Roaches must have really powerful drills, Blizzard should double their melee damage to respect the lore and roleplay.
Jan 2nd Balance Test Map - Page 6
Forum Index > SC2 General |
ZenithM
France15952 Posts
Roaches must have really powerful drills, Blizzard should double their melee damage to respect the lore and roleplay. | ||
Cartman_
119 Posts
I like the Photon overcharge nerf even if 40 seconds is still long but it's better than 60s right ? Finally, I didn't see much Burrow roach since the last patch, so I guess it's a good thing to see if they can once again speed up burrow roaches. | ||
SiroKO
France721 Posts
I think a slightly faster ghost with a +1 range for snipe would be enough to revolutionize TvP lategame. Would force the Protoss to micro as hard as Terran, lose more HT... it will have a considerable snowball effect. It might also make ultra-late game against Zerg winnable for Terrans, when Vipers/swarmhosts/static defenses slowly abduct every single terran units to death. Considering TvZ, WM nerf should get reverted, or tanks should get a "real" buff (a 25% speed attack increase, not a 7%) in order to make mech or bio/(wm)/tank work again. | ||
Phaenoman
568 Posts
Yea if u decide to play 1h minimum, then maybe.. or u get so far ahead early game that u can just build anything u want. Otherwise the match takes ages. I want mech to have a little bit of offensive potentials. U basically sit there and build build build while ur opponent covers the map. Then u start conquering it back again and loose if u get caught offguard... Thats not fun imo. | ||
Paljas
Germany6926 Posts
On January 03 2014 08:40 SiroKO wrote: For Terrans, here are my propositions. I think a slightly faster ghost with a +1 range for snipe would be enough to revolutionize TvP lategame. Would force the Protoss to micro as hard as Terran, lose more HT... it will have a considerable snowball effect. Considering TvZ, WM nerf should get reverted, or tanks should get a "real" buff (a 25% speed attack increase, not a 7%) in order to make mech or bio/(wm)/tank work again. +1 snipe range would probably break lategame TvP | ||
Vanadiel
France961 Posts
On January 03 2014 08:14 Aocowns wrote: I get that and all, but honestly, do you even want mech to work? I mean, seeing avilo with a good winratio must be painful to even the most soulless terrans? most effective mech styles all basically involve possibly making every other game Goswser vs Lucifron, no? EDIT: okay no more passive aggressive pissed off shitting about, but mech is just a really unentertaining way to play, play against, and watch, and from my perspective I'd rather watch games from the broodlord infestor era This is so true, I know I would stop watching and playing the game if mech was viable, it is just to easy to turtle and max on SC2, this is not BW. | ||
oxxo
988 Posts
| ||
Mahavishnu
Canada396 Posts
-anything, anything, anything please 1. mech changes are good teases, and sound exciting 2. roach burrow seems scary for my terrans but zvp might do well, i like 3. protoss doesn't need photon overcharge, something else cool? | ||
mau5mat
Northern Ireland461 Posts
On January 03 2014 08:14 Aocowns wrote: I get that and all, but honestly, do you even want mech to work? I mean, seeing avilo with a good winratio must be painful to even the most soulless terrans? most effective mech styles all basically involve possibly making every other game Goswser vs Lucifron, no? EDIT: okay no more passive aggressive pissed off shitting about, but mech is just a really unentertaining way to play, play against, and watch, and from my perspective I'd rather watch games from the broodlord infestor era TaeJa vs INnoVation. | ||
Phaenoman
568 Posts
On January 03 2014 08:46 Mahavishnu wrote: Dear blizzard: -anything, anything, anything please 1. mech changes are good teases, and sound exciting 2. roach burrow seems scary for my terrans but zvp might do well, i like 3. protoss doesn't need photon overcharge, something else cool? Lol, this sounds like a letter for santa clause. Dear Blizzard, i wish.... Christmas over :D | ||
Hier
2391 Posts
A unit or an ability isn't used every game? Make it faster! A harass tactic isn't consistently clearing mineral lines? Make it faster! A race lost more than 50% of the games in a specific time period? Make something of theirs faster! FASTER! | ||
Zarahtra
Iceland4053 Posts
About buffing mech, I'm not really sure how they can do it. I mean mech T and Z are fine imo(albeit vZ is extremely boring), but I don't personally think immos are that big of a problem in vP, atleast not in macro games. It comes rather down to end game unit combo for P being just so much stronger than Ts, aswell as both tempest and carrier having longer range. I think PDD eating 1 feedback each would be a better change(though it'd kind of make the raven the core unit in vP just like vZ and to lesser extend vT which I think is what kind of makes playing mech boring, just massing ravens for the most part). | ||
Musicus
Germany23570 Posts
On January 03 2014 08:26 Existor wrote: Eh, I did a banner for ya ![]() ![]() This is pretty epic, nice work! | ||
Aocowns
Norway6070 Posts
I have basically zero knowledge of the other match ups and I am talking as a player and spectator of ZvT | ||
Extenz
Italy822 Posts
| ||
![]()
Olli
Austria24417 Posts
| ||
Snusmumriken
Sweden1717 Posts
much cooler than the current one. | ||
Aocowns
Norway6070 Posts
On January 03 2014 08:38 Armada Vega wrote: well thats kind of the point to buffing mech. Like BW mech vs Protoss was very entertaining, and Vultures allowed terran to stay busy even if their main army couldn't move out right away. Goliaths were the same supply as tanks and didn't need add ons to be made from a factory, only an armory to be built. Goliaths were weaker but much faster and more mobile, with much higher dps(almost the same as a turret), and because more could be built for the price of a thor, more ground/air could be covered. The idea is, because sc2 mech is very weak against Protoss and not all that great until maxed in TvT, that there is a lot of turtling when going mech. If mech was buffed or made more viable, Mech users would move out more and trade armies more often, creating more interesting games. Of course this is the idea on paper, what those effective changes would be? nobody really knows because most of us look at it terms of what should be redesigned(fed up of the sc2 units that do exist, and what could happen in an expansion or new game), and not necessarily improving what already exists. But then again, why would you ever want to move out and trade when it is safer and more reliable to turtle? It's like broodlord/infestor was, you CAN do other things in a lot of the games, but...why. I can only talk about Z match ups, so the dynamics of TvT and TvP are unknown to me | ||
UltiBahamut
United States102 Posts
![]() To go for a burrow roach push you have to buy burrow 100/100, then you have buy burrow movement. But even though that is all fine and good if you don't want your roaches to be kited while they are up by terran units (Toss generally fight at chokes with ff) then you need to get the other movement. All in all this is like 300 to about 400 gas where if you were just to go with a straight up roach push that is 4 roaches for each 100, so 12 to 16 roaches more if you don't work towards burrow movement. This means actually putting this into a push means the push is much weaker since that is a huge chunk of units you're skipping pushing you completely all in anyways. Now the reason this doesn't go well late game is because toss and terran almost always have detection, even zerg if they get ANY glance of the mohawks on the roaches. Meaning that you can't do harass with them as it will be just as effective as dark templar. but without the ability to warp into the base and since overlords with speed are the slowest transport unit in the game we really can't pick up and get out of there like warp prisms or speedy medivacs. So we are forced to go through the front, Toss will ALWAYS have a cannon there and terran may or may not have detection but probably will have at least a turret there. Either way, once the first wave happens they will get their detection up and its efficiency drops dramatically. When it comes to big scale battles, Roaches arnt the ones you want to micro anyways. They are there to die in mid to late game engagements. They are the cheapest unit in most compositions (Save roach/ling or roach/bane but those only appear in ZvZ) so any sort of roach/hydra composition you don't want to burrow move your roaches around because then you lose all your hydras. The only really good thing this brings is that you can escape from forcefields or push through protoss force fields with ease. So like i said last time. The roach buff wont change a damn thing :D I don't really know what to expect with the planetary nexus change. But i don't think it is enough, Most terran or zerg pushes fail long before even 40 seconds. I think this will change more of how PvP works more than anything else. Will be interesting. Yay buff mech? Lets create extremely long boring games! But at least terrans will have a variety which will be nice. | ||
Faust852
Luxembourg4004 Posts
On January 03 2014 08:49 Aocowns wrote: I have basically zero knowledge of the other match ups and is talking as a player and spectator of ZvT Let's watch Curious vs MVP IEM Singapour, all 4 matches. Very entertaining games. | ||
| ||