• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:01
CEST 00:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports? Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall Player “Jedi” cheat on CSL
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 640 users

Jan 2nd Balance Test Map - Page 17

Forum Index > SC2 General
757 CommentsPost a Reply
Prev 1 15 16 17 18 19 38 Next All
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2014-01-03 08:34:08
January 03 2014 08:30 GMT
#321
Please for the love of god buff Nydus Worms.

Couple suggestions:

1. Remove the alert.
2. Reduce the cost to build structure.
3. Reduce the cost to build Nydus (Worm).
4. Reduce build time to build Nydus (Worm).
5. Make it so multiple worms can be built at a time from one Nydus.
6. Increase the rate that units pop out of the Worm.

Nydus has gotten zero love since release.
yo yo yo
ACrow
Profile Joined October 2011
Germany6583 Posts
January 03 2014 08:31 GMT
#322
I'd prefer if the P early offensive/allin arsenal was somehow reduced instead of nerfing the overcharge. That way the greed of P would be limited just a bit more as well, as the opponent wouldn't need to play too cautiously in case of greed. Maybe a revert of the needless oracle buff plus move of recall ability to a separate upgrade or something similar.
I'm afraid the way as it is suggested right now will only make PvP really coinflippy again.
Get off my lawn, young punks
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
Last Edited: 2014-01-03 08:37:54
January 03 2014 08:37 GMT
#323
Classic blizzard. Lets fix something that is obviously focking wrong from the beginning. 60 second immunity for early game. Lets make it 40 after forever and pretend its gonna fix something. More useless crap for zerg. Better buff the speed of larva too so its harder to hit. Cant wait for next huge change that will change zerg forever. Cant comment on terran changes because after months of work they arent even able to list a specific idea. Yeah guys we are working so hard. I am so sad because this game is unplayable. Players leave/switch. And blizzard just pisses on everyone (esp terrans) with PO change, faster roaches and pretends its rain. I wish I could have fun with game again, terrans back on the ladder etc.
-HuShang-
Profile Joined December 2012
Canada393 Posts
January 03 2014 08:40 GMT
#324
On January 03 2014 17:24 fruity. wrote:
Whether you like these proposed changes or not, I'd like to point out the obvious and say it's great how they nearly always ask the community for our opinion before changes get implemented.

Wonder how many people who've posted on the proposed changes are theory-crafting rather than play the map half a dozen times first.



Didn't stop the oracle speed/acceleration buff from going through which was clearly unwaranted.
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Fjodorov
Profile Joined December 2011
5007 Posts
January 03 2014 08:40 GMT
#325
I had hoped they would look at time warp, MsC vision range, oracle speed. Just removing 20 sec from PO doesnt do much imo. And of all the things that needs looking at, they pick roach burrow speed... again. Amazing.
dani`
Profile Joined January 2011
Netherlands2402 Posts
January 03 2014 08:44 GMT
#326
They should revamp this test map system. I always get the feeling no one is playing them, and Blizzard just proceeds to implement untested changes.

It would be a huge improvement to just inject a test map like this in the ladder pool, with the changes listed when the map is loaded. Players can simply check the test map in the Map Preferences. If that's too much of a leap, it can be put in the Unranked pool, or just make a separate Play Test Map button which queues against other people of your skill. That would yield so much more relevant data for Blizzard.

I wished they would keep Photon Overcharge but just remove the Oracle. I think almost anybody would love that change, other than a couple Protosses who rely on their proxy Oracles every game.
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2014-01-03 08:53:07
January 03 2014 08:50 GMT
#327
Buffing Tunneling Claw Roach speed again?

You know why almost nobody goes burrow move roaches?

100/100- Burrow
100/100- Move speed
150/150- Tunneling Claws

For a grand total of 350/350! And that's with ZERO roaches.


If you consider the fact that every player is roaming with detection by mid game, the spending that crucial 150/150 on Tunneling Claws really isn't worth it when there's other important mid game upgrades for Zerg like Carapace upgrades or Hydralisk range upgrades.

If they want to make Tunneling Claw roaches more viable, then they need to review reducing the resource cost of one of these three abilities.
yo yo yo
Chr15t
Profile Joined March 2011
Denmark1103 Posts
January 03 2014 09:01 GMT
#328
More mech buffs? - Guess i'll have to invest in a new keyboard to play sc2 again
Insanity: doing the same thing over and over again and expecting different results.
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 03 2014 09:10 GMT
#329
Why can't we have a simple patch that just gives terran and/or zerg better scouting abilities? Help us to deal with all the toss all-ins every single game.

Also: mech could use a better change than an emp buff. It needs a design tweak too.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Fjodorov
Profile Joined December 2011
5007 Posts
January 03 2014 09:12 GMT
#330
I just noticed alot of protoss players are afraid of what will happen in PvP now. Its ironic that protoss needs the MsC because protoss all ins are so strong This is why its so suprising that alot of protoss act like they dont understand the concerns of terrans and zergs. We dont even have the MsC to help us out defensively :o
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 03 2014 09:12 GMT
#331
Is it really acceptable to get a mech buff about 4 years after release? Isn't it a bit late?
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-01-03 09:39:11
January 03 2014 09:13 GMT
#332
I have said this 10 billion times now.

Mech TVP:
Tanks do +10 damage vs shields with less shield damage father away.
EMP moved to raven
Ghost gets a rework of the Snipe spell to deal with templar tech just as good as it did before.
Viking ground mode attack split in two with +40 HP when in ground mode.

Other changes I would like to see.

4 base cap for mining (currently we are at 3 base)

Protoss
Warp Prism gets a super late game upgrade at Fleet beacon with recall ability (recall units to Warp Prism). In TVP this gives us Rave EMP vs Warp Prism micro.
Reduced time for Templar archives.
Nerf build time of Oracle

Zerg
Lurker mode for Swarmhost. We can give changing modes a big Cooldown (30sec) and with little nerf to locust range from 25 to 18 off creep. adjust infestation pit so Lurker host can come out in time for the 10 min all ins.
Hydras light tag remove and become just bio.
Buff Nydus Worm unload speed and HP to 850 . and increase build time to 40 seconds form 15.

Sidhoum
Profile Joined December 2012
France21 Posts
January 03 2014 09:18 GMT
#333
I have an idea. Revert part of the 1.1.0 patch
Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).


Or split the tank attacks in two hits to double the effect against the hardened shield. Or add a passive ability that do the same, like :
Scattering shots : Cause the Sieged Tank to ignore the capabilities of shields.
K-BOOM BABY !
dohgg
Profile Joined February 2011
310 Posts
January 03 2014 09:49 GMT
#334
The real reason why more and more terrans going mech is not because mech is more fun or excited to watch (the opposite is the truth), it is because bio doesn't work for the 'foreigners' terrans.

so imo, blizzard actually trying to buff lower skill terrans, w/o really buffing top level terrans.
DoNuTs84
Profile Joined February 2012
Denmark24 Posts
January 03 2014 09:50 GMT
#335
The reason why you dont see many roach burrow games is that you need frikkin' 3 upgrades to do it. Burrow, Tunneling Claws and move speed upgrade.
Blizzard if you want to do something you shoud combine tuinneling claws and move speed. or Let roaches move while burrowed just from Burrow upgrade(like Infestor that you never see used anyway!) and keep the speed upgrade.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 03 2014 09:50 GMT
#336
On January 03 2014 17:50 sagefreke wrote:
Buffing Tunneling Claw Roach speed again?

You know why almost nobody goes burrow move roaches?

100/100- Burrow
100/100- Move speed
150/150- Tunneling Claws

For a grand total of 350/350! And that's with ZERO roaches.


If you consider the fact that every player is roaming with detection by mid game, the spending that crucial 150/150 on Tunneling Claws really isn't worth it when there's other important mid game upgrades for Zerg like Carapace upgrades or Hydralisk range upgrades.

If they want to make Tunneling Claw roaches more viable, then they need to review reducing the resource cost of one of these three abilities.


That is not very correct in my opinion. Movement speed is already a staple in Roach usage, so the additional costs to use burrow roaches is the cost for Burrow and Tunneling Claws
Survivor61316
Profile Joined July 2012
United States470 Posts
January 03 2014 09:56 GMT
#337
On January 03 2014 08:39 Clbull wrote:
Show nested quote +
The next step for Terran mech

We believe we can push mech usage more as well. Some options we’re looking at here are: higher armored damage for siege tanks, easier access to EMP when going mech (such as building the energy upgrade into the unit), buffing mech air, and so on. However, this is the area in which we’re the least certain. Detailed feedback based on good reasoning is greatly appreciated.

I made a TL forum post on why the game currently sucks and it was a response to SKMC (It got locked though for understandable reasons.)

I will just give a short reiteration of my points on Terran Mech and some original ones not in that thread:
  • Siege Tanks are too expensive compared to their Brood War counterparts.
  • Siege Tanks do too little damage for their cost and (lack of) mobility.
  • Siege Tanks are hard-countered by units they were supposed to counter in the first place (Blink Stalkers can trade efficiently with tanks if blinked on top of a tank line.)
  • Thors are hard-countered by units they were designed to counter in the first place (Mutalisks
  • Thors and Widow Mines suck vs Air. The Goliath (or pre-beta Warhound) needs to be brought back.
  • Siege Tanks were nerfed in the beta back when map sizes were really small.
  • Removing overkill doesn't compensate for much shittier damage output.
  • Widow Mines have phased out the Siege Tank because it is more efficient at trading with Zerglings and Banelings.


Do I agree with these changes? Yes. I sincerely hope we see more Terran mech buffs in the future especially buffing Tank damage vs Armored. I think 60 vs Armored or 70 vs Armored would be a reasonable tradeoff. Maybe then I may consider finally playing Terran again.

I will never understand why they got rid of that unit..it was so cool. It reminded me a lot of a goliath.
Liquid Fighting
dohgg
Profile Joined February 2011
310 Posts
January 03 2014 09:57 GMT
#338
On January 03 2014 18:10 CutTheEnemy wrote:
Why can't we have a simple patch that just gives terran and/or zerg better scouting abilities? Help us to deal with all the toss all-ins every single game.


Or make prottos cheese harder to excute, like, proxy high tech building (not - gateway, forge, cyber, cannon), will need support of 2 pylons, at first it sound abit dumb, but think bout it.
it'll be harder to initialize & execute an early proxy tech w/o committing to it more, while scouting his main base will have a huge obvious alarm bell.

This coming from a terran who just got tired of playing 'Find the proxied tech game' every game, instead of actually playing sc2.
cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
January 03 2014 09:59 GMT
#339
On January 03 2014 18:18 Sidhoum wrote:
I have an idea. Revert part of the 1.1.0 patch
Show nested quote +
Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).


Or split the tank attacks in two hits to double the effect against the hardened shield. Or add a passive ability that do the same, like :
Scattering shots : Cause the Sieged Tank to ignore the capabilities of shields.


or, you know, use EMP? tanks and hellbats roflstomp immortals that have lost their shields. BFHB roflstomp pretty much anything and don't give a shit about storm, collosus or Photon Overcharge.
SorrowShine
Profile Joined October 2011
698 Posts
January 03 2014 10:03 GMT
#340
On January 03 2014 07:49 Extenz wrote:
buffing mech air? gg zergs

Seconded
Prev 1 15 16 17 18 19 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 112
UpATreeSC 95
ForJumy 47
StarCraft: Brood War
Artosis 68
Aegong 39
yabsab 6
League of Legends
Dendi1309
JimRising 586
Counter-Strike
fl0m1791
Stewie2K843
flusha493
Foxcn299
sgares207
Super Smash Bros
Mew2King138
Liquid`Ken65
Heroes of the Storm
Liquid`Hasu588
Other Games
summit1g6863
tarik_tv2911
FrodaN2210
Pyrionflax320
ViBE267
Sick72
PPMD37
Organizations
Other Games
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 48
• davetesta40
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4030
• Jankos2236
• masondota2587
Other Games
• imaqtpie983
• Shiphtur199
Upcoming Events
Replay Cast
1h 59m
RSL Revival
11h 59m
herO vs SHIN
Reynor vs Cure
OSC
14h 59m
WardiTV European League
17h 59m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
17h 59m
Korean StarCraft League
1d 4h
CranKy Ducklings
1d 11h
RSL Revival
1d 11h
FEL
1d 17h
Sparkling Tuna Cup
2 days
[ Show More ]
RSL Revival
2 days
FEL
2 days
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.