|
On July 30 2013 05:36 Yonnua wrote:Polar Night ..... And the back door expo is covered by 2000hp rocks so it isn't even viable at many stages in the game. Given that that means there's no easy third for zerg, I feel like they'll just 2 base allin all the time, which the map makes very very viable. I'm really disappointed. 
As zerg you simply take the "4th" base on the side as your 3rd. I just played it and it's pretty standard position for a 3rd base. Polar looks like an improved Akilon to me; 4 bases are easy to take but 4th is more exposed (thank god!).
|
I hate everything new.
Yeonsu is going to be the only one that puts up entertaining games. I actually like the design for it especially the terrain of the 4th base. Frost and Polar Night is going to be 2 base all in city.
I wonder if any Korean Terran is going to drop a match in the GSL on Polar Night. Thanks for all this free air space ninjas.
|
I like the removals... but Im not too sure about the TL contest ones to be honest. they look pretty big too me and hard to control. not really my style to be honest.
|
On July 30 2013 06:16 Kaleidos wrote:Show nested quote +On July 30 2013 05:36 Yonnua wrote:On July 30 2013 05:30 IronManSC wrote:No Ravage  me sad Polar Night ..... And the back door expo is covered by 2000hp rocks so it isn't even viable at many stages in the game. Given that that means there's no easy third for zerg, I feel like they'll just 2 base allin all the time, which the map makes very very viable. I'm really disappointed.  As zerg you simply take the "4th" base on the side as your 3rd. I just played it and it's pretty standard position for a 3rd base. Polar looks like an improved Akilon to me; 4 bases are easy to take but 4th is more exposed (thank god!).
You mean the one with the massive ramp that runs down in to it? It's really close to the opponent and really easy to attack from the tower. Also, the lighting makes the map nearly unplayable on lower settings.
|
On July 30 2013 06:22 Yonnua wrote:Show nested quote +On July 30 2013 06:16 Kaleidos wrote:On July 30 2013 05:36 Yonnua wrote:On July 30 2013 05:30 IronManSC wrote:No Ravage  me sad Polar Night ..... And the back door expo is covered by 2000hp rocks so it isn't even viable at many stages in the game. Given that that means there's no easy third for zerg, I feel like they'll just 2 base allin all the time, which the map makes very very viable. I'm really disappointed.  As zerg you simply take the "4th" base on the side as your 3rd. I just played it and it's pretty standard position for a 3rd base. Polar looks like an improved Akilon to me; 4 bases are easy to take but 4th is more exposed (thank god!). You mean the one with the massive ramp that runs down in to it? It's really close to the opponent and really easy to attack from the tower. Also, the lighting makes the map nearly unplayable on lower settings.
Yep that one. There is actually ton of space around it, i don't think is that close or hard to defend for a zerg. Totally agree with the lightning, it's so messy.
|
Fuck yeah Frost!
Now we'll probably see it actually played in tournaments -__-
Never seen Polar Nights though. Apparently that'll be in the upcoming gsl season. hm
|
Neo Planet S should stay. It is great map overall.
|
Pretty happy with the new map pool. little unsure about polar night though...
|
On July 30 2013 06:41 zw1er wrote: Neo Planet S should stay. It is great map overall.
Nonononono that was one of the WORST maps this season. Neo Planet is absolute garbage Protoss simply has 0 way to take a third without getting really ahead beforehand and the gold base died in competitive play a long time ago. Good riddance Neo Planet
|
I'll be glad to see the back of Sky Island. It always just seemed too technical and odd for ladder, as great as it was to watch in Proleague.
Very excited about the new maps.
|
On July 30 2013 03:55 FrostSC2 wrote: apparently im in the map pool! That's gonna be awkward to play on...
Gratz
|
United Kingdom12022 Posts
On July 30 2013 06:54 Wingblade wrote:Show nested quote +On July 30 2013 06:41 zw1er wrote: Neo Planet S should stay. It is great map overall. Nonononono that was one of the WORST maps this season. Neo Planet is absolute garbage Protoss simply has 0 way to take a third without getting really ahead beforehand and the gold base died in competitive play a long time ago. Good riddance Neo Planet
Gold bases really make little to no difference anymore as mules mine no faster from them. Also if you're opponent has the gold then you've lost the game already because it's so hard to defend.
I like Planet S but I'd rather them remove all the older maps and phase in new ones. I'm fed up of Akilon and Bel'shir, they need to go. I don't mind a 4 player map sticking around like Fighting Spirit did in BW because they're genuinly interesting, but 2 player maps are awful.
|
Russian Federation4295 Posts
Gold bases really make little to no difference anymore as mules mine no faster from them But SCVs still gather more minerals from gold bases. And MULEs still compensate 3-4 SCVs at time
|
United Kingdom12022 Posts
On July 30 2013 07:03 Existor wrote:Show nested quote +Gold bases really make little to no difference anymore as mules mine no faster from them But SCVs still gather more minerals from gold bases. And MULEs still compensate 3-4 SCVs at time Mules gain no bonus minerals from gold anymore so they mine the exact same amount as they do on blue minerals. If you're using a mule on a gold base you're not being efficient.
|
good additions, but maps like neo_planet, star_station, newkirk and korhal_sky_island were also good in my opinion) Derelict should be removed instead of these.
|
I think they change too much every season im not ok taking neoplanet s away, and neither was im ok with daybreak back when that happened, those should be in rotation forever, theyre too good...
|
The last time I played sc2 ladder, Metalopolis and Scrap Station still existed :O
|
United Kingdom12022 Posts
On July 30 2013 07:48 MidnightZL wrote:I think they change too much every season  im not ok taking neoplanet s away, and neither was im ok with daybreak back when that happened, those should be in rotation forever, theyre too good...
The one thing that held WoL back as a game in the majority of it's lifespan were the sheer lack of new maps that ever made it to ladder. SC2 is an RTS and not a Moba. Moba's can live with just one map, but when every single game turns out the same in an RTS, you know something is going terribly, terribly wrong.
If you don't shift the maps in an RTS the game just becomes unbearably boring. Daybreak was in the map pool far too long.
|
Keeping Derelict Watcher and Akilon Wastes, but kicking out Red City? Don't like that decision to be honest. Atleast they put in the TL contest maps, which is great.
|
Aotearoa39261 Posts
Really excited to see Frost and Yeonsu in action!!!
|
|
|
|