very much!


Hope David Kim is paying attention to the GSL. It's not just a GM problem anymore. This has been one of the worst GSLs ever with a measly 2 Terran representatives. This is almost as bad as the height of the Broodlord/Infestor fiasco or the Terran fiasco at the beginning of WoL.



Er...you do realise there are still four groups left, right? Comprising more than a third of the Terrans in Code A? A number of whom have been playing better than those who have already played recently?


I called bullshit on that? Which Terran left have been playing better than Inno, Flash?

TheBest?


INnoVation hasn't been "amazing" for a little while now, many have commented about how his overly methodical approach is costing him games, and Flash has never performed particularly well in the GSL, he seems to just lose it (for want of a better term) at some point and come crashing out sooner or later. He's doing much better with Proleague though. Not to mention Flash was knocked out by BrAvO who in turn was taken out by Leenock; them dirty Protosses getting Zerg and other Terrans to do their work for them eh?

Honestly if you want names I'd probably give Ryung a good shout of qualifying. Same for SuperNoVa and Reality.


On January 22 2014 23:05 xongnox wrote:
On January 22 2014 22:55 -Celestial- wrote:
On January 22 2014 22:24 xelnaga_empire wrote:
On January 10 2014 11:30 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11224302374

As a follow-up to last week’s discussion on balance, we constructed a more in-depth look at what we’re thinking, especially considering how popular the topic is right now for this community.

First, let’s take a look at what we’re seeing on the ladder. These are what the matchup win percentages look like per league across the three major regions, from the start of the season through today:

+ Show Spoiler [Click here for the win percentages] +
[image loading]


Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.

As you can see, Protoss does have an edge in PvT that slightly surpasses the minor advantages existing in other matchups. Nonetheless, the popular belief that Terran almost never wins vs. Protoss can be put to rest. The data does suggest that yes, we probably want to make some minor balance tweaks if this trend continues, but we don’t have a clear indication that major changes are called for.

We absolutely hear your concerns about GM league representation not being evenly distributed. Obviously, we’d like to see even numbers of players at every skill level, but this one in particular presents two issues: it’s a very small sample size, and it doesn’t represent the pro level very well in all three regions. This is not to say that GM representation balance doesn’t matter – it does matter. We simply believe in putting a bigger emphasis on the pro level as well as all of the other league levels.

Speaking of the pro level, we’ve been getting a lot of feedback from pro players that is contrary to what we were hearing from them last season. This seems to be mostly because of the results for Protoss pros this week in Proleague play. It’s the only major tournament going on right now, and it represents a sample size that is too small to draw any broad conclusions from, but Protoss players have lost at a noticeable clip in that tournament. As of this writing, they’ve recorded only 11 wins in 35 non-mirror matchups. As always, we’re closely following everything, and fortunately we have the WCS qualifiers getting underway to look at.

This is a time to continue discussing and reading your feedback on ways to slightly nerf Protoss or slightly buff Terran in the PvT matchup. Our multiplayer team’s focus going forward in the next weeks is definitely on this area. However, if the ladder data changes and/or if the pro level continues to skew, we’re open to changing our direction. We’ve seen plenty of times in the past where meta games change at the pro level, and that translates to changes in balance at other skill levels on the ladder.

Please understand: we’re looking most closely at areas that you, the players believe to be the biggest issues. Please continue providing your constructive feedback. We always want to be as sure as possible when making balance updates to the game.

Thank you very much!


Hope David Kim is paying attention to the GSL. It's not just a GM problem anymore. This has been one of the worst GSLs ever with a measly 2 Terran representatives. This is almost as bad as the height of the Broodlord/Infestor fiasco or the Terran fiasco at the beginning of WoL.



Er...you do realise there are still four groups left, right? Comprising more than a third of the Terrans in Code A? A number of whom have been playing better than those who have already played recently?


do you realize that even if all terran left in coded A qualify for code S, terran will be the least represented race with 8 players ?
tip : this is highly improbable... we will have likely something from 2 to 4 terrans....

hope DK is proud of his thoughts lol


I'm actually putting together a thread with potential possibilities and the statistics for how the final qualifying lineup could end up so I didn't really want to bring this up yet but I guess I can let you in on a little secret:

Zerg are qualifying at an even higher rate than Protoss is. 66% compared with ~63%. Shock! Horror! Zerg OP! I bet its somehow a Protoss conspiracy like the one that got Flash knocked out.


well, zergs are doing well and top-level ZvT seems a bit zerg-favored nowdays (imo wm patch was too hard ), but we don't see yet a lot of mid-tier zerg beating easily top-terran opponents by doing well-know abusive builds (hello 2 base blink), nor we have near 50% zergs in code S.
But 50 per cent Protoss in code S seems normal after the 50 per cent protoss in GM for months now. Probably the skill sorted out ! ...


Are you for real here?

50% of Code S is Protoss after 82% of Protoss have played their qualifying matches.

38% of Code S is Zerg after 56% of Zerg have played their qualifying matches.

This is not a hard concept to grasp. If around 50% MORE Protoss have played their qualifiers then you'd expect more Protoss to currently be qualified unless they're getting stomped through the floor. In terms of actual qualification rate they're actually qualifying at a lower rate than Zerg is at the moment.


On January 23 2014 00:29 vthree wrote:
On January 22 2014 23:28 -Celestial- wrote:
On January 22 2014 23:05 vthree wrote:
On January 22 2014 22:55 -Celestial- wrote:
On January 22 2014 22:24 xelnaga_empire wrote:
On January 10 2014 11:30 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11224302374

As a follow-up to last week’s discussion on balance, we constructed a more in-depth look at what we’re thinking, especially considering how popular the topic is right now for this community.

First, let’s take a look at what we’re seeing on the ladder. These are what the matchup win percentages look like per league across the three major regions, from the start of the season through today:

+ Show Spoiler [Click here for the win percentages] +
[image loading]


Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.

As you can see, Protoss does have an edge in PvT that slightly surpasses the minor advantages existing in other matchups. Nonetheless, the popular belief that Terran almost never wins vs. Protoss can be put to rest. The data does suggest that yes, we probably want to make some minor balance tweaks if this trend continues, but we don’t have a clear indication that major changes are called for.

We absolutely hear your concerns about GM league representation not being evenly distributed. Obviously, we’d like to see even numbers of players at every skill level, but this one in particular presents two issues: it’s a very small sample size, and it doesn’t represent the pro level very well in all three regions. This is not to say that GM representation balance doesn’t matter – it does matter. We simply believe in putting a bigger emphasis on the pro level as well as all of the other league levels.

Speaking of the pro level, we’ve been getting a lot of feedback from pro players that is contrary to what we were hearing from them last season. This seems to be mostly because of the results for Protoss pros this week in Proleague play. It’s the only major tournament going on right now, and it represents a sample size that is too small to draw any broad conclusions from, but Protoss players have lost at a noticeable clip in that tournament. As of this writing, they’ve recorded only 11 wins in 35 non-mirror matchups. As always, we’re closely following everything, and fortunately we have the WCS qualifiers getting underway to look at.

This is a time to continue discussing and reading your feedback on ways to slightly nerf Protoss or slightly buff Terran in the PvT matchup. Our multiplayer team’s focus going forward in the next weeks is definitely on this area. However, if the ladder data changes and/or if the pro level continues to skew, we’re open to changing our direction. We’ve seen plenty of times in the past where meta games change at the pro level, and that translates to changes in balance at other skill levels on the ladder.

Please understand: we’re looking most closely at areas that you, the players believe to be the biggest issues. Please continue providing your constructive feedback. We always want to be as sure as possible when making balance updates to the game.

Thank you very much!


Hope David Kim is paying attention to the GSL. It's not just a GM problem anymore. This has been one of the worst GSLs ever with a measly 2 Terran representatives. This is almost as bad as the height of the Broodlord/Infestor fiasco or the Terran fiasco at the beginning of WoL.



Er...you do realise there are still four groups left, right? Comprising more than a third of the Terrans in Code A? A number of whom have been playing better than those who have already played recently?


I called bullshit on that? Which Terran left have been playing better than Inno, Flash?

TheBest?


INnoVation hasn't been "amazing" for a little while now, many have commented about how his overly methodical approach is costing him games, and Flash has never performed particularly well in the GSL, he seems to just lose it (for want of a better term) at some point and come crashing out sooner or later. He's doing much better with Proleague though. Not to mention Flash was knocked out by BrAvO who in turn was taken out by Leenock; them dirty Protosses getting Zerg and other Terrans to do their work for them eh?

Honestly if you want names I'd probably give Ryung a good shout of qualifying. Same for SuperNoVa and Reality.


On January 22 2014 23:05 xongnox wrote:
On January 22 2014 22:55 -Celestial- wrote:
On January 22 2014 22:24 xelnaga_empire wrote:
On January 10 2014 11:30 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/11224302374

As a follow-up to last week’s discussion on balance, we constructed a more in-depth look at what we’re thinking, especially considering how popular the topic is right now for this community.

First, let’s take a look at what we’re seeing on the ladder. These are what the matchup win percentages look like per league across the three major regions, from the start of the season through today:

+ Show Spoiler [Click here for the win percentages] +
[image loading]


Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.

As you can see, Protoss does have an edge in PvT that slightly surpasses the minor advantages existing in other matchups. Nonetheless, the popular belief that Terran almost never wins vs. Protoss can be put to rest. The data does suggest that yes, we probably want to make some minor balance tweaks if this trend continues, but we don’t have a clear indication that major changes are called for.

We absolutely hear your concerns about GM league representation not being evenly distributed. Obviously, we’d like to see even numbers of players at every skill level, but this one in particular presents two issues: it’s a very small sample size, and it doesn’t represent the pro level very well in all three regions. This is not to say that GM representation balance doesn’t matter – it does matter. We simply believe in putting a bigger emphasis on the pro level as well as all of the other league levels.

Speaking of the pro level, we’ve been getting a lot of feedback from pro players that is contrary to what we were hearing from them last season. This seems to be mostly because of the results for Protoss pros this week in Proleague play. It’s the only major tournament going on right now, and it represents a sample size that is too small to draw any broad conclusions from, but Protoss players have lost at a noticeable clip in that tournament. As of this writing, they’ve recorded only 11 wins in 35 non-mirror matchups. As always, we’re closely following everything, and fortunately we have the WCS qualifiers getting underway to look at.

This is a time to continue discussing and reading your feedback on ways to slightly nerf Protoss or slightly buff Terran in the PvT matchup. Our multiplayer team’s focus going forward in the next weeks is definitely on this area. However, if the ladder data changes and/or if the pro level continues to skew, we’re open to changing our direction. We’ve seen plenty of times in the past where meta games change at the pro level, and that translates to changes in balance at other skill levels on the ladder.

Please understand: we’re looking most closely at areas that you, the players believe to be the biggest issues. Please continue providing your constructive feedback. We always want to be as sure as possible when making balance updates to the game.

Thank you very much!


Hope David Kim is paying attention to the GSL. It's not just a GM problem anymore. This has been one of the worst GSLs ever with a measly 2 Terran representatives. This is almost as bad as the height of the Broodlord/Infestor fiasco or the Terran fiasco at the beginning of WoL.



Er...you do realise there are still four groups left, right? Comprising more than a third of the Terrans in Code A? A number of whom have been playing better than those who have already played recently?


do you realize that even if all terran left in coded A qualify for code S, terran will be the least represented race with 8 players ?
tip : this is highly improbable... we will have likely something from 2 to 4 terrans....

hope DK is proud of his thoughts lol


I'm actually putting together a thread with potential possibilities and the statistics for how the final qualifying lineup could end up so I didn't really want to bring this up yet but I guess I can let you in on a little secret:

Zerg are qualifying at an even higher rate than Protoss is. 66% compared with ~63%. Shock! Horror! Zerg OP! I bet its somehow a Protoss conspiracy like the one that got Flash knocked out.


I am pretty sure Protoss would have been on top if it wasn't for Daedlus. Do you really want balance to come from a map with a map where it is nearly impossible to win a PvT in like Daedlus is for PvZ?


Actually the Daedalus winrate "nerf to Protoss" hasn't kicked into gear yet as far as I know because Protoss have been frantically pulling out every trick in the book to try and win on the map. Last numbers I saw showed winrates on the map in ZvP were somewhere around 50% thanks to the Protoss collective bag of all-in tricks. You must have noticed all of the cheeses and crazy all-ins. When Protoss runs out of them then its going to plummet hard.

So no, Daedalus wouldn't be effecting these rates...yet...



LOL, so you are looking at losses subjectively now? Yeah, Flash loses badly in Ro16, don't you think his opponents have something to do with that? Or are you telling me that Reality, TheBest, Ryung are better than Flash because HOW Flash lost in Ro16?

As for Daedalus, you need to check out the latest games. SoS won 1, Ruin and Yonghwa did surprise builds to went 1 each. Then Symbol tied it up for Z (I think this is the point where you stop following). Since then, Solar beat Super twice (Solar picked map after using map 2), Roro beats Panic (Roro picked the map after losing G1), and Life beat Paralyze in the decider. So yes, Daedalus is already affecting these rates.




No, his opponents aren't necessarily relevant to this. Because yet again you're missing the point. Please stop replying if you can't understand the concept of how somebody plays is also related to their ability rather than just how far they are in a competition or whether they win or lose. There's plenty of players who have lost games but looked good doing so. Or won games whilst looking bad. This is how you judge up and coming talent most of the time after all. Flash has really good mechanics but he has other issues with his play.

I actually forgot about the Solar games so that's where my Daedalus discrepency is, ty for the reminder. That being said I don't really think you can read too much into a couple of those wins (Life, for example had already beaten ParalyzE once in a three game series in that group without using Daedalus, so picking it as a decisive factor is a little unfair). Not that I'm disagreeing that its a stupid map; I just don't think we've seen the full impact of it yet, and won't in Code A.


On January 23 2014 02:07 TeeTS wrote:
Show nested quote +
On January 23 2014 01:51 xongnox wrote:
we maybe should adopt a new definition ? :

tier 1 terran : a terran who can beat consistently tier 2 protoss players in individual leagues and challenges tier 1 protoss players (like 30%+ winrate)

so.... hey we only have one tier 1 terran, Maru =)


We don´t exactly know in what shape Bomber is yet. Maru and Taeja fill this exactly, Bomber might too. And yes, there is no terran player out there right now, that can put up a real fight on a regular basis against the best protoss players.

EDIT: here comes the big BUT: I personally believe, that the current WCS mappool has a lot to do with that. And this is also the reason, why terrans are doing much better in pro league. The current ladder/WCS mappool is quite horrible for terran, especially vs Protoss. I don´t know how retarded the ones were, making these decisions over the pool. But most of the problems we have right now, are because of it!


Have to agree with your edit, the mappool doesn't really seem very well thought out. Its not the full story but its certainly not helping.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Aroosc2
Profile Joined January 2014
7 Posts
January 22 2014 17:18 GMT
#995
On January 23 2014 01:49 stuchiu wrote:
New updates from David Kim!

"As of this writing, Protoss are recorded to only have 53 wins out of 79 in non-mirrored matchups in Code A. We still think PvT isn't as much of a problem as anyone says and it is worrying that the only Terran to make it to Code S did not have to play Protoss, but we think an oracle buff is in order."


More buffs are needed since it is not used enough in late game!
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
January 22 2014 17:19 GMT
#996
Give it 9 more months and David Kim will slowly start realizing that TY and Maru beating a couple of B-team trash Protoss in Proleague does not actually mean TvP is okay.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 22 2014 17:23 GMT
#997
On January 23 2014 02:19 mechengineer123 wrote:
Give it 9 more months and David Kim will slowly start realizing that TY and Maru beating a couple of B-team trash Protoss in Proleague does not actually mean TvP is okay.

No, they'd have 56% winrates and a Terran nerf would be in order! Lol
Mura Ma Man, Dark Da Dude, Super Shot Sos!
larse
Profile Blog Joined March 2012
1611 Posts
January 22 2014 17:28 GMT
#998
On January 23 2014 02:19 mechengineer123 wrote:
Give it 9 more months and David Kim will slowly start realizing that TY and Maru beating a couple of B-team trash Protoss in Proleague does not actually mean TvP is okay.


So true.

And it will take 9 months, like the BL/Infestor era.

This game's balance is just so frustrating.
WombaT
Profile Blog Joined May 2010
Northern Ireland26354 Posts
January 22 2014 17:29 GMT
#999
On January 23 2014 00:08 vthree wrote:
Show nested quote +
On January 22 2014 23:59 Wombat_NI wrote:
On January 22 2014 23:55 vthree wrote:
On January 22 2014 23:52 KingAlphard wrote:
On January 22 2014 23:47 isaachukfan wrote:
In the future, after WCS Season 1

David Kim: Look things are balanced, at the highest levels Terran won 50% of their TvP's

Others: That's just because Maru never lost a game, while any other terrans never won a game

David Kim: It's 50-50 balance...there's no problem here


If by "others" you mean whiny terran players who prefer avoiding to watch other pro terrans winning other than Maru rather than admitting that terran isn't underpowered, then probably you are right.


Just like all the whiny Protoss that made the sad zealot fan club when MC is the top SC2 earner, right?

It's not whining if it's correct. Was true then, is true now. In the sad Zealot era maps really played into it as well, in the Mad Marine era I don't know what you can really do map wise to mitigate it


So you really feel early game TvP is in a good spot? Really?

What can we do map wise? How about less areas to blink into the main? How about you can't time wrap the ramp while taking 0 risk with the MSC? How about maps you can still go into the main with bio after baiting out overcharge on the natural? How about less easy to take thirds?

And how was it true when MC still won GSLs and other tournaments? Why didn't the other protoss just play like MC like how all terrans should play like protosses are suggesting?

How in the name of Zeus did you gather that I feel early game TvP is fine from this, and many many of my other posts

The matchup isn't broken because of blink allins anyway, although they're one of the most potent. It's a combo of Protoss having a lot of options that require different responses, and photon overcharge really shutting down counter-attacks after such aggressive builds even if the Terran holds incredibly well. This then leads into the lategame which Protoss has always been good in, but now is finding it easier to get there.

With the 1/1/1 it was patched to a degree with the immortal range buff, but in terms of maps it was relatively simple. Bigger rush distance, wide spaces in the middle of the map for the Protoss to engage properly. A 1/1/1 was a vastly different proposition on Tal'Darim Altar than it was say on Xel'Naga caverns.

It's the MSC that needs a look at. I would completely slash its vision range for a start, if you want ONLY to tweak the blink allins. Part of the issue is that it can chill back, spot your position and it's not even risky to blink up if you don't miscalculate.

That or timewarp, or photon overcharge, at least ONE needs to be looked at ASAP
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 22 2014 17:32 GMT
#1000
It is frustrating and they just keep pulling out the shovels and digging deeper hoping to find gold but instead find buried remains that resembles their previous blunders.....
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