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Jan 2nd Balance Test Map - Page 5

Forum Index > SC2 General
757 CommentsPost a Reply
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Ctesias
Profile Joined December 2012
4595 Posts
January 02 2014 23:27 GMT
#81
Photon overcharge nerf would be the best thing to happen to Hots. While Protoss surely needed something against medivac boosters, getting a simple ability that completely stops any Terran early game pushes (removing a third of possible strategies, assuming early-mid-late game are equal) is just wrong and bad for the game. This might be enough for some builds to be viable again, while also allowing new ones to appear. 100% support.

Buffing roaches more seems somewhat redudant. If anything, wait more before doing anything. It's still very unexplored.

Can't say much about mech changes, since they didn't mention any specifics.
Flash | Mvp
dohgg
Profile Joined February 2011
310 Posts
January 02 2014 23:28 GMT
#82
I really wanted to see david addressing the issue of how TvP goes these days, the zero variety hard to scout perspective of a terran, to the w/e variety easy to scout of the prottos.

PO:
I think it's quite good nerf, but it's still quite strong anyway, sc2 is a very fast paced game, 40 sec is still a very long period! not that i think that it should be shorter, but i do think there should be a diffrent kind of nerf (like more mana requirement, or only one PO can be activated at once)

Roach burrow:
I seriously dont get, blizzard want to encourage some kind of gimmicky thing, so they buff it, w/o even considering.. maybe it's already quite good... the reason zerg don't use it as much, not because its weak... thats for sure.

Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
January 02 2014 23:30 GMT
#83
On January 03 2014 08:28 dohgg wrote:
I really wanted to see david addressing the issue of how TvP goes these days, the zero variety hard to scout perspective of a terran, to the w/e variety easy to scout of the prottos.

PO:
I think it's quite good nerf, but it's still quite strong anyway, sc2 is a very fast paced game, 40 sec is still a very long period! not that i think that it should be shorter, but i do think there should be a diffrent kind of nerf (like more mana requirement, or only one PO can be activated at once)

Roach burrow:
I seriously dont get, blizzard want to encourage some kind of gimmicky thing, so they buff it, w/o even considering.. maybe it's already quite good... the reason zerg don't use it as much, not because its weak... thats for sure.



Buffing Mech IS addressing variety concerns in TvP.
aka: KTVindicare the Geeky Bartender
Die4Ever
Profile Joined August 2010
United States17744 Posts
January 02 2014 23:30 GMT
#84
EMP mech sounds good, but I'm not sure mech needs any buffs other than easier access to EMP
"Expert" mods4ever.com
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
January 02 2014 23:32 GMT
#85
I demand a rematch of dayshi harstem with mech buff :p !
RIP MKP
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
January 02 2014 23:32 GMT
#86
On January 03 2014 08:30 Die4Ever wrote:
EMP mech sounds good, but I'm not sure mech needs any buffs other than easier access to EMP


I really want to see a legitimate tank buff tested.

If it causes problems then revert it but I really think that especially with the metagame and map pool as they are the tank could afford a buff to make it more appealing both TvP and TvZ. Increasing Siege Tank damage to armored helps in a couple areas.

1. vs Collosus Tech. Having more powerful tank damage means that focus firing Collosus with tanks becomes a more valid way of handling them decreasing somewhat Terran reliance on Vikings. Vikings are still obviously going to be the preferred method but additional tank damage has the potential of opening up more Tank/Marine playstyles in TvP's midgame.

2. vs Ultralisk tech.

3. Early game defense vs Gateway and Roach All Ins. Siege Tank numbers in the early game are never as high as in the mid game for obvious reasons and increasing the threat of a single tank helps to hold all ins significantly which opens more viable build options for Terrans in TvP and TvZ.

The big question is. Would it affect TvT too much?

I'm not so sure. The damage vs Marines and Helbats would remain the same, the damage to Structures, Thors, Vikings, Marauders and Siege Tanks would increase. I think the benefit this offers to Bio players utilizing small numbers of Tanks defensively actually outweighs the benefit it would provide to an offensive minded Mech player.

Obviously Mech's mobility would still be its greatest weakness to exploit as a Bio player, so charging and breaking a Tank line with ground units would still be difficult.
aka: KTVindicare the Geeky Bartender
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 02 2014 23:33 GMT
#87
Why not just make burrowed roaches able to fire nukes while burrowed, have 3000 health, and a movement speed of 2 billion? Maybe then people will use them more.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 02 2014 23:34 GMT
#88
On January 03 2014 08:32 shid0x wrote:
I demand a rematch of dayshi harstem with mech buff :p !

sOs vs Bomber rematch please
AdministratorBreak the chains
StrinterN
Profile Joined April 2010
Denmark531 Posts
January 02 2014 23:34 GMT
#89
On January 03 2014 08:07 fried_rice wrote:
Show nested quote +
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?


Mech is happening MORE AND MORE as it is.. Why not give it more time?
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
January 02 2014 23:34 GMT
#90
Only in blizzard lala-land is buffing mech achieved by buffing a fucking bio unit.

"hey guys mech is weak, lets buff the ghost".

Welcome to mechair, flight leaves in 30 minutes.
Amove for Aiur
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 02 2014 23:35 GMT
#91
On January 03 2014 08:34 StrinterN wrote:
Show nested quote +
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?


Mech is happening MORE AND MORE as it is.. Why not give it more time?


Not in TvP.
dohgg
Profile Joined February 2011
310 Posts
January 02 2014 23:36 GMT
#92
so is this means avilo gonna take next wcs?
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
January 02 2014 23:36 GMT
#93
I have been playing abit of mech tvp lately and welcome any buff to it tbh
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
pmp10
Profile Joined April 2012
3399 Posts
Last Edited: 2014-01-02 23:38:59
January 02 2014 23:37 GMT
#94
On January 03 2014 08:34 StrinterN wrote:
Show nested quote +
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?


Mech is happening MORE AND MORE as it is.. Why not give it more time?

Because it's losing outside of TvT and at this rate will soon disappear.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
January 02 2014 23:37 GMT
#95
On January 03 2014 08:36 dohgg wrote:
so is this means avilo gonna take next wcs?


Mario is a far superior Mech player IMO.
aka: KTVindicare the Geeky Bartender
Paljas
Profile Joined October 2011
Germany6926 Posts
January 02 2014 23:37 GMT
#96
On January 03 2014 08:37 pmp10 wrote:
Show nested quote +
On January 03 2014 08:34 StrinterN wrote:
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?


Mech is happening MORE AND MORE as it is.. Why not give it more time?

Because it's losing outside of TvT and soon will disappear.

because??
it looks quite solid in TvZ
TL+ Member
Armada Vega
Profile Joined January 2011
Canada120 Posts
January 02 2014 23:38 GMT
#97
On January 03 2014 08:14 Aocowns wrote:
Show nested quote +
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?

I get that and all, but honestly, do you even want mech to work? I mean, seeing avilo with a good winratio must be painful to even the most soulless terrans? most effective mech styles all basically involve possibly making every other game Goswser vs Lucifron, no?

EDIT: okay no more passive aggressive pissed off shitting about, but mech is just a really unentertaining way to play, play against, and watch, and from my perspective I'd rather watch games from the broodlord infestor era


well thats kind of the point to buffing mech. Like BW mech vs Protoss was very entertaining, and Vultures allowed terran to stay busy even if their main army couldn't move out right away. Goliaths were the same supply as tanks and didn't need add ons to be made from a factory, only an armory to be built. Goliaths were weaker but much faster and more mobile, with much higher dps(almost the same as a turret), and because more could be built for the price of a thor, more ground/air could be covered.

The idea is, because sc2 mech is very weak against Protoss and not all that great until maxed in TvT, that there is a lot of turtling when going mech. If mech was buffed or made more viable, Mech users would move out more and trade armies more often, creating more interesting games. Of course this is the idea on paper, what those effective changes would be? nobody really knows because most of us look at it terms of what should be redesigned(fed up of the sc2 units that do exist, and what could happen in an expansion or new game), and not necessarily improving what already exists.
twitter: @ArmadaVega
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
January 02 2014 23:39 GMT
#98
On January 03 2014 08:34 StrinterN wrote:
Show nested quote +
On January 03 2014 08:07 fried_rice wrote:
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?


Mech is happening MORE AND MORE as it is.. Why not give it more time?


It's happening because more and more Terrans are attempting to use it after being frustrated with a lack of success playing Bio, the problem is that Mech isn't winning anything especially in the TvP match up.

You'd think if we see it more we'd actually see it win once in a while now but we still aren't. Terrans are utilizing it at the higher levels out of desperation more than anything else. That's a bad place for a playstyle to be.
aka: KTVindicare the Geeky Bartender
Deleted User 26513
Profile Joined February 2007
2376 Posts
January 02 2014 23:39 GMT
#99
Finally, finally, finally. They are making the tanks actually useful.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
January 02 2014 23:39 GMT
#100
The next step for Terran mech

We believe we can push mech usage more as well. Some options we’re looking at here are: higher armored damage for siege tanks, easier access to EMP when going mech (such as building the energy upgrade into the unit), buffing mech air, and so on. However, this is the area in which we’re the least certain. Detailed feedback based on good reasoning is greatly appreciated.

I made a TL forum post on why the game currently sucks and it was a response to SKMC (It got locked though for understandable reasons.)

I will just give a short reiteration of my points on Terran Mech and some original ones not in that thread:
  • Siege Tanks are too expensive compared to their Brood War counterparts.
  • Siege Tanks do too little damage for their cost and (lack of) mobility.
  • Siege Tanks are hard-countered by units they were supposed to counter in the first place (Blink Stalkers can trade efficiently with tanks if blinked on top of a tank line.)
  • Thors are hard-countered by units they were designed to counter in the first place (Mutalisks
  • Thors and Widow Mines suck vs Air. The Goliath (or pre-beta Warhound) needs to be brought back.
  • Siege Tanks were nerfed in the beta back when map sizes were really small.
  • Removing overkill doesn't compensate for much shittier damage output.
  • Widow Mines have phased out the Siege Tank because it is more efficient at trading with Zerglings and Banelings.


Do I agree with these changes? Yes. I sincerely hope we see more Terran mech buffs in the future especially buffing Tank damage vs Armored. I think 60 vs Armored or 70 vs Armored would be a reasonable tradeoff. Maybe then I may consider finally playing Terran again.
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