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Call to Action: June 14 Balance Testing - Page 5

Forum Index > SC2 General
625 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 30 31 32 Next All
crbox
Profile Joined August 2010
Canada1180 Posts
June 14 2013 19:24 GMT
#81
This is the comeback of hellion banshee in TvZ =]
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 14 2013 19:25 GMT
#82
What terrans really need to something that is strong defensivly, like a tank damage buff - and then cut out all the cutsy harass read:"you may ever have more than 20 workers"
Insanity: doing the same thing over and over again and expecting different results.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
June 14 2013 19:25 GMT
#83
I think the cloak is a bit too cheap, but I don't disagree with the idea. Most non-mirror matchups rely on scouting it regardless to stop it, so it shouldn't hurt too much to make it a bit less of a commitment
"KDA is actually the most useless stat in the game" Aui_2000
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-06-14 19:28:33
June 14 2013 19:26 GMT
#84
On June 15 2013 04:11 Topdoller wrote:
Cheap banshees, way to go Mr Kim in forcing Protoss into Robo tech yet again for the next 3 years. We could see the return of Dual Port Banshee openings


Yes because if only their other tech path, stargate, was good against banshees. But sadly toss air gets thrashed by the ridiculous banshee air to air attack...


I am really glad that blizzard realised terran as a race isn't overpowered, so a boost can compensate for hellbat nerf. I am also glad they choose banshees, considering they are pretty much useless right now. However I don't know if cheaper cloak is the way to go, an overall boost/upgrade for banshees would imo be nicer. There was once a custom map where banshees had ability to throw enemy air units on the ground and shoot them, that would be fun (not terribly useful, but still fun).

But lets see what the results are:
Pure banshee rushes won't come earlier, their timing isn't determined by mineral/gas cost. (And for some reason I still use them regulary vs toss, on most maps if you start cloak and banshee at same time, cloak is finished when you arrive at the enemies base, so that won't be a huge change either*).

Quick banshees are slightly less disruptive to your overall progression. It isn't an enormous difference, but noticable.

All-out banshee attacks are slightly stronger. But do you really want to do that? I would file that as suicidal.

*But what if you proxy a starport? Proxy stargate banshees is also on my list of pretty suicidal.

So alltogether I don't think it is a bad change, but still I rather had an overall boost to banshees.

On June 15 2013 04:24 KatanaPrime wrote:
Show nested quote +
On June 15 2013 04:21 saddaromma wrote:
I wonder if blizzard is having love affair with terrans.

Terrans might not be overperfming but they are definitely in better position than other two races.

Banshee buff is a joke. Whats exciting about invisible unit two-shotting everything?




whats exciting about a permanent cloaked unit that one shots everything?

yeah im talking about the DT...and the DT tech had it's cost reduced either and everyone was fine with that


we almost never see banshees anymore in todays matches ...and i think this change is quite reasonable

Tbh in HotS I see way too many toss DT rushes. Quite hard to stop when you also have to prepare for their other all-ins.
GinDo
Profile Blog Joined September 2010
3327 Posts
June 14 2013 19:26 GMT
#85
2 Port Banshee with Cloak? ^_^.

But really I think Banshees are better off having a Speed and Acceleration buff.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 14 2013 19:26 GMT
#86
On June 15 2013 04:24 crbox wrote:
This is the comeback of hellion banshee in TvZ =]


Yea i just tested this out, with 1 rax cc into 2 gas you can now go cloak banshee ALONGSIDE single armory upgrades from the 7th minut or so - feels good, im very worried about the future of tvt tho
Insanity: doing the same thing over and over again and expecting different results.
pidj
Profile Joined December 2012
France47 Posts
June 14 2013 19:26 GMT
#87
pretty sure you can go 1 gaz banshee cloack now
<3 MKP
Drake
Profile Joined October 2010
Germany6146 Posts
June 14 2013 19:27 GMT
#88
wtf ? i play banshees every game and they are super strong in actual meta ... now u can do it 1gas so EVERY non gate opening for protoss is gone
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 14 2013 19:28 GMT
#89
People saying 1 gas banshee is possible : wow
Insanity: doing the same thing over and over again and expecting different results.
Big J
Profile Joined March 2011
Austria16289 Posts
June 14 2013 19:29 GMT
#90
Very nice!
Banshee/hellion is hopefully going to return to TvZ now, making Terran builds less volatile and Zerg play more macro-oriented.

Don't see an issue with any of those patches. It's questionable to which degree any of those things are needed, but basically every buff blizzard has done in the HotS beta has increased the fun of the game and I think everybody rather deals with cloaked banshees than with hellbat massacres.
Phanekim
Profile Joined April 2003
United States777 Posts
June 14 2013 19:31 GMT
#91
I am on board with the changes. Banshee change....we'll see.
i like cheese
HammerKick
Profile Blog Joined May 2013
France6190 Posts
June 14 2013 19:33 GMT
#92
The Banshee changes.

I SAY YES! Oh god it's so horrible to get the cloak around 8 minutes when you do a banshee opening...
Well, it's high noon somewhere in the world
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
June 14 2013 19:33 GMT
#93
Reasonable changes
AdministratorLaws change depending on who's making them, but justice is justice
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 14 2013 19:36 GMT
#94
On June 15 2013 04:33 KadaverBB wrote:
Reasonable changes


lol I saw you were the last post and assumed that the thread had been closed.
11/5/14 CATACLYSM | The South West's worst Falco main
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 14 2013 19:36 GMT
#95
3 yes for me . banshee was never a problem vP ( im a protoss ) , hellbat nerf is huge , warp prism buff is so-so .
1/4 \pi \epsilon_0
Ctesias
Profile Joined December 2012
4595 Posts
June 14 2013 19:36 GMT
#96
I don't like any of these changes. Hellbats are a lot more fun to both play with, play against and watch than banshees.

And Protoss do not need a buff.
Flash | Mvp
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 14 2013 19:39 GMT
#97
Very close to Yes, Yes, Yes.

I put no for the banshee changes not because I don't think they are warranted, but because I think its a bit too big.

EITHER 100/100 OR 150/150 with the time reduction. I don't like 100/100 AND the shorter time.

I guess that is what these maps are for though.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 14 2013 19:40 GMT
#98
On June 15 2013 04:36 Ctesias wrote:
I don't like any of these changes. Hellbats are a lot more fun to both play with, play against and watch than banshees.

And Protoss do not need a buff.


Hellbats still work, the nerf they received was not being able to two hit workers until they get an upgrade, banshees got a buff because they were inferior in every way to hellbat drops.

Protoss need a late game buff.
11/5/14 CATACLYSM | The South West's worst Falco main
sCnInfinity
Profile Joined March 2013
Germany82 Posts
June 14 2013 19:40 GMT
#99
Hmm i don't really like the balance map concept because you always know what your opponent will throw at you.
Long live the King Of Wings
NovaSC2
Profile Joined March 2013
17 Posts
June 14 2013 19:42 GMT
#100
On June 15 2013 03:53 da_head wrote:
Hm adding on pre igniter is a little awkward as terrans need to grab the tech lab, upgrade it, and then swap before dropping? though it 3 shots workers now instead of 2 shots. then again, hellions also 3 shot but dont need armory or the upgrade and are quicker. but they have less hp and cant be healed and have worse aoe. hm, should be interesting. Though 1 gas banshee into expo sounds sick good now.

the igniter is there to make it become like before again but is late enough so you can't abuse the drops anyway...that's the thing they want to nerf the early game hellbat drop as it is way too efficient even if you defend perfectly.
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