• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:58
CEST 12:58
KST 19:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting9[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad The New Patch Killed Mech! Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more... TL.net Map Contest #21: Voting
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1517 users

David Kim comments on Hellbat drops

Forum Index > SC2 General
934 CommentsPost a Reply
1 2 3 4 5 45 46 47 Next All
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 11 2013 01:50 GMT
#1
We're looking into it.

Obviously we'd like to see how they turn out in the coming weeks, but initially we're thinking:

1. Too easy to execute
2. Especially in TvT, not a lot of risk to doing them (when you don't lose the Medivac)
3. Might be too early before defenses can be ready

Rather than jumping to conclusions right now, we'll keep a close eye on it and if in fact Hellbat drops do turn out too strong, we'll do something like rolling in some of their damage with the Infernal Pre igniter upgrade.

http://us.battle.net/sc2/en/forum/topic/9280218214?page=1

Personally, I completely agree with their stance.
Facebook Twitter Reddit
This is my signature. There are many like it, but this one is mine.
Eggi
Profile Blog Joined December 2012
478 Posts
June 11 2013 01:52 GMT
#2
took them long enough to figuire it out.
sigh
better late then never.
Kfish
Profile Blog Joined May 2010
Chile282 Posts
June 11 2013 01:54 GMT
#3
Looking forward to changes. I hope they do something since hellbats are the strongest mineral dump in in the game, can be reactored out, healed and come out pretty fast.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 11 2013 01:54 GMT
#4
make them require transformation servos DK.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 11 2013 01:56 GMT
#5
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
KatanaPrime
Profile Joined April 2013
Germany10 Posts
June 11 2013 01:56 GMT
#6
well i dont mind having blueflame hellbats back just for the cool look

but i think it would be the most reasonable change ..glad to hear that they keep their careful balancing politics instead of making radical decisions too soon
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 11 2013 01:57 GMT
#7
too easy to execute hehehe, interesting conclusion wonder what they based this upon. Especially when most people fail defending and doing hellbat drops at the same time.
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
June 11 2013 01:57 GMT
#8
I feel like the most obvious solution would be to just make them un-healable by medivacs, but could be repaired. Adding to the pre igniter seems weird to me. I still feel they would be a viable way to harass and would even be good late game vs zealots if they werent healable, but its the fact that once they do drop they take so damn long to kill that makes them lethal.

Wedging 2-4 hellbats inside mineral lines makes them invincible vs zerglings etc.
TwitteR: @NeverExpo follow me, i'll follow back :)
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
June 11 2013 01:59 GMT
#9
The issue with hellbats is that when they're in medivacs they're fucking amazing but outside of them less so. They're still good in smaller scale fights against lings and zealots but once the opponent gets enough firepower together they suffer the weakness that all melee units get which is getting annihilated on the way in and this is compounded by being super duper slow.

I'm more for making the unit slightly more stupid and putting a 2-3 second debuff when they exit a medivac that prevents them from shooting. Yea it's really fucking stupid but it fixes the one issue with the unit.
ProgamerAustralian alcohol user follow @iaguzSC2
Champi
Profile Joined March 2010
1422 Posts
June 11 2013 01:59 GMT
#10
im confident they will end up making a change to the hellbat.

it doesnt scream imbalance like the warhound did, but i cant shake the feeling that its not just me who is finding them a little too obnoxious in terms of their efficiency lol
mnck
Profile Joined April 2010
Denmark1518 Posts
June 11 2013 02:02 GMT
#11
I like the idea with the pre igniter upgrade. Would also make the upgrade more relevant than it currently is.
@Munck
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
June 11 2013 02:03 GMT
#12
On June 11 2013 10:56 jcroisdale wrote:
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.


It's the ONLY harassment option Mech has at this point. It should be strong.

What's dumb is how strong Helbat drops are as part of bio play especially in the early game. Their late game utility for mech is fine.
aka: KTVindicare the Geeky Bartender
Zenbrez
Profile Joined June 2012
Canada5973 Posts
June 11 2013 02:07 GMT
#13
On June 11 2013 10:52 SoOJuuu wrote:
took them long enough to figuire it out.
sigh
better late then never.

They watch the same games you do. If they fix shit too soon Oracles, Mines, speedivac and voidray (among other things) would be useless right now. It's smart to wait to see if people find solutions. Sometimes it's laziness and bad work, but I think they're being smart with HOTS.
Refer to my post.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 11 2013 02:08 GMT
#14
remove the heal?

tho personally I think its not too imba for PvT or PvZ. Idk I maybe wrong
AKMU / IU
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 11 2013 02:10 GMT
#15
I like this.:D
Gahlo
Profile Joined February 2010
United States35160 Posts
June 11 2013 02:11 GMT
#16
On June 11 2013 10:52 SoOJuuu wrote:
took them long enough to figuire it out.
sigh
better late then never.

I think it's fine. It's always good to let a metagame settle and see if the community can solve its own issues. Better than having a company patch the game at such a reactionary pace that it takes the innovation out of its players.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 11 2013 02:12 GMT
#17
Either remove the heal or make them require the servo upgrade, would be the most "logical" choices, though maybe not the best.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 11 2013 02:13 GMT
#18
On June 11 2013 10:56 jcroisdale wrote:
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.


I don't think mech in TvP is not in anyway strong in general.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 11 2013 02:15 GMT
#19
On June 11 2013 11:03 Vindicare605 wrote:
Show nested quote +
On June 11 2013 10:56 jcroisdale wrote:
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.


It's the ONLY harassment option Mech has at this point. It should be strong.

What's dumb is how strong Helbat drops are as part of bio play especially in the early game. Their late game utility for mech is fine.


You know, there are other harassment opportunities for mech too...like in WoL - blue flame hellions (four to a medevac)...and even mines!

A drop does not HAVE to be strong - that should depend on the level of execution of the player dropping. All that should matter is the potential for it to be strong based on execution.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2013-06-11 02:22:41
June 11 2013 02:18 GMT
#20
I think the #3 seems to be the most relevant. It seems like unless you're going with a very unconventional strat (e.g. marine + marauder rush) you just don't have enough stuff to deal with hellbats with standard openings. (they even kill a tank with medivac healing from what I've seen) So it seems like the logical response is going hellbat yourself.

Edit: Then again, the reason why non-hellbat player don't seem to have enough stuff is because hellbats are being healed by medivacs..
1 2 3 4 5 45 46 47 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #110
IndyStarCraft 170
CranKy Ducklings155
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 481
IndyStarCraft 170
Railgan 22
StarCraft: Brood War
Horang2 3279
Larva 909
Hyuk 696
Hyun 589
Soma 324
PianO 274
Barracks 273
Mong 248
Pusan 241
sSak 220
[ Show more ]
ZerO 175
Last 166
Light 157
Stork 102
sorry 86
Backho 86
ggaemo 85
Sacsri 45
Sharp 36
Noble 13
IntoTheRainbow 9
Mini 5
sas.Sziky 3
Dota 2
Pyrionflax198
Fuzer 106
League of Legends
JimRising 251
Counter-Strike
x6flipin338
Heroes of the Storm
Khaldor222
Other Games
singsing2030
DeMusliM251
B2W.Neo113
rGuardiaN70
Trikslyr19
ZerO(Twitch)18
Organizations
Counter-Strike
PGL14397
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 91
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1044
League of Legends
• Jankos2190
Upcoming Events
Safe House 2
6h 3m
IPSL
8h 3m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d 5h
WardiTV Invitational
2 days
WardiTV Invitational
2 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
5 days
Online Event
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
WardiTV Invitational
6 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.