• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:40
CEST 23:40
KST 06:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Classic wins Code S Season 2 (2025) Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL
Tourneys
EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Who wrote this nonsense about Flash? BGH Auto Balance -> http://bghmmr.eu/ bonjwa.tv: my AI project that translates BW videos BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31371 users

Call to Action: June 14 Balance Testing - Page 30

Forum Index > SC2 General
625 CommentsPost a Reply
Prev 1 28 29 30 31 32 Next All
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 18 2013 20:52 GMT
#581
Interesting that so many care about the Banshee nerf. Seems to be the fear that a unit gets useful again and has to be taken into account again, so the game gets harder through variety.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 19 2013 12:30 GMT
#582
On June 18 2013 14:11 EFermi wrote:
Show nested quote +
On June 18 2013 13:27 Survivor61316 wrote:
It takes 3 hellbats to one shot a worker now?? Thats pretty weak considering the investment of 500 minerals and 200 gas it would take to get those three hellbats to the base. And then you're not even guaranteed to get any worker kills, especially if they have defenses waiting for the drop to take place.


Yeah, whats the deal Blizz?? Terran should have a mineral only, spam-able, aoe unit that slices through workers like butter!

What EFermni said, but I'd like to add a point. Back in the days of BW, the zerg had a unit that fired in a line. It had to be burrowed to attack, though that also meant you needed detection, but it wasn't super fast. These units killed workers in two hits.
Oh, but wait...they cost 125/125. What are hellions and hellbats again?
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
hRMsWash
Profile Joined April 2013
United Kingdom2 Posts
June 19 2013 13:10 GMT
#583
This will be an dynamic to TvT. and to TvP. I dont think i have seen T go Banshee vs P recently.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 19 2013 14:50 GMT
#584
On June 19 2013 05:52 FeyFey wrote:
Interesting that so many care about the Banshee nerf. Seems to be the fear that a unit gets useful again and has to be taken into account again, so the game gets harder through variety.

Well the sad part about the Banshee is that - apart from some extremely rare Sky-mech-terran applications - the unit is more or less useless as is every other air unit. Easy to use - through smartcast - Storm and Fungal have made sure of that; sadly they are necessary to be easy to use and chaincastable due to the high amount of units on the battlefield.

I would rather like for the Banshee to be as useless as it can be ... because some more people might ask themselves why the unit is useless. Having it "enabled for early harrassment" only like they are trying to do now is a waste of the unit. At least the Reaper is cheap and will get scouting done, but the Banshee can be a total waste of resources if your opponent prepares for it ... at least if players arent changing the tactic and only start harrassing when they have 3+ Banshees (or whatever is enough to overcome early defenses which were built to deal with one of them). With 3+ Banshees you could even start harrassing the enemy army, because detection on the battlefield or outside a base is a little more difficult to come by.
If you cant say what you're meaning, you can never mean what you're saying.
ETisME
Profile Blog Joined April 2011
12364 Posts
June 19 2013 14:57 GMT
#585
Still too early to say banshee is useless though.
In wol banshee were used by mvp as a safe mech opening against any roach attack instead of a pure worker line harassment unit.
It annoys zergs third along with hellion poke etc.
That plus wasting fungal energy was also extremely important for mvp mech.
Didn't gumiho use banshee old school wol style mech recently
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 19 2013 15:58 GMT
#586
On June 19 2013 23:57 ETisME wrote:
Still too early to say banshee is useless though.
In wol banshee were used by mvp as a safe mech opening against any roach attack instead of a pure worker line harassment unit.
It annoys zergs third along with hellion poke etc.
That plus wasting fungal energy was also extremely important for mvp mech.
Didn't gumiho use banshee old school wol style mech recently

The point is there is no point in building lots of Banshees as part of your army composition. No Terran air unit really has a point of being part of the core army and Vikings are only "needed" when you want to get air superiority ... but since the Banshee cant shoot air it has no place there. The good old Wraith was a much better flyer IMO, because you still had a pitiful ground attack in addition to the air attack.
If you cant say what you're meaning, you can never mean what you're saying.
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-07-01 03:54:15
July 01 2013 03:25 GMT
#587
On June 20 2013 00:58 Rabiator wrote:
Show nested quote +
On June 19 2013 23:57 ETisME wrote:
Still too early to say banshee is useless though.
In wol banshee were used by mvp as a safe mech opening against any roach attack instead of a pure worker line harassment unit.
It annoys zergs third along with hellion poke etc.
That plus wasting fungal energy was also extremely important for mvp mech.
Didn't gumiho use banshee old school wol style mech recently

The point is there is no point in building lots of Banshees as part of your army composition. No Terran air unit really has a point of being part of the core army and Vikings are only "needed" when you want to get air superiority ... but since the Banshee cant shoot air it has no place there. The good old Wraith was a much better flyer IMO, because you still had a pitiful ground attack in addition to the air attack.


Pitful? look at this

Part 1
Part 2

Wraith could cloak and had high air dps with some ground attack that still kills workers.
Banshee have only ground attack with no air attack what so ever.
No wonder overlord had detections back in BW.

If terran have wraith now, no one gonna play other races!
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2013-07-01 06:24:54
July 01 2013 06:21 GMT
#588
hellbat nerf was preficted and done entirely wrong, also as predicted.

Remove the +12 vs workers. boom, unit balanced. making it do worthless damage in straight confrontations until blue flame comes out is just awful, and will severely limit lots of unique openings that rely on the hellbat as a frontline tank against zerglings and zealots. It'll no longer go toe to toe with those units, and thus, will start to be phased out. The only problem the unit has is the worker line drop, and keeping the +12 for everything EXCEPT workers (just make the blueflame add in the worker +12 if you want it) would keep the utility of the unit while removing it from the absurd forefront of drop priority (moving the priority back to widow mines and marines)
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
pmp10
Profile Joined April 2012
3310 Posts
July 01 2013 07:03 GMT
#589
On July 01 2013 15:21 Honeybadger wrote:
hellbat nerf was preficted and done entirely wrong, also as predicted.

Remove the +12 vs workers. boom, unit balanced. making it do worthless damage in straight confrontations until blue flame comes out is just awful, and will severely limit lots of unique openings that rely on the hellbat as a frontline tank against zerglings and zealots. It'll no longer go toe to toe with those units, and thus, will start to be phased out. The only problem the unit has is the worker line drop, and keeping the +12 for everything EXCEPT workers (just make the blueflame add in the worker +12 if you want it) would keep the utility of the unit while removing it from the absurd forefront of drop priority (moving the priority back to widow mines and marines)

You cannot remove damage bonus against only workers.
The change would have to affect zerglings and zealots by cutting down DPS by a third against light units.
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
July 01 2013 07:18 GMT
#590
Hellbat nerf seems fairly positive (workers killed in 3 shots instead of 2), but in my opinion the HP needs to be nerfed more than the damage. A hellbat being healed by a medivac needs like 8 marines to take down (estimate) and your marines need to be spread out.


I hate cloaked banshees too - Might be fun for spectators to see one banshee take out 15 workers, but it's not fun to play against.

Warp prism buff - WTF? They're already really, really fast (can't even chase it with a viking). This further reinforces the fact that I won't be playing SC2 much
Master league EU Terran
Chr15t
Profile Joined March 2011
Denmark1103 Posts
Last Edited: 2013-07-01 07:45:05
July 01 2013 07:40 GMT
#591
On July 01 2013 16:18 Mongoose wrote:
Hellbat nerf seems fairly positive (workers killed in 3 shots instead of 2), but in my opinion the HP needs to be nerfed more than the damage. A hellbat being healed by a medivac needs like 8 marines to take down (estimate) and your marines need to be spread out.


I hate cloaked banshees too - Might be fun for spectators to see one banshee take out 15 workers, but it's not fun to play against.

Warp prism buff - WTF? They're already really, really fast (can't even chase it with a viking). This further reinforces the fact that I won't be playing SC2 much


I think the problem is that you arent playing sc2 much, since what you say about warp prism pre-buff is outright wrong. Also the banshees would have a pretty direct counter in early ebays .. In WoL you would see alot of 1 rax expo vs cloak banshee. Sure the cost now favors the guy going for cloak, but i might add that the most used gas timings of the 1 rax fe was able to get out a viking + turrets in time-

On July 01 2013 15:21 Honeybadger wrote:
hellbat nerf was preficted and done entirely wrong, also as predicted.

Remove the +12 vs workers. boom, unit balanced. making it do worthless damage in straight confrontations until blue flame comes out is just awful, and will severely limit lots of unique openings that rely on the hellbat as a frontline tank against zerglings and zealots. It'll no longer go toe to toe with those units, and thus, will start to be phased out. The only problem the unit has is the worker line drop, and keeping the +12 for everything EXCEPT workers (just make the blueflame add in the worker +12 if you want it) would keep the utility of the unit while removing it from the absurd forefront of drop priority (moving the priority back to widow mines and marines)


The reason blizzard dont do nerfs like this is because its poor design to have a damage type which is really complicated.
Im already kinda wierded out by the widow mine doing +35 to shields, this is without commenting on balance, but rather the design.
Insanity: doing the same thing over and over again and expecting different results.
Gaizokubanou
Profile Joined April 2013
United States61 Posts
July 01 2013 07:43 GMT
#592
On July 01 2013 16:18 Mongoose wrote:
Warp prism buff - WTF? They're already really, really fast (can't even chase it with a viking). This further reinforces the fact that I won't be playing SC2 much


That's because the change regarding warp prism is already live. So what you are seeing now (out running a viking) is after applying the buff in this patch note. They are not trying to make it go any faster than how fast it already goes.
SsDrKosS
Profile Joined March 2013
330 Posts
July 01 2013 14:34 GMT
#593
I personally like hellbat change (whoohoo blue flame hellbats again!)
It will make early drop less effective
By the time they research blue flame, the opponent would have enough time to deal with it.
But (as I have endlessly said) this would discourage transformation servo upgrade even further.

So I hope blizzard either remove this upgrade (just as beta) or make this upgrade viable.
Terrans already have enough hardly-ever-useful upgrades.
SsDrKosS
Profile Joined March 2013
330 Posts
July 01 2013 14:56 GMT
#594
On July 01 2013 16:40 Chr15t wrote:
Show nested quote +
On July 01 2013 16:18 Mongoose wrote:
Hellbat nerf seems fairly positive (workers killed in 3 shots instead of 2), but in my opinion the HP needs to be nerfed more than the damage. A hellbat being healed by a medivac needs like 8 marines to take down (estimate) and your marines need to be spread out.


I hate cloaked banshees too - Might be fun for spectators to see one banshee take out 15 workers, but it's not fun to play against.

Warp prism buff - WTF? They're already really, really fast (can't even chase it with a viking). This further reinforces the fact that I won't be playing SC2 much


I think the problem is that you arent playing sc2 much, since what you say about warp prism pre-buff is outright wrong. Also the banshees would have a pretty direct counter in early ebays .. In WoL you would see alot of 1 rax expo vs cloak banshee. Sure the cost now favors the guy going for cloak, but i might add that the most used gas timings of the 1 rax fe was able to get out a viking + turrets in time-

Show nested quote +
On July 01 2013 15:21 Honeybadger wrote:
hellbat nerf was preficted and done entirely wrong, also as predicted.

Remove the +12 vs workers. boom, unit balanced. making it do worthless damage in straight confrontations until blue flame comes out is just awful, and will severely limit lots of unique openings that rely on the hellbat as a frontline tank against zerglings and zealots. It'll no longer go toe to toe with those units, and thus, will start to be phased out. The only problem the unit has is the worker line drop, and keeping the +12 for everything EXCEPT workers (just make the blueflame add in the worker +12 if you want it) would keep the utility of the unit while removing it from the absurd forefront of drop priority (moving the priority back to widow mines and marines)


The reason blizzard dont do nerfs like this is because its poor design to have a damage type which is really complicated.
Im already kinda wierded out by the widow mine doing +35 to shields, this is without commenting on balance, but rather the design.


Most of new hots units are cool but poorly designed (WM, Hellbat, Tempest, oracle perhaps?)

They are either recyled units from BW (Hellbat=better&no gas firebat from factory, Tempest=air attacking protoss Guardian)
or just simply left with poor design because of constant changes in beta (Oracle- they should have time controlling ability according to their description. WM- it is not mine anymore! probably more close to static defence.)

Blizzard gave us some new units and I'm happy (not that every unit is balanced) to play with them.
BETTER THAN NOTHING.
highsis
Profile Joined August 2011
259 Posts
July 04 2013 20:01 GMT
#595
Korean scene balance

source: playxp

12-13 proleague from round 6, WCS Season 1 Final, WCS Season 2 star league



PvT

19 : 29

40 : 60



TvZ

28 : 13

68 : 32



ZvP

25 : 33

43 : 57



====================================================



over winrate vs other races

protoss : 52승 54패 (49.0%)

terran : 57승 32패 (64.0%)

zerg : 38승 61패 (38.3%)



Matchup winrate sum

protoss : 97

terran : 128

zerg: 75



====================================================



proleague

protoss : 27승 28패 (49.1%)

terran : 21승 17패 (55.2%)

zerg : 22승 25패 (46.8%)



WCS Season 2 starlegue qualified

protoss : 4 players

terran: 7 players

zerg : 5 players






Quote, DK: "there is no imbalance in any level at the moment."






God I hate Blizzard. Terran's absurdly high winrate(late WOL zerg had 57% winrate when they were called OP. Now terran has 64% winrate. WTF?!) and their equally absurdly high stat of units.

remember warhound(basically unstoppable when combined with helbats), shredder(dps equal to storm and larger range, infinite lifespan), medivac heal boost(which makes a marauder to survive 26 seconds under full storm.).... if one of these made it into the final version of HOTS terran would have hit 95% winrate vs zerg or toss. I would have trashed those ideas the moment they were suggested if I were the developer.

I just don't trust Blizzard regarding their understanding of the game, given the list of ridiculous OP units they tried to introduce and their inabilty to grasp the imblance at the moment.


ps. sorry for double posting.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 04 2013 20:12 GMT
#596
I am confused, I thought the most recent winrates reported were pretty even across the board? I know what you posted is how it feels, but is it accurate?
Vanadiel
Profile Joined April 2012
France961 Posts
July 04 2013 20:58 GMT
#597
On June 19 2013 23:50 Rabiator wrote:
Show nested quote +
On June 19 2013 05:52 FeyFey wrote:
Interesting that so many care about the Banshee nerf. Seems to be the fear that a unit gets useful again and has to be taken into account again, so the game gets harder through variety.

Well the sad part about the Banshee is that - apart from some extremely rare Sky-mech-terran applications - the unit is more or less useless as is every other air unit. Easy to use - through smartcast - Storm and Fungal have made sure of that; sadly they are necessary to be easy to use and chaincastable due to the high amount of units on the battlefield.

I would rather like for the Banshee to be as useless as it can be ... because some more people might ask themselves why the unit is useless. Having it "enabled for early harrassment" only like they are trying to do now is a waste of the unit. At least the Reaper is cheap and will get scouting done, but the Banshee can be a total waste of resources if your opponent prepares for it ... at least if players arent changing the tactic and only start harrassing when they have 3+ Banshees (or whatever is enough to overcome early defenses which were built to deal with one of them). With 3+ Banshees you could even start harrassing the enemy army, because detection on the battlefield or outside a base is a little more difficult to come by.


Banshee, at least in TvZ, is not a waste of resources, it's not popular right know but it will come back when Hellbat will get nerf (we all know it will come someday) because it gives you map control while allowing you to be greedy. Not as greedy as we see these day with the 3 CC / 2 ebay off 4 marines until 11 minutes, but it's giving you map control and allows you to defend the various roach/ling bane all in and you can scout with it.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-07-04 21:10:47
July 04 2013 21:09 GMT
#598
On July 05 2013 05:01 highsis wrote:
+ Show Spoiler +
Korean scene balance

source: playxp

12-13 proleague from round 6, WCS Season 1 Final, WCS Season 2 star league



PvT

19 : 29

40 : 60



TvZ

28 : 13

68 : 32



ZvP

25 : 33

43 : 57



====================================================



over winrate vs other races

protoss : 52승 54패 (49.0%)

terran : 57승 32패 (64.0%)

zerg : 38승 61패 (38.3%)



Matchup winrate sum

protoss : 97

terran : 128

zerg: 75



====================================================



proleague

protoss : 27승 28패 (49.1%)

terran : 21승 17패 (55.2%)

zerg : 22승 25패 (46.8%)



WCS Season 2 starlegue qualified

protoss : 4 players

terran: 7 players

zerg : 5 players






Quote, DK: "there is no imbalance in any level at the moment."






God I hate Blizzard. Terran's absurdly high winrate(late WOL zerg had 57% winrate when they were called OP. Now terran has 64% winrate. WTF?!) and their equally absurdly high stat of units.

remember warhound(basically unstoppable when combined with helbats), shredder(dps equal to storm and larger range, infinite lifespan), medivac heal boost(which makes a marauder to survive 26 seconds under full storm.).... if one of these made it into the final version of HOTS terran would have hit 95% winrate vs zerg or toss. I would have trashed those ideas the moment they were suggested if I were the developer.

I just don't trust Blizzard regarding their understanding of the game, given the list of ridiculous OP units they tried to introduce and their inabilty to grasp the imblance at the moment.


ps. sorry for double posting
.


Let the terran hunt begin! It's all imba right? Like in wol, right? Then blizzard nerfs terran and then we got a total year of pure zerg domination. Let's take a look at this "terran domination": http://www.teamliquid.net/tlpd/hots/individual-leagues

Oh, it looks like terrans aren't dominating at all? So weird! I see more red and green then blue. I'm confused, can you please help me?
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-07-04 21:16:19
July 04 2013 21:15 GMT
#599
On July 05 2013 05:12 TheRabidDeer wrote:
I am confused, I thought the most recent winrates reported were pretty even across the board? I know what you posted is how it feels, but is it accurate?

its not accurate, he is totally bullshitting and cherry picking his data. This is Korea only win rates (international looks even more balanced)

http://i.imgur.com/0ciWmTd.png

Not "only PL RO 6, finals of WCS (all 6 matches of it), during raining days and only innovations" arbitrary picked data.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-07-04 21:18:45
July 04 2013 21:18 GMT
#600
the only one race that is really imba would be innovation.
Twitter: @zhurai | Site: http://zhurai.com
Prev 1 28 29 30 31 32 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
LB R4 & LB Semis
UltrA vs Sziky
Dewalt vs MadiNho
ZZZero.O456
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 150
ForJumy 47
StarCraft: Brood War
Artosis 697
ZZZero.O 456
Terrorterran 12
Dota 2
febbydoto4
LuMiX1
League of Legends
Grubby3466
Counter-Strike
summit1g13863
fl0m6202
olofmeister2211
sgares351
Skadoodle230
rGuardiaN168
Super Smash Bros
hungrybox1431
Heroes of the Storm
Khaldor412
Other Games
tarik_tv62599
gofns55675
FrodaN4243
C9.Mang0779
Chillindude23
Organizations
Other Games
gamesdonequick1645
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• RyuSc2 47
• HeavenSC 40
• davetesta37
• musti20045 36
• Adnapsc2 34
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki24
• RayReign 14
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21434
• WagamamaTV710
• Ler102
League of Legends
• Doublelift3856
Other Games
• imaqtpie1382
Upcoming Events
Wardi Open
13h 20m
Replay Cast
1d 12h
PiGosaur Monday
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
BSL: ProLeague
5 days
SOOP
6 days
Sparkling Tuna Cup
6 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

NPSL Lushan
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.