David Kim comments on Hellbat drops - Page 4
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imJealous
United States1382 Posts
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Emzeeshady
Canada4203 Posts
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Plansix
United States60190 Posts
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doffe
Sweden636 Posts
Aslong as they don't mess with hellbats as an option lategame vs P. I really want to see the rebirth of mech proper and I think hellbats is one of the few things thats keeping mech out of the grave now.. even if its rarely used it still can work alot better now then in WoL. | ||
The_Darkness
United States910 Posts
On June 11 2013 10:52 SoOJuuu wrote: took them long enough to figuire it out. sigh better late then never. What a silly view. What were they supposed to figure out? They need to see how the best players in the world utilize and fare against a strategy, not what random GM players in NA or EU (or god forbid even below that level) think about a unit or strategy or how they employ it. Hellbat drops did not see heavy usage in the first couple months in Proleague. Now they are an absolute staple of the top Terran Proleague players and thus now is the time to take a look at the data, watch the games and see what happens. Or do you think Blizzard should have realized it was a "problem" because lots of hellbats were used in your diamond / masters / GM level games on the EU / NA server and people whined about it on TL? Give me a break. | ||
iky43210
United States2099 Posts
Remember the medivac and mines outburst earlier on? exactly the same thing as back then. Blizzard have learned from WoL that if you take away too many harass options for Terran, you will get a very stale meta game very quickly in all TvX matchups. If anything changes, it would be something like marauders now deal bonus dmg to mechanical so they would be even the scale in bio vs mech in TvT | ||
usethis2
2164 Posts
- spotted medivacs speeding up in instead of turning around - medivacs ignore static defenses - medivacs hop around enemy main and natural in plain sight, despite units chasing them | ||
sM.Zik
Canada2550 Posts
On June 11 2013 11:08 shin_toss wrote: remove the heal? ![]() tho personally I think its not too imba for PvT or PvZ. Idk I maybe wrong ![]() How would Hellbats be imba for PvZ? Please elaborate, im curious.. | ||
negativedge
4279 Posts
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MrMedic
Canada452 Posts
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jinorazi
Korea (South)4948 Posts
small skirmishes, healing is a huge deal. hellion can or something can try to kite it but with healing, that makes it moot. | ||
Ansinjunger
United States2451 Posts
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Polygamy
Austria1114 Posts
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hansonslee
United States2027 Posts
First, what is the point of the servos upgrade, if you can get the hellbat right off the bat? Plus, early Hellbats close the option of utilizing hellions in ANY way Second, it is the cheapest Terran drop ever, meaning that you won't lose much if your drop fails! Fully loaded hellbat drop: 300 mins and 100 gas. Hell, even a 8 marine drop is more expensive (500 minerals and 100 gas). Solution: Make Hellbat into a good mid-late unit while slightly increased build time and cost but with potentially better unit stats | ||
gobbledydook
Australia2605 Posts
On June 11 2013 12:44 TXRaunchy wrote: hell bat so already op. make it the size of a tank where its 1 per medivac. or add some gas on that hoe and needing a tech lab to build. you know 2 tanks fit in a medivac right? and adding gas on hellbats makes no sense, the hellion is just the same vehicle as the hellbat and the hellion costs no gas to build. | ||
Voodoo[z]
United States14 Posts
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ooDi
Canada170 Posts
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ZenithM
France15952 Posts
On June 11 2013 12:55 usethis2 wrote: It feels quite wrong when I see; - spotted medivacs speeding up in instead of turning around - medivacs ignore static defenses - medivacs hop around enemy main and natural in plain sight, despite units chasing them I'm Terran and I kind of agree with that: it doesn't seem like you should be allowed to do all of what you do with a medivac currently (regardless of all balance concerns). Still very fun to use though ;D | ||
doffe
Sweden636 Posts
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ooDi
Canada170 Posts
On June 11 2013 13:03 Voodoo[z] wrote: I agree with those saying just remove the heal. I really don't understand why they were ever heal-able to begin with... They are heal-able because blizzard wanted to see hellbats in action with the bio ball (especially in tvp). period. | ||
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