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New Maps for Season 5 2013 - Page 6

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 4 5 6 7 8 24 Next All
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 29 2013 20:14 GMT
#101
incredible decision to remove newkirk and star station. looks like my prayers were finally heard. Those maps were terrible!
new maps look interesting. so I would see this as a huge improvement!
Lunareste
Profile Joined July 2011
United States3596 Posts
July 29 2013 20:17 GMT
#102
Glad Newkirk is gone because I always get terrible FPS lag there, I ended up having to veto it despite enjoying the map.

Sad that Neo Planet S is gone, but it's understandable. Beautiful map that's fun just to look at, but it's quite imbalanced.

Whirlwind is the new Daybreak?
KT FlaSh FOREVER
sCnInfinity
Profile Joined March 2013
Germany82 Posts
July 29 2013 20:18 GMT
#103
On July 30 2013 04:57 eXeMarc wrote:
And here I am, probably the only one, who is hoping for Metropolis to return..

Besides that tho, great maps!


Nope you are not
Long live the King Of Wings
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 29 2013 20:18 GMT
#104
On July 30 2013 05:14 TeeTS wrote:
incredible decision to remove newkirk and star station. looks like my prayers were finally heard. Those maps were terrible!
new maps look interesting. so I would see this as a huge improvement!


I'll miss those terrible newkirk games that were so epic.
Quateras
Profile Joined August 2012
Germany867 Posts
July 29 2013 20:18 GMT
#105
On July 30 2013 05:07 Existor wrote:
Recovered Polar Night layout a bit

[image loading]


These Xel Naga watchtowers ruin the map for me again :-(
"If you don't know where you are going, you can never get lost."
Lephex
Profile Joined June 2011
Germany153 Posts
July 29 2013 20:19 GMT
#106
So, will the ones who still only play WOL get some new maps too ??
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
Jay Arell
Profile Joined June 2012
Norway33 Posts
July 29 2013 20:20 GMT
#107
Why the FUCK did they keep derelict watcher!?
Innovation - Maru - Bomber - Polt - Demuslim
sCnInfinity
Profile Joined March 2013
Germany82 Posts
July 29 2013 20:21 GMT
#108
On July 30 2013 05:10 iMrising wrote:
why did they add Yeonsu but not Ravage?
AND WHY IS DERELCIT HERE QQ


The Problem is that none of the pros like it. For Example in the Cup Series of the German Caster HomerJ they implemented it into the map pool. Everytime Pros were casted they complained about Ravage..
Long live the King Of Wings
Von
Profile Joined May 2009
United States363 Posts
July 29 2013 20:21 GMT
#109
On July 30 2013 03:52 Otolia wrote:
Show nested quote +
On July 30 2013 03:51 Heyoka wrote:
Hey it's Frost, how nice.

You missed a grandiose occasion to say : "Hey it's Frost, how cool."



Most than likely just a temporary brain freeze.
If its not fun I dont want it.
FridayNext
Profile Joined March 2013
Germany13 Posts
July 29 2013 20:22 GMT
#110
I sort of like the new maps but I think the map rotation is too big. 3 new maps (and removing 3 maps every season) dosent give the chance for maps to become "classsics" in my opinion.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-29 20:26:15
July 29 2013 20:23 GMT
#111
On July 30 2013 05:07 Existor wrote:
Recovered Polar Night layout a bit

+ Show Spoiler +
[image loading]

ok didnt knew there were expasions on the corners, on the second look it seems better, but i think the rush distance is too quick

On July 30 2013 05:22 FridayNext wrote:
I sort of like the new maps but I think the map rotation is too big. 3 new maps (and removing 3 maps every season) dosent give the chance for maps to become "classsics" in my opinion.


well what about WW, akilon, belshire? been there forever, not classic enough?
yo
CountZero71
Profile Joined August 2011
Germany89 Posts
July 29 2013 20:25 GMT
#112
Wow, Polar Night looks fancy!! These maps are on the servers already, right?
You cannot kill what doesn't die...
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 29 2013 20:25 GMT
#113
On July 30 2013 05:22 FridayNext wrote:
I sort of like the new maps but I think the map rotation is too big. 3 new maps (and removing 3 maps every season) dosent give the chance for maps to become "classsics" in my opinion.

You realize you don't have to rotate out the oldest maps, you can keep the good ones and new maps that didn't go well can leave. So you could easily have a map for over a year if it does well while you try new things and some others don't stay as long.
Comprehensive strategic intention: DNE
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
July 29 2013 20:28 GMT
#114
Get rid of derelict watcher and whirlwind. y no more neo planet s?
Weavel
Profile Joined January 2010
Finland9223 Posts
July 29 2013 20:28 GMT
#115
New maps are always welcome. Too bad they won't remove ancient maps
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
emanresU
Profile Joined November 2012
Germany393 Posts
July 29 2013 20:29 GMT
#116
I'm a bit sad I liked Neo Planet, Red City and especially Korhal floating island TT but I looooove frost.
There is nothing more cool than being proud of the things you love. -Sean "Day[9]" Plott
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-07-29 20:31:02
July 29 2013 20:29 GMT
#117
I hope they "retire" maps after they have been in the map pool long enough, even if they are good. I do not want to see Akilon Wastes, Bel'shir Vestige, and Whirlwind much longer. I am already sick of them, especially Bel'shir Vestige, thanks to WCS AM.

http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_2_America/Premier

Edit: I also really liked Korhal Sky Island in concept, but it seems like players did not like it much. I guess concept maps are better suited for SPL.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 29 2013 20:30 GMT
#118
No Ravage me sad
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 29 2013 20:36 GMT
#119
On July 30 2013 05:30 IronManSC wrote:
No Ravage me sad


Yeah this is complete bullshit. Ravage was much better than Yeonsu and it's worlds above Polar Night.

Polar Night is uploaded on KR btw, in case anybody wants to have a look. It's a terrible map and seems like it's going to be auto-veto for protoss players. There's a weird massive space outside the natural which seems like it's designed for armies to set up a massive concave. Zerg's pretty much been given an easy place to attack and instagib a protoss player in the late game. Not that it would get that far because FFE is completely impossible and if you do gateway expand it's almost impossible to move out of your base. It just looks like the worst possible map.

And the back door expo is covered by 2000hp rocks so it isn't even viable at many stages in the game. Given that that means there's no easy third for zerg, I feel like they'll just 2 base allin all the time, which the map makes very very viable. I'm really disappointed.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
RaClaw
Profile Joined January 2012
Turkey114 Posts
July 29 2013 20:36 GMT
#120
bad removals, bad new maps :S totally crap season waiting for us...
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