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Jan 2nd Balance Test Map - Page 16

Forum Index > SC2 General
757 CommentsPost a Reply
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Kyrao
Profile Joined July 2010
United States161 Posts
January 03 2014 06:15 GMT
#301
The one mech change that has the least collateral dmg in the other matchups is going to be the EMP buff, which imo is a good idea. photon overcharge nerf to 40 sec is still oodles of time to muster a defense as protoss. I don't think they're serious about the speed burrow roaches. They are just trying to buff it so people use it and find out how amazing it is, even without the speed. How many terrans put a turret at the front of their base in TvZ... like none. Why zergs don't already do this to harass is beyond me.

my two cents anyway.
bakemonoda
Profile Joined October 2011
United Kingdom18 Posts
January 03 2014 06:33 GMT
#302
have tank archons

merge two near by tanks for emp tank, that fires a emp blast that has a cast time of 5 seconds and needs to be casted each time while in seige mode to use
learning is the key to victory
LingBlingBling
Profile Joined December 2012
United States353 Posts
January 03 2014 06:41 GMT
#303
On January 03 2014 15:15 Kyrao wrote:
The one mech change that has the least collateral dmg in the other matchups is going to be the EMP buff, which imo is a good idea. photon overcharge nerf to 40 sec is still oodles of time to muster a defense as protoss. I don't think they're serious about the speed burrow roaches. They are just trying to buff it so people use it and find out how amazing it is, even without the speed. How many terrans put a turret at the front of their base in TvZ... like none. Why zergs don't already do this to harass is beyond me.

my two cents anyway.



Because it's a terrible waste of a investment to grab roach speed and delay everything and resources on something that a simple scan shuts down with ease. You can do some gimmicky stuff with it vs terran but nothing very good.

Most useful way it's being used by top Koreans is just vs sentry heavy protoss going for gateway all ins with a lot of FF ect.
Remember our motto: We ain't got it.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
January 03 2014 07:05 GMT
#304
Lmao people act like Photon Overcharge is like this DOOM ability that stops everything? 60 secs honestly isn't that long, and with boosted medivacs reinforcements can arrive so fast that waiting that 60 secs shouldn't really stop anyone from pressuring. Not to mention if it's really "early pressure" there shouldn't be that much energy on the MSC anyways, so 1 PO and then you lift and boost somewhere else to attack like 90% of people do already. Like honestly everyone is so afraid of PO, and it's not a save all kind of thing. I'd rather see a site-range reduction, or the range of the PO decreased slightly then the duration, even the Time Warp duration or a slight nerf to the slow-speed would help i'm sure, or even more energy cost for Time Warp or Recall even. Just because for that 60 secs Terran can't fly all over your base, or rush in with 10 stimmed marauders and snipe the Nexus instantly doesn't mean something is OP or needs to be nerfed. Terran crying about this is so damn old it's not even funny, and now we find out your all whining to blizzard about this. Anytime something forces people to rethink what they are doing they instantly give up without giving any extra thought about trying to solve the issue. So annoying. The MSC can't be in 3 places at once, or 2 for that matter so "dropping" or shit like that isn't even a problem and is still super powerful. EMP is strong but is highly under-used by the majority of Terrans, there's like a whole tech tree that has been pre-determined as useless that 90% of the Terran's don't even use or factor into their game-plan. Before you go crying about something being OP, why not try to figure shit out or improve your own gameplay? The duration isn't the problem blizzard, try something else, because PvP is at such a good place right now with it actually reaching the 2-3 base stages fairly often that I really would hate to see all that progress go to shit because of some shitty Terran's whining about PO that has been in the damn game for almost a year now, and it's all of a sudden this huge problem?? gtfo here with that shit.
There are things known, and things unknown, and in-between are the doors.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
January 03 2014 07:10 GMT
#305
And as for the mech changes, they really need to do something about the mobility factor of mech, not the damage or anything like that. Tanks are useless in TvZ because Mutas just swoop in and take them out because their so damn slow sieging and un-sieging, and practically every other mech unit is super super slow and immobile. Even the air mech is damn slow compared to other races, besides the medivac which is the only mobile air unit pretty much. In BW this problem was solved by the Goliath, which was a mobile, mech, anti-air unit that solved lots of terran's problems with mech vs zerg. I feel there needs to be some kind of unit like this to make it work in SC2. Since they are adding speed to practically any unit that isn't used, try adding some speed to the Terran mech units, or find some balance to where you can somehow be mobile.
There are things known, and things unknown, and in-between are the doors.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2014-01-03 07:20:03
January 03 2014 07:19 GMT
#306
On January 03 2014 16:05 ArTiFaKs wrote:
Lmao people act like Photon Overcharge is like this DOOM ability that stops everything? 60 secs honestly isn't that long, and with boosted medivacs reinforcements can arrive so fast that waiting that 60 secs shouldn't really stop anyone from pressuring. Not to mention if it's really "early pressure" there shouldn't be that much energy on the MSC anyways, so 1 PO and then you lift and boost somewhere else to attack like 90% of people do already. Like honestly everyone is so afraid of PO, and it's not a save all kind of thing. I'd rather see a site-range reduction, or the range of the PO decreased slightly then the duration, even the Time Warp duration or a slight nerf to the slow-speed would help i'm sure, or even more energy cost for Time Warp or Recall even. Just because for that 60 secs Terran can't fly all over your base, or rush in with 10 stimmed marauders and snipe the Nexus instantly doesn't mean something is OP or needs to be nerfed. Terran crying about this is so damn old it's not even funny, and now we find out your all whining to blizzard about this. Anytime something forces people to rethink what they are doing they instantly give up without giving any extra thought about trying to solve the issue. So annoying. The MSC can't be in 3 places at once, or 2 for that matter so "dropping" or shit like that isn't even a problem and is still super powerful. EMP is strong but is highly under-used by the majority of Terrans, there's like a whole tech tree that has been pre-determined as useless that 90% of the Terran's don't even use or factor into their game-plan. Before you go crying about something being OP, why not try to figure shit out or improve your own gameplay? The duration isn't the problem blizzard, try something else, because PvP is at such a good place right now with it actually reaching the 2-3 base stages fairly often that I really would hate to see all that progress go to shit because of some shitty Terran's whining about PO that has been in the damn game for almost a year now, and it's all of a sudden this huge problem?? gtfo here with that shit.


first ppl have been bitching about PO for a while just gone unheard with hellbats and widow mines, and yes 60s is pretty long its what 2 warpins with chrono i think giving you time to have enough to defend, also with the early pressure stuff i saw i believe sos defend a 2 rax from bomber with a 1 gate expo and had the PO in time on daybreak, so what pressure should we do plz tell me, next on most maps you can hit 2 PO main and nat and have you army at your third ready and use warpins to depend where ever. so im sorry it needs to be looked at i understand that pvp is crazy but it needs to be looked at
i came here to kickass and chew bubblegum and i'm all out of bubble gum
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-01-03 07:21:06
January 03 2014 07:19 GMT
#307
On January 03 2014 16:05 ArTiFaKs wrote:
Lmao people act like Photon Overcharge is like this DOOM ability that stops everything? 60 secs honestly isn't that long, and with boosted medivacs reinforcements can arrive so fast that waiting that 60 secs shouldn't really stop anyone from pressuring. Not to mention if it's really "early pressure" there shouldn't be that much energy on the MSC anyways, so 1 PO and then you lift and boost somewhere else to attack like 90% of people do already. Like honestly everyone is so afraid of PO, and it's not a save all kind of thing. I'd rather see a site-range reduction, or the range of the PO decreased slightly then the duration, even the Time Warp duration or a slight nerf to the slow-speed would help i'm sure, or even more energy cost for Time Warp or Recall even. Just because for that 60 secs Terran can't fly all over your base, or rush in with 10 stimmed marauders and snipe the Nexus instantly doesn't mean something is OP or needs to be nerfed. Terran crying about this is so damn old it's not even funny, and now we find out your all whining to blizzard about this. Anytime something forces people to rethink what they are doing they instantly give up without giving any extra thought about trying to solve the issue. So annoying. The MSC can't be in 3 places at once, or 2 for that matter so "dropping" or shit like that isn't even a problem and is still super powerful. EMP is strong but is highly under-used by the majority of Terrans, there's like a whole tech tree that has been pre-determined as useless that 90% of the Terran's don't even use or factor into their game-plan. Before you go crying about something being OP, why not try to figure shit out or improve your own gameplay? The duration isn't the problem blizzard, try something else, because PvP is at such a good place right now with it actually reaching the 2-3 base stages fairly often that I really would hate to see all that progress go to shit because of some shitty Terran's whining about PO that has been in the damn game for almost a year now, and it's all of a sudden this huge problem?? gtfo here with that shit.


Well, nothing is a huge problem in isolation. Infestors weren't a problem until buffed Queen's gave zergs 6 Queen openings. PO wasn't a huge issue at the start of HoTS because protoss still had to make defensive units to stop hellbat drops (PO wasn't really effective vs hellbats). And even after hellbats were nerfed, it was still ok although protoss learnt they could be rarely greedy.

But then with the oracle change and the maps getting blink flavor, it became a big issue because terrans had to play defensive in the early game. And when they got passed that and try to take back control in the mid game, PO just stopped them cold in their tracks and allowed protoss teched up too quickly to AoE.

So you tell terrans to figure shit and and improve their play. How about you figure shit out without having to rely on a 60 second PO and improve YOUR play. Instead of crying about the nerf.
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2014-01-03 07:19:52
January 03 2014 07:19 GMT
#308
Nothing quite like a balance thread to make the stupid come out of people.
" I'm not gonna fight you. I'm gonna kick your ass ! "
GreenMash
Profile Joined August 2012
Norway1746 Posts
Last Edited: 2014-01-03 07:25:00
January 03 2014 07:24 GMT
#309
I don't understand the mech buff. What are they doing exactly? Buffing EMP?
I love hellbats
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 03 2014 07:24 GMT
#310
On January 03 2014 16:19 Noocta wrote:
Nothing quite like a balance thread to make the stupid come out of people.


Indeed. So many gibbering mutts about.
KT best KT ~ 2014
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 03 2014 07:29 GMT
#311
I love when they make balance changes based on what the community is saying. good job blizz!
AxionSteel
Profile Joined January 2011
United States7754 Posts
January 03 2014 07:32 GMT
#312
Can't see the Photon overcharge change doing anything for PvT, probably will affect PvP more as others have mentioned.

I would not buff mech air though, it is already strong enough (against zerg and terran).
Advantageous
Profile Blog Joined May 2012
China1350 Posts
January 03 2014 07:52 GMT
#313
Y u do dis blizz? dont nerf photon pls
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
drkcid
Profile Joined October 2012
Spain196 Posts
January 03 2014 07:55 GMT
#314
If they buff EMP, making it easier to get, I believe that people will stick with bio, thats why I like the idea of EMP shells for tanks (research needed to toy with the timings for balance purposes) as manual casting skill.

I dont see how they can buff air units and how it will help T mech. Maybe making vikings more armored in landed mode to be used as meat shields in front of a mech army as well as giving air support against void/tempest? Raven improvements with longer radius for HSM or PDD? Will we see BC again?

Who knows....
Just for fun
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2014-01-03 08:07:46
January 03 2014 08:02 GMT
#315
I'd like to see a bonus upgrade vs shield for tanks. That's the only buff mech needs. And maybe a small damage buff because with vipers, tanks are way less strong than before.

And if they do this, I hope they nerf the air transition which is too strong vs zerg. Reverse the armor upgrade fusion for air+mech.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 03 2014 08:10 GMT
#316
On January 03 2014 17:02 Insoleet wrote:
I'd like to see a bonus upgrade vs shield for tanks. That's the only buff mech needs. And maybe a small damage buff because with vipers, tanks are way less strong than before.

And if they do this, I hope they nerf the air transition which is too strong vs zerg. Reverse the armor upgrade fusion for air+mech.

If you want to buff tanks, then buff swarm hosts too
Meepman
Profile Joined December 2009
Canada610 Posts
January 03 2014 08:15 GMT
#317
On Kr ladder roach burrow is already used in ZvZ and ZvP (mid games, or sentry-heavy all-ins) I still don't get why they buffed it.
The more buffs to random "unused" things, the better i guess!
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 03 2014 08:15 GMT
#318
Buffing tanks in a way that isn't effectively bonus damage vs shields is a great way to remove bio from tvt
RandomJoker
Profile Joined May 2011
1 Post
January 03 2014 08:21 GMT
#319
What terrible ideas:

Photon Overcharge - a decent player will bait out an overcharge before they want to attack making it unavailable for their attack anyway.

Faster burrow roaches - from a ZvP perspective, very few go early burrow move not because it is weak in general, but because the current meta is that protoss opens stargate, therefore making roaches a horrible choice for zerg to start with. Plus so many zerg are set in their ways that unless you make burrow move overpowered, they will not use it anyway. They are fast enough as it is!

Mech Changes: Mech is a lot harder to play then bio, most terrans rarely at best, try mech once, it does not work (as does any build you never play) and go back to bio, mech itself is strong if played well, but the worst of this is the EMP suggestion... Mech plus ghosts is unbeatable in TvP, our counters vs mech rely on shields/energy and therefore giving an easy path to EMP will break this matchup! That is only if somehow you encorporate the EMP buff into mech only (BUY NOW - purchase 6 siege tanks today and get a free EMP!). Strengthening ghosts in general with EMP will keep terrans going bio and now close off templar openings from protoss.
fruity.
Profile Joined April 2012
England1711 Posts
January 03 2014 08:24 GMT
#320
Whether you like these proposed changes or not, I'd like to point out the obvious and say it's great how they nearly always ask the community for our opinion before changes get implemented.

Wonder how many people who've posted on the proposed changes are theory-crafting rather than play the map half a dozen times first.

Ex Zerg learning Terran. A bold move.
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