Jan 2nd Balance Test Map - Page 15
Forum Index > SC2 General |
Joedaddy
United States1948 Posts
| ||
Kon-Tiki
United States402 Posts
| ||
tshi
United States2495 Posts
On January 03 2014 14:24 Kon-Tiki wrote: I don't even know why I read threads like this one anymore. Its got so much hate and anger in it, on both sides of the debate This community/the internet is pretty rage inducing lol. http://www.brokentier.com/products/adapt-teal-black-tee i'm going to start wearing that around sc2 events. | ||
Pontius Pirate
United States1557 Posts
On January 03 2014 13:56 Dynamitekid wrote: How about a buff to adrenal gland to prevent Terran Bio from raping everything. While I agree with a buff to adrenal glands, it would primarily come into effect against immobile units, such as Siege Tanks and Thors. Bio is almost always splitting or retreating against 'lings, so usually only a shot or two gets off against a good bio player before repositioning occurs. It would make cleaning up Marauder drops much easier though, which is nice. Against Protoss, an improvement to adrenal glands might actually be imba, assuming no change to protoss is made. Zerglings would utterly ravage Stalker, Immortal, Sentry armies, even more so than they do already. They would also catch Archons out in the open and destroy them much faster. If the attack period were buffed from -18% to -25% (like it was in BW), either guardian shield would pretty much be required to be buffed, or Stalker shots would require a buff by at least 2 flat damage in order to keep splashless protoss armies from being totally destroyed by mass lings. Although, to be perfectly honest, I'd love to see that happen. | ||
Kon-Tiki
United States402 Posts
On January 03 2014 14:26 tshi wrote: This community/the internet is pretty rage inducing lol. http://www.brokentier.com/products/adapt-teal-black-tee i'm going to start wearing that around sc2 events. I like it! | ||
mostwanted
83 Posts
These 2 elements are the problem I think. Instead of looking for something else, reverse them. | ||
goody153
44020 Posts
endorses mech usage vs toss and helps bio vs toss | ||
![]()
NonY
8748 Posts
On January 03 2014 13:54 Plansix wrote: Wait? Its a nerf, you know that? Or are you using the sarcasm? He's talking about PvP. Nerfing photon overcharge favors aggressive players like Hitman. Photon overcharge basically just delays the fight for 60 seconds so the defensive player has time to get out some key units. Making it delay only 40 seconds is gonna ruin some builds. | ||
xxjcdentonxx
Canada163 Posts
| ||
goody153
44020 Posts
On January 03 2014 13:07 Existor wrote: Just remove Enduring Locust upgrade and make Locusts themselfs faster. Seeker Missiles with Vikings and Yamatos already counter very well Broods-Corruptors. Dude have you not seen chain fungal from zerg ? it happens all the time. | ||
goody153
44020 Posts
On January 03 2014 14:30 mostwanted wrote: Why they don't reverse the wrong direction they did in previous patch (Oracle buff and hellbat nerf)? These 2 elements are the problem I think. Instead of looking for something else, reverse them. hellbat nerf was needed .. so that we get to see the glorious tvt today .. few players liked the hellbatfest | ||
lodro
United States43 Posts
On January 03 2014 07:51 Cheren wrote: Easier EMP access should equal moving it to the raven and giving the ghost a new spell. Probably won't see that till LotV though. This was ages ago for this thread but I don't care, haha. I think it'd be really cool to put EMP on ravens and give ghosts something like lockdown from Starcraft. This would create more opportunities for raven usage - which is good for mech in general - while preserving the ghost-vs-templar dance vs protoss because lockdown would be extremely valuable. | ||
goody153
44020 Posts
On January 03 2014 14:38 lodro wrote: This was ages ago for this thread but I don't care, haha. I think it'd be really cool to put EMP on ravens and give ghosts something like lockdown from Starcraft. This would create more opportunities for raven usage - which is good for mech in general - while preserving the ghost-vs-templar dance vs protoss because lockdown would be extremely valuable. you cant use both .. since both are gas heavy .. if both are cheap then that would be the case .. if you use both you wont have enough for vikings | ||
Tobblish
Sweden6404 Posts
And trying to make mech viable again Blizzard... I don't know but don't. Mech vs anything other than T bio is shit. Giving the Raven EMP could be potentially useful tho. | ||
Gamlet
Ukraine336 Posts
| ||
Redfish
United States142 Posts
On January 03 2014 14:36 xxjcdentonxx wrote: what does built-in EMP mean? isn't EMP a ghost ability? do they want to give that ability to one of the mech units? I can see it now. Next patch: Siege tanks shoot Roaches that EMP when they hit the ground. | ||
Existor
Russian Federation4295 Posts
On January 03 2014 14:41 Gamlet wrote: If you nerf overcharge you need nerf some medevac speed and hydralisk move after infestation pit What an ugly idea "Protoss nerfed, okay... OTHER RACES MUST BE NERFED no matter where! Hmm, lets nerf something, like hydralisk" You wanna more heavy-mutalisk from zerg? | ||
lodro
United States43 Posts
On January 03 2014 14:40 goody153 wrote: you cant use both .. since both are gas heavy .. if both are cheap then that would be the case .. if you use both you wont have enough for vikings That's true in many games, yeah - though there are plenty of games where there's enough time and resources that a person could get a mix of the two in small numbers, especially if the cost of ghost upgrades were reduced. Having EMP on Ravens and Lockdown on Ghosts could also lead to interesting strategic decisions between the two. | ||
blade55555
United States17423 Posts
On January 03 2014 14:41 Gamlet wrote: If you nerf overcharge you need nerf some medevac speed and hydralisk move after infestation pit You mean gasp instead of being able to be greedy and hold anything due to overcharge you may have to delay a 3rd by 20 seconds? Oh no probably not the overcharge still lasts a good amount of time. If it does make that big of a difference stop being so greedy. | ||
SamirDuran
Philippines894 Posts
On January 03 2014 07:55 IeZaeL wrote: Nice shit. Templar openings are dead now. 10 min push + 2 emp = gg yeah that's one less opening for your endless count of builds | ||
| ||