so in all honestly this changes makes 0 difference from tvp point of view
Jan 2nd Balance Test Map - Page 2
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Major
Mexico539 Posts
so in all honestly this changes makes 0 difference from tvp point of view | ||
mewo
United States221 Posts
On January 03 2014 07:55 IeZaeL wrote: Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg People did that in wol beta and it never caught on because it was really easy to scout. | ||
herMan
Japan2051 Posts
On January 03 2014 07:55 IeZaeL wrote: Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg Oh wow the bias. Even if I assume you're right, pros have found a solution to these problems before. I would like to know why they don't suggest the nexus cannon spell to cost more energy, it seems to be a popular idea. | ||
Ben...
Canada3485 Posts
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Musicus
Germany23570 Posts
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Lorch
Germany3666 Posts
Also loving their logic: Randomly buff something, not everybode uses it all the time asap, buff it even more. Dat game balancing. | ||
Qwerty85
Croatia5536 Posts
So those two changes seem unnecessary. As far as PO nerf goes, I guess it is ok it will maybe enable some early aggression against protoss, although I feel like MSC used in offense is bigger problem so I would rather see a time warp and sight radius nerf of some sort. | ||
Extenz
Italy822 Posts
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cptjibberjabber
Netherlands87 Posts
blink stalker all-ins are easily held since you are makings tanks anyway and if you scout it you can still open with reactored marines before you switch to mech. his build contains a turret for early oracles so he's safe for all (current) all-ins. I haven't tried it myself yet because of carpal tunnel, but from what I've seen I don't really see how mech should be stronger? Could someone that has tried it explain please how mech is still too weak vs protoss? | ||
shid0x
Korea (South)5014 Posts
Roach speed : Neat Mech buff : Jizz everywhere. give raven emp ! | ||
ImperialFist
790 Posts
On January 03 2014 07:55 IeZaeL wrote: Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg Imagine opening ghost and I go Collosi all-in vs you? And suddenly you are not able to turn your command centers into PFs... | ||
sage_francis
France1823 Posts
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mechengineer123
Ukraine711 Posts
Burrow roaches are already good, they just aren't in fashion. Mech damage to armored doesn't seem like the problem.. | ||
Bagi
Germany6799 Posts
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NovaMB
Germany9534 Posts
But atleast they're doing something for a change. I still wish the Oracle to be reverted, it just makes no sense. Buffing Terran Mech would be nice to see, but I feel like free energy upgrade is going to make SCV pull timings even stronger. Buffing Terran Air would open another balance issue with TvZ ultra-lategame. Higher armored damage is something I dont really understand, unless its the change Goody suggested with dual shots instead of a single shot, the immortal still shits all over tanks, even with higher Armor damage, but I guess it'd help vs. Roach timings/blink attacks. | ||
Aocowns
Norway6070 Posts
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aZealot
New Zealand5447 Posts
They just can't stop with the fiddling. >_< Still, given our propensity to cry about everything we deserve what we get. Meh. | ||
fried_rice
198 Posts
On January 03 2014 08:06 Aocowns wrote: why the fuck do they have this autistic boner for mech Because it's stupid for half of the Terran tech tree to be useless? | ||
NovaMB
Germany9534 Posts
On January 03 2014 08:06 Bagi wrote: Honestly, with the amount of blink stalker allins we've already seen in a few days of proleague I'd rather have them focus on that. Two base blink with MSC and time warp support is a far bigger issue than any slight timing window this PO nerf could compensate for. On December 31 2013 11:10 Mintie wrote: You let the Reaper scout your base With my build, it doesn't matter if the opponent knows. The timing was messed up though, because he delayed my expansion. Thats a quote from a postgame interview in Proleague, and it scares the shit out of me. | ||
PresenceSc2
Australia4032 Posts
Make it 30 and nerf oracle too. | ||
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