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Maphack and the problems with protection from it - Page 5

Forum Index > SC2 General
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ChoDing
Profile Joined November 2009
United States740 Posts
July 28 2013 20:33 GMT
#81
looking for 원순철, mini launcher, or w/e koreans used back in bw...

LOL
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
Ahli
Profile Joined May 2012
Germany355 Posts
July 28 2013 20:39 GMT
#82
On July 29 2013 05:06 mikumegurine wrote:
maphack is fog of war removal right?

i think in old BW custom map, a way to kick maphackers, was to put a cannon owned by players on the low ground, and then a hostile computer controlled building on the high ground

so if a player has a maphack, their cannon will automatically attack the hostile computer building (which normal players should not see)

then the custom map kicks that player for maphacking

Have maphacks become more advanced to bypass that?

I mean it was quite simple back in the day...to do that in that custom map

All Blizzard has to do is put something like that in every ladder map, and auto kicks if detects maphack from a player


If your hack allows your units to attack units that can't be seen normally, then it would be very obvious. In SC2 there were a few replays that contained orders to attack units that the player didn't scout before or in the same replay I saw the order indicators sometimes using its "flying" model (order flying units and you see it) when only ground units were ordered. I expect those hacks to be detected relatively fast.

In SCBW people used invalid units to crash the game when it attempts to render it. But the hacks evolved and made BW not crash. Then there are conditions with overflowing unitIDs or playerIDs to check some special values in the memory to identify specific hacks in BW which altered those memory values due to their injection, afaIk. But the hack author found a way around it again...
It has always been a back and forth as you were only able to fight specific symptoms. :<
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
xyzz
Profile Joined January 2012
567 Posts
Last Edited: 2013-07-28 20:57:00
July 28 2013 20:56 GMT
#83
Map hack is one of the big reasons that SC2 is dying.
Blizzard isn't just spending the right amount of resources to improve their customer satisfaction and esports possibility of SC

Although I don't agree with SC dying, I do think that maphacking being absolutely rife on ladder is a massive problem. Hacks are readily available to anyone within minutes and easy to install, and the chance of getting caught / suspended is minimal and to many people the only possible repercussion is having to buy a new copy of SC2 and then they can hack for another year on ladder again.

Instead of bugging David Kim about whether he thinks Widow Mines and whatnot are balanced, someone should really ask if they intend to make (and I use the word make instead of keep) SC2 a legitimate online e-sport in which cheating is either not possible or not tolerated.
( bush
Profile Joined April 2011
321 Posts
July 28 2013 21:14 GMT
#84
On July 29 2013 05:06 mikumegurine wrote:
maphack is fog of war removal right?

i think in old BW custom map, a way to kick maphackers, was to put a cannon owned by players on the low ground, and then a hostile computer controlled building on the high ground

so if a player has a maphack, their cannon will automatically attack the hostile computer building (which normal players should not see)

then the custom map kicks that player for maphacking

Have maphacks become more advanced to bypass that?

I mean it was quite simple back in the day...to do that in that custom map

All Blizzard has to do is put something like that in every ladder map, and auto kicks if detects maphack from a player



I think this may be too arcaic for the maphacks that are out nowadays.
oo
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 28 2013 21:24 GMT
#85
On July 29 2013 05:56 xyzz wrote:
Show nested quote +
Map hack is one of the big reasons that SC2 is dying.
Blizzard isn't just spending the right amount of resources to improve their customer satisfaction and esports possibility of SC

Although I don't agree with SC dying, I do think that maphacking being absolutely rife on ladder is a massive problem. Hacks are readily available to anyone within minutes and easy to install, and the chance of getting caught / suspended is minimal and to many people the only possible repercussion is having to buy a new copy of SC2 and then they can hack for another year on ladder again.

Instead of bugging David Kim about whether he thinks Widow Mines and whatnot are balanced, someone should really ask if they intend to make (and I use the word make instead of keep) SC2 a legitimate online e-sport in which cheating is either not possible or not tolerated.


Let me guess what he would say. "Blizzard takes fair playing very seriously. If you think someone is hacking, please use the report function in-game". Something like this. Any generic answer.
roym899
Profile Joined March 2011
Germany426 Posts
July 28 2013 21:29 GMT
#86
Blizzards strategy of banning in waves is also the worst strategy ever.
If there were some technical ways they are detecting the hacks and ban because of that I would understand it. But for me it seems alot more like they are just banning very often reported players maybe once every 3 months. For these guys it's no problem to buy a new account every 3 months.

Banning in waves just doesn't work when it's done so rarely these guys don't care about buying a new accout.
+ Show Spoiler +
Although the no1 reason for this is imho that they give Blizzard more money then the average fair player so why should they bother...


The only thing they could stop these things from happening is either to fix it technically somehow if this is even possible. If not they should implement an automatic banning if various people report a certain player. (although this has to be really refined and combined with replay checking because otherwise pro players would be reported just for fun)
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
July 28 2013 21:33 GMT
#87
that imbatoss guy is primarily a teamgame player no? seems like teamgame players tend to be mhers more, from my exp.
Durmaz21
Profile Joined September 2012
Sweden52 Posts
July 28 2013 22:00 GMT
#88
On July 29 2013 05:56 xyzz wrote:
Show nested quote +
Map hack is one of the big reasons that SC2 is dying.
Blizzard isn't just spending the right amount of resources to improve their customer satisfaction and esports possibility of SC

Although I don't agree with SC dying, I do think that maphacking being absolutely rife on ladder is a massive problem. Hacks are readily available to anyone within minutes and easy to install, and the chance of getting caught / suspended is minimal and to many people the only possible repercussion is having to buy a new copy of SC2 and then they can hack for another year on ladder again.

Instead of bugging David Kim about whether he thinks Widow Mines and whatnot are balanced, someone should really ask if they intend to make (and I use the word make instead of keep) SC2 a legitimate online e-sport in which cheating is either not possible or not tolerated.


well tbh i don't think hacking is such a big deal to them, unfortuately. most of the players in sc2 are not really affected by hackers, just think of all the people that picked up sc2 only to play the campaign, maybe some customs, maybe do some light laddering only to then move on to another game. the ones that really have to deal with hackers are the ones in masters/grandmasters, who are really trying to get good at the game. here hacking causes a toxic effect where frustration may cause some aspiring players to join the dark side... but really, the point is hacking doesn't hurt sc2 to the point where blizz feel they are losing money because of hackers. if anything, they may be making a profit from the die hard hackers who buy new accounts all the time.

the main problem with this game isn't hackers, but ill give you a clue to what it is, and it starts with a P and ends with a... nah, not gonna go there
J_EU
Profile Joined January 2011
47 Posts
July 28 2013 22:11 GMT
#89
On July 29 2013 07:00 Durmaz21 wrote:
well tbh i don't think hacking is such a big deal to them, unfortuately. most of the players in sc2 are not really affected by hackers, just think of all the people that picked up sc2 only to play the campaign, maybe some customs, maybe do some light laddering only to then move on to another game. the ones that really have to deal with hackers are the ones in masters/grandmasters, who are really trying to get good at the game. here hacking causes a toxic effect where frustration may cause some aspiring players to join the dark side... but really, the point is hacking doesn't hurt sc2 to the point where blizz feel they are losing money because of hackers. if anything, they may be making a profit from the die hard hackers who buy new accounts all the time.

the main problem with this game isn't hackers, but ill give you a clue to what it is, and it starts with a P and ends with a... nah, not gonna go there


It might be GM and Masterplayers that have "big issues" with hackers, but some hackers apparently are so bad, that theyre around diamond/platinum leagues. I cant tbh say myselfe ive met any hackers yet, but i prob have since im playing dia/plat players all the time. I know im not good at this game at all, but the feeling when something aint right, and you cant do shit about it is a terrible one. It dont make playing more fun, since nothing happends.

(Huge sidenote, as for lower leagues, people using trollaccounts is also terrible annoying, and demotivating as ...)
BoggieMan
Profile Blog Joined August 2011
520 Posts
July 28 2013 22:48 GMT
#90
I think blizzard needs to give more power to the community regarding this, since they won't be able to make improvements to their software or hire people to do the banhammering.
What if every known progamer and esports personality could simply ban a person from battlenet if 10 or more of them agreed?
Or blizzard could hand banhammers to trusted community members (TL admins, Progaming team managers, casters, etc.)
There are lots of ways that are better than doing what blizzard does right now...
Aiobhill
Profile Joined June 2013
Germany283 Posts
July 28 2013 22:58 GMT
#91
On July 28 2013 23:21 Zenbrez wrote:
You can email hack replays to hacks@blizzard.com


Would be interesting to have some insight if the community thinks this method is producing results. My experience with it is negative. I used the mentioned e-mail adress 20 or 21 times during Warcraft III. Checking ~6 weeks after my reports every single one (yes, seriously 100%) of the accused battle-net accounts was gone. So either reporting produced results or Warden did.

In Starcraft II I used it twice. The second time was a long game, maphack was extremely obvious, I called out the opponent during the game, he even confirmed maphacking in chat. This was early in WoL. The account is still active (or was in April/May, I didn't play much since then), I have it on my friends list. Didn't use hacks@blizzard.com since.

Also looking at the reports coming in from WoW and Diablo III, I am afraid Blizzard is currently unable to crack down on cheating in its games or unwilling to invest what it takes to keep the situation under control.

I am by no means insinuating they are doing a worse job than other companies with their online games, it is my non-representative impression they are doing a worse job than they used to.
Axslav - apm70maphacks - tak3r
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-07-28 23:41:42
July 28 2013 23:38 GMT
#92
I'm sure Blizzard is working to stop map hackers. The problem is these fuckers keep reinventing their cheats. Unfortunately, I highly doubt blizzard will ever respond to this topic or others like it because they want to keep their efforts secret (for obvious reasons).

It would be nice to make an example out of the big map hackers. Like a perm ban from blizzard games.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
cari-kira
Profile Joined March 2011
Germany655 Posts
July 28 2013 23:59 GMT
#93
On July 28 2013 22:49 grs wrote:
Show nested quote +
On July 28 2013 22:47 krazykoz wrote:
IMO, the best way to combat this in online competitions is to have blizzard/tournament organizers create a simple program that players must run on their machine when they choose to compete in those tournaments and it would allow an admin to view any active programs. Given it is the player's choice to enter those tournaments, it wouldn't be a privacy situation as those players could choose to not enter the tournaments.

By limiting it to the tournament scene, there would not be as much incentive for hackers to find a way around that program as most hacks are developed for general use on ladder where they reach a broader audience.

Legally and technically impractical. Also the assumption, that hacks are developed for ladder only, is not right. There are players using this for money.


of course its practical and legal.
anti-virus programs do the same.
Live and let live
StarStruck
Profile Blog Joined April 2010
25339 Posts
July 29 2013 00:23 GMT
#94
Make every event offline.
Sabre
Profile Blog Joined February 2011
United Kingdom1086 Posts
July 29 2013 00:26 GMT
#95
At this point I highly doubt Imbatoss is even german with the lack of any offline event presence, no acknowledgment that he is even within munich from its own community as he has never been to a barcraft/anything and just eerily similar grammatical ways as that of Farbauti/Duran/JuicyPeach (as some1 that has encountered him before)
UK TrackMania Champion | Former SC2 player | http://www.twitter.com/Sabre_CS
Eggi
Profile Blog Joined December 2012
478 Posts
July 29 2013 02:04 GMT
#96
i feel we dont need a thread like this. we already have a hacker thread all of this has been discussed to death/continues to be discussed over there.

just creates more angst in the community.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
July 29 2013 03:15 GMT
#97
On July 29 2013 11:04 Eggi wrote:
i feel we dont need a thread like this. we already have a hacker thread all of this has been discussed to death/continues to be discussed over there.

just creates more angst in the community.



putting your head back in the sand screaming "ITS NOT HAPPENING'' with your hands on your ears wont make it go away...
I guess this is the way some of us found to get in touch with other ppl who got haxxxed by fucking turds who need crutchtes to play the game.

Just let them be. And I personnaly don't feel bad about that guy. If they can smear him with enough shit maybe he'll find something else to do.

And about the angst stuff, I dont know for the others but knowing that there are people who care and fight to keep the game ''clean'' is all good with me.

The mind is like a parachute, it doesnt work unless its open. - Zappa
Trojanoz
Profile Joined January 2012
Australia22 Posts
July 29 2013 03:39 GMT
#98
The only way to prove or stop most hacking would be to have online players video their games screen and keyboard and if anything sus happens than they must submit the video. this video has to start from log in to end of game. if they cannot submit the video it counts as a lose.

Not perfect but better than looking trough replays and seeing if anything "strange" happens.
I thought I made a mistake once but I was wrong
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-07-29 03:45:14
July 29 2013 03:44 GMT
#99
On July 29 2013 12:39 Trojanoz wrote:
The only way to prove or stop most hacking would be to have online players video their games screen and keyboard and if anything sus happens than they must submit the video. this video has to start from log in to end of game. if they cannot submit the video it counts as a lose.

Not perfect but better than looking trough replays and seeing if anything "strange" happens.

that won't happen ever, far too extreme.
Moderatorlickypiddy
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
July 29 2013 03:49 GMT
#100
On July 29 2013 01:33 2on2.ImBaTosS wrote:
ok first of all i have to tell u , that i have a very strange playstyle and my own style , but is that something u can judge me for ? no u cant , and also i am playing everygame the same opening , vs every race a special opening , its my own bo and i am not changing it , 2 zealots and a mothership core vs zerg , 3 stalker opening vs toss , 1gate expand with chrono boost on the stalker vs terran , i am never changing it so u cant tell me i ply other things when my oppnents goes hatch first or pool first , i sometimes go forge opening when i play against opponents like Bly , its not possible to hold his hatch first , gas pool with gate opening so i decided to go for a forge , and what knowme said that i went for 5 canons .. i know when somebody cnaon rush the expand of bly then he goes normally roaches and i also saw the roaches cuz they attacked my canons , so its not unnormal that i go for 5 canons, and also to mention that my micro is not good enough for my top16 gm , thats nothing u can talk about , in a hacker thread , what a joke , u can also be a high level player when ur micro sux ,the game vs nerchio he called me maphacker , cuz i hold his early pool and knew he went for mass speedlings cuz he had no expand what i scouted? is that maphacking? i dont think so , also the games vs strelok like mentioned , i know he is a mech plyer so he won't play bio at any time , so its easy to say when he will go for drops , to know the timings etc. thats important , and when u know ur opponent wel enough than u can hardcounter him ,also i culd bly call "maphacker" or other people cuz they hardcountered me , its a joke to say somebody is maphacking when he just know what his opponent is going for .. and also i will stream the next days and weeks , so there wont be any kind of doubt.


Anyone who writes like this is a hacker.
ModeratorGodfather
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