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Jan 2nd Balance Test Map - Page 4

Forum Index > SC2 General
757 CommentsPost a Reply
Prev 1 2 3 4 5 6 36 37 38 Next All
monsta
Profile Joined November 2012
172 Posts
January 02 2014 23:21 GMT
#61
i would love to see a fungal buff actually.. imagine if fungal does more damage vs air units.. this would change the ZvZ match up and we wouldnt need these OP spores and it would be easier as a zerg in the super lategame vs skytoss deathball with the infestors
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
January 02 2014 23:21 GMT
#62
I'm confused.... Hasn't blizzard figured out yet that burrowed roaches just aren't that good to make randomly? Why do they need everything to be used all the time? Why are they doing this to roaches and not, say, carriers?


T-T Blizzard pls
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
GoodSirTets
Profile Joined June 2012
Canada200 Posts
January 02 2014 23:21 GMT
#63
increase mothership core cost. If a toss has the option to recall and defend with impunity, it should slightly delay the rest of their build
High Diamond/ Low Masters :^)
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 02 2014 23:21 GMT
#64
On January 03 2014 08:19 sparklyresidue wrote:
The way that is written makes me think EMP is going to be added to Siege Tanks.

EMP Shells could work as an ability if tweaked right
AdministratorBreak the chains
iViNtaGe
Profile Joined July 2012
United States254 Posts
January 02 2014 23:22 GMT
#65
Hope the photon overcharge thing get implemented.
Favorite Players: Bomber | Maru | Life | PartinG | InnoVation | Bbyong
saltis
Profile Joined September 2012
159 Posts
Last Edited: 2014-01-02 23:23:20
January 02 2014 23:22 GMT
#66
Add a little bit of EMP damage to Mech effecting only shielded units and it gives some mech boost TvP while TvZ will remain the same.
elanobissen
Profile Joined February 2011
Denmark244 Posts
January 02 2014 23:22 GMT
#67
Doesn't change anything in tvp. The problem lies within the number of options protoss has in any game.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 02 2014 23:22 GMT
#68
On January 03 2014 07:48 Musicus wrote:
Good stuff, not sure about mech though. It's already very strong versus T and Z, maybe a change that makes it better vs P only like easier EMP access is ok.


If something is bad against Mech then its low hp ranged units or Bio in other words. So its impossible to allow Bio in TvT while allowing Mech to work in other matchups. Unless they add a Bio unit that completely wrecks mechanical units without shields. Give Reapers anti vehicle grenades !
SiroKO
Profile Joined February 2012
France721 Posts
January 02 2014 23:22 GMT
#69
On January 03 2014 08:15 NMxhendralisk wrote:
rip to zergs if mech gets buffed again


Technically, widow mines are mech, and they were nerfed far more than siege tanks were buffed (dat ridiculous 7% attack speed increase). Therefore I find it hard to argue that mech "got buffed" last patch.
Our envy always last longer than the happiness of those we envy
Paljas
Profile Joined October 2011
Germany6926 Posts
January 02 2014 23:23 GMT
#70
meh, id rather see them nerf the range/energy cost/damage of the overcharge (and time warp a bit too).
but duration is not bad too

also, the real problem for TvP are proxy oracle and blink all in's right now, dunno why he wouldnt even mention them.

the roach buff seems strange, PvZ might become a pain
also, pls dont buff mech anymore. its already viable in TvZ and TvT. Making it to strong would ruin TvT for me.

also, id expect TvP mech games to be rather boring turtle games.

id also like to see them adress mass muta. oh well.
TL+ Member
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37096 Posts
January 02 2014 23:23 GMT
#71
On January 03 2014 08:21 monsta wrote:
i would love to see a fungal buff actually.. imagine if fungal does more damage vs air units.. this would change the ZvZ match up and we wouldnt need these OP spores and it would be easier as a zerg in the super lategame vs skytoss deathball with the infestors

Buffing fungal = welcome back to WoL.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
pmp10
Profile Joined April 2012
3398 Posts
Last Edited: 2014-01-02 23:27:48
January 02 2014 23:23 GMT
#72
On January 03 2014 08:20 Bagration wrote:
Show nested quote +
On January 03 2014 08:11 pmp10 wrote:
Would much rather see them tackle time-warp than PO.

And they are still clue-less when it comes to mech.
They failed to deliver against zerg and now think just EMP will solve the problem of immortal.


EMP also helps against Templars and Archons, which really destroy Terran mech air. Immortals for the ground, high templars and archons for the air

Mech play usually doesn't survive long enough for that to be an issue.
The first things that mech TvP would need are ways to survive blink all-in and taking of the third base.
Unless those things get solved tinkering with things like EMP is just a waste of time.

And on reflection where did they get that better-mech-air idea?
They just buffed it with combined upgrades and it did little.
It should be clear that this is not the way.
baldgye
Profile Joined April 2011
United Kingdom1108 Posts
January 02 2014 23:25 GMT
#73
I can't see these changes making much of a diff (as a Protoss player)... I just don't see much of a good way to make mech work because of tempests... Buffing EMP would only encourage bio because it's easier to add into a bio build rather than learning how to play mech and then using ghosts too...


I think at this point they should be more focused on making units that arnt being used useful... Carrier/bc etc
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 02 2014 23:25 GMT
#74
Chargelots, archons...those units that destroy mech and are armored^^
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 02 2014 23:26 GMT
#75
Eh, I did a banner for ya

[image loading]
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
January 02 2014 23:26 GMT
#76
On January 03 2014 08:22 SiroKO wrote:
Show nested quote +
On January 03 2014 08:15 NMxhendralisk wrote:
rip to zergs if mech gets buffed again


Technically, widow mines are mech, and they were nerfed far more than siege tanks were buffed (dat ridiculous 7% attack speed increase). Therefore I find it hard to argue that mech "got buffed" last patch.


u dont make more than a few (if any) widow mines with ur mech army (mine is for bio play)
tanks with more vs armor dps would just shit on roaches entirely to the point u cant even make roaches
not to mention now when you make air units you have free 3/3 where zerg would need a ton of resource and time to make their own for air

Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
Last Edited: 2014-01-02 23:27:18
January 02 2014 23:26 GMT
#77
Its good that they are looking at making mech tvp viable. What they need to do now is actually listen to the fucking community.

Mech does not need a + armour dmg buff. that will screw up tvz which is awesome atm. Mech needs a dmg buff against toss.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
Paljas
Profile Joined October 2011
Germany6926 Posts
January 02 2014 23:26 GMT
#78
On January 03 2014 08:12 Lorch wrote:
Show nested quote +
On January 03 2014 08:08 NovaMB wrote:
On January 03 2014 08:06 Bagi wrote:
Honestly, with the amount of blink stalker allins we've already seen in a few days of proleague I'd rather have them focus on that. Two base blink with MSC and time warp support is a far bigger issue than any slight timing window this PO nerf could compensate for.


On December 31 2013 11:10 Mintie wrote:
You let the Reaper scout your base

With my build, it doesn't matter if the opponent knows. The timing was messed up though, because he delayed my expansion.


Thats a quote from a postgame interview in Proleague, and it scares the shit out of me.


Your quotation is more of a "i am so good I win anyways" to boost the player's image and make him look more confident than anything else. If you scout it literally the second blink starts you can easily go tanks and place all the bunkers you need in time.

not true btw. the two base blink build doesnt allow such a reaction, as it would be too safe
TL+ Member
Penev
Profile Joined October 2012
28535 Posts
January 02 2014 23:26 GMT
#79
Finally maybe a tank buff. I'm rooting for the Goody patch!
I Protoss winner, could it be?
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2014-01-03 01:49:39
January 02 2014 23:27 GMT
#80
I think both the roach move speed and photon overcharge duration nerf are steps in the right direction. They probably won't get it right the first time, but a bit of iterative design may end up with these changes being a great boon to the game.
As for the mech buff, well... it requires creative design. They know mech is a problem, but everybody knows that. Figuring out what the hell they can do about it is the hard part.
"How are you?" "I am fine, because it is not normal to scream in pain."
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