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Jan 2nd Balance Test Map

Forum Index > SC2 General
757 CommentsPost a Reply
1 2 3 4 5 36 37 38 Next All
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-01-03 01:47:49
January 02 2014 22:42 GMT
#1
[image loading]


David Kim:

"Since the most recent ladder season began, we’ve heard an enormous amount of feedback on Protoss strength. While the results data we’re getting isn’t so clear due to not as many tournament games going on these days, we do agree that other races can’t go on offense as easily as we’d like against Protoss early on.

As we prepare this next balance test map, we’d like to hear your thoughts on:
  • Photon overcharge duration decreased from 60 to 40

    We believe the the Mothership Core is very well-rounded unit. We like the early aggressive options the Mothership Core provides, such as being able to recall back at the right moments, but we wonder whether the defensive nature of the Mothership Core can be toned down a bit. We’d like to see more options for Terran and Zerg to attack, skirmish, or harass a Protoss player who plays defensively.

  • Roach burrow move speed to 2.25

    Of the various changes we made in the last balance patch, this one seems to be the one that didn’t do much. We’ve rarely see any roach burrow-move games, and we’d like to bump this up a bit more with the hope that we’d see it. Considering the few games we did see this strategy being used, they were really fun and different compared to other strategies that Zerg use. Perhaps we can move in small steps in order to see some more burrow move speed usage in various matchups.

  • The next step for Terran mech

    We believe we can push mech usage more as well. Some options we’re looking at here are: higher armored damage for siege tanks, easier access to EMP when going mech (such as building the energy upgrade into the unit), buffing mech air, and so on. However, this is the area in which we’re the least certain. Detailed feedback based on good reasoning is greatly appreciated.

Please keep in mind none of this is even close to final. We truly appreciate your feedback, and we’ll continue to carefully consider what you’ve got to say before we publish the next balance test map.

As we gather more feedback we'll try to tune these and possibly additional changes before we start on the next balance test map.

Thank you and happy new year!"


+ Show Spoiler [Poll] +
Poll: Photon Overcharge Change

Thumbs Up (1175)
 
78%

Thumbs Down (282)
 
19%

Neutral (49)
 
3%

1506 total votes

Your vote: Photon Overcharge Change

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): Neutral



Poll: Roach Burrow Change

Thumbs Up (525)
 
42%

Thumbs Down (412)
 
33%

Neutral (307)
 
25%

1244 total votes

Your vote: Roach Burrow Change

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): Neutral



Poll: General Mech Changes

Thumbs Up (651)
 
47%

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42%

Neutral (152)
 
11%

1396 total votes

Your vote: General Mech Changes

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+ Show Spoiler [Players' Reaction] +









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Jer99
Profile Blog Joined April 2011
Canada8160 Posts
January 02 2014 22:42 GMT
#2
a well needed change to photon overcharge i think
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Talionis
Profile Joined November 2010
Scotland4085 Posts
January 02 2014 22:44 GMT
#3
These turbo sharkroaches are going to be even faster?

Oh boy. This is going to be fun.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
January 02 2014 22:46 GMT
#4
Tank buff and msc nerf? Can only be good
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Musicus
Profile Joined August 2011
Germany23580 Posts
January 02 2014 22:48 GMT
#5
Good stuff, not sure about mech though. It's already very strong versus T and Z, maybe a change that makes it better vs P only like easier EMP access is ok.
Maru and Serral are probably top 5.
fried_rice
Profile Blog Joined July 2013
198 Posts
January 02 2014 22:48 GMT
#6
I'm a Master League mech player and I fail to see how +armored damage is going to help at all, Tanks are pretty good against armored already (except Immortals), it's just that they are horrible against everything else.
Extenz
Profile Joined October 2011
Italy822 Posts
January 02 2014 22:49 GMT
#7
buffing mech air? gg zergs
Quakecomm
Profile Joined April 2012
United States344 Posts
January 02 2014 22:49 GMT
#8
solid
gorkey island is the only good map
Taronar
Profile Joined December 2011
Netherlands177 Posts
January 02 2014 22:49 GMT
#9
And here come the marine scv allins all over again....
SKT1.Rain | SKT1.PartinG | Liquid TaeJa | Startale Life
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
January 02 2014 22:50 GMT
#10
POLLS!

Poll: Photon Overcharge Change

Thumbs Up (1175)
 
78%

Thumbs Down (282)
 
19%

Neutral (49)
 
3%

1506 total votes

Your vote: Photon Overcharge Change

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): Neutral



Poll: Roach Burrow Change

Thumbs Up (525)
 
42%

Thumbs Down (412)
 
33%

Neutral (307)
 
25%

1244 total votes

Your vote: Roach Burrow Change

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): Neutral



Poll: General Mech Changes

Thumbs Up (651)
 
47%

Thumbs Down (593)
 
42%

Neutral (152)
 
11%

1396 total votes

Your vote: General Mech Changes

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): Neutral



fried_rice
Profile Blog Joined July 2013
198 Posts
January 02 2014 22:50 GMT
#11
On January 03 2014 07:48 Musicus wrote:
Good stuff, not sure about mech though. It's already very strong versus T and Z, maybe a change that makes it better vs P only like easier EMP access is ok.


It's only good vs zergs that don't know how to play against it (which is the same as mech being bad), it just happens that 90% of the ladder population is clueless on how to face mech, the few who actually "get it" always get easy wins off of mech.
mewo
Profile Joined July 2011
United States221 Posts
January 02 2014 22:51 GMT
#12
Won't the msc thing just screw up pvp? Were terrans really worried about chain photon overcharges?
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
January 02 2014 22:51 GMT
#13
On January 03 2014 07:48 fried_rice wrote:
I'm a Master League mech player and I fail to see how +armored damage is going to help at all, Tanks are pretty good against armored already (except Immortals), it's just that they are horrible against everything else.



I think he was meaning higher armored damage vs immortals. Strelok (I think) proposed a cool idea for siege tanks to keep the same damage but to split the DPS into two separate shots, so that the immortal shield would take less tank shots to break.

Just guessing though.
TL+ Member
Cheren
Profile Blog Joined September 2013
United States2911 Posts
January 02 2014 22:51 GMT
#14
Easier EMP access should equal moving it to the raven and giving the ghost a new spell. Probably won't see that till LotV though.
Musicus
Profile Joined August 2011
Germany23580 Posts
January 02 2014 22:52 GMT
#15
On January 03 2014 07:49 Extenz wrote:
buffing mech air? gg zergs


That will never happen, already OP if they get there, if anything zerg anti air needs a buff against both other races. Pretty sure they will receive enough feedback and they will trash this idea instantly.
Maru and Serral are probably top 5.
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2014-01-02 22:55:16
January 02 2014 22:54 GMT
#16
On January 03 2014 07:52 Musicus wrote:
Show nested quote +
On January 03 2014 07:49 Extenz wrote:
buffing mech air? gg zergs


That will never happen, already OP if they get there, if anything zerg anti air needs a buff against both other races. Pretty sure they will receive enough feedback and they will trash this idea instantly.


"If they get there" is not even an option vs zergs who know what they are doing. And I hope they actually buff mech anti-air(read anti-tempest)if they want to buff anything
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
January 02 2014 22:55 GMT
#17
Photon overcharge nerf is great. I feel like faster burrow roach speed is kind of unnecessary... I don't want the game to keep going in the "make every unit faster" direction.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 02 2014 22:55 GMT
#18
Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg
Author of Coda and Eastwatch.
Musicus
Profile Joined August 2011
Germany23580 Posts
January 02 2014 22:56 GMT
#19
On January 03 2014 07:50 fried_rice wrote:
Show nested quote +
On January 03 2014 07:48 Musicus wrote:
Good stuff, not sure about mech though. It's already very strong versus T and Z, maybe a change that makes it better vs P only like easier EMP access is ok.


It's only good vs zergs that don't know how to play against it (which is the same as mech being bad), it just happens that 90% of the ladder population is clueless on how to face mech, the few who actually "get it" always get easy wins off of mech.


Hm, that's a fair point, but I think the few terrans that play it haven't perfected their mech play vs zerg either. I think mech is so map dependent that just the maps alone can decide if mech is viable or not. On some maps it can be so OP and on some it just crumbles, but I don't think you can say it's bad at all. You just shouldn't try to make it work on every map.
Maru and Serral are probably top 5.
HomeWorld
Profile Joined December 2011
Romania903 Posts
January 02 2014 22:56 GMT
#20
I think the PO duration nerf is not enough, maybe 30 seconds.. as for the terran mech buffs /emp?! I have no idea since nothing concrete was presented.
PS: Welcome to Mech Air, have a pleasant flight! Oh David ... David ...
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