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Call to Action: June 14 Balance Testing - Page 7

Forum Index > SC2 General
625 CommentsPost a Reply
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Fus
Profile Joined August 2010
Sweden1112 Posts
June 14 2013 20:19 GMT
#121
Great changes IMO, not sure if they went overboard with banshee though, 150/150 for cloak might be good enough buff.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2013-06-14 20:21:20
June 14 2013 20:20 GMT
#122
On June 15 2013 05:05 ACrow wrote:
I don't agree with the Banshee buff. The only reason they are not being used right now is that hellbats and widow mine drops are just so much better. If they want to buff Terran to compensate, which I could agree with, it should be done at the late game, i.e. by buffing siege tank damage.


Exactly. Banshees aren't weak. They are good. It's just that the other Terran harass options are even more powerful (i.e. can kill a dozen workers in a second).
igay
Profile Blog Joined November 2011
Australia1178 Posts
June 14 2013 20:20 GMT
#123
So keen for wp speed lol
MVP <3 MKP <3 DRG <3
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
June 14 2013 20:21 GMT
#124
On June 15 2013 05:17 Plansix wrote:
Show nested quote +
On June 15 2013 05:12 aksfjh wrote:
I like the banshee change. It's a good unit to tweak, since it has a relatively high skill ceiling.

Plus there is a certain tension to cloaked banshees that I miss. Sure, I hated them and felt a little joy every time they died, but I still miss them. They brought the fear that they would ruin you, but that you could deal with them if you were on the ball.


There really isn't much fear of Banshees at all with HoTS protoss. Even if they were buffed extensively you'd hardly see them in TvP without a speed increase.

Oracle openings hard counter banshee harassment since the Oracle functions as a detector as well as allowing a quick phoenix to be made.

The Mothership Core heavily discourages banshee usage as well considering that the range on Photon Overcharge is so huge that any banshee not already out of the Protoss base by the time it is activated will take heavy damage.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
June 14 2013 20:22 GMT
#125
On June 15 2013 05:20 Salient wrote:
Show nested quote +
On June 15 2013 05:05 ACrow wrote:
I don't agree with the Banshee buff. The only reason they are not being used right now is that hellbats and widow mine drops are just so much better. If they want to buff Terran to compensate, which I could agree with, it should be done at the late game, i.e. by buffing siege tank damage.


Exactly. Banshees aren't weak. They are good. It's just that the other Terran harass options are even more powerful (i.e. can kill a dozen workers in a second).


I'm sure it has nothing to do with the addition of Spawning Pool spore Crawlers, Oracles and the Mothership Core.

Wake up.

Banshee harassment vs Protoss and Zerg got heavily nerfed in HoTS it was just done so indirectly rather than directly. We said so in beta and they ignored us.
aka: KTVindicare the Geeky Bartender
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 14 2013 20:23 GMT
#126
On June 15 2013 05:21 Vindicare605 wrote:
Show nested quote +
On June 15 2013 05:17 Plansix wrote:
On June 15 2013 05:12 aksfjh wrote:
I like the banshee change. It's a good unit to tweak, since it has a relatively high skill ceiling.

Plus there is a certain tension to cloaked banshees that I miss. Sure, I hated them and felt a little joy every time they died, but I still miss them. They brought the fear that they would ruin you, but that you could deal with them if you were on the ball.


There really isn't much fear of Banshees at all with HoTS protoss. Even if they were buffed extensively you'd hardly see them in TvP without a speed increase.

Oracle openings hard counter banshee harassment since the Oracle functions as a detector as well as allowing a quick phoenix to be made.

The Mothership Core heavily discourages banshee usage as well considering that the range on Photon Overcharge is so huge that any banshee not already out of the Protoss base by the time it is activated will take heavy damage.


I didn't see banshees in the last 1.5 years of WoL either. And I don't think oracles are any harder to stop that cloaked banshees, have played against both.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 14 2013 20:24 GMT
#127
On June 15 2013 04:58 Xequecal wrote:
Show nested quote +
On June 15 2013 04:56 ooDi wrote:
If you see a gas first from Terran, why would you get 2 extra gate b4 robo in this case then. A single extra gate and a robo will surely block the banshee


Remind me how you reliably scout the fact that Terran took gas first? You're aware they block their ramp, right?

well, maybe send a scout!
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Big J
Profile Joined March 2011
Austria16289 Posts
June 14 2013 20:25 GMT
#128
On June 15 2013 05:17 Plansix wrote:
Show nested quote +
On June 15 2013 05:12 aksfjh wrote:
I like the banshee change. It's a good unit to tweak, since it has a relatively high skill ceiling.

Plus there is a certain tension to cloaked banshees that I miss. Sure, I hated them and felt a little joy every time they died, but I still miss them. They brought the fear that they would ruin you, but that you could deal with them if you were on the ball.


I'm so gonna hit the ladder with 1-1-1 cloaked banshee into mech TvP if this goes through. I loved that style on wings, hope it becomes semiviable again.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
June 14 2013 20:27 GMT
#129
On June 15 2013 05:23 Plansix wrote:
Show nested quote +
On June 15 2013 05:21 Vindicare605 wrote:
On June 15 2013 05:17 Plansix wrote:
On June 15 2013 05:12 aksfjh wrote:
I like the banshee change. It's a good unit to tweak, since it has a relatively high skill ceiling.

Plus there is a certain tension to cloaked banshees that I miss. Sure, I hated them and felt a little joy every time they died, but I still miss them. They brought the fear that they would ruin you, but that you could deal with them if you were on the ball.


There really isn't much fear of Banshees at all with HoTS protoss. Even if they were buffed extensively you'd hardly see them in TvP without a speed increase.

Oracle openings hard counter banshee harassment since the Oracle functions as a detector as well as allowing a quick phoenix to be made.

The Mothership Core heavily discourages banshee usage as well considering that the range on Photon Overcharge is so huge that any banshee not already out of the Protoss base by the time it is activated will take heavy damage.


I didn't see banshees in the last 1.5 years of WoL either. And I don't think oracles are any harder to stop that cloaked banshees, have played against both.


Oracle harassment might not exactly be stronger, but with their speed you at least have the opportunity to escape from defenders.

With Banshee harassment that's a lot more difficult. Their speed is low for an air based harassment unit and that makes any investment in them very difficult to keep without causing substantial damage, that's balanced around the fact that cloaking is an option but with a 200/200 investment required to use it you can see why Terrans would avoid using Banshees.

Reducing the cost on cloaking is a good move. It doesn't make the unit any better which already CAN be strong if used against an unsuspecting opponent, but it makes the investment required for Banshees much more manageable so that we can see it used as part of a wider variety of builds.

The Dark Shrine buff in hindsight has been met with almost a universal amount of praise, this cloaking change is being offered with the same reasoning behind it.
aka: KTVindicare the Geeky Bartender
Gescom
Profile Joined February 2010
Canada3513 Posts
June 14 2013 20:30 GMT
#130
On June 15 2013 03:49 Lukeeze[zR] wrote:
if you want to promote banshees without going for such a drastic change, just merge banshee and ghost cloak. It will promote both without breaking the meta.

That's actually an insanely good suggestion, but where would the upgrade be?
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
peawok
Profile Blog Joined January 2010
United States71 Posts
June 14 2013 20:31 GMT
#131
Anyone else see the 1-1-1 becoming popular again with the banshee change? God that was my least favourite build to go up against...
ZenithM
Profile Joined February 2011
France15952 Posts
June 14 2013 20:31 GMT
#132
I was like "Ok, ok cool changes for Warp Prism and hellbat, nice, nice.." and then I went all "HOLY SHIT BANSHEES IT'S TERRAN CHRISTMAS!"

Thanks Blizzard, I appreciate it, it was much needed *wink, wink*
leova
Profile Joined April 2011
266 Posts
Last Edited: 2013-06-14 20:32:51
June 14 2013 20:31 GMT
#133
someone at Blizzard has the biggest hard-on for Terran ever...

So because they fix a broken unit...they make another already-strong unit potentially even more ridiculous?

Love the Warp Prism change, it makes perfect sense all around
Love the Hellbat change, they were too strong too early, this makes them more of a mid-game option
Hate the Banshee change, its completely out-of-the-blue, stupid, and unnecessary

Anyone else see the 1-1-1 becoming popular again with the banshee change? God that was my least favourite build to go up against...
except now you'll have cheap cloaked Banshees AND Hellbats to deal with, all at the same time!
jekku
Profile Joined December 2011
Canada1640 Posts
June 14 2013 20:32 GMT
#134
I'm a terran player. Imo all you need to do is get rid of the medivac heal on hellbats and that solves alot. Never made sense why hellbats were bio units anyway in the first place. Can save all these buff and nerf changes esp the banshee one is insane (though i won't complain lol).
In the rear with the gear!
MWY
Profile Joined October 2011
Germany284 Posts
June 14 2013 20:32 GMT
#135
Why don't they buff the banshee itself instead of buffing cloak? When was the last time you saw a banshee without cloak? It would be much better in terms of transitioning if banshees had some sort of use later on, so you could just build one without gambling that hard. Instead, they want to buff another cheese. Yay.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2013-06-14 20:34:44
June 14 2013 20:33 GMT
#136
On June 15 2013 05:30 Gescom wrote:
Show nested quote +
On June 15 2013 03:49 Lukeeze[zR] wrote:
if you want to promote banshees without going for such a drastic change, just merge banshee and ghost cloak. It will promote both without breaking the meta.

That's actually an insanely good suggestion, but where would the upgrade be?


The problem with that is that the two units are hardly ever used together and linking their upgrades on say the Ghost Academy is actually a nerf to Banshee play while putting their upgrade on say the Starport's tech Lab is a nerf to say someone who wanted to go for a WoL ghost rush vs Protoss.

Not to mention from a lore point of view it doesn't make any sense. The technology required to make a Ghost cloak is radically different from what makes Banshees cloak.
aka: KTVindicare the Geeky Bartender
TC_Beynbio
Profile Blog Joined April 2012
Norway81 Posts
June 14 2013 20:33 GMT
#137
The Banshee buff is going to be a problem for maybe Zerg and Toss players but mostly zergs.
That means faster banshees timings. It's like they made 1-1-1 build even faster. If that is added, many will have big problems.
If Zerg doesn't make a evo-chamber in time, it's bye bye to your drones. Same situation for toss, but they have obs.
They might also be added in a later push if the harass doesn't work much.

As a Toss player, i'm very glad that they are trying to buff the Warp Prism. It's a very slow transport unit in general (without the upgrade). Maybe the Warp Prism can be used more frequently?
y'all got more of them....pylons?
ZenithM
Profile Joined February 2011
France15952 Posts
June 14 2013 20:33 GMT
#138
I think MarineKing will like this change as I like it. Less power to microless units like Hellbats, more to microable units like Banshees, sounds cool to me :D
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 14 2013 20:34 GMT
#139
On June 15 2013 05:32 jekku wrote:
I'm a terran player. Imo all you need to do is get rid of the medivac heal on hellbats and that solves alot. Never made sense why hellbats were bio units anyway in the first place. Can save all these buff and nerf changes esp the banshee one is insane (though i won't complain lol).

The hellbat is bio so archons hardcounter them. People have a real hard time getting that, protoss would be screwed if it wasn't for the fact hellbats are bio.
silentzero
Profile Blog Joined October 2010
Canada38 Posts
June 14 2013 20:34 GMT
#140
Welp, time to proxy 2port banshee

Hopefully WP buff isn't moar of an all-in buff or sth
Hellbat nerf is welcome though
Now if only blizzard can find a way to actually do something about that ZvP swarmhost + static def
Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us.
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