Call to Action: June 14 Balance Testing - Page 5
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crbox
Canada1180 Posts
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Chr15t
Denmark1103 Posts
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DavoS
United States4605 Posts
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Sissors
1395 Posts
On June 15 2013 04:11 Topdoller wrote: Cheap banshees, way to go Mr Kim in forcing Protoss into Robo tech yet again for the next 3 years. We could see the return of Dual Port Banshee openings ![]() Yes because if only their other tech path, stargate, was good against banshees. But sadly toss air gets thrashed by the ridiculous banshee air to air attack... I am really glad that blizzard realised terran as a race isn't overpowered, so a boost can compensate for hellbat nerf. I am also glad they choose banshees, considering they are pretty much useless right now. However I don't know if cheaper cloak is the way to go, an overall boost/upgrade for banshees would imo be nicer. There was once a custom map where banshees had ability to throw enemy air units on the ground and shoot them, that would be fun ![]() But lets see what the results are: Pure banshee rushes won't come earlier, their timing isn't determined by mineral/gas cost. (And for some reason I still use them regulary vs toss, on most maps if you start cloak and banshee at same time, cloak is finished when you arrive at the enemies base, so that won't be a huge change either*). Quick banshees are slightly less disruptive to your overall progression. It isn't an enormous difference, but noticable. All-out banshee attacks are slightly stronger. But do you really want to do that? I would file that as suicidal. *But what if you proxy a starport? Proxy stargate banshees is also on my list of pretty suicidal. So alltogether I don't think it is a bad change, but still I rather had an overall boost to banshees. On June 15 2013 04:24 KatanaPrime wrote: whats exciting about a permanent cloaked unit that one shots everything? yeah im talking about the DT...and the DT tech had it's cost reduced either and everyone was fine with that we almost never see banshees anymore in todays matches ...and i think this change is quite reasonable Tbh in HotS I see way too many toss DT rushes. Quite hard to stop when you also have to prepare for their other all-ins. | ||
GinDo
3327 Posts
But really I think Banshees are better off having a Speed and Acceleration buff. | ||
Chr15t
Denmark1103 Posts
On June 15 2013 04:24 crbox wrote: This is the comeback of hellion banshee in TvZ =] Yea i just tested this out, with 1 rax cc into 2 gas you can now go cloak banshee ALONGSIDE single armory upgrades from the 7th minut or so - ![]() | ||
pidj
France47 Posts
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Drake
Germany6146 Posts
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Chr15t
Denmark1103 Posts
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Big J
Austria16289 Posts
Banshee/hellion is hopefully going to return to TvZ now, making Terran builds less volatile and Zerg play more macro-oriented. Don't see an issue with any of those patches. It's questionable to which degree any of those things are needed, but basically every buff blizzard has done in the HotS beta has increased the fun of the game and I think everybody rather deals with cloaked banshees than with hellbat massacres. | ||
Phanekim
United States777 Posts
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HammerKick
France6190 Posts
I SAY YES! Oh god it's so horrible to get the cloak around 8 minutes when you do a banshee opening... | ||
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KadaverBB
Germany25649 Posts
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Targe
United Kingdom14103 Posts
On June 15 2013 04:33 KadaverBB wrote: Reasonable changes ![]() lol I saw you were the last post and assumed that the thread had been closed. | ||
xsnac
Barbados1365 Posts
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Ctesias
4595 Posts
And Protoss do not need a buff. | ||
Sn0_Man
Tebellong44238 Posts
I put no for the banshee changes not because I don't think they are warranted, but because I think its a bit too big. EITHER 100/100 OR 150/150 with the time reduction. I don't like 100/100 AND the shorter time. I guess that is what these maps are for though. | ||
Targe
United Kingdom14103 Posts
On June 15 2013 04:36 Ctesias wrote: I don't like any of these changes. Hellbats are a lot more fun to both play with, play against and watch than banshees. And Protoss do not need a buff. Hellbats still work, the nerf they received was not being able to two hit workers until they get an upgrade, banshees got a buff because they were inferior in every way to hellbat drops. Protoss need a late game buff. | ||
sCnInfinity
Germany82 Posts
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NovaSC2
17 Posts
On June 15 2013 03:53 da_head wrote: Hm adding on pre igniter is a little awkward as terrans need to grab the tech lab, upgrade it, and then swap before dropping? though it 3 shots workers now instead of 2 shots. then again, hellions also 3 shot but dont need armory or the upgrade and are quicker. but they have less hp and cant be healed and have worse aoe. hm, should be interesting. Though 1 gas banshee into expo sounds sick good now. the igniter is there to make it become like before again but is late enough so you can't abuse the drops anyway...that's the thing they want to nerf the early game hellbat drop as it is way too efficient even if you defend perfectly. | ||
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