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Call to Action: June 14 Balance Testing - Page 2

Forum Index > SC2 General
625 CommentsPost a Reply
Prev 1 2 3 4 5 30 31 32 Next All
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
June 14 2013 18:49 GMT
#21
So, as a zerg player, I can see myself going double spore per base with an additional 2 queens. And turtling as hard as I can off 3 base till mutas come out. Guess it's time for zergs to start going 7 min lair again as well in this test map for banshees. :O
Death comes in many forms
alone
Profile Joined September 2010
Poland410 Posts
June 14 2013 18:50 GMT
#22
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


How hellbats in army get nerfed? You get blue flame and they are exacly the same :o
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 14 2013 18:50 GMT
#23
On June 15 2013 03:48 Salient wrote:
I cannot fathom why Blizzard feels the need to "compensate" Terran by buffing a totally unrelated tech. You nerf something because it is too strong. You buff something because it is too weak. There is no need to buff cloak (which is fine) in order to compensate for fixing overpowered hellbats.

Blizzard seems to acknowledge that Protoss may be the weakest race, and the best the company can do is a minor warp prism speed buff? IMO, the only way to fix Protoss is to (1) give a minor buff to gateway units, (2) give a minor nerf to warpgate cooldown time, and (3) nerf forcefields by making them destructible objects with hitpoints.


I'm 100% sure blizzard knows what most honnest people know: terrans are doing okay, but not great. By nerfing them, the chances of having a WOL terran are high. So Blizzard wants to avoid this with buffs. Or do we want WOL terran back?
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-06-14 18:51:41
June 14 2013 18:50 GMT
#24
On June 15 2013 03:49 Snowbear wrote:
Show nested quote +
On June 15 2013 03:48 Targe wrote:
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


What, this nerfs early hellbat drops though.

I like the changes, Warp prism good, Hellbat is pretty good and Banshee could turn out good, depends if banshees become the go to unit.


Imagine you are a terran that doesn't want to play marine mine, and you prefer hellbat marine. This is nerfed and done. Meanwhile speedvac + hellbat harass is still possible, and will still do a shitton of damage.


I am a Terran that doesn't play marine mine.

The harass is possible, but by the time they've got the upgrade you should be safe as you have a whole upgrade's worth of time.

Edit: and with blue flame hellbats will deal the same damage. This nerf only effects early drops.
11/5/14 CATACLYSM | The South West's worst Falco main
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 14 2013 18:51 GMT
#25
On June 15 2013 03:50 alone wrote:
Show nested quote +
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


How hellbats in army get nerfed? You get blue flame and they are exacly the same :o


150/150 in TvZ is HUGE.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 14 2013 18:51 GMT
#26
On June 15 2013 03:48 Targe wrote:
Show nested quote +
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


What, this nerfs early hellbat drops though.

I like the changes, Warp prism good, Hellbat is pretty good and Banshee could turn out good, depends if banshees become the go to unit.


Yeah, I like them too. The buff to the WP is good. Banshees needed some love in the modern era of SC2, with more detection all around. The nerf hellbat will likely delay the truly amazing damage until the upgrade is done.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 14 2013 18:52 GMT
#27
On June 15 2013 03:41 BigFan wrote:
hmm hellbat change sounds like a good idea. 150/150 might've been better for the banshee cloak though since 100/100 is dirt cheap lol. Liked the decrease in build time as well, more viable. As for wrap prism, well, I don't think it's not a bad idea but it sounds too fast XD

150/150 would be perfect IMO. I voted "Yes" because I feel like Banshees are all but extinct, but I definitely agree 100/100 is way too cheap.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 14 2013 18:52 GMT
#28
On June 15 2013 03:51 Snowbear wrote:
Show nested quote +
On June 15 2013 03:50 alone wrote:
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


How hellbats in army get nerfed? You get blue flame and they are exacly the same :o


150/150 in TvZ is HUGE.


You'll live, 150 gas doesn't take that long.
11/5/14 CATACLYSM | The South West's worst Falco main
pivor
Profile Joined October 2012
Poland198 Posts
June 14 2013 18:52 GMT
#29
Banshee sucks.. usable only in tvt early game.
:F
BearStorm
Profile Joined September 2010
United States795 Posts
June 14 2013 18:52 GMT
#30
I think the cloak Banshee timing contradicts Blizzards philosophy of making changes that helps high level play but doesn't impact lower level play as much. Cloak banshee rushing was something that low level players struggled with a lot in WoL. Maybe with HotS that has changed, but I'm not sure. Either way these changes aren't set in stone.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
alone
Profile Joined September 2010
Poland410 Posts
June 14 2013 18:53 GMT
#31
On June 15 2013 03:51 Snowbear wrote:
Show nested quote +
On June 15 2013 03:50 alone wrote:
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


How hellbats in army get nerfed? You get blue flame and they are exacly the same :o


150/150 in TvZ is HUGE.


Isnt TvZ the least gas demanding matchup for terran? 150 gas is something i would not cry about.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 14 2013 18:53 GMT
#32
Hm adding on pre igniter is a little awkward as terrans need to grab the tech lab, upgrade it, and then swap before dropping? though it 3 shots workers now instead of 2 shots. then again, hellions also 3 shot but dont need armory or the upgrade and are quicker. but they have less hp and cant be healed and have worse aoe. hm, should be interesting. Though 1 gas banshee into expo sounds sick good now.
When they see MC Probe, all the ladies disrobe.
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 14 2013 18:56 GMT
#33
Good,now every TvT will be Banshee vs Banshee.That's more fun than Hellbat vs Hellbat,right?
All I do is Stim.
Mackus
Profile Joined January 2011
England1681 Posts
June 14 2013 18:56 GMT
#34
On June 15 2013 03:47 c0ldfusion wrote:
Please tell me I'm getting trolled:

Banshee
Cloaking Field research cost decreased from 200/200 to 100/100
Cloaking Field research time decreased from 110 seconds to 90.

Whyyyyyyyy?!

(Full disclosure: I've already switched to Terran so this my concern for TvT).


It's easy to think why in all honesty

Cloaked Banshee openings are too much of an investment in the early-game should a Banshee die without evenly paying for itself you're pretty much behind for the rest of the game.

At the same time however I don't think reducing the research time was needed!
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
Last Edited: 2013-06-14 18:58:02
June 14 2013 18:56 GMT
#35
Hellbats need a nerf in straight up fights... watching a rauder/tank army lose everytime to a hellbat/tank army means that you can only go hellbat vs hellbat, there is no comprimise and as such creates really shitt MU's where rauder/tank could outplay tank/hellion - hellbat/tank always has the advantage every f ucking time...

So frustrating to play TvT vs bad players who just mass hellbats and 1a2a3a move whistle doing no economic damage to you and being a base behind but your 200/200 army is just weaker and as such you lose everytime unless they make critical mistakes.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2013-06-14 18:58:07
June 14 2013 18:57 GMT
#36
On June 15 2013 03:53 alone wrote:
Show nested quote +
On June 15 2013 03:51 Snowbear wrote:
On June 15 2013 03:50 alone wrote:
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


How hellbats in army get nerfed? You get blue flame and they are exacly the same :o


150/150 in TvZ is HUGE.


Isnt TvZ the least gas demanding matchup for terran? 150 gas is something i would not cry about.


Nope. 150 Gas in addition to what was needed(Starport, Armory) is a pretty big hit early game. It solves early Hellbat drops for sure.
m0ck
Profile Blog Joined November 2010
4194 Posts
June 14 2013 18:57 GMT
#37
Considering the results these last weeks, it seems a bit silly to keep harping on about how weak protoss is.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 14 2013 18:57 GMT
#38
On June 15 2013 03:53 da_head wrote:
Hm adding on pre igniter is a little awkward as terrans need to grab the tech lab, upgrade it, and then swap before dropping? though it 3 shots workers now instead of 2 shots. then again, hellions also 3 shot but dont need armory or the upgrade and are quicker. but they have less hp and cant be healed and have worse aoe. hm, should be interesting. Though 1 gas banshee into expo sounds sick good now.


I think it's a smart change, it makes it so hellbats can't be dropped 2 at a time and kill a whole bunch of workers, you need to go in at least twice.
11/5/14 CATACLYSM | The South West's worst Falco main
Zenbrez
Profile Joined June 2012
Canada5973 Posts
June 14 2013 18:58 GMT
#39
Banshee openings are going to be tough for protoss again I think
Refer to my post.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
June 14 2013 18:58 GMT
#40
Oh no...now I have to deal with banshees again . I was beginning to like dealing with hellbat drops.
Forever the best, IMMvp <3
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