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Call to Action: June 14 Balance Testing - Page 9

Forum Index > SC2 General
625 CommentsPost a Reply
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dirtydurb82
Profile Joined December 2012
United States178 Posts
June 14 2013 20:51 GMT
#161
Warp Prism: hey cool, like the idea.

Hellbat: Finally!

Banshee: Too cheap. 150/150?
"The only way to grow E-Sports is to tell the truth." -Richard Lewis
Vindicare605
Profile Blog Joined August 2011
United States16098 Posts
June 14 2013 20:52 GMT
#162
On June 15 2013 05:51 Hitch-22 wrote:
Show nested quote +
On June 15 2013 05:41 Vindicare605 wrote:
On June 15 2013 05:39 Hitch-22 wrote:
On June 15 2013 05:30 Gescom wrote:
On June 15 2013 03:49 Lukeeze[zR] wrote:
if you want to promote banshees without going for such a drastic change, just merge banshee and ghost cloak. It will promote both without breaking the meta.

That's actually an insanely good suggestion, but where would the upgrade be?


Fusion Core


lol.

So going for a cloaked banshee timing would require building an additional structure that costs 150 gas just to research an upgrade that costs 200 gas all for the benefit that now Ghosts that you may or may not have wanted to build have cloaking at baseline?

I like Blizzard's idea more.

I can't tell if you understood I was joking or not... I think you didn't and for that "pulls off glove" you get a Vincent Longborn slap.

/rolld20
19

GGnore


I was honestly hoping you were but it's hard to convey sarcasm on the internet.
aka: KTVindicare the Geeky Bartender
Noocta
Profile Joined June 2010
France12578 Posts
June 14 2013 20:52 GMT
#163
On June 15 2013 05:45 ZenithM wrote:
Show nested quote +
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Oracles can't attack air you know.....
" I'm not gonna fight you. I'm gonna kick your ass ! "
Vindicare605
Profile Blog Joined August 2011
United States16098 Posts
June 14 2013 20:53 GMT
#164
On June 15 2013 05:52 Noocta wrote:
Show nested quote +
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Oracles can't attack air you know.....


Phoenixes can, and they come from the same structure.

It's the same dynamic as getting a Raven and Viking in TvT only less expensive and much faster.
aka: KTVindicare the Geeky Bartender
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 14 2013 20:53 GMT
#165
On June 15 2013 05:49 Wertheron wrote:
Show nested quote +
On June 15 2013 05:17 Plansix wrote:
On June 15 2013 05:12 aksfjh wrote:
I like the banshee change. It's a good unit to tweak, since it has a relatively high skill ceiling.

Plus there is a certain tension to cloaked banshees that I miss. Sure, I hated them and felt a little joy every time they died, but I still miss them. They brought the fear that they would ruin you, but that you could deal with them if you were on the ball.


Exactly what i feel, and i'm zerg. Banshee can kill or ruin you, if you didn't see it or didn't prepare for it, but you can defend, and it's your fault if you loose. You can see hellbat and prepare for it, you still in a bad situation :D

Plus the Banshee and sporecrawler/cannon had the perfect range/sight ratio. Even if they had a single spore/cannon in the center of the mineral line, a banshee could still dance around it and do damage. The same for stalkers and queens, who where just fast enough to catch the banshee, but one could still get away if it moved early enough.

Unlike hellbat drops, which are just in your mineral line, burning your workers, like big jerks.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
June 14 2013 20:53 GMT
#166
On June 15 2013 05:48 Ramiz1989 wrote:
Show nested quote +
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.

Oracles can't attack air, so I don't see the point of 2 Oracles. About the Oracle and Phoenix, I agree.

LOL my bad ;D
What a noob I am haha.
geokilla
Profile Joined May 2011
Canada8244 Posts
June 14 2013 20:54 GMT
#167
I don't understand why you're all so mad about the Banshee buff. Ya it's a huge change, but it's a step in the right direction. Before 200/200 for cloak was way too much and practically all in like.
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
June 14 2013 20:57 GMT
#168
On June 15 2013 05:53 ZenithM wrote:
Show nested quote +
On June 15 2013 05:48 Ramiz1989 wrote:
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.

Oracles can't attack air, so I don't see the point of 2 Oracles. About the Oracle and Phoenix, I agree.

LOL my bad ;D
What a noob I am haha.

protip; don't say protip, especially when you're wrong. You go from just looking like a douche to being the douche that was wrong, an even worse scenario.

: D <3
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
Shaoer
Profile Joined July 2012
United States60 Posts
Last Edited: 2013-06-14 20:58:21
June 14 2013 20:57 GMT
#169
On June 15 2013 05:45 ZenithM wrote:
Show nested quote +
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Phoenix: 150/100
Oracle: 150/150
Stargate: 150/150
Total: 450/400

Banshee: 150/100
Cloak: 100/100;
Starport: 150/100
Total: 400/300

Also Protoss requires much more gas intensive early game army(Stalker 50, MScore 100, Sentry:100) vs (Marauder:25)..
So like always, gas is alot more precious for Toss. So I should spend 100 more gas than you early game, to counter a unit that doesn't really cost you anything? (Starport makes medivacs which helps with early pushes, while Stargate doesn't have strong singular units - VR and Phoenix and Oracles are all flimsy in low numbers-)

I GG all the time
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-06-14 21:01:14
June 14 2013 20:58 GMT
#170
On June 15 2013 05:57 Hitch-22 wrote:
Show nested quote +
On June 15 2013 05:53 ZenithM wrote:
On June 15 2013 05:48 Ramiz1989 wrote:
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.

Oracles can't attack air, so I don't see the point of 2 Oracles. About the Oracle and Phoenix, I agree.

LOL my bad ;D
What a noob I am haha.

protip; don't say protip, especially when you're wrong. You go from just looking like a douche to being the douche that was wrong, an even worse scenario.

: D <3

I don't really care, but I was usually pretty right when it comes to unit stats and interaction. I guess that just goes to show that I'm not following as well anymore :'(
I don't mind looking like a douche or being wrong ;D

And to the guy above, that's not really how it works, it's not like you invest in an oracle solely to detect the banshee, you can harass with it too you know.
Plus, you won't make only 1 oracle and 1 phoenix and Terran won't build only 1 banshee, so that kind of cost evaluation really misses the mark.
mnck
Profile Joined April 2010
Denmark1518 Posts
June 14 2013 21:01 GMT
#171
Return of 1-1-1 in TvP? :D Now with mines, cloacked banshees AND siege tech all for half the price of before. Exciting stuff.
@Munck
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 14 2013 21:01 GMT
#172
On June 15 2013 05:53 ZenithM wrote:
Show nested quote +
On June 15 2013 05:48 Ramiz1989 wrote:
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.

Oracles can't attack air, so I don't see the point of 2 Oracles. About the Oracle and Phoenix, I agree.

LOL my bad ;D
What a noob I am haha.


You're genius. *builds two oracles and then watch helplessly your entire mineral line be destroyed by one very happy Banshee pilot.

I like the WP changes, the previous change was a bit overkill. Even on my silver/gold level I managed to beat a plat/diamond players with using the speed prisms (and really not hard to pull off stuff) But this is good.

The Hellbat changes make sense, and it gives the blue flame upgrade more meaning. I do hope though that they gave the Hellbat fire the same blue colour when upgraded so you as opponent can tell if they have the upgrade or not.

Banshee buff, perhaps a bit overkill, but it's a good direction. Especially in TvT. In PvT I'm not so looking forward, at my level at least to deal with Banshee openings that early. I'll probably ragequit a lot, curse at the opponent and then follow up with a apology afterward after I cooled down.. buuuut, if it fixes the pro scene TvT I don't mind it.
Pokemon Master
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-06-14 21:05:35
June 14 2013 21:04 GMT
#173
Edit: Nah serves me right, I deserved it haha.
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
June 14 2013 21:05 GMT
#174
1/1/1 wont do shit because of nexus pew pew cannon owns anything at siege tank range
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
June 14 2013 21:09 GMT
#175
i'm fine with the cloak change, they made DT's cheaper and faster so why not
Romanes eunt domus
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-06-14 21:13:50
June 14 2013 21:12 GMT
#176
On June 15 2013 05:57 Shaoer wrote:
Show nested quote +
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Phoenix: 150/100
Oracle: 150/150
Stargate: 150/150
Total: 450/400

Banshee: 150/100
Cloak: 100/100;
Starport: 150/100
Total: 400/300

Also Protoss requires much more gas intensive early game army(Stalker 50, MScore 100, Sentry:100) vs (Marauder:25)..
So like always, gas is alot more precious for Toss. So I should spend 100 more gas than you early game, to counter a unit that doesn't really cost you anything? (Starport makes medivacs which helps with early pushes, while Stargate doesn't have strong singular units - VR and Phoenix and Oracles are all flimsy in low numbers-)


u forgot addon , also u dont need a phoenix, oracle + nexus charge or a cannon is enough , be happy that hellbat drop got nerfed cauz hellbat drop>banshee now
yo
ganil
Profile Joined August 2009
253 Posts
June 14 2013 21:13 GMT
#177
I'm fine with all chages tbh.

Hellbats too strong early game.
Banshee are never used nowadays (well, still TvT... sometimes).
Warp pris buff is totally ok.
saltis
Profile Joined September 2012
159 Posts
Last Edited: 2013-06-14 21:20:49
June 14 2013 21:20 GMT
#178
On June 15 2013 05:57 Shaoer wrote:
Show nested quote +
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Phoenix: 150/100
Oracle: 150/150
Stargate: 150/150
Total: 450/400

Banshee: 150/100
Cloak: 100/100;
Starport: 150/100
Total: 400/300

Also Protoss requires much more gas intensive early game army(Stalker 50, MScore 100, Sentry:100) vs (Marauder:25)..
So like always, gas is alot more precious for Toss. So I should spend 100 more gas than you early game, to counter a unit that doesn't really cost you anything? (Starport makes medivacs which helps with early pushes, while Stargate doesn't have strong singular units - VR and Phoenix and Oracles are all flimsy in low numbers-)



Uh, and you get super uber additional unit just for additional 50/100 LOL that must be too good to be true.
Cloak
Profile Joined October 2009
United States816 Posts
June 14 2013 21:21 GMT
#179
Warp Prism might be too much, but it seems like there's a bias against anything Protoss being decent, just like people are absolutely convinced Void Rays are broken despite the numbers saying otherwise. The two Terran changes seem fine and we'll see how 1gas openers pan out. Luckily the response to Hellbat drops and Banshees are similar enough and it will rely on scouting the Starport addon if you need detection. Oracle dynamic should take a page from Banshee/Static Defense dynamic. Match the range, lower the DPS, play with the activation cost, attack cooldown, and acceleration.
The more you know, the less you understand.
Tileks
Profile Joined January 2013
Brazil74 Posts
June 14 2013 21:22 GMT
#180
On June 15 2013 05:57 Shaoer wrote:
Show nested quote +
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Phoenix: 150/100
Oracle: 150/150
Stargate: 150/150
Total: 450/400

Banshee: 150/100
Cloak: 100/100;
Starport: 150/100
Total: 400/300

Also Protoss requires much more gas intensive early game army(Stalker 50, MScore 100, Sentry:100) vs (Marauder:25)..
So like always, gas is alot more precious for Toss. So I should spend 100 more gas than you early game, to counter a unit that doesn't really cost you anything? (Starport makes medivacs which helps with early pushes, while Stargate doesn't have strong singular units - VR and Phoenix and Oracles are all flimsy in low numbers-)




You forgot the factory, and the tech lab. So:

Banshee: 150/100
Cloak: 100/100;
Starport: 150/100
Factory: 150/100
Tech Lab: 50/25
Total: 600/425

Also you dont NEED phoenix, they are good but 2 stalkers (plus detection) can deal with 1 Banshee, and Protoss now have the Planetary Nexus. Zerg have early spores too. Its easier to deal with Banshees now in Hots, but in the end 100/100 for the reasearch might be too cheap, 150/150, 90 seconds seems fair to me.
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