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Was the second spore crawler buff worth it? - Page 2

Forum Index > SC2 General
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Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2013 12:25 GMT
#21
On June 08 2013 21:13 Serinox wrote:
Show nested quote +
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.

As someone who didn't follow the WC3 scene, can you give me an example of that?

Even if that was true WC3 and SC2 were developed by entirely different teams, better just ignore him.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
June 08 2013 12:26 GMT
#22
I think the patch was fine considering. Muta vs. Muta ZvZ is fun to a point both to watch and play but I think that keeping things on the ground a bit can actually help diversify play a bit. Muta vs Muta to me always seemed to be the path of least resistance for players in the matchup.
marcjpb
Profile Joined September 2010
Canada64 Posts
June 08 2013 12:37 GMT
#23

I prefer the roach vs roach instead of muta vs muta mostly because in roach vs roach everything is how and/or where you engage. IF you have the perfect concave, you can win a roach vs roach having lower number of roach.

As for muta, since they are a flyng unit, they are no obstacle so its a lot more A move type of engagement then anything else. I dont think ive ever seen the player with 4 muta less to win a muta wars.

And you know what else grinds my gears? You America! Fuck you! - Peter Griffin
Orangered
Profile Joined June 2013
289 Posts
June 08 2013 12:44 GMT
#24
On June 08 2013 20:53 Figgy wrote:
Show nested quote +
On June 08 2013 20:48 Prugelhugel wrote:
I'd love swarmhosts vs swarmhosts. Will never happen though.^^


Happened in WCS

The better player won it with much better micro by a longshot.

fuck I missed it. who did?
JKM
Profile Joined November 2011
Denmark419 Posts
June 08 2013 12:52 GMT
#25
I like the change to spores. Watching muta-wars was very boring and it often came down to seemingly random denies of the opponents third base. In WoL I was told (by semi-pro zergs) that mutawars allowed the lesser player to win more often so I figure this also applies to HotS .

On June 08 2013 21:44 Orangered wrote:
Show nested quote +
On June 08 2013 20:53 Figgy wrote:
On June 08 2013 20:48 Prugelhugel wrote:
I'd love swarmhosts vs swarmhosts. Will never happen though.^^


Happened in WCS

The better player won it with much better micro by a longshot.

fuck I missed it. who did?


Roro vs Soulkey game 4 had a few swarmhosts enter the field at the end stages, but the army composition of both players was mainly roach-hydra.

1338, one upping 1337
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 08 2013 13:05 GMT
#26
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.

The better player won maybe 90% of the time in zvz before the spore buff, now its maybe 60-70% just my guess. But blizzard don really care about that they want a exciting game not a fair game.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 08 2013 13:06 GMT
#27
Seems like zerg players are really bad at playing ZvZ. From back in the days where everybody was calling it a coinflip while there were examples like Nestea who just always seem to flip it right.
Spores get a change and we are seeing mass roach vs roach. While WoL has proven that you need to tech out of mono roach into roach/hydra or roach/infestor or even better all 3 whenever possible.
I am just me, but I feel like ZvZ is the worst match-up played by pro gamers. Like there is nobody that "gets" ZvZ.

I had a good night of sleep.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 08 2013 13:06 GMT
#28
i watched wcs zvz and i am very glad about the change, zvz can be quite interesting overall when pro vs pro play
But time will tell hopefully zerg vs zerg cotinues to evolve and not devolve back to mutas
playerboy345
Profile Joined May 2013
Netherlands194 Posts
June 08 2013 13:11 GMT
#29
On June 08 2013 21:05 Liquid`Ret wrote:
I really dislike the patch, Muta vs Muta at least kept the matchup logical and straight forward, now its back to random builds and timings


My exact thoughts, zvz is random as fuck and muta v muta was much more fun to play.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9174 Posts
June 08 2013 13:18 GMT
#30
On June 08 2013 22:05 Usernameffs wrote:
Show nested quote +
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.

The better player won maybe 90% of the time in zvz before the spore buff, now its maybe 60-70% just my guess. But blizzard don really care about that they want a exciting game not a fair game.

The better player doesn't win 90% of the time in any matchup, stop pulling statistics out your ass. Besides, mutas made it far more volatile, whoever got the most had an almost insurmountable edge. Now the better player can grind it out with better control/positioning/comp/macro etc. There's plenty of reasons to bash Blizzard but the spore change isn't one of them.
Yhamm is the god of predictions
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
June 08 2013 13:18 GMT
#31
They could have done a smaller change, like have the sporecrawler +bio effect change from +15 to +20 (instead of +30).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Msr
Profile Joined March 2011
Korea (South)495 Posts
June 08 2013 13:27 GMT
#32
On June 08 2013 22:18 Scarecrow wrote:
Show nested quote +
On June 08 2013 22:05 Usernameffs wrote:
On June 08 2013 20:37 Msr wrote:
well its 3 shots muta, and muta v muta the better player almost always wins, now it is slightly less so. I would not focus on blizzard's balancing as their patches at the end of wc3 showed how clueless and ignorant they are.

The better player won maybe 90% of the time in zvz before the spore buff, now its maybe 60-70% just my guess. But blizzard don really care about that they want a exciting game not a fair game.

The better player doesn't win 90% of the time in any matchup, stop pulling statistics out your ass. Besides, mutas made it far more volatile, whoever got the most had an almost insurmountable edge. Now the better player can grind it out with better control/positioning/comp/macro etc. There's plenty of reasons to bash Blizzard but the spore change isn't one of them.



everything you said in this post is incorrect.
Meatex
Profile Joined January 2011
Australia285 Posts
June 08 2013 13:40 GMT
#33
I quit sc2 in part because of how bad (read one dimensional) ZvZ
I watch dimaga, snute and ret to see how the gameplay is evolving from time to time though. Seems like spores are now at least a threat to muta which is good
I will return if the change ZvT otherwise will check out legacy of the void
Really, why is real cheese so hard to come by in Korea? ^&^
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
June 08 2013 13:59 GMT
#34
On June 08 2013 22:40 Meatex wrote:
I quit sc2 in part because of how bad (read one dimensional) ZvZ
I watch dimaga, snute and ret to see how the gameplay is evolving from time to time though. Seems like spores are now at least a threat to muta which is good
I will return if the change ZvT otherwise will check out legacy of the void

Nice foreign player bash bait, but i wont bite.

OT: Imo the last buff was too much, it just killed mutas. It feels like way too "binary" - muta ok - muta bad. The required multitasking for controlling mutas (same as Phx if you are P) somewhat efficient raised the skill ceiling of that matchup nicely.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
ZenithM
Profile Joined February 2011
France15952 Posts
June 08 2013 14:01 GMT
#35
On June 08 2013 21:05 Liquid`Ret wrote:
I really dislike the patch, Muta vs Muta at least kept the matchup logical and straight forward, now its back to random builds and timings

I think this is proof that it worked.
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
Last Edited: 2013-06-08 14:08:46
June 08 2013 14:06 GMT
#36
On June 08 2013 20:49 Tsubbi wrote:
it was a very strange bandaid fix and seriously it just feels wrong and lazy game design wise to buff static defense damage to a single unit of ones own race by 300%

gameplay wise muta ling rewarded better players way more than the wol like roach play so no, i think the change was bad


The real issue with Muta War ZvZ is twofold.

1. It's boring as hell to watch. Pretty much been the case forever. No one likes to watch a bunch of Mutas flying around not engaging each other only to watch a player tap out before any kind of conclusive engagement happens.

2. Muta War ZvZ prevented any other unit type from ever really seeing the light of day in ZvZ. This feeds back into point 1. The alternative Roach/Hydralisk based core has room for much variation and incorporation of other unit types especially units on Hive tech, something Muta Wars never did.

Even if players enjoyed playing it, Muta Wars was bad for ZvZ from a spectator and by that sense esports perspective. Buffing alternatives was necessary. Mutalisks still play a key role in ZvZ but they are no longer the titans of the match up, in the long run it's better this way.
aka: KTVindicare the Geeky Bartender
synd
Profile Joined July 2011
Bulgaria586 Posts
June 08 2013 14:07 GMT
#37
Idk how buffing static defense while not fixing the problematic unit itself is a fix. In ZvZ, ZvP - mutas are ridiculously good and with the muta regen/speed they can gain insane map control + harass potential. Demolishing mineral lines in seconds.
But it's Blizz. What do we expect. Fix the matchup by not fixing the problem.
As someone said already, it's just a bandaid fix.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
June 08 2013 14:07 GMT
#38
On June 08 2013 21:08 Tsubbi wrote:
Show nested quote +
On June 08 2013 20:56 Fody03 wrote:
On June 08 2013 20:49 Tsubbi wrote:
it was a very strange bandaid fix and seriously it just feels wrong and lazy game design wise to buff static defense damage to a single unit of ones own race by 300%

gameplay wise muta ling rewarded better players way more than the wol like roach play so no, i think the change was bad



band aid or not,in ZvZ there more available tech patch now than just Muta vs Muta, i.e. SH vs Roach,fast ultras,etc
Muta is still viable,its just more like WoL which was a way to get map control and then transition in other tech,like infestors.


but thats just not how a game should be designed, like right now hellbat drops seem very strong especially in tvt, should they half the hellbat damage to scvs ? they should really come up with more elegant solutions


No.... you should just make a couple more turrets. This ZvZ change was, imo, one of the best they've ever made.... it specifcally targets one matchup without effecting the others, which is how things should be done. There was no other way to do it, if you buff any other unit to deal with mutas then you would throw the balance off in another matchup, if you nerf mutas you do the same in favours of the other races.

It wasn't a band aid at all, it was a targetted way to only effect that one specific matchup and strat. Mutas are still viable, they just aren't a killing blow any more... i've seen plenty of mutas since the patch in pro ZvZ, just no muta wars going on all game.

When there is nothing left to lose but your dignity, it is already gone.
lue
Profile Joined October 2012
Sweden27 Posts
June 08 2013 14:18 GMT
#39
On June 08 2013 23:07 emythrel wrote:
Show nested quote +
On June 08 2013 21:08 Tsubbi wrote:
On June 08 2013 20:56 Fody03 wrote:
On June 08 2013 20:49 Tsubbi wrote:
it was a very strange bandaid fix and seriously it just feels wrong and lazy game design wise to buff static defense damage to a single unit of ones own race by 300%

gameplay wise muta ling rewarded better players way more than the wol like roach play so no, i think the change was bad



band aid or not,in ZvZ there more available tech patch now than just Muta vs Muta, i.e. SH vs Roach,fast ultras,etc
Muta is still viable,its just more like WoL which was a way to get map control and then transition in other tech,like infestors.


but thats just not how a game should be designed, like right now hellbat drops seem very strong especially in tvt, should they half the hellbat damage to scvs ? they should really come up with more elegant solutions


No.... you should just make a couple more turrets. This ZvZ change was, imo, one of the best they've ever made.... it specifcally targets one matchup without effecting the others, which is how things should be done. There was no other way to do it, if you buff any other unit to deal with mutas then you would throw the balance off in another matchup, if you nerf mutas you do the same in favours of the other races.

It wasn't a band aid at all, it was a targetted way to only effect that one specific matchup and strat. Mutas are still viable, they just aren't a killing blow any more... i've seen plenty of mutas since the patch in pro ZvZ, just no muta wars going on all game.




They could've just given the bio damage buff to hydras(but obviously not that huge), thus allowing zergs to go either hydras OR mutas, it would also make hydras somewhat useful against bio terrans, thus creating additional options aside from ling/bling/muta into ultras in that matchup aswell.
Gben592
Profile Joined August 2012
United Kingdom281 Posts
June 08 2013 14:18 GMT
#40
On June 08 2013 23:07 synd wrote:
Idk how buffing static defense while not fixing the problematic unit itself is a fix. In ZvZ, ZvP - mutas are ridiculously good and with the muta regen/speed they can gain insane map control + harass potential. Demolishing mineral lines in seconds.
But it's Blizz. What do we expect. Fix the matchup by not fixing the problem.
As someone said already, it's just a bandaid fix.


Well, in ZvP think Blizzard is hoping that the players just get on with it and learn how to deal with mutas, rather than have the players ask Blizzard to make the game easier to deal with their own inadequacies.

The spore patch was mainly about making the matchup more diverse, thus more entertaining to watch.

+ I think map control and harass potential is the whole idea...
"The more skilled player is the one who wins, and I don't think there's better balance than what we have now." INnoVation
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