• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:10
CET 22:10
KST 06:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30
Tourneys
SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BW General Discussion Cwal.gg not working
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9429 users

Call to Action: June 14 Balance Testing - Page 30

Forum Index > SC2 General
625 CommentsPost a Reply
Prev 1 28 29 30 31 32 Next All
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 18 2013 20:52 GMT
#581
Interesting that so many care about the Banshee nerf. Seems to be the fear that a unit gets useful again and has to be taken into account again, so the game gets harder through variety.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 19 2013 12:30 GMT
#582
On June 18 2013 14:11 EFermi wrote:
Show nested quote +
On June 18 2013 13:27 Survivor61316 wrote:
It takes 3 hellbats to one shot a worker now?? Thats pretty weak considering the investment of 500 minerals and 200 gas it would take to get those three hellbats to the base. And then you're not even guaranteed to get any worker kills, especially if they have defenses waiting for the drop to take place.


Yeah, whats the deal Blizz?? Terran should have a mineral only, spam-able, aoe unit that slices through workers like butter!

What EFermni said, but I'd like to add a point. Back in the days of BW, the zerg had a unit that fired in a line. It had to be burrowed to attack, though that also meant you needed detection, but it wasn't super fast. These units killed workers in two hits.
Oh, but wait...they cost 125/125. What are hellions and hellbats again?
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
hRMsWash
Profile Joined April 2013
United Kingdom2 Posts
June 19 2013 13:10 GMT
#583
This will be an dynamic to TvT. and to TvP. I dont think i have seen T go Banshee vs P recently.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 19 2013 14:50 GMT
#584
On June 19 2013 05:52 FeyFey wrote:
Interesting that so many care about the Banshee nerf. Seems to be the fear that a unit gets useful again and has to be taken into account again, so the game gets harder through variety.

Well the sad part about the Banshee is that - apart from some extremely rare Sky-mech-terran applications - the unit is more or less useless as is every other air unit. Easy to use - through smartcast - Storm and Fungal have made sure of that; sadly they are necessary to be easy to use and chaincastable due to the high amount of units on the battlefield.

I would rather like for the Banshee to be as useless as it can be ... because some more people might ask themselves why the unit is useless. Having it "enabled for early harrassment" only like they are trying to do now is a waste of the unit. At least the Reaper is cheap and will get scouting done, but the Banshee can be a total waste of resources if your opponent prepares for it ... at least if players arent changing the tactic and only start harrassing when they have 3+ Banshees (or whatever is enough to overcome early defenses which were built to deal with one of them). With 3+ Banshees you could even start harrassing the enemy army, because detection on the battlefield or outside a base is a little more difficult to come by.
If you cant say what you're meaning, you can never mean what you're saying.
ETisME
Profile Blog Joined April 2011
12908 Posts
June 19 2013 14:57 GMT
#585
Still too early to say banshee is useless though.
In wol banshee were used by mvp as a safe mech opening against any roach attack instead of a pure worker line harassment unit.
It annoys zergs third along with hellion poke etc.
That plus wasting fungal energy was also extremely important for mvp mech.
Didn't gumiho use banshee old school wol style mech recently
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 19 2013 15:58 GMT
#586
On June 19 2013 23:57 ETisME wrote:
Still too early to say banshee is useless though.
In wol banshee were used by mvp as a safe mech opening against any roach attack instead of a pure worker line harassment unit.
It annoys zergs third along with hellion poke etc.
That plus wasting fungal energy was also extremely important for mvp mech.
Didn't gumiho use banshee old school wol style mech recently

The point is there is no point in building lots of Banshees as part of your army composition. No Terran air unit really has a point of being part of the core army and Vikings are only "needed" when you want to get air superiority ... but since the Banshee cant shoot air it has no place there. The good old Wraith was a much better flyer IMO, because you still had a pitiful ground attack in addition to the air attack.
If you cant say what you're meaning, you can never mean what you're saying.
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-07-01 03:54:15
July 01 2013 03:25 GMT
#587
On June 20 2013 00:58 Rabiator wrote:
Show nested quote +
On June 19 2013 23:57 ETisME wrote:
Still too early to say banshee is useless though.
In wol banshee were used by mvp as a safe mech opening against any roach attack instead of a pure worker line harassment unit.
It annoys zergs third along with hellion poke etc.
That plus wasting fungal energy was also extremely important for mvp mech.
Didn't gumiho use banshee old school wol style mech recently

The point is there is no point in building lots of Banshees as part of your army composition. No Terran air unit really has a point of being part of the core army and Vikings are only "needed" when you want to get air superiority ... but since the Banshee cant shoot air it has no place there. The good old Wraith was a much better flyer IMO, because you still had a pitiful ground attack in addition to the air attack.


Pitful? look at this

Part 1
Part 2

Wraith could cloak and had high air dps with some ground attack that still kills workers.
Banshee have only ground attack with no air attack what so ever.
No wonder overlord had detections back in BW.

If terran have wraith now, no one gonna play other races!
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2013-07-01 06:24:54
July 01 2013 06:21 GMT
#588
hellbat nerf was preficted and done entirely wrong, also as predicted.

Remove the +12 vs workers. boom, unit balanced. making it do worthless damage in straight confrontations until blue flame comes out is just awful, and will severely limit lots of unique openings that rely on the hellbat as a frontline tank against zerglings and zealots. It'll no longer go toe to toe with those units, and thus, will start to be phased out. The only problem the unit has is the worker line drop, and keeping the +12 for everything EXCEPT workers (just make the blueflame add in the worker +12 if you want it) would keep the utility of the unit while removing it from the absurd forefront of drop priority (moving the priority back to widow mines and marines)
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
pmp10
Profile Joined April 2012
3401 Posts
July 01 2013 07:03 GMT
#589
On July 01 2013 15:21 Honeybadger wrote:
hellbat nerf was preficted and done entirely wrong, also as predicted.

Remove the +12 vs workers. boom, unit balanced. making it do worthless damage in straight confrontations until blue flame comes out is just awful, and will severely limit lots of unique openings that rely on the hellbat as a frontline tank against zerglings and zealots. It'll no longer go toe to toe with those units, and thus, will start to be phased out. The only problem the unit has is the worker line drop, and keeping the +12 for everything EXCEPT workers (just make the blueflame add in the worker +12 if you want it) would keep the utility of the unit while removing it from the absurd forefront of drop priority (moving the priority back to widow mines and marines)

You cannot remove damage bonus against only workers.
The change would have to affect zerglings and zealots by cutting down DPS by a third against light units.
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
July 01 2013 07:18 GMT
#590
Hellbat nerf seems fairly positive (workers killed in 3 shots instead of 2), but in my opinion the HP needs to be nerfed more than the damage. A hellbat being healed by a medivac needs like 8 marines to take down (estimate) and your marines need to be spread out.


I hate cloaked banshees too - Might be fun for spectators to see one banshee take out 15 workers, but it's not fun to play against.

Warp prism buff - WTF? They're already really, really fast (can't even chase it with a viking). This further reinforces the fact that I won't be playing SC2 much
Master league EU Terran
Chr15t
Profile Joined March 2011
Denmark1103 Posts
Last Edited: 2013-07-01 07:45:05
July 01 2013 07:40 GMT
#591
On July 01 2013 16:18 Mongoose wrote:
Hellbat nerf seems fairly positive (workers killed in 3 shots instead of 2), but in my opinion the HP needs to be nerfed more than the damage. A hellbat being healed by a medivac needs like 8 marines to take down (estimate) and your marines need to be spread out.


I hate cloaked banshees too - Might be fun for spectators to see one banshee take out 15 workers, but it's not fun to play against.

Warp prism buff - WTF? They're already really, really fast (can't even chase it with a viking). This further reinforces the fact that I won't be playing SC2 much


I think the problem is that you arent playing sc2 much, since what you say about warp prism pre-buff is outright wrong. Also the banshees would have a pretty direct counter in early ebays .. In WoL you would see alot of 1 rax expo vs cloak banshee. Sure the cost now favors the guy going for cloak, but i might add that the most used gas timings of the 1 rax fe was able to get out a viking + turrets in time-

On July 01 2013 15:21 Honeybadger wrote:
hellbat nerf was preficted and done entirely wrong, also as predicted.

Remove the +12 vs workers. boom, unit balanced. making it do worthless damage in straight confrontations until blue flame comes out is just awful, and will severely limit lots of unique openings that rely on the hellbat as a frontline tank against zerglings and zealots. It'll no longer go toe to toe with those units, and thus, will start to be phased out. The only problem the unit has is the worker line drop, and keeping the +12 for everything EXCEPT workers (just make the blueflame add in the worker +12 if you want it) would keep the utility of the unit while removing it from the absurd forefront of drop priority (moving the priority back to widow mines and marines)


The reason blizzard dont do nerfs like this is because its poor design to have a damage type which is really complicated.
Im already kinda wierded out by the widow mine doing +35 to shields, this is without commenting on balance, but rather the design.
Insanity: doing the same thing over and over again and expecting different results.
Gaizokubanou
Profile Joined April 2013
United States61 Posts
July 01 2013 07:43 GMT
#592
On July 01 2013 16:18 Mongoose wrote:
Warp prism buff - WTF? They're already really, really fast (can't even chase it with a viking). This further reinforces the fact that I won't be playing SC2 much


That's because the change regarding warp prism is already live. So what you are seeing now (out running a viking) is after applying the buff in this patch note. They are not trying to make it go any faster than how fast it already goes.
SsDrKosS
Profile Joined March 2013
330 Posts
July 01 2013 14:34 GMT
#593
I personally like hellbat change (whoohoo blue flame hellbats again!)
It will make early drop less effective
By the time they research blue flame, the opponent would have enough time to deal with it.
But (as I have endlessly said) this would discourage transformation servo upgrade even further.

So I hope blizzard either remove this upgrade (just as beta) or make this upgrade viable.
Terrans already have enough hardly-ever-useful upgrades.
SsDrKosS
Profile Joined March 2013
330 Posts
July 01 2013 14:56 GMT
#594
On July 01 2013 16:40 Chr15t wrote:
Show nested quote +
On July 01 2013 16:18 Mongoose wrote:
Hellbat nerf seems fairly positive (workers killed in 3 shots instead of 2), but in my opinion the HP needs to be nerfed more than the damage. A hellbat being healed by a medivac needs like 8 marines to take down (estimate) and your marines need to be spread out.


I hate cloaked banshees too - Might be fun for spectators to see one banshee take out 15 workers, but it's not fun to play against.

Warp prism buff - WTF? They're already really, really fast (can't even chase it with a viking). This further reinforces the fact that I won't be playing SC2 much


I think the problem is that you arent playing sc2 much, since what you say about warp prism pre-buff is outright wrong. Also the banshees would have a pretty direct counter in early ebays .. In WoL you would see alot of 1 rax expo vs cloak banshee. Sure the cost now favors the guy going for cloak, but i might add that the most used gas timings of the 1 rax fe was able to get out a viking + turrets in time-

Show nested quote +
On July 01 2013 15:21 Honeybadger wrote:
hellbat nerf was preficted and done entirely wrong, also as predicted.

Remove the +12 vs workers. boom, unit balanced. making it do worthless damage in straight confrontations until blue flame comes out is just awful, and will severely limit lots of unique openings that rely on the hellbat as a frontline tank against zerglings and zealots. It'll no longer go toe to toe with those units, and thus, will start to be phased out. The only problem the unit has is the worker line drop, and keeping the +12 for everything EXCEPT workers (just make the blueflame add in the worker +12 if you want it) would keep the utility of the unit while removing it from the absurd forefront of drop priority (moving the priority back to widow mines and marines)


The reason blizzard dont do nerfs like this is because its poor design to have a damage type which is really complicated.
Im already kinda wierded out by the widow mine doing +35 to shields, this is without commenting on balance, but rather the design.


Most of new hots units are cool but poorly designed (WM, Hellbat, Tempest, oracle perhaps?)

They are either recyled units from BW (Hellbat=better&no gas firebat from factory, Tempest=air attacking protoss Guardian)
or just simply left with poor design because of constant changes in beta (Oracle- they should have time controlling ability according to their description. WM- it is not mine anymore! probably more close to static defence.)

Blizzard gave us some new units and I'm happy (not that every unit is balanced) to play with them.
BETTER THAN NOTHING.
highsis
Profile Joined August 2011
259 Posts
July 04 2013 20:01 GMT
#595
Korean scene balance

source: playxp

12-13 proleague from round 6, WCS Season 1 Final, WCS Season 2 star league



PvT

19 : 29

40 : 60



TvZ

28 : 13

68 : 32



ZvP

25 : 33

43 : 57



====================================================



over winrate vs other races

protoss : 52승 54패 (49.0%)

terran : 57승 32패 (64.0%)

zerg : 38승 61패 (38.3%)



Matchup winrate sum

protoss : 97

terran : 128

zerg: 75



====================================================



proleague

protoss : 27승 28패 (49.1%)

terran : 21승 17패 (55.2%)

zerg : 22승 25패 (46.8%)



WCS Season 2 starlegue qualified

protoss : 4 players

terran: 7 players

zerg : 5 players






Quote, DK: "there is no imbalance in any level at the moment."






God I hate Blizzard. Terran's absurdly high winrate(late WOL zerg had 57% winrate when they were called OP. Now terran has 64% winrate. WTF?!) and their equally absurdly high stat of units.

remember warhound(basically unstoppable when combined with helbats), shredder(dps equal to storm and larger range, infinite lifespan), medivac heal boost(which makes a marauder to survive 26 seconds under full storm.).... if one of these made it into the final version of HOTS terran would have hit 95% winrate vs zerg or toss. I would have trashed those ideas the moment they were suggested if I were the developer.

I just don't trust Blizzard regarding their understanding of the game, given the list of ridiculous OP units they tried to introduce and their inabilty to grasp the imblance at the moment.


ps. sorry for double posting.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 04 2013 20:12 GMT
#596
I am confused, I thought the most recent winrates reported were pretty even across the board? I know what you posted is how it feels, but is it accurate?
Vanadiel
Profile Joined April 2012
France961 Posts
July 04 2013 20:58 GMT
#597
On June 19 2013 23:50 Rabiator wrote:
Show nested quote +
On June 19 2013 05:52 FeyFey wrote:
Interesting that so many care about the Banshee nerf. Seems to be the fear that a unit gets useful again and has to be taken into account again, so the game gets harder through variety.

Well the sad part about the Banshee is that - apart from some extremely rare Sky-mech-terran applications - the unit is more or less useless as is every other air unit. Easy to use - through smartcast - Storm and Fungal have made sure of that; sadly they are necessary to be easy to use and chaincastable due to the high amount of units on the battlefield.

I would rather like for the Banshee to be as useless as it can be ... because some more people might ask themselves why the unit is useless. Having it "enabled for early harrassment" only like they are trying to do now is a waste of the unit. At least the Reaper is cheap and will get scouting done, but the Banshee can be a total waste of resources if your opponent prepares for it ... at least if players arent changing the tactic and only start harrassing when they have 3+ Banshees (or whatever is enough to overcome early defenses which were built to deal with one of them). With 3+ Banshees you could even start harrassing the enemy army, because detection on the battlefield or outside a base is a little more difficult to come by.


Banshee, at least in TvZ, is not a waste of resources, it's not popular right know but it will come back when Hellbat will get nerf (we all know it will come someday) because it gives you map control while allowing you to be greedy. Not as greedy as we see these day with the 3 CC / 2 ebay off 4 marines until 11 minutes, but it's giving you map control and allows you to defend the various roach/ling bane all in and you can scout with it.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-07-04 21:10:47
July 04 2013 21:09 GMT
#598
On July 05 2013 05:01 highsis wrote:
+ Show Spoiler +
Korean scene balance

source: playxp

12-13 proleague from round 6, WCS Season 1 Final, WCS Season 2 star league



PvT

19 : 29

40 : 60



TvZ

28 : 13

68 : 32



ZvP

25 : 33

43 : 57



====================================================



over winrate vs other races

protoss : 52승 54패 (49.0%)

terran : 57승 32패 (64.0%)

zerg : 38승 61패 (38.3%)



Matchup winrate sum

protoss : 97

terran : 128

zerg: 75



====================================================



proleague

protoss : 27승 28패 (49.1%)

terran : 21승 17패 (55.2%)

zerg : 22승 25패 (46.8%)



WCS Season 2 starlegue qualified

protoss : 4 players

terran: 7 players

zerg : 5 players






Quote, DK: "there is no imbalance in any level at the moment."






God I hate Blizzard. Terran's absurdly high winrate(late WOL zerg had 57% winrate when they were called OP. Now terran has 64% winrate. WTF?!) and their equally absurdly high stat of units.

remember warhound(basically unstoppable when combined with helbats), shredder(dps equal to storm and larger range, infinite lifespan), medivac heal boost(which makes a marauder to survive 26 seconds under full storm.).... if one of these made it into the final version of HOTS terran would have hit 95% winrate vs zerg or toss. I would have trashed those ideas the moment they were suggested if I were the developer.

I just don't trust Blizzard regarding their understanding of the game, given the list of ridiculous OP units they tried to introduce and their inabilty to grasp the imblance at the moment.


ps. sorry for double posting
.


Let the terran hunt begin! It's all imba right? Like in wol, right? Then blizzard nerfs terran and then we got a total year of pure zerg domination. Let's take a look at this "terran domination": http://www.teamliquid.net/tlpd/hots/individual-leagues

Oh, it looks like terrans aren't dominating at all? So weird! I see more red and green then blue. I'm confused, can you please help me?
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-07-04 21:16:19
July 04 2013 21:15 GMT
#599
On July 05 2013 05:12 TheRabidDeer wrote:
I am confused, I thought the most recent winrates reported were pretty even across the board? I know what you posted is how it feels, but is it accurate?

its not accurate, he is totally bullshitting and cherry picking his data. This is Korea only win rates (international looks even more balanced)

http://i.imgur.com/0ciWmTd.png

Not "only PL RO 6, finals of WCS (all 6 matches of it), during raining days and only innovations" arbitrary picked data.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-07-04 21:18:45
July 04 2013 21:18 GMT
#600
the only one race that is really imba would be innovation.
Twitter: @zhurai | Site: http://zhurai.com
Prev 1 28 29 30 31 32 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
02:00
#69
SteadfastSC442
TKL 420
TaKeTV 415
ZombieGrub164
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 485
SteadfastSC 442
TKL 420
ZombieGrub164
EmSc Tv 20
StarCraft: Brood War
Shuttle 366
ProTech68
Barracks 28
910 15
Dota 2
syndereN76
League of Legends
Trikslyr71
Counter-Strike
pashabiceps1835
gobbtv178
Heroes of the Storm
Grubby3966
Other Games
byalli203
B2W.Neo177
Liquid`Hasu173
C9.Mang0155
NeuroSwarm56
Railgan30
Chillindude21
Organizations
Counter-Strike
PGL72
StarCraft 2
EmSc Tv 20
EmSc2Tv 20
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie984
• Shiphtur620
Upcoming Events
Replay Cast
1h 50m
Sparkling Tuna Cup
12h 50m
WardiTV Invitational
14h 50m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 1h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 3h
INu's Battles
1d 14h
ByuN vs Classic
3D!Clan Event
1d 19h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
[ Show More ]
Ultimate Battle
3 days
CranKy Ducklings
4 days
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.