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Jan 2nd Balance Test Map - Page 19

Forum Index > SC2 General
757 CommentsPost a Reply
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mostwanted
Profile Joined March 2011
83 Posts
January 03 2014 11:39 GMT
#361
What about making Mothership Core a ground unit?
It will help reduce Protoss offensive but still great defensive unit.
frozzz
Profile Joined July 2011
Croatia118 Posts
January 03 2014 11:39 GMT
#362
emp access would be great to get ghosts earlier in the midagme, its already such an expensive unit that i think starting energy can justify that
STBomber .:. Bunny
Brian333
Profile Joined August 2010
657 Posts
January 03 2014 11:52 GMT
#363
Seems the PO nerf was done to satisfy the stupid masses and Blizzard totally missed the point. MSC is not the problem, Protoss early game aggression versatility vs. the lack of effective scouting is the problem TvP. The PO nerf hurts PvP more than it helps TvP or ZvP.
cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
January 03 2014 11:52 GMT
#364
On January 03 2014 20:39 frozzz wrote:
emp access would be great to get ghosts earlier in the midagme, its already such an expensive unit that i think starting energy can justify that


mech TvP. You don't need vikings since hellbats have so much tanking potential with medivacs. Now you can get ghosts very early to deal with immortals. Problem solved.
Nebuchad
Profile Blog Joined December 2012
Switzerland12318 Posts
January 03 2014 12:00 GMT
#365
On January 03 2014 20:20 Fjodorov wrote:
Show nested quote +
On January 03 2014 19:54 NLWiNtER wrote:
well. i played defensive toss till this change, guess i have to go for oracle allins, and proxy 2 gates :D Blizz just doesn't want toss players to play macro games ....


You made nothing but 2-3 units for the first 9 minutes and love being able to double forge and get all the tech. Now PO might be 40 sec instead of 60 and you are forced to all in every game? what a load of bs


Nony expressed the same sentiment a few pages ago... Funnily enough, didn't see you quote him.
No will to live, no wish to die
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
Last Edited: 2014-01-03 12:02:40
January 03 2014 12:01 GMT
#366
On January 03 2014 20:52 Brian333 wrote:
Seems the PO nerf was done to satisfy the stupid masses and Blizzard totally missed the point. MSC is not the problem, Protoss early game aggression versatility vs. the lack of effective scouting is the problem TvP. The PO nerf hurts PvP more than it helps TvP or ZvP.


I totally agree on that. It will hurt PvP, and deosn´t give T or Z more options earlygame.

A vision or a casting range nerf for PO would be better in my opinion.
Moonsalt
Profile Joined May 2011
267 Posts
January 03 2014 12:06 GMT
#367
I think while they focus on buffing mech because it is not utilized in PvT they completely forgot about PvZ, how's zerg going to deal with Buffed air units and siege tanks dealing more damage to roaches/ultralisks/queens etc? I don't agree with buffing mech they should definitely consider bringing the ghost in faster while meching and that's it.
[PkF] Wire
Profile Joined March 2013
France24233 Posts
January 03 2014 12:07 GMT
#368
Brian333 and USvBleakill have got the point I think. Nerfing overcharge won't do much outside PvP (which it'll definitely hurt and make more volatile), the problem with TvP is the versatility of P early game. If toss played standard macro builds every game T wouldn't ever complain (or maybe say "fuckin broken deathball colossi templar stupid broken nerf nerf nerf", but hey, they're Terran). The problem is blink all-ins, DTs and oracles that require too much of an appropriate response to be dealt with and aren't that easy to scout and to adapt to. Blizzard must work to give T a safer early game against P, not to give P an unsafer early game.
ImperialFist
Profile Joined April 2013
790 Posts
January 03 2014 12:12 GMT
#369
the PO "nerf" changes nothing, 4 gate was dead anyway, it went to macro in PvP when late WOL. 20 second nerf is nothing. stop making up the doomsday scenarios, PO is probably still too good.

And buffing tanks vs armored is a joke, what are they even thinking, in that case make it PvT specific and give it + vs shield. Also buffing skyterran would be bad since it already is strong vs T and Z. Mech or sky does not need buffs vs Z or T since it is already strong enough.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 03 2014 12:20 GMT
#370
I love how people are getting upset about the proposed buff to tanks vs armored, yet that would make tanks do more damage to the majority protoss ground units. I think we need to see it in action with the EMP buff before we judge.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
January 03 2014 12:26 GMT
#371
For the mocore nerf to be relevant in tvp, terran has to be able to force protoss to pop it before he wants to really attack, and after that 40 second period the mocore can't have another one ready. Some mine drop builds might be able to take advantage of this. Not sure. Many factors. Doubt stim and shield timing builds can take advantage though, you can't really add a 40 second window to those.

Was also hoping for nerfs to oracles and blink stalker strategies, they are obnoxious. Not just because they have the potential to cripple or outright murder the terran but thanks to PO the Protoss has a massive safety net while he waits for storm to finish. But I suppose I'll take whatever I can get.
ProgamerAustralian alcohol user follow @iaguzSC2
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2014-01-03 12:32:51
January 03 2014 12:26 GMT
#372
On January 03 2014 21:20 Plansix wrote:
I love how people are getting upset about the proposed buff to tanks vs armored, yet that would make tanks do more damage to the majority protoss ground units. I think we need to see it in action with the EMP buff before we judge.

? Buffing the tank is a very tricky business, since it effects the other MUs so much. It's also silly to buff the unit against the units the tank is actually good against. If it needs buffs, it's against very specific units which it sucks against.

Lastly the EMP buff isn't really that helpful I think for mech, atleast not in macro games. Reason is that mech is (normally) a very passive playstyle, so 40 seconds aren't going to make or break if mech works for the most part. Admittedly it might be a very welcome buff for bio.

On January 03 2014 21:07 [PkF] Wire wrote:
Brian333 and USvBleakill have got the point I think. Nerfing overcharge won't do much outside PvP (which it'll definitely hurt and make more volatile), the problem with TvP is the versatility of P early game. If toss played standard macro builds every game T wouldn't ever complain (or maybe say "fuckin broken deathball colossi templar stupid broken nerf nerf nerf", but hey, they're Terran). The problem is blink all-ins, DTs and oracles that require too much of an appropriate response to be dealt with and aren't that easy to scout and to adapt to. Blizzard must work to give T a safer early game against P, not to give P an unsafer early game.

I heavily disagree with this. Atleast that terran needs to be safer. I think protoss allins need to be easier to scout _or_ the defense needs to be less specific. That being said, I really don't like killing allins alltogether like the MSC and the queen buff have done to a large extent. I'm not really much of an alliner and I hate getting allined, but it's a part of the game and it makes the first ~10 minutes a lot more fun and exciting imo.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 03 2014 12:34 GMT
#373
On January 03 2014 21:26 Zarahtra wrote:
Show nested quote +
On January 03 2014 21:20 Plansix wrote:
I love how people are getting upset about the proposed buff to tanks vs armored, yet that would make tanks do more damage to the majority protoss ground units. I think we need to see it in action with the EMP buff before we judge.

? Buffing the tank is a very tricky business, since it effects the other MUs so much. It's also silly to buff the unit against the units the tank is actually good against. If it needs buffs, it's against very specific units which it sucks against.

Lastly the EMP buff isn't really that helpful I think for mech, atleast not in macro games. Reason is that mech is (normally) a very passive playstyle, so 40 seconds aren't going to make or break if mech works for the most part. Admittedly it might be a very welcome buff for bio.

I don't think buffing the tank against units that are effective against it is a good plan. Units need to have weakness. Tanks already do a lot of damage to stalkers, colossi and other armored units, but they don't do it fast enough. A buff against those units could allow them to get their dark business done quick enough to win the fight. And easier access to EMP would help that as well, since EMP takes the wind out of stalkers and immortals.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
myRZeth
Profile Joined June 2011
Germany1047 Posts
January 03 2014 12:42 GMT
#374
more player reactions



also, with the photon overcharge nerf not only PvP will be even worse, also speedling all ins will come back every game in PvZ
YAY
ALL I EVER WANTED
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2014-01-03 12:49:08
January 03 2014 12:46 GMT
#375
On January 03 2014 21:34 Plansix wrote:
Show nested quote +
On January 03 2014 21:26 Zarahtra wrote:
On January 03 2014 21:20 Plansix wrote:
I love how people are getting upset about the proposed buff to tanks vs armored, yet that would make tanks do more damage to the majority protoss ground units. I think we need to see it in action with the EMP buff before we judge.

? Buffing the tank is a very tricky business, since it effects the other MUs so much. It's also silly to buff the unit against the units the tank is actually good against. If it needs buffs, it's against very specific units which it sucks against.

Lastly the EMP buff isn't really that helpful I think for mech, atleast not in macro games. Reason is that mech is (normally) a very passive playstyle, so 40 seconds aren't going to make or break if mech works for the most part. Admittedly it might be a very welcome buff for bio.

I don't think buffing the tank against units that are effective against it is a good plan. Units need to have weakness. Tanks already do a lot of damage to stalkers, colossi and other armored units, but they don't do it fast enough. A buff against those units could allow them to get their dark business done quick enough to win the fight. And easier access to EMP would help that as well, since EMP takes the wind out of stalkers and immortals.

Ok good, then we agree. And I do agree with you that units should have weaknesses, but the problem with the tank is that it's weakness is such a massive one that it's strengths just aren't worth it a majority of the time I do however disagree with you that tanks don't do their dmg fast enough. I think their damage against armored units is quite fine, they massacre stalkers and colossi alike, the problem just comes from immos, archons and to lesser extent chargelots(and the eventual switch to air which is imo to strong with the support of hts).

And yeah again, the EMP buff is not easier access, but just moving a timing of like 18 minutes to 19 minutes. It's effects on TvP mech games will be minimal at best.

Edit: Ugh nvm I misread your first sentence, then we completely disagree
SamuelGreen
Profile Joined August 2013
Sweden292 Posts
January 03 2014 12:47 GMT
#376
Ahhh, Artosis ^^
Squat
Profile Joined September 2013
Sweden7978 Posts
January 03 2014 12:48 GMT
#377
On January 03 2014 21:42 myRZeth wrote:
more player reactions

https://twitter.com/ESC_ShoWTimE/status/419045901001179136

also, with the photon overcharge nerf not only PvP will be even worse, also speedling all ins will come back every game in PvZ
YAY
ALL I EVER WANTED

Speedling all ins were not very common even before the MSC existed. And 40 secs is more than enough vs lings, by the time overcharge expires the lings will be dead or the protoss will be.
"Digital. They have digital. What is digital?" - Donald J Trump
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-01-03 12:55:09
January 03 2014 12:49 GMT
#378
On January 03 2014 21:46 Zarahtra wrote:
Show nested quote +
On January 03 2014 21:34 Plansix wrote:
On January 03 2014 21:26 Zarahtra wrote:
On January 03 2014 21:20 Plansix wrote:
I love how people are getting upset about the proposed buff to tanks vs armored, yet that would make tanks do more damage to the majority protoss ground units. I think we need to see it in action with the EMP buff before we judge.

? Buffing the tank is a very tricky business, since it effects the other MUs so much. It's also silly to buff the unit against the units the tank is actually good against. If it needs buffs, it's against very specific units which it sucks against.

Lastly the EMP buff isn't really that helpful I think for mech, atleast not in macro games. Reason is that mech is (normally) a very passive playstyle, so 40 seconds aren't going to make or break if mech works for the most part. Admittedly it might be a very welcome buff for bio.

I don't think buffing the tank against units that are effective against it is a good plan. Units need to have weakness. Tanks already do a lot of damage to stalkers, colossi and other armored units, but they don't do it fast enough. A buff against those units could allow them to get their dark business done quick enough to win the fight. And easier access to EMP would help that as well, since EMP takes the wind out of stalkers and immortals.

Ok good, then we agree. And I do agree with you that units should have weaknesses, but the problem with the tank is that it's weakness is such a massive one that it's strengths just aren't worth it a majority of the time I do however disagree with you that tanks don't do their dmg fast enough. I think their damage against armored units is quite fine, they massacre stalkers and colossi alike, the problem just comes from immos, archons and to lesser extent chargelots(and the eventual switch to air which is imo to strong with the support of hts).

And yeah again, the EMP buff is not easier access, but just moving a timing of like 18 minutes to 19 minutes. It's effects on TvP mech games will be minimal at best.

From the notes it sounds like they have not made up their mind yet, but want to buff the DPS vs armored for tanks, make EMP easier to get earlier and more effective and making mech do more damage to air units. All that stuff sounds pretty good on paper and will go to make mech more well rounded.

Edit: I also like the people who keep demanding they rework protoss in the next patch. Personally, I want them to mod in heroes, because I think that would make the game cooler and its about as reasonable a request.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FrozenProbe
Profile Joined March 2012
Italy276 Posts
Last Edited: 2014-01-03 12:56:20
January 03 2014 12:53 GMT
#379
Instead of throwing nosense buffs to random units, why they don't step back saying:

"Guys, we've finally understood what you (as a community) told to us for the last 3 years (4 soon™). So for the next 6 months we won't do shit about the game, we'll take the protoss race and we'll replace or tweak colossi, MSC, sentries and void-rays in order to create a race capable of playing in an rts game. Then we'll look at the other races and we'll tweak something for them in order to rebalance the game entirely. LotV is coming (Soon™)."

but yeah, sentries, colossi, MSC.. they're awesome.. aren't they? :facepalm:
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2014-01-03 13:01:07
January 03 2014 13:00 GMT
#380
On January 03 2014 21:53 FrozenProbe wrote:
Instead of throwing nosense buff to random units, why they don't step back saying:

"Guys, we've finally understood what you (as a community) told to us for the last 3 years (4 soon™). So for the next 6 months we won't do shit about the game, we'll take the protoss race and we'll replace or tweak colossi, MSC, sentry and void-rays in order to create a race capable of playing in an rts game. Then we'll look at the other races and we'll tweak something for them in order to rebalance the game entirely. LotV is coming (Soon™)."

but yeah, sentries, colossi, MSC.. they're awesome.. aren't they? :facepalm:

Do they have resources for such big changes? I think they don't - because of the way how HotS was released(It's not a stand-alone game ;-)) As much as I agree I don't think Blizzard will do anything big since they don't have enough money to do this. And I think we all can agree that LotV is a great opportunity to redo P race

Edit> I mean Blizzard SC2 team, not Blizzard as a company
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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