Dayvie knows stuff guys.
David Kim comments on Hellbat drops - Page 2
Forum Index > SC2 General |
Mahanaim
Korea (South)1002 Posts
Dayvie knows stuff guys. | ||
snakeeyez
United States1231 Posts
| ||
![]()
Whitewing
United States7483 Posts
That said, it's definitely a step in the right direction. | ||
Gamegene
United States8308 Posts
not necessarily game balance, but the traditional idea that the better player always wins. i really hope they make the matchup fun to play again :/ | ||
Integra
Sweden5626 Posts
| ||
jellyjello
Korea (South)664 Posts
| ||
theMagus
578 Posts
On June 11 2013 11:13 Wildmoon wrote: I don't think mech in TvP is not in anyway strong in general. how i wish mech would be great vs protoss. that's gonna fucking rock. | ||
purakushi
United States3300 Posts
| ||
geokilla
Canada8218 Posts
Honestly speaking, I think Hellbat drops are viable against all races right now. Just open with Hellbat drops and you're pretty much guaranteed to kill roughly a dozen workers if your opponent doesn't pull SCVs quick enough, whether they are playing Protoss, Zerg, or Terran. | ||
aksfjh
United States4853 Posts
On June 11 2013 11:21 Whitewing wrote: I honestly think they should do that AND remove the bio tag from it, they do damage in drops too fast and tank damage too well (plus it makes no sense). That said, it's definitely a step in the right direction. While the bio tag was controversial in the beta, it turned out to be one of the things that brought them from crap to usefulness. There is a fine line for that distinction with the unit, so being cautious is the correct move. | ||
FinalForm
United States450 Posts
| ||
Whatson
United States5356 Posts
| ||
plogamer
Canada3132 Posts
| ||
Chewbacca.
United States3634 Posts
On June 11 2013 10:52 SoOJuuu wrote: took them long enough to figuire it out. sigh better late then never. People bitch when they make changes too quickly instead of letting the game evolve, and then people bitch when they let things play out for a bit. Blizzard's chances of ever winning in the eyes of the community --> 0 | ||
bittman
Australia8759 Posts
On June 11 2013 11:41 plogamer wrote: They should not nerf the damage. If the problem is drops, then nerf drops. I think David Kim seems to be leaning towards the fact that the problem isn't so much just hellbat drops in general, but rather perhaps the early timing of the hellbat drops. Solutions may include - Increased build time - Upgrade requirements (on medivac speed boost or hellbat transform again) to delay the timing on drops. - Maybe an increased cost for hellbats? Not as sure on this one. I'd also prefer that they didn't mess with the damage, but rather how easy it is to access the hellbat drop. I'd prefer them to play with the numbers around the drop itself, as you suggested. | ||
Thrillz
4313 Posts
On June 11 2013 11:49 bittman wrote: I think David Kim seems to be leaning towards the fact that the problem isn't so much just hellbat drops in general, but rather perhaps the early timing of the hellbat drops. Solutions may include - Increased build time - Upgrade requirements (on medivac speed boost or hellbat transform again) to delay the timing on drops. - Maybe an increased cost for hellbats? Not as sure on this one. I'd also prefer that they didn't mess with the damage, but rather how easy it is to access the hellbat drop. I'd prefer them to play with the numbers around the drop itself, as you suggested. They would never touch speed boost, most likely it'll be damage nerf with reintroduction of BF upgrade. | ||
HonorZ
France858 Posts
On June 11 2013 10:50 Dark.EX wrote: http://us.battle.net/sc2/en/forum/topic/9280218214?page=1 Personally, I completely agree with their stance. I really really like the Pre Igniter Upgrade. This would make the upgrade really relevant. Lets have the normal HB shitty damage, and with the upgrade the current damages. Make the upgrade cheap, but long to research. Also, maybe reduce the health of the HB a little, but keeping the healing. | ||
HolyArrow
United States7116 Posts
On June 11 2013 11:48 Chewbacca. wrote: People bitch when they make changes too quickly instead of letting the game evolve, and then people bitch when they let things play out for a bit. Blizzard's chances of ever winning in the eyes of the community --> 0 Since the community is full of people with different opinions, that should be obvious. | ||
Scarecrow
Korea (South)9172 Posts
On June 11 2013 10:56 jcroisdale wrote: Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit. TvP mech is still a joke and unviable, no idea why you mentioned it. The main problem with hellbat drops is what it's done to TvT. Making hellbats mechanical rather than bio (so no healing) would be a decent fix. | ||
shin_toss
Philippines2589 Posts
![]() | ||
| ||