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Jan 2nd Balance Test Map - Page 2

Forum Index > SC2 General
757 CommentsPost a Reply
Prev 1 2 3 4 5 36 37 38 Next All
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 02 2014 22:56 GMT
#21
i normally dont post on balance stuff. but honestly if they think just cause photon overchage to 40 secs instead of 60 gonna fix something they completly wrong. u cant even bait photon overchage now days because if your reaper scouts stargate or twilight u cant move out. simple as that the only time u can move out with bio is either when u have 2 medivacs or when u scout a robo + forge than u can bait overcharge.
so in all honestly this changes makes 0 difference from tvp point of view
Progamer
mewo
Profile Joined July 2011
United States221 Posts
January 02 2014 22:57 GMT
#22
On January 03 2014 07:55 IeZaeL wrote:
Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg

People did that in wol beta and it never caught on because it was really easy to scout.
herMan
Profile Joined November 2010
Japan2056 Posts
January 02 2014 22:58 GMT
#23
On January 03 2014 07:55 IeZaeL wrote:
Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg


Oh wow the bias. Even if I assume you're right, pros have found a solution to these problems before.

I would like to know why they don't suggest the nexus cannon spell to cost more energy, it seems to be a popular idea.
Ben...
Profile Joined January 2011
Canada3485 Posts
January 02 2014 22:59 GMT
#24
Photon nerf makes sense. It did seem shockingly long at first. Having it shorter now would be logical. It still allows defense of boosted medivacs without defending every other pressure/all-in too well.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Musicus
Profile Joined August 2011
Germany23576 Posts
January 02 2014 23:00 GMT
#25
lol, oh Goody :D

Maru and Serral are probably top 5.
Lorch
Profile Joined June 2011
Germany3691 Posts
Last Edited: 2014-01-02 23:04:40
January 02 2014 23:01 GMT
#26
The issue with photon overcharge is so not the duration. It is the fact that protoss gets it by investing into a gate + core, which you'd do anyways any game, and then pay 100 gas and mins. I'd make the overcharge and recall an upgrade at the cyber core or citadel of adun.

Also loving their logic: Randomly buff something, not everybode uses it all the time asap, buff it even more. Dat game balancing.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 02 2014 23:02 GMT
#27
Hmm. Not sure why roaches need another buff. Also, this potential buff to mech air could create some serious problems in late game TvZ where terran is already strong.

So those two changes seem unnecessary.

As far as PO nerf goes, I guess it is ok it will maybe enable some early aggression against protoss, although I feel like MSC used in offense is bigger problem so I would rather see a time warp and sight radius nerf of some sort.
Extenz
Profile Joined October 2011
Italy822 Posts
January 02 2014 23:02 GMT
#28
Also PvP expand builds were fun while they lasted
cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
January 02 2014 23:02 GMT
#29
guys, have you actually tried meching versus toss? I've been looking at Furbibord (or however you spell that) and his replays and that actually looks pretty strong. Tanks and hellbats don't give a fuck about anything, including EMP'd immortals, engaging 3 collosi without vikings and winning convincingly, zealots melt, stalkers are still bad and healed hellbats don't give a shit about storm either.

blink stalker all-ins are easily held since you are makings tanks anyway and if you scout it you can still open with reactored marines before you switch to mech. his build contains a turret for early oracles so he's safe for all (current) all-ins.

I haven't tried it myself yet because of carpal tunnel, but from what I've seen I don't really see how mech should be stronger? Could someone that has tried it explain please how mech is still too weak vs protoss?
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
January 02 2014 23:03 GMT
#30
Photon overcharge nerf : Finally ! It is time the hypocrisy stops and its time to allow us to pressure protoss early game ! No more fucking storm rush while camping your nexus ! (still need more nerf, gogog 30 sec )

Roach speed : Neat

Mech buff : Jizz everywhere. give raven emp !
RIP MKP
ImperialFist
Profile Joined April 2013
790 Posts
January 02 2014 23:04 GMT
#31
On January 03 2014 07:55 IeZaeL wrote:
Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg


Imagine opening ghost and I go Collosi all-in vs you? And suddenly you are not able to turn your command centers into PFs...
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
sage_francis
Profile Joined December 2006
France1823 Posts
January 02 2014 23:05 GMT
#32
Decrease duration of PO is good but not enough. It should cost a little bit more energy, like 125 maybe.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
January 02 2014 23:06 GMT
#33
That's hardly a nerf to overcharge at all, but at least it's "something".
Burrow roaches are already good, they just aren't in fashion.
Mech damage to armored doesn't seem like the problem..
Bagi
Profile Joined August 2010
Germany6799 Posts
January 02 2014 23:06 GMT
#34
Honestly, with the amount of blink stalker allins we've already seen in a few days of proleague I'd rather have them focus on that. Two base blink with MSC and time warp support is a far bigger issue than any slight timing window this PO nerf could compensate for.
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 02 2014 23:06 GMT
#35
I dont know if the Photon Overcharge change will affect anything in TvP, it'll still be there for major fights, and you cant really move out unless you know theres no Blink/Oracle attack coming early. Cant bait it out if you cant leave because a flying racecar is about to enter your SCV line.
But atleast they're doing something for a change.

I still wish the Oracle to be reverted, it just makes no sense.

Buffing Terran Mech would be nice to see, but I feel like free energy upgrade is going to make SCV pull timings even stronger. Buffing Terran Air would open another balance issue with TvZ ultra-lategame. Higher armored damage is something I dont really understand, unless its the change Goody suggested with dual shots instead of a single shot, the immortal still shits all over tanks, even with higher Armor damage, but I guess it'd help vs. Roach timings/blink attacks.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 02 2014 23:06 GMT
#36
why the fuck do they have this autistic boner for mech
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-02 23:08:04
January 02 2014 23:07 GMT
#37
SIGH.

They just can't stop with the fiddling.

>_<

Still, given our propensity to cry about everything we deserve what we get.

Meh.
KT best KT ~ 2014
fried_rice
Profile Blog Joined July 2013
198 Posts
January 02 2014 23:07 GMT
#38
On January 03 2014 08:06 Aocowns wrote:
why the fuck do they have this autistic boner for mech


Because it's stupid for half of the Terran tech tree to be useless?
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 02 2014 23:08 GMT
#39
On January 03 2014 08:06 Bagi wrote:
Honestly, with the amount of blink stalker allins we've already seen in a few days of proleague I'd rather have them focus on that. Two base blink with MSC and time warp support is a far bigger issue than any slight timing window this PO nerf could compensate for.


On December 31 2013 11:10 Mintie wrote:
You let the Reaper scout your base

With my build, it doesn't matter if the opponent knows. The timing was messed up though, because he delayed my expansion.


Thats a quote from a postgame interview in Proleague, and it scares the shit out of me.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
January 02 2014 23:09 GMT
#40
I don't think the Nexus cannon nerf is enough. After 40 seconds it has probably already bought enough time to get out more units or w/e.

Make it 30 and nerf oracle too.
Stephano//HerO//TaeJa//Squirtle//Bomber
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