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Was the second spore crawler buff worth it? - Page 4

Forum Index > SC2 General
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Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
June 08 2013 16:21 GMT
#61
Mutas went from 6 shot (I believe?) to 3 shots which is absolutely ridiculous ... It should have been changed from 6 shots to 5 or 4 but not 3, it's so silly and ruins the MU.

Think of spores like
On June 08 2013 21:17 Chrono000 wrote:
patch was good. just think of spores like terran turrets now


Not quite, think of spores like 2 terran turrets (or more). Muta's roll terran turrets now whereas they get stomped by spores.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
Last Edited: 2013-06-08 16:38:23
June 08 2013 16:36 GMT
#62
I think there needs to be a solution for mutas, but this is so overkill that it kills the strategy almost entirely. It limits too much the diversity of gameplay since it makes almost no sense to make mutas. I think it would be interesting to see a buff in hydra damage to organics, which would be interesting against terran, or a queen buff to organic air. It would be more versatile and probably less op. Maybe grooved spines could be range and organic damage to make them not as op right out of the box?
willstertben
Profile Joined May 2013
427 Posts
June 08 2013 16:40 GMT
#63
On June 09 2013 01:15 Emzeeshady wrote:
Show nested quote +
On June 09 2013 01:07 _Search_ wrote:
The issue is that it was the wrong buff and mutalisks are still incredibly strong. The reason players stopped using mutas is because they're a mid-game unit so roaches tend to rule the early game.

Hydralisks should have been buffed instead of spore crawlers. Void Rays have essentially broken ZvP, Hydra/Roach is still a total troll build in TvZ and Hydralisks have been notoriously awful since 2010.

Really, Hydralisks should be hatchery tech. So many balance issues would have been outright solved had hydras been hatchery tech.

Seriously this. Does Blizzard have a personal vendetta against Hydralisks or something? They are pretty much fucking terrible at everything. The units they "counter" fuck them up and Hydras are useless vs air. Mutas shit on them, Voids rays laugh at them and Roach/Hydra is the ultimate throw the game away strategy in ZvT. Blizzards big idea to make Hydras useful was to make another expensive upgrade available making it so you need to spend 300/300 before they can even be remotely useful. The speed doesn't even help the fact they melt vs any remote splash damage and cost as much minerals as 3 marines not even including the extra gas costs DESPITE 3 Marines having a WAY higher dps then a Hydra while being faster, available at tier one and can be healed.

The thing is Hydras are cool units. They look scary, have great aesthetics and are great tactical units to watch. Even a slight buff vs air would make Hydras way better and I see no foreseeable way it which this could make them even remotely imbalanced.

/end rant :p


ONE HUNDRED FUCKING PERCENT AGREED.
i said it right when i saw hydra speed upgrade: the units are still shit, speed's not gonna change it. the problem was never their movement speed, but their stats for cost ratio being utter shit.

i don't think the problem is their damage though. hydras deal nice damage.
the problem is their 80 hp at 2 supply and roaches being so bad so you can't really use them for tanking (which contrary to hydras they should be, cause low tech and cheap units. hydras on the other hand are expensive, higher tech and still bad units).

hydras should either be 1 supply and have their stats adjusted or they should get a hp buff/upgrade. otherwise they will always stay shit.
Penev
Profile Joined October 2012
28512 Posts
June 08 2013 16:47 GMT
#64
Kerrigan is doing a piss poor job evolving the swarm imo; The Overmind would turn in his grave..
I Protoss winner, could it be?
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-06-08 16:52:24
June 08 2013 16:48 GMT
#65
buffing spores was one of few things that I liked from blizzard. They should be buffing more static defenses, afterall sc2 is a strategy game, not a micro-battle crazy shit. Any RTS game should encourage positional and thoughtful play. Not the game of who a-masses more mutas or roaches.

Giving spinecrawlers same bonus but removing root/unroot ability would be great change.

Root/unroot gimmick should be removed from the game, its just a cool feature, has no strategic element whatsoever.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 08 2013 16:51 GMT
#66
On June 09 2013 01:21 Hitch-22 wrote:
Mutas went from 6 shot (I believe?) to 3 shots which is absolutely ridiculous ... It should have been changed from 6 shots to 5 or 4 but not 3, it's so silly and ruins the MU.

Think of spores like
Show nested quote +
On June 08 2013 21:17 Chrono000 wrote:
patch was good. just think of spores like terran turrets now


Not quite, think of spores like 2 terran turrets (or more). Muta's roll terran turrets now whereas they get stomped by spores.

It went from 5(due to regen) shots to 3. I agree that they probably should've just gone from 5 to 4 to test the waters. Could've even made it just shy of 3 shots(such as 40 dmg instead of 45), so if the zerg player was microing against the spore, it'd take a while to regen after the encounter.

That being said, I do feel ZvZ is byfar better after the change. With roach vs roach, you can see some strategy, where you're pulling your opponent out of position, harassing etc etc, but muta vs muta was just a clusterfuck with "who gets bases/geysers earlier and gets mutas out earlier". The only cool thing about muta vs muta was imo the fact that the ground fight mattered to the air fight, but it wasn't like you could see a whole lot of the ground fight anyway due to the mass mutas above.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 08 2013 17:05 GMT
#67
I think we might be complaining a bit too much (surprise)

The options are much more vast now.
"Right on" - Morrow
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
June 08 2013 17:08 GMT
#68
On June 09 2013 02:05 JacobShock wrote:
I think we might be complaining a bit too much (surprise)

The options are much more vast now.


The problem is that a lot of people don't think they're better options.

Mutas may have been the only go-to strategy, but you always knew who the better player was at the end of the series. Right now it's back to pulling two builds out of a hat and mashing them together, and mutas aren't an option at all.
3 Hatch Before Cool
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 08 2013 17:21 GMT
#69
This was one of the best changes in HotS!!!

Muta vs muta was completely retarded. I strongly disagree with the notion that "the better player won more often". In most cases, it was just a matter of who was willing to play more greedy and stupid or by catching the other person’s muta since you don’t get to have ovies out on the map, more randomness is introduced. Also it was by far the least skillful battles I have ever seen! Just bloody attack and if your lings won the ground war you could park them under the mutas, and that was it!! Completely ridiculous.

Yeah there are more builds now to account for, but that is a good thing!!! That is where the skill of Starcraft comes in! Scouting your opponent and interpreting the moves!

This was the perfect change as mutas still provide the map control they are supposed to give, but they are no longer the be all end all just mass me forever unit that they used to be.

There are even so many scouting options for zerg to avoid losing to “random builds” and plenty of standard builds that are going to keep you safe even without scouting against most builds! You might as well start complaining that there is Fog of War in SC2 since there basically wasn’t in ZvZ before the patch (either complete all in or mutas)…
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
DeathProfessor
Profile Joined March 2012
United States1052 Posts
June 08 2013 17:28 GMT
#70
Zerg looks too technique oriented and not enough quick decision to me, when you have the guy who just massed more stuff quicker and threw it out there. Blizzard just changed one everytime strat to a new one Bane/Roach, mirror matches are true mirror. At least you know from a spectator standpoint the winner was the better player because they simply had more stuff.
Aberu
Profile Blog Joined April 2010
United States968 Posts
June 08 2013 17:38 GMT
#71
On June 09 2013 01:15 Emzeeshady wrote:
Show nested quote +
On June 09 2013 01:07 _Search_ wrote:
The issue is that it was the wrong buff and mutalisks are still incredibly strong. The reason players stopped using mutas is because they're a mid-game unit so roaches tend to rule the early game.

Hydralisks should have been buffed instead of spore crawlers. Void Rays have essentially broken ZvP, Hydra/Roach is still a total troll build in TvZ and Hydralisks have been notoriously awful since 2010.

Really, Hydralisks should be hatchery tech. So many balance issues would have been outright solved had hydras been hatchery tech.

Seriously this. Does Blizzard have a personal vendetta against Hydralisks or something? They are pretty much fucking terrible at everything. The units they "counter" fuck them up and Hydras are useless vs air. Mutas shit on them, Voids rays laugh at them and Roach/Hydra is the ultimate throw the game away strategy in ZvT. Blizzards big idea to make Hydras useful was to make another expensive upgrade available making it so you need to spend 300/300 before they can even be remotely useful. The speed doesn't even help the fact they melt vs any remote splash damage and cost as much minerals as 3 marines not even including the extra gas costs DESPITE 3 Marines having a WAY higher dps then a Hydra while being faster, available at tier one and can be healed.

The thing is Hydras are cool units. They look scary, have great aesthetics and are great tactical units to watch. Even a slight buff vs air would make Hydras way better and I see no foreseeable way it which this could make them even remotely imbalanced.

/end rant :p



Someone isn't familiar with 3 hatch hydra in zvp apparently. They are a good tool to transition into a muta switch or into a late game viper timing. Problem is we see many progamers getting the vipers 5 minutes too late, when they could have afforded the switch, and making too many hydras. They are a unit you shouldn't spend more than 20-30 supply on, and plenty of people make the mistake of making too many.

In ZvZ plenty of people win from behind by transitioning into hydras before the other zerg, so I do not accept that hydras are shit in that matchup. As for hydras in ZvT, well we have seen a little bit of usage of roach hydra in zvt, and it's not absolutely terrible. Plus swarmhost hydra has potential, just no one seems to be really pushing it to the limit in testing it out.
srsly
nunez
Profile Blog Joined February 2011
Norway4003 Posts
June 08 2013 17:50 GMT
#72
terrible change. i loved watching ling, bane, muta vs ling, bane, muta and i love playing it. i feel it rewards the better player more than any ground based midgame. and there's no point in talking about what comes after the midgame because as far as i am concerned it doesn't exist, and if it did exist i suspect it will be stupid as hell like all sc2 endgames are.
conspired against by a confederacy of dunces.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 08 2013 17:57 GMT
#73
--- Nuked ---
408xParadox
Profile Joined December 2011
United States140 Posts
June 08 2013 17:58 GMT
#74
On June 08 2013 23:36 Antylamon wrote:
Show nested quote +
On June 08 2013 22:27 Msr wrote:
On June 08 2013 22:18 Scarecrow wrote:
On June 08 2013 22:05 Usernameffs wrote:
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.

The better player won maybe 90% of the time in zvz before the spore buff, now its maybe 60-70% just my guess. But blizzard don really care about that they want a exciting game not a fair game.

The better player doesn't win 90% of the time in any matchup, stop pulling statistics out your ass. Besides, mutas made it far more volatile, whoever got the most had an almost insurmountable edge. Now the better player can grind it out with better control/positioning/comp/macro etc. There's plenty of reasons to bash Blizzard but the spore change isn't one of them.



everything you said in this post is incorrect.

Why?


Because the better player wins 100% of the time.
Aunvilgod
Profile Joined December 2011
2653 Posts
June 08 2013 18:02 GMT
#75
On June 09 2013 01:07 _Search_ wrote:
The issue is that it was the wrong buff and mutalisks are still incredibly strong. The reason players stopped using mutas is because they're a mid-game unit so roaches tend to rule the early game.

Hydralisks should have been buffed instead of spore crawlers. Void Rays have essentially broken ZvP, Hydra/Roach is still a total troll build in TvZ and Hydralisks have been notoriously awful since 2010.

Really, Hydralisks should be hatchery tech. So many balance issues would have been outright solved had hydras been hatchery tech.


I don't think you can change much about the hydralisk without ruining TvZ and PvZ.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Nuclease
Profile Joined August 2011
United States1049 Posts
June 08 2013 18:13 GMT
#76
On June 08 2013 22:27 Msr wrote:
Show nested quote +
On June 08 2013 22:18 Scarecrow wrote:
On June 08 2013 22:05 Usernameffs wrote:
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.

The better player won maybe 90% of the time in zvz before the spore buff, now its maybe 60-70% just my guess. But blizzard don really care about that they want a exciting game not a fair game.

The better player doesn't win 90% of the time in any matchup, stop pulling statistics out your ass. Besides, mutas made it far more volatile, whoever got the most had an almost insurmountable edge. Now the better player can grind it out with better control/positioning/comp/macro etc. There's plenty of reasons to bash Blizzard but the spore change isn't one of them.



everything you said in this post is incorrect.


I see your worthless post and raise you one more worthless response, except this time completely fitting:


Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2013-06-08 18:29:32
June 08 2013 18:29 GMT
#77
On June 09 2013 02:08 -Kaiser- wrote:
Show nested quote +
On June 09 2013 02:05 JacobShock wrote:
I think we might be complaining a bit too much (surprise)

The options are much more vast now.


The problem is that a lot of people don't think they're better options.

Mutas may have been the only go-to strategy, but you always knew who the better player was at the end of the series. Right now it's back to pulling two builds out of a hat and mashing them together, and mutas aren't an option at all.

Most of the comments I heard about muta wars was that it was super coinflippy. You aren't better because you put down your gases 15 seconds before the other player. You aren't better for taking a guess at a risk to get one more muta out. Now there is scouting to see what your opponent is doing, there is the ability to defend against mutas without requiring more mutas than your opponent. You no longer have to guess if your giant thing of mutas is larger than their giant thing of mutas. And most of all, as an observer, I don't have to watch two people think their muta blob is larger and a-clicking into each other. The patch was good.
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-06-08 18:34:26
June 08 2013 18:32 GMT
#78
On June 09 2013 02:58 408xParadox wrote:
Show nested quote +
On June 08 2013 23:36 Antylamon wrote:
On June 08 2013 22:27 Msr wrote:
On June 08 2013 22:18 Scarecrow wrote:
On June 08 2013 22:05 Usernameffs wrote:
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.

The better player won maybe 90% of the time in zvz before the spore buff, now its maybe 60-70% just my guess. But blizzard don really care about that they want a exciting game not a fair game.

The better player doesn't win 90% of the time in any matchup, stop pulling statistics out your ass. Besides, mutas made it far more volatile, whoever got the most had an almost insurmountable edge. Now the better player can grind it out with better control/positioning/comp/macro etc. There's plenty of reasons to bash Blizzard but the spore change isn't one of them.



everything you said in this post is incorrect.

Why?


Because the better player wins 100% of the time.


weird because there are lots of series that don't end to zero

On June 09 2013 03:02 Aunvilgod wrote:
Show nested quote +
On June 09 2013 01:07 _Search_ wrote:
The issue is that it was the wrong buff and mutalisks are still incredibly strong. The reason players stopped using mutas is because they're a mid-game unit so roaches tend to rule the early game.

Hydralisks should have been buffed instead of spore crawlers. Void Rays have essentially broken ZvP, Hydra/Roach is still a total troll build in TvZ and Hydralisks have been notoriously awful since 2010.

Really, Hydralisks should be hatchery tech. So many balance issues would have been outright solved had hydras been hatchery tech.


I don't think you can change much about the hydralisk without ruining TvZ and PvZ.


how. hydras are laughable units now. how would they break tvz and pvz if they were suddenly viable?
how.
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-06-08 18:34:18
June 08 2013 18:33 GMT
#79
accident
Foreplay
Profile Joined May 2008
United States1154 Posts
June 08 2013 18:41 GMT
#80
It's awful. Muta's are still the best unit in the MU because of map control. This just makes it so someone can spam spores if they are behind and drag the game on. I have had so many long ZvZ's that were over at like the 12 minute mark.
Better than Pokebunny
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