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6 possible balance changes - David Kim - Page 42

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 40 41 42 43 44 68 Next
c0olL
Profile Joined November 2012
129 Posts
September 24 2013 07:54 GMT
#821
this is bad for the T....

less WM splash, tanks still suck, orcel and DT are better... what next?
Warheart
Profile Joined June 2012
Italy25 Posts
September 24 2013 07:55 GMT
#822
DTs as fast as a stimmed marine?! WTF?! i really don't like the changes for protoss, i feel that there are already too many cheesers on ladder and this is just the right present for them.
on the other hand widow mines needed to be addressed
war is in my heart,death is by my side!
Big-t
Profile Joined January 2011
Austria1351 Posts
September 24 2013 08:00 GMT
#823
Siege tank attack period decreased from 3 to 2.7

Why 2.7? Why not 2.0 or 2.5
2.7 is so... random :/
monchi | IdrA | Flash
Gihi
Profile Joined September 2011
384 Posts
September 24 2013 08:00 GMT
#824
I'd not make such a big nerf to the Widow Mine radius, maybe like 50% of that for starters, the rest are really nice!
fried_rice
Profile Blog Joined July 2013
198 Posts
September 24 2013 08:00 GMT
#825
On September 24 2013 17:00 Big-t wrote:
Siege tank attack period decreased from 3 to 2.7

Why 2.7? Why not 2.0 or 2.5
2.7 is so... random :/


It's not "random", it's a 10% decrease.
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-09-24 08:02:15
September 24 2013 08:01 GMT
#826
On September 24 2013 16:16 larse wrote:
Tested: The tank buff makes 0 difference

I just tested in editor. I tested the a scenario with original tank and then tested the same scenario with 2.7 attack speed tank. The results are no difference.

-------------------------

First scenario:

Tank with 3.0 attack speed fires two shots before getting killed by immortal

Tank with 2.7 attack speed fires two shots before getting killed by immortal

-----------------------

Second scenario:

21 Tanks and 25 hellbats vs 10 Zealot, 5 Archons, 10 Immortals, and 5 colossus. Same supply of both sides. I repeat about 20 times with some twists of protoss composition.

It turned out that 3.0 attack speed has the exact same result as the 2.7 attack speed. If 3.0 loses, 2.7 loses. If 3.0 wins, 2.7 wins. There are no cases where 3.0 loses but 2.7 wins.

----------------------

People think that in mass number, tank will scale well with this buff. But the it is actually not the case. The 10% attack speed buff is so small that it really doesn't make any difference even in large numbers.


I have to say you conducted a very bad test (from looks of it you did it deliberately).
1. ground and air upgrades merged, you should've added atleast vikings or banshees.
2. Costs: 5650/2625 mech vs 6000/3500 protoss anti-mech army.
3. Regular protoss army has lots of stalkers/sentries which are directly countered by tanks. non included in test.

You could as well tested 30 tanks vs 5 voidrays and say tanks suck.
pmp10
Profile Joined April 2012
3399 Posts
Last Edited: 2013-09-24 08:07:57
September 24 2013 08:01 GMT
#827
On September 24 2013 16:12 SheaR619 wrote:
Show nested quote +
On September 24 2013 14:31 Huragius wrote:
On September 24 2013 14:21 SheaR619 wrote:
On September 24 2013 13:59 Huragius wrote:
Lol, they might kill foreign Terrans in competitive scene with this patch.


I dont believe so, with this patch bio + mine will probably die out. But looking at the mech changes, I think might turn out to be the new meta if mine get nerf and the mech buff goes through since viking will be strong enough to answer the BL tech switch. I highly doubt the DT change will go through though.


In TvZ mech has too many possible counters, beggining from mid game scenarios (fast two base muta if prepare for roach timings, or two/three base roach busts if you prepare for mutas and have less tanks). But it' not as bad when it comes to late game scenarios, when you have to deal will Ultra, BL/Corruptor, Roach/Hydra/Viper, Swarmhost/Hydra and even Mass Muta compositions taking into account that zergs can decide to switch from each one to another really fast. Mech has been proved not to work in HotS (unless the opponent has no clue what to do against mech and brain farts every two minutes). Buffed Mutas, Viper and Swarmhosts prevented it from working in TvZ and it had no chances to be viable in TvP to begin with. Even in WoL it was mostly only used on maps like Ohana.


That is true mech sucks in TvZ for many reason since zerg has many unit to counter but with the widowmine nerf, I dont think terran really have a choice but to explore mech. I am only saying mech will be the meta because honestly, there really isnt anything else for terran to do with such a large splash decrease on the mine.

But mine splash nerf cripples mech against mass-muta.
It was already very effective and now magic-boxing will be devastating if you don't have a core of marines.
Deleted User 132135
Profile Joined December 2010
702 Posts
September 24 2013 08:01 GMT
#828
On September 24 2013 17:00 Big-t wrote:
Siege tank attack period decreased from 3 to 2.7

Why 2.7? Why not 2.0 or 2.5
2.7 is so... random :/


you would say the same if it was 2.5 that they announced.

you are random.
Big-t
Profile Joined January 2011
Austria1351 Posts
Last Edited: 2013-09-24 08:03:09
September 24 2013 08:03 GMT
#829
On September 24 2013 17:00 fried_rice wrote:
Show nested quote +
On September 24 2013 17:00 Big-t wrote:
Siege tank attack period decreased from 3 to 2.7

Why 2.7? Why not 2.0 or 2.5
2.7 is so... random :/


It's not "random", it's a 10% decrease.


Ok... but I'm pretty sure that 10% won´t make any difference.
monchi | IdrA | Flash
Scoobers
Profile Joined May 2013
48 Posts
Last Edited: 2013-09-24 08:09:43
September 24 2013 08:03 GMT
#830
Dark Templar movement speed increased from 2.813 to 3.375

We believe that Dark Templars could be more interesting to watch if it's not just a matter of the opponent being prepared or not. Even when their opponents are prepared, we believe by increasing Dark Templar’s movement speed, there could be more interesting interactions, such as dodging out of detection range more often


So right now with protoss its already not a matter if theyre prepared or not because they just turn on pf nexus and show you the middle finger and you want to make it harder for other races that dont have such ridiculous and broken defensive mechanism harder to defend DTs even when you scouted and prepared for them?

Oracle cost decrease?? REALLY?! I guess protoss doesnt all in all too often.

The widow mine change seems too drastic to the extend that we might not see WM at all.

Siege tanks should get a slightly decresed siege time, to like 3 secs probably?
After such drastic WM nerf Thors have to get buffed vs mutas, otherwise mech just cant move across the map because thors suck vs mutas its that simple. Nowadays WM are what helps deal with mutas, thors them selves wont cut it and it would honestly be fricken awesome to watch some thors in the mix with bio tank but there has to be a reason to make them and right now 6 marines are better than a thor.

Roach buff is cool, go with it.

No word on buffing T in TvP? ~60 for Protoss is quite alarming and as we know the longer the game is out the better protss figures all the stuff out so that win rate will go even higher for them.

P.S. I just dont get it why theyre constantly trying to make protoss more and more forgiveable...
ETisME
Profile Blog Joined April 2011
12859 Posts
September 24 2013 08:03 GMT
#831
On September 24 2013 16:36 NarutO wrote:
Show nested quote +
On September 24 2013 16:29 tar wrote:
It's awful how ppl are bashing DK no matter what he does. Blizz has changed their patching with HotS considerably. Patches are now rather buffs than nerfes, there is more time for things to establish and even more radical approaches are tested. now, is this appreciated? not really.
There is a test map and already ppl (int his case Terrans mostly) are whining about basically everthing that concerns their race. I don't think the wm nerf breaks TvZ it rather fixes it. How annoying is it to see a 20 to 30 minute TvZ just end because all of a sudden there were just the right wm detonations to kill off everthing Zerg has and then 2/2 or 3/3 marines clean up the rest...great...



Maybe you should actually watch games instead of typing dumb shit. TvZ besides INnoVation is not Terran favored really. The game did switch insanely since Zergs figured out that you can delay the biomine parade at expansions very well with spines, also they have learned to effectively micro against it. In addition to that, INnoVation still seems to go, but he doesn't look nearly as good as in the past.

I explained the winrates in proleague TvZ when INnoVation and Flash seemed untouchable and the winrates at 60% or above. They had over 50 games combined not losing TvZ while other Terrans very well did lose TvZ. Now we see INnoVation and Flash falling down or Zergs rising. Also, when you talk about buffs, why is it that Terran got no buff in the match up they really struggle in ? TvP?

No word about the photon overcharge, yet more reward for Protoss and still little risk. Maybe you should educate yourself about teh game and the scene as well as about the metagame, before telling Terrans to shut up when they are underperforming below the top level and that severely. The Terrans that really hold up are INnoVation, TaeJa, Polt, Bomber and a few others more or less. I dare to say Protoss and Zerg perform a lot better on average and especially on the lower-top levels.

he isn't complaining about balance. he is complaining about the poor game shown due to one lucky mine hit and 3/3 bio roll over later. pretty much everyone is complaining about this.
Fix =/= balancing, Fix can mean fixing the poor matchup quality as well.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
tar
Profile Joined October 2010
Germany991 Posts
September 24 2013 08:04 GMT
#832
On September 24 2013 16:36 NarutO wrote:
Show nested quote +
On September 24 2013 16:29 tar wrote:
It's awful how ppl are bashing DK no matter what he does. Blizz has changed their patching with HotS considerably. Patches are now rather buffs than nerfes, there is more time for things to establish and even more radical approaches are tested. now, is this appreciated? not really.
There is a test map and already ppl (int his case Terrans mostly) are whining about basically everthing that concerns their race. I don't think the wm nerf breaks TvZ it rather fixes it. How annoying is it to see a 20 to 30 minute TvZ just end because all of a sudden there were just the right wm detonations to kill off everthing Zerg has and then 2/2 or 3/3 marines clean up the rest...great...



Maybe you should actually watch games instead of typing dumb shit. TvZ besides INnoVation is not Terran favored really. The game did switch insanely since Zergs figured out that you can delay the biomine parade at expansions very well with spines, also they have learned to effectively micro against it. In addition to that, INnoVation still seems to go, but he doesn't look nearly as good as in the past.

I explained the winrates in proleague TvZ when INnoVation and Flash seemed untouchable and the winrates at 60% or above. They had over 50 games combined not losing TvZ while other Terrans very well did lose TvZ. Now we see INnoVation and Flash falling down or Zergs rising. Also, when you talk about buffs, why is it that Terran got no buff in the match up they really struggle in ? TvP?

No word about the photon overcharge, yet more reward for Protoss and still little risk. Maybe you should educate yourself about teh game and the scene as well as about the metagame, before telling Terrans to shut up when they are underperforming below the top level and that severely. The Terrans that really hold up are INnoVation, TaeJa, Polt, Bomber and a few others more or less. I dare to say Protoss and Zerg perform a lot better on average and especially on the lower-top levels.


You really are one rude chap.
1st of all, I didn't say anything about who is favored or not, I just don't like the way WMs end games: one missstep and then the game is basically done even at the later stages of the game. This is something you encounter outside pro games quite a lot too.
Then, I didn't base my post upon the idea that Terrans should shut up because they are doing great. don't know where you are taking this from:
My point was that the balancing approached changed (ie improved in my opinion) with HotS yet there is no appreciation for it at all. I brought up Terran because in this balance map patch discussion it were mostly Terrans complaining due to the WM nerf. It holds true for any race when it comes to balance patches that are buffing "the other guys shit".

Also, this is a balance map patch. It roughly shows indications where they want to go and apparently the tank is getting a focus here. 2.7 compared to 3.0 attack speend might or might not change enough atm, but the matter is: they are considering pushing the tank which is something that was demanded by so many ppl for a long time!


whoever I pick for my anti team turns gosu
Big-t
Profile Joined January 2011
Austria1351 Posts
September 24 2013 08:05 GMT
#833
On September 24 2013 17:01 LSN wrote:
Show nested quote +
On September 24 2013 17:00 Big-t wrote:
Siege tank attack period decreased from 3 to 2.7

Why 2.7? Why not 2.0 or 2.5
2.7 is so... random :/


you would say the same if it was 2.5 that they announced.

you are random.


No, you don´t know my thoughtful input!
monchi | IdrA | Flash
ImperialFist
Profile Joined April 2013
790 Posts
September 24 2013 08:06 GMT
#834
On September 24 2013 16:27 MockHamill wrote:
Show nested quote +
On September 24 2013 16:16 larse wrote:
Tested: The tank buff makes 0 difference

I just tested in editor. I tested the a scenario with original tank and then tested the same scenario with 2.7 attack speed tank. The results are no difference.

-------------------------

First scenario:

Tank with 3.0 attack speed fires two shots before getting killed by immortal

Tank with 2.7 attack speed fires two shots before getting killed by immortal

-----------------------

Second scenario:

21 Tanks and 25 hellbats vs 10 Zealot, 5 Archons, 10 Immortals, and 5 colossus. Same supply of both sides. I repeat about 20 times with some twists of protoss composition.

It turned out that 3.0 attack speed has the exact same result as the 2.7 attack speed. If 3.0 loses, 2.7 loses. If 3.0 wins, 2.7 wins. There are no cases where 3.0 loses but 2.7 wins.

----------------------

People think that in mass number, tank will scale well with this buff. But the it is actually not the case. The 10% attack speed buff is so small that it really doesn't make any difference even in large numbers.


Yes I suspected as much. Tanks will still be worthless vs Protoss and almost worthless vs Zerg.


didn't you just last week claim that mass siege-tank + buffer absolutely destroy protoss ground? the tanks buff will surely take you from plat to diamond!
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 24 2013 08:07 GMT
#835
On September 24 2013 16:42 Nibbler89 wrote:
Show nested quote +
On September 24 2013 10:20 DarkPlasmaBall wrote:
Such stupid ideas for Protoss buff -.-' The ones for Terran and Zerg are at least sensible.

As a Protoss player, I've never had a problem with my dark templar being "too slow". What a silly random buff. You use dark templar for harassing and catching your opponent off guard and all that good stuff, but he doesn't need to be any faster. Now if high templars were faster, then that would be awesome... they wouldn't get sniped from behind due to them being slower than my whole frickin army.

And making the oracle cheaper is supposed to make them appear more frequently in the mid and late game? I don't think so. We don't make oracles after the early game because any anti-air wrecks them, not because they're too expensive. And quite frankly, I'm okay with them just being an early game option. If I want to incorporate air into my main army, I can add a few phoenixes or void rays.

Im wondering when the day comes when we see pro players keep their hts in warp prism so they cannot be emped / sniped until dropped out to storm the army. Will be sick


MC did this for some time, not quite sure what stopped him though.
saddaromma
Profile Joined April 2013
1129 Posts
September 24 2013 08:08 GMT
#836
Widow mine nerf is so needless. They should've given more options to zerg, maybe burrowing dodges mine shots. No need to make a unit completely useless. I'm not sure this was wellthought changes by blizzard, feels like over-afternoon-one-meeting decisions. Hardly any explanation given to each change.
Sabu113
Profile Blog Joined August 2009
United States11101 Posts
September 24 2013 08:09 GMT
#837
On September 24 2013 16:08 NarutO wrote:
Show nested quote +
On September 24 2013 16:01 Littlesheep wrote:
I love how Protoss players never win any tournaments, but everyone goes apeshit if they get buffed, even if ALL races are getting buffed. DT speed will not be a change at most levels, anyone who just A-moves DTs won't see a benefit, it's to help Protoss players at the highest level who are STRUGGLING to compete.


Dts are little risk high reward essentially, there is no need for a buff. A good Protoss can get out of a scan now if his movement is good, after the buff it doesnt take any effort at all because it moves AS FAST AS stimmed bio. Also, Protoss won stuff already so "never" is a huge exaggeration , but you can look it up, they didn't win 1 but multiple tournaments this year already.

:D:D struggling hahaha , should really get your facts straight. No one is to blame if Rain manages to hit the finale but choke there.


How you have fallen Naruto. It's pretty sad.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 24 2013 08:11 GMT
#838
On September 24 2013 17:09 Sabu113 wrote:
Show nested quote +
On September 24 2013 16:08 NarutO wrote:
On September 24 2013 16:01 Littlesheep wrote:
I love how Protoss players never win any tournaments, but everyone goes apeshit if they get buffed, even if ALL races are getting buffed. DT speed will not be a change at most levels, anyone who just A-moves DTs won't see a benefit, it's to help Protoss players at the highest level who are STRUGGLING to compete.


Dts are little risk high reward essentially, there is no need for a buff. A good Protoss can get out of a scan now if his movement is good, after the buff it doesnt take any effort at all because it moves AS FAST AS stimmed bio. Also, Protoss won stuff already so "never" is a huge exaggeration , but you can look it up, they didn't win 1 but multiple tournaments this year already.

:D:D struggling hahaha , should really get your facts straight. No one is to blame if Rain manages to hit the finale but choke there.


How you have fallen Naruto. It's pretty sad.


You can explain why, otherwise its pretty meaningless. If 7 second place finishes and 3 tournament wins in premier is winning nothing, I will take it back obviously!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
futech
Profile Joined September 2013
3 Posts
September 24 2013 08:12 GMT
#839
Toss could definitely use a buff. Mech buff is sad , Terran has been winning all the major tournaments they really don't need help. I love how Terrans are such crybabies and yet their race win's the most tourneys.

User was warned for this post
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
September 24 2013 08:12 GMT
#840
Omg the roach change sounds awesome!
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
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