Call to Action: June 14 Balance Testing - Page 6
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hitpoint
United States1511 Posts
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Nightwishone
Italy391 Posts
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aZealot
New Zealand5447 Posts
Weaker HB are fine with me. Time for Terrans, in TvT, to explore other openings. And weaker HB drops for everyone else. Yay! I like the WP change. A speed prism with the extra HP (from the older patch) did not make much sense too early in the game. Still, if Protoss is indeed weaker at the highest levels, as suggested by DK, I'm still waiting on that slight Stalker buff! ![]() | ||
pmp10
3239 Posts
Especially the banshee change as it will affect only TvT and may be as bad as hellbats. This is not the right way to compensate terrans for hellbat nerf. | ||
Xequecal
United States473 Posts
I dunno how you're supposed to defend against the banshee at all on maps with a large distance between the main and natural mineral lines like Akilon wastes. The banshee can just head for the base where your observer isn't and kill a lot of probes. You can't quite get 6:55 cloak on 1 gas, but you can take the second gas very late and then take the SCVs out afterwards. Before you had to take the second gas much earlier, losing more mineral income. That combined with the 200 mineral cost of the research meant your expansion was delayed a lot. Now you can mine more minerals and the research only costs 100 minerals so you can start an expansion way earlier. This build also conveniently gets cloak early enough to squash any void ray or immortal allins. | ||
ooDi
Canada170 Posts
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sacade
166 Posts
The other changes look good too. Hellbat will make a little more sense with that. | ||
ooDi
Canada170 Posts
On June 15 2013 04:53 Xequecal wrote: This change breaks PvT. The standard Protoss 1 gate expand (gate core nexus gate gate robo) pops its first observer at 7:15. A gas-first Terran build can pop a banshee at 6:25 and finish cloak by 6:55. You can't even 1-gate expo anymore without dying or leaving yourself very vulnerable by making the robo before your second and third gates. Even if you do this, you have to produce three obs and the first two can't scout or Terran can just wreck your econ by bouncing between mineral patches as the banshee is faster than the observer. The fact that it's now mandatory to spend 150 gas to defend against the potential of 100 gas cloak is ridiculous. I dunno how you're supposed to defend against the banshee at all on maps with a large distance between the main and natural mineral lines like Akilon wastes. The banshee can just head for the base where your observer isn't and kill a lot of probes. You can't quite get 6:55 cloak on 1 gas, but you can take the second gas very late and then take the SCVs out afterwards. Before you had to take the second gas much earlier, losing more mineral income. That combined with the 200 mineral cost of the research meant your expansion was delayed a lot. Now you can mine more minerals and the research only costs 100 minerals so you can start an expansion way earlier. This build also conveniently gets cloak early enough to squash any void ray or immortal allins. If you see a gas first from Terran, why would you get 2 extra gate b4 robo in this case then. A single extra gate and a robo will surely block the banshee | ||
aZealot
New Zealand5447 Posts
On June 15 2013 04:22 Waxangel wrote: 1/1/1 is still dead with this change, I'm sad I'm not. Not one iota of a little bit. | ||
Greenei
Germany1754 Posts
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{ToT}ColmA
Japan3260 Posts
would like to see a small buff for infestor (infested terrans) and some nerf to swarmhost, dont know bout toss, 90% on the ladder are cheesy ********** -_- | ||
Xequecal
United States473 Posts
On June 15 2013 04:56 ooDi wrote: If you see a gas first from Terran, why would you get 2 extra gate b4 robo in this case then. A single extra gate and a robo will surely block the banshee Remind me how you reliably scout the fact that Terran took gas first? You're aware they block their ramp, right? | ||
Sentient42
United States69 Posts
On June 15 2013 04:58 Xequecal wrote: Remind me how you reliably scout the fact that Terran took gas first? You're aware they block their ramp, right? You can get a really good idea if it was gas first based on how quickly it is walled off. If the 2nd supply depot is finished or still building. | ||
Sissors
1395 Posts
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ACrow
Germany6583 Posts
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Plansix
United States60190 Posts
On June 15 2013 04:58 Xequecal wrote: Remind me how you reliably scout the fact that Terran took gas first? You're aware they block their ramp, right? When has this been a problem in the last two years? If you don't get in, there are like 20 other ways to scout, including expansion timings. | ||
aksfjh
United States4853 Posts
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Bahajinbo
Germany488 Posts
I still don't see a muta nerf? Damn, my wishes never come true. | ||
Vindicare605
United States16032 Posts
On June 15 2013 04:39 Sn0_Man wrote: Very close to Yes, Yes, Yes. I put no for the banshee changes not because I don't think they are warranted, but because I think its a bit too big. EITHER 100/100 OR 150/150 with the time reduction. I don't like 100/100 AND the shorter time. I guess that is what these maps are for though. Bingo. They want to try out an extreme version of the change for purposes of testing and then tone it back later if they don't like what they see perfect example being what they just did with Warp Prisms. | ||
Plansix
United States60190 Posts
On June 15 2013 05:12 aksfjh wrote: I like the banshee change. It's a good unit to tweak, since it has a relatively high skill ceiling. Plus there is a certain tension to cloaked banshees that I miss. Sure, I hated them and felt a little joy every time they died, but I still miss them. They brought the fear that they would ruin you, but that you could deal with them if you were on the ball. | ||
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