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Jan 2nd Balance Test Map - Page 15

Forum Index > SC2 General
757 CommentsPost a Reply
Prev 1 13 14 15 16 17 38 Next All
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
January 03 2014 05:22 GMT
#281
That Artosis quote is absolutely golden~!
I might be the minority on TL, but TL is the minority everywhere else.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
January 03 2014 05:24 GMT
#282
I don't even know why I read threads like this one anymore. Its got so much hate and anger in it, on both sides of the debate
I am a leaf on the wind. Watch how I soar.
tshi
Profile Joined September 2012
United States2495 Posts
January 03 2014 05:26 GMT
#283
On January 03 2014 14:24 Kon-Tiki wrote:
I don't even know why I read threads like this one anymore. Its got so much hate and anger in it, on both sides of the debate

This community/the internet is pretty rage inducing lol. http://www.brokentier.com/products/adapt-teal-black-tee i'm going to start wearing that around sc2 events.
scrub - inexperienced player with relatively little skill and excessive arrogance
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 03 2014 05:26 GMT
#284
On January 03 2014 13:56 Dynamitekid wrote:
How about a buff to adrenal gland to prevent Terran Bio from raping everything.

While I agree with a buff to adrenal glands, it would primarily come into effect against immobile units, such as Siege Tanks and Thors. Bio is almost always splitting or retreating against 'lings, so usually only a shot or two gets off against a good bio player before repositioning occurs. It would make cleaning up Marauder drops much easier though, which is nice.

Against Protoss, an improvement to adrenal glands might actually be imba, assuming no change to protoss is made. Zerglings would utterly ravage Stalker, Immortal, Sentry armies, even more so than they do already. They would also catch Archons out in the open and destroy them much faster. If the attack period were buffed from -18% to -25% (like it was in BW), either guardian shield would pretty much be required to be buffed, or Stalker shots would require a buff by at least 2 flat damage in order to keep splashless protoss armies from being totally destroyed by mass lings.

Although, to be perfectly honest, I'd love to see that happen.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Kon-Tiki
Profile Joined February 2011
United States402 Posts
January 03 2014 05:29 GMT
#285
On January 03 2014 14:26 tshi wrote:
Show nested quote +
On January 03 2014 14:24 Kon-Tiki wrote:
I don't even know why I read threads like this one anymore. Its got so much hate and anger in it, on both sides of the debate

This community/the internet is pretty rage inducing lol. http://www.brokentier.com/products/adapt-teal-black-tee i'm going to start wearing that around sc2 events.

I like it!
I am a leaf on the wind. Watch how I soar.
mostwanted
Profile Joined March 2011
83 Posts
January 03 2014 05:30 GMT
#286
Why they don't reverse the wrong direction they did in previous patch (Oracle buff and hellbat nerf)?
These 2 elements are the problem I think. Instead of looking for something else, reverse them.
goody153
Profile Blog Joined April 2013
44236 Posts
January 03 2014 05:32 GMT
#287
easier access to emp is better or cheaper ghost .. helps terran vs protoss

endorses mech usage vs toss and helps bio vs toss
this is a quote
NonY
Profile Blog Joined June 2007
8751 Posts
January 03 2014 05:36 GMT
#288
On January 03 2014 13:54 Plansix wrote:
Show nested quote +
On January 03 2014 13:51 Aiursc wrote:
If the photon overcharge change go through I don't think I'll ever win against Hitman again.

Wait? Its a nerf, you know that? Or are you using the sarcasm?

He's talking about PvP. Nerfing photon overcharge favors aggressive players like Hitman. Photon overcharge basically just delays the fight for 60 seconds so the defensive player has time to get out some key units. Making it delay only 40 seconds is gonna ruin some builds.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
January 03 2014 05:36 GMT
#289
what does built-in EMP mean? isn't EMP a ghost ability? do they want to give that ability to one of the mech units?
"Expand or die." —Ferengi Rule of Acquisition #45
goody153
Profile Blog Joined April 2013
44236 Posts
January 03 2014 05:37 GMT
#290
On January 03 2014 13:07 Existor wrote:
Show nested quote +
2. Swarm Host
These units are a huge problem against mech, basically against a mech army these units take over the map (wich Zerg should be able to do against mech.), burrow and from there the Terran is never able to advance his possition at all. In fact they are so strong that they can actually do damage against Sieged Tanks, wich is too good and basically gives Zerg and options to lock down and destroy mech from afar without ever actually confronting the army.

Just remove Enduring Locust upgrade and make Locusts themselfs faster.

Show nested quote +
The big bad tank destroyer that will make hordes of staple siege tanks drop their pants (unsiege) and run for the hills. Nobody will ever make a significant number of tanks with a late-game in mind a long as there is no solution to the Brood Lord. At the moment you make vikings to combat the Brood Lord but the problem is that zerg then makes corruptors and infestors to beat your vikings and now we're transitioning out from mech into a air fight and so again you cant make a mech army for the late game in this state.

Seeker Missiles with Vikings and Yamatos already counter very well Broods-Corruptors.

Dude have you not seen chain fungal from zerg ? it happens all the time.
this is a quote
goody153
Profile Blog Joined April 2013
44236 Posts
January 03 2014 05:38 GMT
#291
On January 03 2014 14:30 mostwanted wrote:
Why they don't reverse the wrong direction they did in previous patch (Oracle buff and hellbat nerf)?
These 2 elements are the problem I think. Instead of looking for something else, reverse them.

hellbat nerf was needed .. so that we get to see the glorious tvt today .. few players liked the hellbatfest
this is a quote
lodro
Profile Joined January 2013
United States43 Posts
January 03 2014 05:38 GMT
#292
On January 03 2014 07:51 Cheren wrote:
Easier EMP access should equal moving it to the raven and giving the ghost a new spell. Probably won't see that till LotV though.


This was ages ago for this thread but I don't care, haha. I think it'd be really cool to put EMP on ravens and give ghosts something like lockdown from Starcraft. This would create more opportunities for raven usage - which is good for mech in general - while preserving the ghost-vs-templar dance vs protoss because lockdown would be extremely valuable.
goody153
Profile Blog Joined April 2013
44236 Posts
January 03 2014 05:40 GMT
#293
On January 03 2014 14:38 lodro wrote:
Show nested quote +
On January 03 2014 07:51 Cheren wrote:
Easier EMP access should equal moving it to the raven and giving the ghost a new spell. Probably won't see that till LotV though.


This was ages ago for this thread but I don't care, haha. I think it'd be really cool to put EMP on ravens and give ghosts something like lockdown from Starcraft. This would create more opportunities for raven usage - which is good for mech in general - while preserving the ghost-vs-templar dance vs protoss because lockdown would be extremely valuable.

you cant use both .. since both are gas heavy .. if both are cheap then that would be the case .. if you use both you wont have enough for vikings
this is a quote
Tobblish
Profile Joined August 2011
Sweden6404 Posts
January 03 2014 05:41 GMT
#294
Even 30sec would be more than enough for the Photon Overcharge imo.

And trying to make mech viable again Blizzard... I don't know but don't.
Mech vs anything other than T bio is shit.
Giving the Raven EMP could be potentially useful tho.
The curse is real
Gamlet
Profile Joined December 2012
Ukraine336 Posts
January 03 2014 05:41 GMT
#295
If you nerf overcharge you need nerf some medevac speed and hydralisk move after infestation pit
Kiev
Redfish
Profile Joined April 2010
United States142 Posts
January 03 2014 05:47 GMT
#296
On January 03 2014 14:36 xxjcdentonxx wrote:
what does built-in EMP mean? isn't EMP a ghost ability? do they want to give that ability to one of the mech units?


I can see it now.

Next patch: Siege tanks shoot Roaches that EMP when they hit the ground.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 03 2014 05:48 GMT
#297
On January 03 2014 14:41 Gamlet wrote:
If you nerf overcharge you need nerf some medevac speed and hydralisk move after infestation pit

What an ugly idea "Protoss nerfed, okay... OTHER RACES MUST BE NERFED no matter where! Hmm, lets nerf something, like hydralisk"

You wanna more heavy-mutalisk from zerg?
lodro
Profile Joined January 2013
United States43 Posts
January 03 2014 06:01 GMT
#298
On January 03 2014 14:40 goody153 wrote:
Show nested quote +
On January 03 2014 14:38 lodro wrote:
On January 03 2014 07:51 Cheren wrote:
Easier EMP access should equal moving it to the raven and giving the ghost a new spell. Probably won't see that till LotV though.


This was ages ago for this thread but I don't care, haha. I think it'd be really cool to put EMP on ravens and give ghosts something like lockdown from Starcraft. This would create more opportunities for raven usage - which is good for mech in general - while preserving the ghost-vs-templar dance vs protoss because lockdown would be extremely valuable.

you cant use both .. since both are gas heavy .. if both are cheap then that would be the case .. if you use both you wont have enough for vikings


That's true in many games, yeah - though there are plenty of games where there's enough time and resources that a person could get a mix of the two in small numbers, especially if the cost of ghost upgrades were reduced. Having EMP on Ravens and Lockdown on Ghosts could also lead to interesting strategic decisions between the two.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 03 2014 06:07 GMT
#299
On January 03 2014 14:41 Gamlet wrote:
If you nerf overcharge you need nerf some medevac speed and hydralisk move after infestation pit


You mean gasp instead of being able to be greedy and hold anything due to overcharge you may have to delay a 3rd by 20 seconds? Oh no probably not the overcharge still lasts a good amount of time. If it does make that big of a difference stop being so greedy.
When I think of something else, something will go here
SamirDuran
Profile Joined May 2012
Philippines895 Posts
January 03 2014 06:09 GMT
#300
On January 03 2014 07:55 IeZaeL wrote:
Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg


yeah that's one less opening for your endless count of builds
Don't practice until you can get it right, practice until you can't get it wrong.
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