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Jan 2nd Balance Test Map - Page 3

Forum Index > SC2 General
757 CommentsPost a Reply
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pmp10
Profile Joined April 2012
3399 Posts
January 02 2014 23:11 GMT
#41
Would much rather see them tackle time-warp than PO.

And they are still clue-less when it comes to mech.
They failed to deliver against zerg and now think just EMP will solve the problem of immortal.
Lorch
Profile Joined June 2011
Germany3703 Posts
January 02 2014 23:12 GMT
#42
On January 03 2014 08:08 NovaMB wrote:
Show nested quote +
On January 03 2014 08:06 Bagi wrote:
Honestly, with the amount of blink stalker allins we've already seen in a few days of proleague I'd rather have them focus on that. Two base blink with MSC and time warp support is a far bigger issue than any slight timing window this PO nerf could compensate for.


Show nested quote +
On December 31 2013 11:10 Mintie wrote:
You let the Reaper scout your base

With my build, it doesn't matter if the opponent knows. The timing was messed up though, because he delayed my expansion.


Thats a quote from a postgame interview in Proleague, and it scares the shit out of me.


Your quotation is more of a "i am so good I win anyways" to boost the player's image and make him look more confident than anything else. If you scout it literally the second blink starts you can easily go tanks and place all the bunkers you need in time.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-01-02 23:16:30
January 02 2014 23:12 GMT
#43
1 minute nexus overcharge is CRUCIAL in defending a lot of PvP cheese. I have a DT build that I do as a response to 4 gate, for example. DTs come out right as the overcharge ends. If that ovecharge were to be say 20 seconds shorter, he'd unpower all my gateways before the Dark Shrine could finish.

I don't think it will help so much in the other matchups, to be honest. 40 seconds into a Photon Overcharge the Nexus is dead or the things attacking it are dead/have left. And the only time I use it against Zerg is when they do a 2 base ling allin against a gateway expand or something really cheesy like that which almost never happens.

Also I don't think tanks need to do more damage. I think perhaps easier access to EMP? Or just ways of defending against Zealot harass / Blink early on. But late game Mech is pretty strong and doesn't need a buff. It will throw off TvT and TvZ a lot I think.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ImperialFist
Profile Joined April 2013
790 Posts
Last Edited: 2014-01-02 23:15:15
January 02 2014 23:14 GMT
#44
Should increase energy requirement for all mother-ship core spells, and nerf all of the spells as well, radius, duration etc, should also nerf the oracle or give terran turret without eng bay. Remove ghost energy upgrade and give tanks + vs protoss shields.

giving tanks + damage vs armored would be retarded
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2014-01-02 23:16:39
January 02 2014 23:14 GMT
#45
I don't think it was Strelok who mentioned Siege Tank shots being split in two. I think it was Goody or Happy. Maybe if it did two shots of 17+17 armored, so that it still took an upgrade to 1-shot Zerglings, but also did 20 damage against Immortals, that could be ideal. It would also be greatly improved if the two shots were spaced apart either .4687 cells, or 0.2343 cells, so that they made something of a filled-in infinity symbol shape. It would definitely improve their use against Roach-Hydra and against Stalker balls. Even in defensive, non-committal applications, a couple Siege Tanks would absolutely neuter Stalker all-ins, unless they were microed absolutely amazingly.

On January 03 2014 08:12 DinoMight wrote:
1 minute nexus overcharge is CRUCIAL in defending a lot of PvP cheese. I have a DT build that I do as a response to 4 gate, for example. DTs come out right as the overcharge ends. If that ovecharge were to be say 20 seconds shorter, he'd unpower all my gateways before the Dark Shrine could finish.

What if Photon Overcharge did 20+10 armored, so that stalkers could be focus-fired more effectively? Correct me if I'm wrong, but aren't early-game Protoss attacks more dependent on Stalkers than Terran is dependent on Marauders and Zerg is dependent on Roaches?
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2014-01-02 23:17:28
January 02 2014 23:14 GMT
#46
On January 03 2014 08:07 fried_rice wrote:
Show nested quote +
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?

I get that and all, but honestly, do you even want mech to work? I mean, seeing avilo with a good winratio must be painful to even the most soulless terrans? most effective mech styles all basically involve possibly making every other game Goswser vs Lucifron, no?

EDIT: okay no more passive aggressive pissed off shitting about, but mech is just a really unentertaining way to play, play against, and watch, and from my perspective I'd rather watch games from the broodlord infestor era
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Phaenoman
Profile Joined February 2013
568 Posts
January 02 2014 23:15 GMT
#47
On January 03 2014 07:51 Ctone23 wrote:
Show nested quote +
On January 03 2014 07:48 fried_rice wrote:
I'm a Master League mech player and I fail to see how +armored damage is going to help at all, Tanks are pretty good against armored already (except Immortals), it's just that they are horrible against everything else.



I think he was meaning higher armored damage vs immortals. Strelok (I think) proposed a cool idea for siege tanks to keep the same damage but to split the DPS into two separate shots, so that the immortal shield would take less tank shots to break.

Just guessing though.

I am pretty sure it was Goody. There is nothing indicating that DK meant immortals. He says "armored".
Random is hard work dude...
_fool
Profile Joined February 2011
Netherlands683 Posts
Last Edited: 2014-01-02 23:16:39
January 02 2014 23:15 GMT
#48
On January 03 2014 08:14 Pontius Pirate wrote:
I don't think it was Strelok who mentioned Siege Tank shots being split in two. I think it was Goody or Happy. Maybe if it did two shots of 17+17 armored, so that it still took an upgrade to 1-shot Zerglings, but also did 20 damage against Immortals, that could be ideal. It would also be greatly improved if the two shots were spaced apart either .4687 cells, or 0.2343 cells, so that they made something of a filled-in infinity symbol shape. It would definitely improve their use against Roach-Hydra and against Stalker balls. Even in defensive, non-committal applications, a couple Siege Tanks would absolutely neuter Stalker all-ins, unless they were microed absolutely amazingly.

It was Goody, see http://www.teamliquid.net/forum/viewmessage.php?topic_id=437245
"News is to the mind what sugar is to the body"
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
January 02 2014 23:15 GMT
#49
rip to zergs if mech gets buffed again
pmp10
Profile Joined April 2012
3399 Posts
Last Edited: 2014-01-02 23:18:15
January 02 2014 23:17 GMT
#50
On January 03 2014 08:14 Aocowns wrote:
Show nested quote +
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?

I get that and all, but honestly, do you even want mech to work? I mean, seeing avilo with a good winratio must be painful to even the most soulless terrans? most effective mech styles all basically involve possibly making every other game Goswser vs Lucifron, no?

Not really.
The mech Blizzard should be concerned with is the timing-attack mech style.
The grind-it-out-for-an-hour style works when zergs run out of patience and I doubt many people want to see it standard.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 02 2014 23:18 GMT
#51
On January 03 2014 07:51 mewo wrote:
Won't the msc thing just screw up pvp? Were terrans really worried about chain photon overcharges?


Well, 1 photon overcharge basically shuts down most early timings, which allows the Protoss to get away with a lot in the early-mid game. If you have a push and you have to wait for overcharge to expire, it effectively delays your push by 1 minute, which is usually enough to kill most pushes.
Team Slayers, Axiom-Acer and Vile forever
ImperialFist
Profile Joined April 2013
790 Posts
January 02 2014 23:18 GMT
#52
On January 03 2014 08:14 Aocowns wrote:
Show nested quote +
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?

I get that and all, but honestly, do you even want mech to work? I mean, seeing avilo with a good winratio must be painful to even the most soulless terrans? most effective mech styles all basically involve possibly making every other game Goswser vs Lucifron, no?


You do understand that Avilo does not beat good players, the times I've seen him try his mech vs koreans he gets absolutely demolished.

ok but Avilo aside, mech in TvT is already strong enough.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Val_
Profile Joined May 2010
Ukraine156 Posts
Last Edited: 2014-01-02 23:19:59
January 02 2014 23:18 GMT
#53
mech up:

Ghost with 75 energy: ok, but it will not solve mech TvP problems

Tank armored attacks buff: LOL! it will not help in TvP, look - zeals (light), immortals (shields), air switch
vs who it will help ? stalkers are waste in late, colossi also
maybe vs 2 base blink allins it will help a bit

Air buff: T_T ok maybe but it can ruin tvt / tvz


AKA [7x]Val / GML Terran EU
TyrionSC2
Profile Joined November 2010
United States411 Posts
January 02 2014 23:18 GMT
#54
Fairly disappointed in this. I didn't see a "remove protoss from the game until LoTV" test. I think we all know that the game would be far more balanced and fun to watch then.

Jokes aside nexus cannon is a step in the right direction (to make mutas even better)
TBone-
Profile Blog Joined November 2010
United States2309 Posts
January 02 2014 23:19 GMT
#55
Whoa those ghost upgrades are salivating!
Eve online FC, lover of all competition
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 02 2014 23:19 GMT
#56
I think the roach burrow speed is fine as is and is simply being underused (like burrow itself). A buff to it probably won't matter much.

PO nerf sounds like a winner to me. I guess hoping Blizzard would admit they fucked up and revert the oracle was too much to ask for though :/

They still seem a bit lost in the mech category though ;;
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
sparklyresidue
Profile Joined August 2011
United States5524 Posts
January 02 2014 23:19 GMT
#57
The way that is written makes me think EMP is going to be added to Siege Tanks.
Like Tinkerbelle, I leave behind a sparkly residue.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 02 2014 23:20 GMT
#58
On January 03 2014 08:11 pmp10 wrote:
Would much rather see them tackle time-warp than PO.

And they are still clue-less when it comes to mech.
They failed to deliver against zerg and now think just EMP will solve the problem of immortal.


EMP also helps against Templars and Archons, which really destroy Terran mech air. Immortals for the ground, high templars and archons for the air
Team Slayers, Axiom-Acer and Vile forever
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 02 2014 23:20 GMT
#59
On January 03 2014 08:14 Aocowns wrote:
Show nested quote +
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?

I get that and all, but honestly, do you even want mech to work? I mean, seeing avilo with a good winratio must be painful to even the most soulless terrans? most effective mech styles all basically involve possibly making every other game Goswser vs Lucifron, no?

EDIT: okay no more passive aggressive pissed off shitting about, but mech is just a really unentertaining way to play, play against, and watch, and from my perspective I'd rather watch games from the broodlord infestor era

Shortly, yes. And It was the same in BW.
Terran mech has basically the same boring gameplay as turtling protoss deathball.
It was working in BW because the opponents could punish turtling players by expanding more, which doesn't work in SC2 because of the economy cap at 3 mining bases.
So yeah, the day mech becomes standard will be the worst day of SC2 yet (even worse then queen patch).
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 02 2014 23:20 GMT
#60
On January 03 2014 08:17 pmp10 wrote:
Show nested quote +
On January 03 2014 08:14 Aocowns wrote:
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?

I get that and all, but honestly, do you even want mech to work? I mean, seeing avilo with a good winratio must be painful to even the most soulless terrans? most effective mech styles all basically involve possibly making every other game Goswser vs Lucifron, no?

Not really.
The mech Blizzard should be concerned with is the timing-attack mech style.
The grind-it-out-for-an-hour style works when zergs run out of patience and I doubt many people want to see it standard.

how would you make a timing-attack style viable as an actualy playstyle without making turtle style mech more prominent though?
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
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