my two cents anyway.
Jan 2nd Balance Test Map - Page 16
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Kyrao
United States161 Posts
my two cents anyway. | ||
bakemonoda
United Kingdom18 Posts
merge two near by tanks for emp tank, that fires a emp blast that has a cast time of 5 seconds and needs to be casted each time while in seige mode to use | ||
LingBlingBling
United States353 Posts
On January 03 2014 15:15 Kyrao wrote: The one mech change that has the least collateral dmg in the other matchups is going to be the EMP buff, which imo is a good idea. photon overcharge nerf to 40 sec is still oodles of time to muster a defense as protoss. I don't think they're serious about the speed burrow roaches. They are just trying to buff it so people use it and find out how amazing it is, even without the speed. How many terrans put a turret at the front of their base in TvZ... like none. Why zergs don't already do this to harass is beyond me. my two cents anyway. Because it's a terrible waste of a investment to grab roach speed and delay everything and resources on something that a simple scan shuts down with ease. You can do some gimmicky stuff with it vs terran but nothing very good. Most useful way it's being used by top Koreans is just vs sentry heavy protoss going for gateway all ins with a lot of FF ect. | ||
ArTiFaKs
United States1229 Posts
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ArTiFaKs
United States1229 Posts
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starslayer
United States696 Posts
On January 03 2014 16:05 ArTiFaKs wrote: Lmao people act like Photon Overcharge is like this DOOM ability that stops everything? 60 secs honestly isn't that long, and with boosted medivacs reinforcements can arrive so fast that waiting that 60 secs shouldn't really stop anyone from pressuring. Not to mention if it's really "early pressure" there shouldn't be that much energy on the MSC anyways, so 1 PO and then you lift and boost somewhere else to attack like 90% of people do already. Like honestly everyone is so afraid of PO, and it's not a save all kind of thing. I'd rather see a site-range reduction, or the range of the PO decreased slightly then the duration, even the Time Warp duration or a slight nerf to the slow-speed would help i'm sure, or even more energy cost for Time Warp or Recall even. Just because for that 60 secs Terran can't fly all over your base, or rush in with 10 stimmed marauders and snipe the Nexus instantly doesn't mean something is OP or needs to be nerfed. Terran crying about this is so damn old it's not even funny, and now we find out your all whining to blizzard about this. Anytime something forces people to rethink what they are doing they instantly give up without giving any extra thought about trying to solve the issue. So annoying. The MSC can't be in 3 places at once, or 2 for that matter so "dropping" or shit like that isn't even a problem and is still super powerful. EMP is strong but is highly under-used by the majority of Terrans, there's like a whole tech tree that has been pre-determined as useless that 90% of the Terran's don't even use or factor into their game-plan. Before you go crying about something being OP, why not try to figure shit out or improve your own gameplay? The duration isn't the problem blizzard, try something else, because PvP is at such a good place right now with it actually reaching the 2-3 base stages fairly often that I really would hate to see all that progress go to shit because of some shitty Terran's whining about PO that has been in the damn game for almost a year now, and it's all of a sudden this huge problem?? gtfo here with that shit. first ppl have been bitching about PO for a while just gone unheard with hellbats and widow mines, and yes 60s is pretty long its what 2 warpins with chrono i think giving you time to have enough to defend, also with the early pressure stuff i saw i believe sos defend a 2 rax from bomber with a 1 gate expo and had the PO in time on daybreak, so what pressure should we do plz tell me, next on most maps you can hit 2 PO main and nat and have you army at your third ready and use warpins to depend where ever. so im sorry it needs to be looked at i understand that pvp is crazy but it needs to be looked at | ||
vthree
Hong Kong8039 Posts
On January 03 2014 16:05 ArTiFaKs wrote: Lmao people act like Photon Overcharge is like this DOOM ability that stops everything? 60 secs honestly isn't that long, and with boosted medivacs reinforcements can arrive so fast that waiting that 60 secs shouldn't really stop anyone from pressuring. Not to mention if it's really "early pressure" there shouldn't be that much energy on the MSC anyways, so 1 PO and then you lift and boost somewhere else to attack like 90% of people do already. Like honestly everyone is so afraid of PO, and it's not a save all kind of thing. I'd rather see a site-range reduction, or the range of the PO decreased slightly then the duration, even the Time Warp duration or a slight nerf to the slow-speed would help i'm sure, or even more energy cost for Time Warp or Recall even. Just because for that 60 secs Terran can't fly all over your base, or rush in with 10 stimmed marauders and snipe the Nexus instantly doesn't mean something is OP or needs to be nerfed. Terran crying about this is so damn old it's not even funny, and now we find out your all whining to blizzard about this. Anytime something forces people to rethink what they are doing they instantly give up without giving any extra thought about trying to solve the issue. So annoying. The MSC can't be in 3 places at once, or 2 for that matter so "dropping" or shit like that isn't even a problem and is still super powerful. EMP is strong but is highly under-used by the majority of Terrans, there's like a whole tech tree that has been pre-determined as useless that 90% of the Terran's don't even use or factor into their game-plan. Before you go crying about something being OP, why not try to figure shit out or improve your own gameplay? The duration isn't the problem blizzard, try something else, because PvP is at such a good place right now with it actually reaching the 2-3 base stages fairly often that I really would hate to see all that progress go to shit because of some shitty Terran's whining about PO that has been in the damn game for almost a year now, and it's all of a sudden this huge problem?? gtfo here with that shit. Well, nothing is a huge problem in isolation. Infestors weren't a problem until buffed Queen's gave zergs 6 Queen openings. PO wasn't a huge issue at the start of HoTS because protoss still had to make defensive units to stop hellbat drops (PO wasn't really effective vs hellbats). And even after hellbats were nerfed, it was still ok although protoss learnt they could be rarely greedy. But then with the oracle change and the maps getting blink flavor, it became a big issue because terrans had to play defensive in the early game. And when they got passed that and try to take back control in the mid game, PO just stopped them cold in their tracks and allowed protoss teched up too quickly to AoE. So you tell terrans to figure shit and and improve their play. How about you figure shit out without having to rely on a 60 second PO and improve YOUR play. Instead of crying about the nerf. | ||
Noocta
France12578 Posts
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GreenMash
Norway1746 Posts
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aZealot
New Zealand5447 Posts
On January 03 2014 16:19 Noocta wrote: Nothing quite like a balance thread to make the stupid come out of people. Indeed. So many gibbering mutts about. | ||
Golgotha
Korea (South)8418 Posts
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AxionSteel
United States7754 Posts
I would not buff mech air though, it is already strong enough (against zerg and terran). | ||
Advantageous
China1350 Posts
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drkcid
Spain196 Posts
I dont see how they can buff air units and how it will help T mech. Maybe making vikings more armored in landed mode to be used as meat shields in front of a mech army as well as giving air support against void/tempest? Raven improvements with longer radius for HSM or PDD? Will we see BC again? Who knows.... | ||
Insoleet
France1806 Posts
And if they do this, I hope they nerf the air transition which is too strong vs zerg. Reverse the armor upgrade fusion for air+mech. | ||
Existor
Russian Federation4295 Posts
On January 03 2014 17:02 Insoleet wrote: I'd like to see a bonus upgrade vs shield for tanks. That's the only buff mech needs. And maybe a small damage buff because with vipers, tanks are way less strong than before. And if they do this, I hope they nerf the air transition which is too strong vs zerg. Reverse the armor upgrade fusion for air+mech. If you want to buff tanks, then buff swarm hosts too | ||
Meepman
Canada610 Posts
The more buffs to random "unused" things, the better i guess! | ||
bo1b
Australia12814 Posts
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RandomJoker
1 Post
Photon Overcharge - a decent player will bait out an overcharge before they want to attack making it unavailable for their attack anyway. Faster burrow roaches - from a ZvP perspective, very few go early burrow move not because it is weak in general, but because the current meta is that protoss opens stargate, therefore making roaches a horrible choice for zerg to start with. Plus so many zerg are set in their ways that unless you make burrow move overpowered, they will not use it anyway. They are fast enough as it is! Mech Changes: Mech is a lot harder to play then bio, most terrans rarely at best, try mech once, it does not work (as does any build you never play) and go back to bio, mech itself is strong if played well, but the worst of this is the EMP suggestion... Mech plus ghosts is unbeatable in TvP, our counters vs mech rely on shields/energy and therefore giving an easy path to EMP will break this matchup! That is only if somehow you encorporate the EMP buff into mech only (BUY NOW - purchase 6 siege tanks today and get a free EMP!). Strengthening ghosts in general with EMP will keep terrans going bio and now close off templar openings from protoss. | ||
fruity.
England1711 Posts
Wonder how many people who've posted on the proposed changes are theory-crafting rather than play the map half a dozen times first. | ||
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