Call to Action: June 14 Balance Testing - Page 2
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Shin_Gouki
United States313 Posts
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alone
Poland410 Posts
On June 15 2013 03:45 Snowbear wrote: PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo. Cloack: this makes tvt a bigger coinflip. Is that good? How hellbats in army get nerfed? You get blue flame and they are exacly the same :o | ||
Snowbear
Korea (South)1925 Posts
On June 15 2013 03:48 Salient wrote: I cannot fathom why Blizzard feels the need to "compensate" Terran by buffing a totally unrelated tech. You nerf something because it is too strong. You buff something because it is too weak. There is no need to buff cloak (which is fine) in order to compensate for fixing overpowered hellbats. Blizzard seems to acknowledge that Protoss may be the weakest race, and the best the company can do is a minor warp prism speed buff? IMO, the only way to fix Protoss is to (1) give a minor buff to gateway units, (2) give a minor nerf to warpgate cooldown time, and (3) nerf forcefields by making them destructible objects with hitpoints. I'm 100% sure blizzard knows what most honnest people know: terrans are doing okay, but not great. By nerfing them, the chances of having a WOL terran are high. So Blizzard wants to avoid this with buffs. Or do we want WOL terran back? | ||
Targe
United Kingdom14103 Posts
On June 15 2013 03:49 Snowbear wrote: Imagine you are a terran that doesn't want to play marine mine, and you prefer hellbat marine. This is nerfed and done. Meanwhile speedvac + hellbat harass is still possible, and will still do a shitton of damage. I am a Terran that doesn't play marine mine. The harass is possible, but by the time they've got the upgrade you should be safe as you have a whole upgrade's worth of time. Edit: and with blue flame hellbats will deal the same damage. This nerf only effects early drops. | ||
Snowbear
Korea (South)1925 Posts
On June 15 2013 03:50 alone wrote: How hellbats in army get nerfed? You get blue flame and they are exacly the same :o 150/150 in TvZ is HUGE. | ||
Plansix
United States60190 Posts
On June 15 2013 03:48 Targe wrote: What, this nerfs early hellbat drops though. I like the changes, Warp prism good, Hellbat is pretty good and Banshee could turn out good, depends if banshees become the go to unit. Yeah, I like them too. The buff to the WP is good. Banshees needed some love in the modern era of SC2, with more detection all around. The nerf hellbat will likely delay the truly amazing damage until the upgrade is done. | ||
ssxsilver
United States4409 Posts
On June 15 2013 03:41 BigFan wrote: hmm hellbat change sounds like a good idea. 150/150 might've been better for the banshee cloak though since 100/100 is dirt cheap lol. Liked the decrease in build time as well, more viable. As for wrap prism, well, I don't think it's not a bad idea but it sounds too fast XD 150/150 would be perfect IMO. I voted "Yes" because I feel like Banshees are all but extinct, but I definitely agree 100/100 is way too cheap. | ||
Targe
United Kingdom14103 Posts
You'll live, 150 gas doesn't take that long. | ||
pivor
Poland198 Posts
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BearStorm
United States795 Posts
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alone
Poland410 Posts
Isnt TvZ the least gas demanding matchup for terran? 150 gas is something i would not cry about. | ||
da_head
Canada3350 Posts
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DifuntO
Greece2376 Posts
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Mackus
England1681 Posts
On June 15 2013 03:47 c0ldfusion wrote: Please tell me I'm getting trolled: Banshee Cloaking Field research cost decreased from 200/200 to 100/100 Cloaking Field research time decreased from 110 seconds to 90. Whyyyyyyyy?! (Full disclosure: I've already switched to Terran so this my concern for TvT). It's easy to think why in all honesty Cloaked Banshee openings are too much of an investment in the early-game should a Banshee die without evenly paying for itself you're pretty much behind for the rest of the game. At the same time however I don't think reducing the research time was needed! | ||
Hitch-22
Canada753 Posts
So frustrating to play TvT vs bad players who just mass hellbats and 1a2a3a move whistle doing no economic damage to you and being a base behind but your 200/200 army is just weaker and as such you lose everytime unless they make critical mistakes. | ||
Hypemeup
Sweden2783 Posts
On June 15 2013 03:53 alone wrote: Isnt TvZ the least gas demanding matchup for terran? 150 gas is something i would not cry about. Nope. 150 Gas in addition to what was needed(Starport, Armory) is a pretty big hit early game. It solves early Hellbat drops for sure. | ||
m0ck
4194 Posts
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Targe
United Kingdom14103 Posts
On June 15 2013 03:53 da_head wrote: Hm adding on pre igniter is a little awkward as terrans need to grab the tech lab, upgrade it, and then swap before dropping? though it 3 shots workers now instead of 2 shots. then again, hellions also 3 shot but dont need armory or the upgrade and are quicker. but they have less hp and cant be healed and have worse aoe. hm, should be interesting. Though 1 gas banshee into expo sounds sick good now. I think it's a smart change, it makes it so hellbats can't be dropped 2 at a time and kill a whole bunch of workers, you need to go in at least twice. | ||
Zenbrez
Canada5973 Posts
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Dreamer.T
United States3584 Posts
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