• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:43
CEST 23:43
KST 06:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 217ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos) FlaShFTW vs A.Alm Grudge Match Event
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4829 users

Was the second spore crawler buff worth it?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2013-06-08 12:03:15
June 08 2013 11:34 GMT
#1
In case you do no know: The damage of spore crawlers vs biological was buffed twice from straight 15 to 15 +30 vs biological. The result of this is that spore crawlers 3shot mutas now which seems(!) to kill muta play in the matchup. Since the patch we predominantly see just roach into hydra play with hardly any lings or infestors in the mix.

Now to my question: Do you think the matchup is more fun to watch if it is roach vs roach as it is the case right now or if it is muta-ling-bling vs muta-ling-bling as it was previously? While there is the possibility that it will evolve I'll exclude that option for now. I personally think the muta-ling-bling was faster, more control-focused and in general more fun to watch.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Msr
Profile Joined March 2011
Korea (South)495 Posts
June 08 2013 11:37 GMT
#2
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.
lue
Profile Joined October 2012
Sweden27 Posts
June 08 2013 11:37 GMT
#3
I prefer to play roach/hydra, but I absolutely prefer to watch ling/bling/muta.
ThatGuyDoMo
Profile Blog Joined September 2010
Australia516 Posts
Last Edited: 2013-06-08 11:47:20
June 08 2013 11:46 GMT
#4
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.


I would argue muta vs muta has a lower skill ceiling and gave lower level skill players a higher chance of beating somebody better than them due to the predictability / simplicity of the style when compared to roach hydra infestor micro / teching / remaxing.
Prugelhugel
Profile Joined February 2012
Austria637 Posts
June 08 2013 11:48 GMT
#5
I'd love swarmhosts vs swarmhosts. Will never happen though.^^

But the way ZvZ evolved after the second buff is fine to me.
Mass upgrade lings vs mass upgrade ling is more of an APM/skill game. Muta vs Muta was just too broken. You had to blindly bang your heads against each other in the hope of having one or two units more.

I also think we haven't reach the end stage of this matchup. Dimaga showed some pretty impressive fast T3 techs at WCS, while his enemies tried to counter with SHs.
And I really see a lot more fast Ultras at the ladder - if you ask me, we are heading into the right direction.
"This map definitly needs more rocks" - No SC2 player ever
Tsubbi
Profile Joined September 2010
Germany7996 Posts
June 08 2013 11:49 GMT
#6
it was a very strange bandaid fix and seriously it just feels wrong and lazy game design wise to buff static defense damage to a single unit of ones own race by 300%

gameplay wise muta ling rewarded better players way more than the wol like roach play so no, i think the change was bad
ETisME
Profile Blog Joined April 2011
12758 Posts
June 08 2013 11:51 GMT
#7
I hate how the patch is done but I think it's nice that muta isn't the only viable style to play in ZvZ.
but the patch could definitly be done differently, right now it feels extremely awkward and lazy. Hopefully this is just a placeholder patch for a proper ZvZ patch
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2013-06-08 11:54:03
June 08 2013 11:53 GMT
#8
On June 08 2013 20:48 Prugelhugel wrote:
I'd love swarmhosts vs swarmhosts. Will never happen though.^^


Happened in WCS

The better player won it with much better micro by a longshot.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
RiSkysc2
Profile Joined September 2011
696 Posts
June 08 2013 11:55 GMT
#9
Errr i still think mutas are really good in zvz, they'll be used more for map control and scouting which is what happened with WoL.
Fody03
Profile Joined July 2012
Italy310 Posts
June 08 2013 11:56 GMT
#10
On June 08 2013 20:49 Tsubbi wrote:
it was a very strange bandaid fix and seriously it just feels wrong and lazy game design wise to buff static defense damage to a single unit of ones own race by 300%

gameplay wise muta ling rewarded better players way more than the wol like roach play so no, i think the change was bad



band aid or not,in ZvZ there more available tech patch now than just Muta vs Muta, i.e. SH vs Roach,fast ultras,etc
Muta is still viable,its just more like WoL which was a way to get map control and then transition in other tech,like infestors.
Terrans
Cirqueenflex
Profile Joined October 2010
499 Posts
Last Edited: 2013-06-08 11:59:45
June 08 2013 11:57 GMT
#11
On June 08 2013 20:34 Aunvilgod wrote:
In case you do no know: The damage of spore crawlers vs biological was buffed twice from straight 15 to 15 +30 vs biological. The result of this is that spore crawlers 4shot mutas now which seems(!) to kill muta play in the matchup. Since the patch we predominantly see just roach into hydra play with hardly any lings or infestors in the mix.

Now to my question: Do you think the matchup is more fun to watch if it is roach vs roach as it is the case right now or if it is muta-ling-bling vs muta-ling-bling as it was previously? While there is the possibility that it will evolve I'll exclude that option for now. I personally think the muta-ling-bling was faster, more control-focused and in general more fun to watch.


In case you do no know: spore crawlers 3 shot mutas now! As they only have 120 hp, and 45*3 = 135 damage
Also in case you do no know: at least for the NA and KR scene the game seems to already have shifted towards mass ling/bling. In WoL this style came to its limits when two fungals would evaporate 20 banelings, so hardly anyone would go for that. In HotS the Mutas denied banelings (and more important you needed the gas for more Mutas to win Muta wars). Then people tried to fall back onto Roach/Hydra wars. Turns out without the infestor support Ling/Bling still can easily win this, Mutas/Ling/Bling can easily win this, and even if it gets to a Roach vs Roach batlle the guy going infestors first most of the time loses, as infestors just don't cut it anymore against roaches (or lings, given the player controlling them actually does control them). There is also the dark horse of rushing T3, but I blame this rather on lack of knowledge of most players on how to punish it rather than becoming a viable main strategy in the matchup.

I am sure most Zerg players would love to go to roach wars once more, or muta wars, as long as the game is not as coinflippy as the current state where at least half the games are decided purely on ling + bling wars.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
June 08 2013 11:58 GMT
#12
On June 08 2013 20:46 ThatGuyDoMo wrote:
Show nested quote +
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.


I would argue muta vs muta has a lower skill ceiling and gave lower level skill players a higher chance of beating somebody better than them due to the predictability / simplicity of the style when compared to roach hydra infestor micro / teching / remaxing.

In my opinion it is the complete opposite. Muta vs Muta has a way way higher skill ceiling than roach hydra infestor. In muta vs muta you have to play really tightly because every slight disadvantage will lead to less mutas, it's way harder to come back from those disadvantages with muta vs muta because there are no choke points in the air ( obviously) where you can force a good engagement.

The micro is also way harder between all your lings/blings and your mutas/corruptors
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4523 Posts
June 08 2013 12:05 GMT
#13
I really dislike the patch, Muta vs Muta at least kept the matchup logical and straight forward, now its back to random builds and timings
Team Liquid
Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2013 12:05 GMT
#14
When you were forced to go muta vs muta people said they missed WOL ZvZ with its roaches, now that WOL ZvZ is back in full force people are are saying they miss muta vs muta. Just can't please everyone.

I do think roach/hydra is the better out of the two simply because a fight shouldn't come to pure numbers alone. Mutas vs mutas is not a fight you can micro in any meaningful way either. We are also seeing way more variety with mutas, infestors, ultras and swarm hosts all seeing some use. This wasn't really the case with muta vs muta where winning the fight in the air was the only thing that counted.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
June 08 2013 12:08 GMT
#15
On June 08 2013 21:05 Liquid`Ret wrote:
I really dislike the patch, Muta vs Muta at least kept the matchup logical and straight forward, now its back to random builds and timings


I hate when zvz is like this.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
June 08 2013 12:08 GMT
#16
On June 08 2013 20:56 Fody03 wrote:
Show nested quote +
On June 08 2013 20:49 Tsubbi wrote:
it was a very strange bandaid fix and seriously it just feels wrong and lazy game design wise to buff static defense damage to a single unit of ones own race by 300%

gameplay wise muta ling rewarded better players way more than the wol like roach play so no, i think the change was bad



band aid or not,in ZvZ there more available tech patch now than just Muta vs Muta, i.e. SH vs Roach,fast ultras,etc
Muta is still viable,its just more like WoL which was a way to get map control and then transition in other tech,like infestors.


but thats just not how a game should be designed, like right now hellbat drops seem very strong especially in tvt, should they half the hellbat damage to scvs ? they should really come up with more elegant solutions
Aunvilgod
Profile Joined December 2011
2653 Posts
June 08 2013 12:11 GMT
#17
On June 08 2013 20:58 solidbebe wrote:
Show nested quote +
On June 08 2013 20:46 ThatGuyDoMo wrote:
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.


I would argue muta vs muta has a lower skill ceiling and gave lower level skill players a higher chance of beating somebody better than them due to the predictability / simplicity of the style when compared to roach hydra infestor micro / teching / remaxing.

In my opinion it is the complete opposite. Muta vs Muta has a way way higher skill ceiling than roach hydra infestor. In muta vs muta you have to play really tightly because every slight disadvantage will lead to less mutas, it's way harder to come back from those disadvantages with muta vs muta because there are no choke points in the air ( obviously) where you can force a good engagement.

The micro is also way harder between all your lings/blings and your mutas/corruptors


The reason I think Muta play has a higher skill ceiling is that I feel like we then see more and faster counter attacks than with roachplay. With roaches the game spirals out of control a little faster I think.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
theredsc
Profile Joined April 2013
Romania19 Posts
June 08 2013 12:12 GMT
#18
if u saw dimaga at wcs finals,thats what zvz should look like in my opinion . im a protoss player so i dont really watch zvz but those matches were really really good
Serinox
Profile Joined August 2011
Germany5224 Posts
Last Edited: 2013-06-08 12:14:29
June 08 2013 12:13 GMT
#19
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.

As someone who didn't follow the WC3 scene, can you give me an example of that?
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
June 08 2013 12:17 GMT
#20
patch was good. just think of spores like terran turrets now
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 112
ProTech27
FoxeR 21
ViBE2
StarCraft: Brood War
ZZZero.O 104
yabsab 16
Counter-Strike
summit1g6471
fl0m1451
byalli441
Heroes of the Storm
Liquid`Hasu389
Other Games
Grubby3493
FrodaN2809
KnowMe241
ArmadaUGS88
UpATreeSC52
JuggernautJason30
Chillindude28
Organizations
Dota 2
PGL Dota 2 - Main Stream134
StarCraft: Brood War
UltimateBattle 43
Other Games
angryscii24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• davetesta28
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix16
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1090
• Shiphtur373
Upcoming Events
Replay Cast
2h 18m
HomeStory Cup
13h 48m
OSC
15h 18m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
RSL Revival
6 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.