• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:39
CEST 19:39
KST 02:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) https://www.facebook.com/Audileaf.Official/ 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
How to Watch RedNote Short Dramas in the United St u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger
Brood War
General
ASL22 General Discussion StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4632 users

Jan 2nd Balance Test Map - Page 20

Forum Index > SC2 General
757 CommentsPost a Reply
Prev 1 18 19 20 21 22 38 Next All
dohgg
Profile Joined February 2011
310 Posts
January 03 2014 13:01 GMT
#381
lowering PO time will hurt PvP because 40 sec is considered quite short time there when one trying to hold pressure, (i.e time is crucial when someone have less army but mining more vs someone with more army that mining less).

But on the opposite side (PvT) - 40 sec is still quite a lot of time, when we're looking on drop harass it really doesn't matter - a terran wont pick up because of PO and then redrop after 40 sec.... it doesnt make sense, since all prottos actually need is a decent amount of zealot stalkers to hold 1-2 meds drop. we need to ask ourself - does prottos need PO in all match-ups more for multitask defense (PvT) or for a huge tactical defenses (PvP).

Bottom line - lowering PO time will hurt PvP and wont change a thing in PvT... a proper solution will be lowering its DPS and adding bonus damage to shields, so in PvP it'll stay the same.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
January 03 2014 13:21 GMT
#382
On January 03 2014 17:30 sagefreke wrote:
Please for the love of god buff Nydus Worms.

Couple suggestions:

1. Remove the alert.
2. Reduce the cost to build structure.
3. Reduce the cost to build Nydus (Worm).
4. Reduce build time to build Nydus (Worm).
5. Make it so multiple worms can be built at a time from one Nydus.
6. Increase the rate that units pop out of the Worm.

Nydus has gotten zero love since release.


just make it undetectable on mini map
dtawom
Profile Joined September 2013
Netherlands5 Posts
January 03 2014 14:02 GMT
#383
As a terran player i think the game balance is decent.

I like the current TvZ match up alot.

The TvP matchup for me as terran has one problem that as terran you always end up doing the same thing. reaper expand to be able to scout if toss doing an all in and respond correcly to it or punish greedy build with early 3 basis. If toss gate expands i feel you slightly behind. All in all being terran vs toss is very reactional.

I think it would be great for the match up to have more build variations as a terran

What to do to fix this? making mech more viable does not tend to give early game options vs protoss but atleast a different way to play. ( I would prefer some to have 2 or 3 cheese options that could potentially work vs Toss that hard counter Toss cheeses them selves and vica versa) (as toss has like 5-6 1 base options and some strong 2 base timings)

The suggestion i like the most
1. Give tanks a added damage to shields. (does not effect TvZ and TvT)
2. Add + 1 range to ghost for snipe (personally i have most trouble using ghost efficiently when protoss has HT and COL Ghost just die before they get the snip/ EMP off. Putting the ghost in middle of you bio ball in my experience is bad idea as you melt from the Storm COL combo. Spotting observers that are in middle of toss deathball is pain in the asse
3. Make mech AA better (thor faster or more damage or Turrets AOE)
4. Make unsiege faster (not siege) and make transition from Hellbat to Hellion faster
5. Reduce cost of transformation Hellion/ Hellbat
6. Like the nydus worm buff suggestions
7. making splitting up mech army a little more friendly and stil cost inefficient but not walkover like now. (adds more offensive play possible as terran turtling to 200 suply and move out is boring to)
8. make some spells of the MSC researcheble and upgradeble

The suggestion i do not like
1. Giving EMP to raven i think will not work as raven as very late game unit and cost 300 gas besides if you get ravens you want to use energy on seeker missles. Do not think it wil work.
2. Making mech stronger in TvT and TvZ (ground battles)
3. Making burrow speed even faster (lets see over a longer period of time what effect is)
4. Make vikings stronger vs air they pretty good as it is. if properly combined with other units.
5. Making all units faster and faster I like the strategy element in the game to be important and not the reaction/micro all powerfull.

The PO nerf is a good idea but perhaps you can remove the PO doing damage to air to make banshee and mutas better vs toss.
Blargh1111
Profile Joined March 2013
8 Posts
January 03 2014 14:24 GMT
#384
and just when i was about to give up on sc2 for good, david kim brings me back and makes me really wanna play again :D thank you david kim!!!! :D :D :D
Khalimaroth
Profile Joined September 2010
France71 Posts
January 03 2014 14:28 GMT
#385
I think this patch looks like a pretty nice step forward.

But i dont think nerfing the photon overcharge is enought.
No i dont would like to see it reduce to 10 secondes, it's just i think the problem is not the balance of the photon overcharge, but its design :
→ Protoss needed a way to defend early pushes, and we give them this spell? This spell just stop the game, stop the entertainment, nobody can micro, the protoss launch the spell and work hard to have enought to hold the attack 60s later ; and the opponent (any race, Z, T, P) can just wait, walking around, trying to keep himself ready and calm. Noone have to micro anything.

I think the best way to do is to erase the photon-overcharge and replace it by another defensive spell more interesting, where every player will PLAY and FIGHT, not a spell where every player cannot play.

For exemples :
• Psionic backup : call some temporary units close to the targeted nexus → units to create and to balance of course but in this case, both player can still fight and micro.
• Ladding transformation : the mothership-core himself land close to the targeted nexus and become a temporary big gosu unit ready to defend. → again, in this case both player can PLAY and micro something.
• Any Creative spell : a much more interesting spell create by the awesome blizzard team i love.

♥
Thank you for listening.

All my apologies for the language mistakes :$
Trop'inzust
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 03 2014 14:28 GMT
#386
On January 03 2014 22:21 StatixEx wrote:
Show nested quote +
On January 03 2014 17:30 sagefreke wrote:
Please for the love of god buff Nydus Worms.

Couple suggestions:

1. Remove the alert.
2. Reduce the cost to build structure.
3. Reduce the cost to build Nydus (Worm).
4. Reduce build time to build Nydus (Worm).
5. Make it so multiple worms can be built at a time from one Nydus.
6. Increase the rate that units pop out of the Worm.

Nydus has gotten zero love since release.


just make it undetectable on mini map


You realize how op it would be ? Roach nydus allin everygame, no way to spot it, instant lose every game.
Nydus of 2 bases is already really strong if you don't react fast enough to kill the said nydus, imagine if it is undetectable with on minimap.
ElvenAshwin
Profile Joined October 2013
169 Posts
January 03 2014 14:29 GMT
#387
On January 03 2014 09:31 vhapter wrote:
If you don't have anything useful to do Blizzard, please leave the game ALONE. They must have thought the oracle buff wasn't enough to worsen the rock-paper-scissors factor in PvP, so they've decided to come up with yet another needless change that makes it even more unstable.

Protoss players still need to rely on mind reading skills to know if a zerg player has built a spire for mutas, corruptors, both, or just to laugh at the protoss for blindly making phoenix so as not to straight up die to a muta flock. Even the worst ladder zergs are able to abuse that. In the meantime, all blizzard can think of is a roach buff that mostly affects an already zerg-favored matchup.


Actually it's currently the most balanced matchup. Perhaps there are some flaws in your play style ? You should upload replays and ask others for their opinion on what you are doing wrong
In Jaedong we trust
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
January 03 2014 14:29 GMT
#388
Mech still lacks the mini/medium sized Thor AA unit that it so desperately needs.
Modify the Thor into a medium sized Warhound with AA and Haywire Missiles to help deal with Immortals and Archons or something in that sense.

Overcharge vs Terran is mostly dominated by the massive 13 range.
40 seconds is still more than enough to deny any kind of pre 10 minute timing.
I'd rather see the range reduced to something like 8 or 9.
This would also provide Tanks with a unique TvP niche in that they can fire on a Overcharged Nexus freely.

Tanks vs Armored isn't the problem, Stalkers and Colossi will melt to Tanks, the problem is everything else.
Just bring the raw damage back to 50 vs all. Zerglings already die to Tanks with +1 anyway and currently I am not aware of any early Marine/Tank timings before +1 so it wouldn't affect Zerg much. (you don't use Hydras vs Tanks)

It would make Marines in Tank fights a lot less useful but is that really super bad?
An increase in the Marauder count would deal with this and Tanks on both sides would deal more damage.
Marine/Marauder/Tank vs Mech would still be fine because of the increased damage against Hellions/Hellbats.

EMP was fine before the nerf for one simple reason: spamming it does nothing.
Once the shields are gone it has little to no effect to EMP any further.
Too many ghosts can thusly be dangerous but mass HT for mass Storm is still deadly.

As for HT vs Ghost I will say the usual: If an HT gets in range first, the Ghost always dies 100% garantueed to Feedback.
Even IF it doesn't, it has no energy left at all and you do not get Ghosts for the auto-attack.
A Ghost that gets an EMP off is still not safe against any HTs with 150+ energy and the HT is not dead and can still freely transform into an Archon, negating the EMP entirely.
Only Snipe works but it has to be applied twice to get a kill and is useless in every other regard.
I don't think working 75 energy into a Ghost is a good change though (no caster has this), I'd rather see EMP radius restored to what it was.

And...honestly said, morphing into an Archon should require a minimum of 25 energy on any one of the High Templars that are used in the joining. Two DTs can morph without any energy requirements but if two HTs were to morph into an Archon, atleast one of them should have 25 energy. That way EMP has a more lasting effect on the unit it is supposed to affect the most.
Or, if that is too harsh, make it so an EMPed HT will mean the morphing Archon has less shields while morphing and when done.
I cringe whenever I see a good Terran lands all the EMPs correctly and the HTs just flip them off, go 'NOPE!' and morph instantly into 360 HP Archons on the spot.
Maybe the 350 shields should built up as the Archon morphs in instead of granting it at 100% immediately?

Roach Burrow I haven't seen, so I'm fine with Blizzard trying this out.
If it turns out OP, they can dial it back until it's just right.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 03 2014 14:30 GMT
#389
On January 03 2014 23:28 Faust852 wrote:
Show nested quote +
On January 03 2014 22:21 StatixEx wrote:
On January 03 2014 17:30 sagefreke wrote:
Please for the love of god buff Nydus Worms.

Couple suggestions:

1. Remove the alert.
2. Reduce the cost to build structure.
3. Reduce the cost to build Nydus (Worm).
4. Reduce build time to build Nydus (Worm).
5. Make it so multiple worms can be built at a time from one Nydus.
6. Increase the rate that units pop out of the Worm.

Nydus has gotten zero love since release.


just make it undetectable on mini map


You realize how op it would be ? Roach nydus allin everygame, no way to spot it, instant lose every game.
Nydus of 2 bases is already really strong if you don't react fast enough to kill the said nydus, imagine if it is undetectable with on minimap.

Yeah, I am not really sure what protoss would do to stop, but I think prayer would be involved. Maybe they should make it so the worm can't be killed by pulling all your workers. That might make it slightly more viable.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Brett
Profile Blog Joined October 2002
Australia3822 Posts
January 03 2014 14:41 GMT
#390
They are really starting to fucking interfere with this game way too much. It's becoming WoW-like with the rolling nerfs and buffs. Dog chasing its tail.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 03 2014 14:47 GMT
#391
"Stop patching the game Blizzard!", cried the protoss icons in unison.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 03 2014 14:47 GMT
#392
How about just making nydus accessible earlier? One of the biggest problems I have with zerg is the lack of variety in early game aggression compared to protoss specifically, and terran to some extent. It's pretty much all just basic lair tech units trying to bust the front.

Making nydus a legitimate threat early game would give zerg some more options and give protoss and terran something to worry about apart from a big bust, which tbh is rather easy to both scout and stop.
"Digital. They have digital. What is digital?" - Donald J Trump
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 03 2014 14:50 GMT
#393
On January 03 2014 23:47 Bagi wrote:
"Stop patching the game Blizzard!", cried the protoss icons in unison.

Nah, most protoss don't care that much, except that the nerf to PO might fuck up PvP. I think everyone accepted that it might be to good against early terran aggression. But PvP is always fucked, it doesn't really matter what you do to it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Squat
Profile Joined September 2013
Sweden7978 Posts
January 03 2014 15:05 GMT
#394
PvP fucked you say? You mean if you remove defender's advantage completely from either player, with both players having roughly 12375 ways to kill each other, the match up ends up being really stupid? Surely not.

I have no idea how to salvage PvP at this point, I don't think it should be a concern when making balance changes. It can't be taken into account too much, because it's so wonky that almost anything could throw it off.
"Digital. They have digital. What is digital?" - Donald J Trump
Frex
Profile Joined March 2012
Finland888 Posts
January 03 2014 15:11 GMT
#395
On January 03 2014 23:41 Brett wrote:
They are really starting to fucking interfere with this game way too much. It's becoming WoW-like with the rolling nerfs and buffs. Dog chasing its tail.


They have barely touched the game since HotS. It is actually quite alarming to me how little they have done since release. During WoL we had 3 major patches (1.1.0., 1.2.0. and 1.3.0.) quicker than we have the first major patch in HotS (2.1.0.).
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 03 2014 15:17 GMT
#396
On January 04 2014 00:11 Frex wrote:
Show nested quote +
On January 03 2014 23:41 Brett wrote:
They are really starting to fucking interfere with this game way too much. It's becoming WoW-like with the rolling nerfs and buffs. Dog chasing its tail.


They have barely touched the game since HotS. It is actually quite alarming to me how little they have done since release. During WoL we had 3 major patches (1.1.0., 1.2.0. and 1.3.0.) quicker than we have the first major patch in HotS (2.1.0.).

These major patches were not balance patches, but feature patches, like IU, chats, etc. Since it's pretty good right now, not much change was needed. Now there is 2.1 that will add the f2p aspect but that's pretty much it.
Frex
Profile Joined March 2012
Finland888 Posts
January 03 2014 15:26 GMT
#397
On January 04 2014 00:17 Faust852 wrote:
Show nested quote +
On January 04 2014 00:11 Frex wrote:
On January 03 2014 23:41 Brett wrote:
They are really starting to fucking interfere with this game way too much. It's becoming WoW-like with the rolling nerfs and buffs. Dog chasing its tail.


They have barely touched the game since HotS. It is actually quite alarming to me how little they have done since release. During WoL we had 3 major patches (1.1.0., 1.2.0. and 1.3.0.) quicker than we have the first major patch in HotS (2.1.0.).

These major patches were not balance patches, but feature patches, like IU, chats, etc. Since it's pretty good right now, not much change was needed. Now there is 2.1 that will add the f2p aspect but that's pretty much it.


You are absolutely wrong. All of the major patches also included balance changes in WoL. The total amount of balance changes in those major patches far exceeds the amount of balance changes we have had so far in HotS. On the top of these balance changes there was even more changes between the major patches. And all of this happened in pretty much the same time frame.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 03 2014 15:27 GMT
#398
See the Artosis tweet for why the nerf is warranted (despite me thinking duration change is not the way to go)

I want Time Warp at 100 energy, Recall at 125, Overcharge at 125.

Make a decision on what spell you use, instead of combo's like triple time warp (Blink all in), Recall Overcharge, Time Warp Recall, Double Overcharges, Time Warp Overcharge.

Make spending MSC Energy a real decision, not something you can use at leasure.

Also - I'd like a MSC Movement nerf and sight range decrease - just to make highground vision more of a commitment.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
January 03 2014 15:29 GMT
#399
On January 03 2014 23:50 Plansix wrote:
Show nested quote +
On January 03 2014 23:47 Bagi wrote:
"Stop patching the game Blizzard!", cried the protoss icons in unison.

Nah, most protoss don't care that much, except that the nerf to PO might fuck up PvP. I think everyone accepted that it might be to good against early terran aggression. But PvP is always fucked, it doesn't really matter what you do to it.

"Protoss don't balance whine"
K.
Not sure how this helps the matchup. Now my attack is delayed 20 second less, still too much.
kwark_uk: @father_sc learn to play maybe?
ZenithM
Profile Joined February 2011
France15952 Posts
January 03 2014 15:30 GMT
#400
I don't think PvP should be nerfed. It's the one matchup where Protoss has trouble early game, it's already so volatile as it is... You never know what Protoss might do to you, so as Protoss you have to have a tool for absolute one-click defense. I'm fine with the roach buff though, as long as you give detection to the mothership core (the unit is really lackluster and could use a buff. We can't only rely on sieged Nexus to do the heavy lifting).
Prev 1 18 19 20 21 22 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft539
mouzHeroMarine 382
UpATreeSC 76
ProTech76
MindelVK 22
StarCraft: Brood War
Britney 21571
Shuttle 2322
Larva 320
Rush 204
Hyuk 56
hero 55
sSak 33
Sexy 16
yabsab 14
scan(afreeca) 14
Dota 2
qojqva4931
Counter-Strike
fl0m6078
x6flipin1138
Heroes of the Storm
XaKoH 138
Other Games
singsing1568
FrodaN989
Beastyqt737
ceh9355
B2W.Neo274
Grubby166
ArmadaUGS144
Rex22
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 59
• mYiSmile118
• Reevou 5
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
StarCraft: Brood War
• Michael_bg 11
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2110
• imaqtpie1013
• TFBlade667
• Shiphtur416
Other Games
• WagamamaTV260
Upcoming Events
OSC
2h 21m
Replay Cast
6h 21m
Escore
16h 21m
PiG Sty Festival
18h 21m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
22h 21m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 16h
PiG Sty Festival
1d 18h
herO vs Krystianer
Solar vs Cure
IPSL
1d 22h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
[ Show More ]
IPSL
2 days
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.