• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:45
CEST 15:45
KST 22:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway112v2 & SC: Evo Complete: Weekend Double Feature2Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Weekly Cups (Aug 11-17): MaxPax triples again!3Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7
StarCraft 2
General
RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again! Team Liquid Map Contest #21 - Presented by Monster Energy What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : Would you prefer the game to be balanced around top-tier pro level or average pro level?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
[ASL20] Ro24 Preview Pt1: Runway ASL 20 HYPE VIDEO! BW General Discussion Which top zerg/toss will fail in qualifiers? How do the new Battle.net ranks translate?
Tourneys
[ASL20] Ro24 Group A BWCL Season 63 Announcement Cosmonarchy Pro Showmatches KCM 2025 Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1003 users

Warp prism speed buff, test map. 5.28.2013 - Page 50

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 48 49 50 51 52 68 Next
Wingblade
Profile Joined April 2012
United States1806 Posts
May 29 2013 18:54 GMT
#981
On May 30 2013 03:43 rikter wrote:
I really hope they ditch this idea.

I play T, as it is Protoss has been given:
1) Planetary Nexus (that has stupid range and attacks air as well) so early game barracks aggression is kinda hurting

2) The strongest most herp derp lategame unit composition, period (collossus/templar).

3) Cheaper upgrades, which can also be chronoboosted.

4) Warp in mechanic that negates defenders advantage

As it is Im weaker in the early game, the late game, so lets go and buff some of their midgame units too, fuck it. This doesnt break the deathball, it just makes it easier for Protoss to warp in wherever the hell they feel like it instead of having to take a little bit of time and build a damn pylon or run the units across the map like everyone else.



What an overwhelming amount of evidence you've made to support your claims! Extremely impressive argument you've put forward that I definitely haven't read 50,000 other times in the same manner with zero actual evidence to support it.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-05-29 19:03:39
May 29 2013 19:02 GMT
#982
I think this change can only be good for the game. Seeing more Warp Prism play alongside Warp Prism + Immortal or Warp Prism + Colossus drop play will increase the fun factor of playing Protoss while simultaneously increasing the spectator experience.

Props to the balance team for coming up with such a great solution.

Stop worrying about balance for a second here guys. This is good design.
Swisslink
Profile Joined March 2011
2953 Posts
Last Edited: 2013-05-29 19:08:57
May 29 2013 19:05 GMT
#983
On May 30 2013 03:50 Wingblade wrote:
Show nested quote +
On May 30 2013 03:35 Swisslink wrote:
Well, I think we got a problem here:
Protoss perform pretty damn well in PvZ in Korea (GSL AND Proleague above 50% by quite a bit) and decent in PvT (pretty close to 50%, a little bit below) but they're just not performing well at all in Europe.

I'm just wondering which tournaments Blizzard took in consideration for the statement that the Protoss are underperforming on the highest level of play in Korea. The amount of Protoss is pretty damn low but that's not a result of the current state of the game, because all the qualifiers for Code S Season 1 were played in WoL. And in Code S as well as in Code A, the winrate of the Protoss players is above the winrates of the other two races.


What GSL are you watching? Protoss is definitely not the highest winrate in GSL. They are even or slightly below in both their matches.

And please for the love of Flash stop referencing Proleague. The bo1 format is inherently advantageous to the gimmicky plays that Protoss can make, and team leagues are filled with sniper builds, gimmicky rushes etc. bo1 team leagues are not valid indicators of balance whatsoever


Well, I was referring to GSL Code S + Code A.

Code S PvT: 6:5 if you count the matches, 15:15 if you count the maps
Code S PvZ: 5:6 if you cound the matches, 23:24 if you count the maps
Overall Winrates:
Protoss: 49% (38:39)
Zerg: 49% (58:59)
Terran: 52% (51:49)

Code S + Code A PvT: 10:10 matches, 25:28 maps
Code S + Code A PvZ: 9:5 matches, 52:43 maps
Overall Winrate:
Protoss: 52%
Zerg: 48%
Terran: 49%

So... yeah :-P

You're right for Code S alone, but with about 2 maps more lost than won in Code S alone max, that seems pretty damn balanced and can definitely not be called "underperforming" xD

And I agree that the proleague is no appropriate reference - but I was just looking for a league where Protoss were underperforming... and haven't found one. That's why I included the Proleague.
Shelltoe
Profile Joined March 2012
28 Posts
Last Edited: 2013-05-29 19:12:05
May 29 2013 19:08 GMT
#984
I played Protoss since the release of Starcraft 1 but recently switched to Zerg cause I hate Protoss gameplay way to much.

You might not agree but here are my two cents:
The current stat of the game kinda forces protoss to play allins instead of playing solid strategies (imho there are none which don't result in a deathball). If you like playing allins all the time and know how to execute them well you'll be fine with protoss.

I don't know how this can be fixed in HotS as 9 out of 18 Protoss units are mostly gimmiky air units (compared to 5/15 for terran and zerg) while gatewayunits still become less viable in lategame. As Blizzard won't add/remove units until the next addon it might be impossible without resulting in really odd gameplay.
IMHO all t + z have to do is to be ready to counter air play and learn how to deal with ground allins which is pretty doable.

After all the Warpprism buff seems like a joke and won't make Protoss more fun to play.
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2013-05-29 19:31:14
May 29 2013 19:21 GMT
#985
Blizzard is trying to give Toss better options for non all-in pressure. But this is probably not the right way to do it. The problem with warp prisms is that they have low capacity, so you can't retreat more than a few units after warping them in. Also, Toss doesn't have a cheap ranged unit with high DPS. So you're stuck warping in melee units that the enemy can flee from -- or you use super expensive units like HTs or Immortals. Consequently, Toss drops are quite risky and thus more all in than Terrain drops regardless of the speed upgrade.

I encourage everyone to check out the OneGoal mod to see a comprehensive and interesting proposal to improve the design of Toss (and the other races). http://www.teamliquid.net/forum/viewmessage.php?topic_id=388155
BillGates
Profile Blog Joined April 2013
471 Posts
May 29 2013 19:23 GMT
#986
Nice change, will add a lot of skill to protoss play and I feel will make the game more balanced. My worry is that Zerg is going to have the most problems though and would like to see sunken's buffed so they have a bit better static defense.
ejozl
Profile Joined October 2010
Denmark3392 Posts
May 29 2013 20:01 GMT
#987
I fear we're entering a stage where air units are just better than ground units. Having the ability to ignore cliffs, being able to see high ground, need AA attack to be killed and dead space (only air unit space) is such huge advantage that air units need to be significantly worse than ground units, however in HotS this is not the case.
Maps will probably need to have almost no cliffs to promote ground unit play, which removes a lot of strategic advantage.

This is my concern, but ignoring that I do feel Robo play, needed the buff the most and Warp Prism is the most agressive option, in Robo play.

I mean the gameplay will certainly be fun, but I think Blizzard is forcing it a bit too much, buffing all fun units, means they'll simply outclass some of the other units, making the game stale in the long run.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
FragRaptor
Profile Joined October 2010
United States184 Posts
May 29 2013 20:26 GMT
#988
I'd be happy with the warp prism change if zergs can get tier 1 hydralisks...
Do your thing. No matter what.
rikter
Profile Joined November 2010
United States352 Posts
May 29 2013 20:26 GMT
#989
On May 30 2013 03:54 Wingblade wrote:
Show nested quote +
On May 30 2013 03:43 rikter wrote:
I really hope they ditch this idea.

I play T, as it is Protoss has been given:
1) Planetary Nexus (that has stupid range and attacks air as well) so early game barracks aggression is kinda hurting

2) The strongest most herp derp lategame unit composition, period (collossus/templar).

3) Cheaper upgrades, which can also be chronoboosted.

4) Warp in mechanic that negates defenders advantage

As it is Im weaker in the early game, the late game, so lets go and buff some of their midgame units too, fuck it. This doesnt break the deathball, it just makes it easier for Protoss to warp in wherever the hell they feel like it instead of having to take a little bit of time and build a damn pylon or run the units across the map like everyone else.



What an overwhelming amount of evidence you've made to support your claims! Extremely impressive argument you've put forward that I definitely haven't read 50,000 other times in the same manner with zero actual evidence to support it.



1) FACT: Protoss has been given planetary Nexus as EVIDENCED by the fact that its in the damn game
FACT: The planetary nexus has the range of a siege tank, attacks air, and (one of) its effects in the game is to help protoss against pushes that arent supported by medivacs.

3) FACT go to friggin liquipedia and look at the upgrade costs, you will notice that the Toss upgrades cost less than their Terran counterpart
FACT Protoss can use chronoboost on upgrades to get them out faster

4) FACT warpin mechanic negates defenders advantage, period. Thats the whole point of warping in; you can reinforce anywhere you have a pylon so your units dont walk across the map. Units walking across the map is what creates defenders advantage, warping in directly at the enemy base negates this.

These three points pretty much speak for themselves, and I really dont know what evidence you are looking for to support them, unless you want liquipedia links or something. Making my 2 rax openings less effective hurts my early game (to say nothing of Toss's ENHANCED early game potential with Oracle, MSC, buffed voids), having to (usually) play at an upgrade disadvantage hurts the late game. Warpgates are unchanged but only an idiot would say its not helpful to be able to directly reinforce at the point of attack...

Maybe the only thing you sort of have a point about is 2), but come on man, I think its pretty much common knowledge that the late game collossus templar deathball is very strong against bio, and that it is easier to fight with than the corresponding Terran army that will counter it.

All of these points are pretty much common knowledge, and the reason they get brought up is that Toss has some pretty good advantages throughout the game already, so I don't understand at all why they suddenly need faster warp prisms to go along with them. They can upgrade the damn warp prism speed at the Robo bay as it stands, god forbid they have to forgo thermal lance if they want to rush straight into heavy harass with speed prisms. Do you not understand this point? This doesn't seem like kind of a random thing to buff?
No one wants a box of shit, even if it is for Christmas.
Wingblade
Profile Joined April 2012
United States1806 Posts
May 29 2013 20:32 GMT
#990
On May 30 2013 04:05 Swisslink wrote:
Show nested quote +
On May 30 2013 03:50 Wingblade wrote:
On May 30 2013 03:35 Swisslink wrote:
Well, I think we got a problem here:
Protoss perform pretty damn well in PvZ in Korea (GSL AND Proleague above 50% by quite a bit) and decent in PvT (pretty close to 50%, a little bit below) but they're just not performing well at all in Europe.

I'm just wondering which tournaments Blizzard took in consideration for the statement that the Protoss are underperforming on the highest level of play in Korea. The amount of Protoss is pretty damn low but that's not a result of the current state of the game, because all the qualifiers for Code S Season 1 were played in WoL. And in Code S as well as in Code A, the winrate of the Protoss players is above the winrates of the other two races.


What GSL are you watching? Protoss is definitely not the highest winrate in GSL. They are even or slightly below in both their matches.

And please for the love of Flash stop referencing Proleague. The bo1 format is inherently advantageous to the gimmicky plays that Protoss can make, and team leagues are filled with sniper builds, gimmicky rushes etc. bo1 team leagues are not valid indicators of balance whatsoever


Well, I was referring to GSL Code S + Code A.

Code S PvT: 6:5 if you count the matches, 15:15 if you count the maps
Code S PvZ: 5:6 if you cound the matches, 23:24 if you count the maps
Overall Winrates:
Protoss: 49% (38:39)
Zerg: 49% (58:59)
Terran: 52% (51:49)

Code S + Code A PvT: 10:10 matches, 25:28 maps
Code S + Code A PvZ: 9:5 matches, 52:43 maps
Overall Winrate:
Protoss: 52%
Zerg: 48%
Terran: 49%

So... yeah :-P

You're right for Code S alone, but with about 2 maps more lost than won in Code S alone max, that seems pretty damn balanced and can definitely not be called "underperforming" xD

And I agree that the proleague is no appropriate reference - but I was just looking for a league where Protoss were underperforming... and haven't found one. That's why I included the Proleague.


WCS EU
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Rescawen
Profile Joined April 2010
Finland1028 Posts
May 29 2013 20:35 GMT
#991
I think no upgrade for speed but low hp would be better.
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
May 29 2013 20:37 GMT
#992
On May 30 2013 05:32 Wingblade wrote:
Show nested quote +
On May 30 2013 04:05 Swisslink wrote:
On May 30 2013 03:50 Wingblade wrote:
On May 30 2013 03:35 Swisslink wrote:
Well, I think we got a problem here:
Protoss perform pretty damn well in PvZ in Korea (GSL AND Proleague above 50% by quite a bit) and decent in PvT (pretty close to 50%, a little bit below) but they're just not performing well at all in Europe.

I'm just wondering which tournaments Blizzard took in consideration for the statement that the Protoss are underperforming on the highest level of play in Korea. The amount of Protoss is pretty damn low but that's not a result of the current state of the game, because all the qualifiers for Code S Season 1 were played in WoL. And in Code S as well as in Code A, the winrate of the Protoss players is above the winrates of the other two races.


What GSL are you watching? Protoss is definitely not the highest winrate in GSL. They are even or slightly below in both their matches.

And please for the love of Flash stop referencing Proleague. The bo1 format is inherently advantageous to the gimmicky plays that Protoss can make, and team leagues are filled with sniper builds, gimmicky rushes etc. bo1 team leagues are not valid indicators of balance whatsoever


Well, I was referring to GSL Code S + Code A.

Code S PvT: 6:5 if you count the matches, 15:15 if you count the maps
Code S PvZ: 5:6 if you cound the matches, 23:24 if you count the maps
Overall Winrates:
Protoss: 49% (38:39)
Zerg: 49% (58:59)
Terran: 52% (51:49)

Code S + Code A PvT: 10:10 matches, 25:28 maps
Code S + Code A PvZ: 9:5 matches, 52:43 maps
Overall Winrate:
Protoss: 52%
Zerg: 48%
Terran: 49%

So... yeah :-P

You're right for Code S alone, but with about 2 maps more lost than won in Code S alone max, that seems pretty damn balanced and can definitely not be called "underperforming" xD

And I agree that the proleague is no appropriate reference - but I was just looking for a league where Protoss were underperforming... and haven't found one. That's why I included the Proleague.


WCS EU


Doesn't change what he said. Matchups are balanced for one region; the region that most people would say is the strongest right now.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
May 29 2013 20:38 GMT
#993
I love this change, warp prism is the key to making protoss more watchable for me!
"NO" -Has
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-05-29 20:38:53
May 29 2013 20:38 GMT
#994
Wow, looking over this thread, the amount of over-reaction - especially by Zerg and Terran.

It is a minor buff to the warp-prism. Protoss fighting units have not received a buff in any way, shape or form. Even the buff is a projected one which, if it does what Blizzard hopes, may be adjusted. It will help Protoss drop play but Protoss will still have the issue of what to drop. If we are talking of Immortal/Colossus/HT drops backed up by sacrificial Zealot warp-ins then this will be good for the game (both from a player and spectator point of view). It will also increase the skill level of Protoss play which, apparently, a lot of people have been wanting for a long time (just not in this way - or so it seems). It is unlikely to have a substantive effect on the efficacy of Protoss all-ins because while the WP is faster the units are not produced any faster, production units are not built faster, tech structures are not built faster, resources are not built faster etc.

Calm down and see how it goes. It's a minor buff that may enhance Protoss play - specifically for a minority of Protoss players with the skill to use WP well. For most of us ladder monkeys, it is not going to be easy. It won't break the game.
KT best KT ~ 2014
StrinterN
Profile Joined April 2010
Denmark531 Posts
May 29 2013 20:44 GMT
#995
I reaaaally hope this goes live, but then again, im protoss! :D
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
Big J
Profile Joined March 2011
Austria16289 Posts
May 29 2013 20:45 GMT
#996
On May 30 2013 05:38 aZealot wrote:
Wow, looking over this thread, the amount of over-reaction - especially by Zerg and Terran.

It is a minor buff to the warp-prism. Protoss fighting units have not received a buff in any way, shape or form. Even the buff is a projected one which, if it does what Blizzard hopes, may be adjusted. It will help Protoss drop play but Protoss will still have the issue of what to drop. If we are talking of Immortal/Colossus/HT drops backed up by sacrificial Zealot warp-ins then this will be good for the game (both from a player and spectator point of view). It will also increase the skill level of Protoss play which, apparently, a lot of people have been wanting for a long time (just not in this way - or so it seems). It is unlikely to have a substantive effect on the efficacy of Protoss all-ins because while the WP is faster the units are not produced any faster, production units are not built faster, tech structures are not built faster, resources are not built faster etc.

Calm down and see how it goes. It's a minor buff that may enhance Protoss play - specifically for a minority of Protoss players with the skill to use WP well. For most of us ladder monkeys, it is not going to be easy. It won't break the game.


Well, I believe it is actually a major buff. Like, medivac boosters were a major buff for Terran.
I'd rather have them just straight up buff the speed and the upgraded speed:
2.5-->2.75 or 3.0 normal speed
upgrade: +0.875-->1.0 speed buff

which would still buff both, the warp prism and the speed prism.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
May 29 2013 20:48 GMT
#997
On May 30 2013 00:54 sitromit wrote:
Show nested quote +
On May 30 2013 00:43 Wingblade wrote:
On May 30 2013 00:26 sitromit wrote:
On May 30 2013 00:14 Plansix wrote:
On May 30 2013 00:09 sitromit wrote:
This is so funny. In ro8 we had Parting vs Soulkey which was a very close series, 3-2. If Parting won the last game, we would have had 2 Toss in ro4, and a guaranteed Toss in finals.

Didn't happen we got Soulkey vs sOs, once again extremely close series, 4-3. Everyone said during the last game, that had sOs actually target fired the few Corrupters that killed his Colossi, or sniped Soulkey's 3rd Hatchery which had very few HP left, he would have probably won that game. Once again, we'd be looking at a PvT GSL finals and no one would be able to complain that Protoss is weak.

If you look at win rates in Korea, Protoss is doing fine and not just in Proleague where they're dominating but in the GSL and GSTL as well.

So how many Protoss will we see at the WCS season one, world finals? Will it be more than 1 out of 18? What about the other regions where they are doing poorly, like EU? Do those not count?

Other regions? Protoss is doing fine in America.

If they're doing fine in 2 out of 3 regions, that means Toss needs a buff? Here are the overall stats for EU:

Premiere: PvT 44%, PvZ 49%, TvZ 58%
Challenger: PvT 52%, PvZ 57%, TvZ 56%

That doesn't look like Protoss needs a buff to me.


LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

I got them from Aligulac.

http://aligulac.com/results/events/12946-WCS-2013-Season-1-Europe/

http://aligulac.com/results/events/12947-WCS-2013-Season-1-Europe-Premier/

includes the qualifiers. I'm assuming that's the problem.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Wingblade
Profile Joined April 2012
United States1806 Posts
Last Edited: 2013-05-29 20:53:41
May 29 2013 20:48 GMT
#998
On May 30 2013 05:26 rikter wrote:
Show nested quote +
On May 30 2013 03:54 Wingblade wrote:
On May 30 2013 03:43 rikter wrote:
I really hope they ditch this idea.

I play T, as it is Protoss has been given:
1) Planetary Nexus (that has stupid range and attacks air as well) so early game barracks aggression is kinda hurting

2) The strongest most herp derp lategame unit composition, period (collossus/templar).

3) Cheaper upgrades, which can also be chronoboosted.

4) Warp in mechanic that negates defenders advantage

As it is Im weaker in the early game, the late game, so lets go and buff some of their midgame units too, fuck it. This doesnt break the deathball, it just makes it easier for Protoss to warp in wherever the hell they feel like it instead of having to take a little bit of time and build a damn pylon or run the units across the map like everyone else.



What an overwhelming amount of evidence you've made to support your claims! Extremely impressive argument you've put forward that I definitely haven't read 50,000 other times in the same manner with zero actual evidence to support it.



1) FACT: Protoss has been given planetary Nexus as EVIDENCED by the fact that its in the damn game
FACT: The planetary nexus has the range of a siege tank, attacks air, and (one of) its effects in the game is to help protoss against pushes that arent supported by medivacs.

3) FACT go to friggin liquipedia and look at the upgrade costs, you will notice that the Toss upgrades cost less than their Terran counterpart
FACT Protoss can use chronoboost on upgrades to get them out faster

4) FACT warpin mechanic negates defenders advantage, period. Thats the whole point of warping in; you can reinforce anywhere you have a pylon so your units dont walk across the map. Units walking across the map is what creates defenders advantage, warping in directly at the enemy base negates this.

These three points pretty much speak for themselves, and I really dont know what evidence you are looking for to support them, unless you want liquipedia links or something. Making my 2 rax openings less effective hurts my early game (to say nothing of Toss's ENHANCED early game potential with Oracle, MSC, buffed voids), having to (usually) play at an upgrade disadvantage hurts the late game. Warpgates are unchanged but only an idiot would say its not helpful to be able to directly reinforce at the point of attack...

Maybe the only thing you sort of have a point about is 2), but come on man, I think its pretty much common knowledge that the late game collossus templar deathball is very strong against bio, and that it is easier to fight with than the corresponding Terran army that will counter it.

All of these points are pretty much common knowledge, and the reason they get brought up is that Toss has some pretty good advantages throughout the game already, so I don't understand at all why they suddenly need faster warp prisms to go along with them. They can upgrade the damn warp prism speed at the Robo bay as it stands, god forbid they have to forgo thermal lance if they want to rush straight into heavy harass with speed prisms. Do you not understand this point? This doesn't seem like kind of a random thing to buff?


You don't get it... You tell us all these things we have, and yet you can't explain why Protoss has no tournament wins in HOTS, why Europe was entirely devoid was Protoss, and why the only reason Korea winrates look ok is because of the teamleagues and why Protoss winrates are lowest across the board.

You can describe all these things we have, but at the end of the day Protoss has been shown to be weakest anyways.

Regardless, point 4 is where your wrong for one. Defenders advantage in Starcraft 2 comes from more than just travel distance. The ability to create sim city with your buildings to restrict movement as well as those unique things each race gets, I.e. repair for Terran, creep for Zerg, and now the MSC and or warp in for Protoss.

If number 4 was an issue, Terran would never hold off Protoss gateways allins because they will have less units automatically while teching and the distance is negated. So why can Terran hold these allins anyways? Repair. Repair creates defenders advantage.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Shibunbundit
Profile Joined May 2011
Bulgaria22 Posts
Last Edited: 2013-05-29 20:56:39
May 29 2013 20:52 GMT
#999
Why not give them (warp prisms) emergency boosters? Maybe boosters for Overlords? Boosters for every race!
I think 'blink' ability added to prisms would be better
rikter
Profile Joined November 2010
United States352 Posts
May 29 2013 20:53 GMT
#1000
On May 30 2013 05:38 aZealot wrote:
Wow, looking over this thread, the amount of over-reaction - especially by Zerg and Terran.

It is a minor buff to the warp-prism. Protoss fighting units have not received a buff in any way, shape or form. Even the buff is a projected one which, if it does what Blizzard hopes, may be adjusted. It will help Protoss drop play but Protoss will still have the issue of what to drop. If we are talking of Immortal/Colossus/HT drops backed up by sacrificial Zealot warp-ins then this will be good for the game (both from a player and spectator point of view). It will also increase the skill level of Protoss play which, apparently, a lot of people have been wanting for a long time (just not in this way - or so it seems). It is unlikely to have a substantive effect on the efficacy of Protoss all-ins because while the WP is faster the units are not produced any faster, production units are not built faster, tech structures are not built faster, resources are not built faster etc.

Calm down and see how it goes. It's a minor buff that may enhance Protoss play - specifically for a minority of Protoss players with the skill to use WP well. For most of us ladder monkeys, it is not going to be easy. It won't break the game.



It doesnt need to break the game to get peoples hackles up. If you believe that Toss arent at a competitive disadvantage right now (and I don't), then its hard to understand why they need this at all, especially since the reasoning seems to be "we want to see more drop play" as opposed to the game not being balanced. Of all the things you could tinker with, THIS is the one that gets chosen!?! If they really wanted to get toss to branch out they should alter the collosus. Creating a siege unit that can move and fire while giving high ground vision that cant really be attacked into is a recipe for boring games. I find PvT to be about as awful as TvT used to be, and thats really saying something. To top it all off, my early aggression gets nerfed while theres gets buffed, and their lategame was always better to begin with, so buffing their midgame just makes no fucking sense at all to me, regardless of how major or minor it is.
No one wants a box of shit, even if it is for Christmas.
Prev 1 48 49 50 51 52 68 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
Enki Pro 6 | Enki Epic 5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 242
mouzHeroMarine 176
SC2_NightMare 89
ProTech72
Codebar 30
StarCraft: Brood War
Britney 50748
Rain 20871
Calm 7732
Sea 2238
Flash 2050
Jaedong 1259
Horang2 1073
Larva 813
EffOrt 648
firebathero 581
[ Show more ]
Mini 487
Shuttle 461
BeSt 446
Pusan 219
ZerO 212
Hyuk 206
ggaemo 192
Snow 159
Soulkey 141
Zeus 136
Hyun 134
ToSsGirL 112
hero 99
Mind 75
Rush 63
Mong 60
[sc1f]eonzerg 52
PianO 41
soO 32
Shine 27
Sacsri 27
Free 16
Terrorterran 13
HiyA 12
Yoon 7
Dota 2
Gorgc4489
qojqva1616
XcaliburYe254
Counter-Strike
olofmeister2362
zeus1456
pashabiceps889
ScreaM834
markeloff529
edward153
Other Games
singsing1986
B2W.Neo1909
hiko870
crisheroes540
Lowko413
KnowMe276
Hui .140
ArmadaUGS130
Liquid`VortiX74
JuggernautJason33
ZerO(Twitch)4
Organizations
StarCraft: Brood War
lovetv 525
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 70
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2792
• WagamamaTV400
League of Legends
• Nemesis4203
• Jankos733
Upcoming Events
Wardi Open
1h 15m
RotterdaM Event
2h 15m
OSC
10h 15m
Replay Cast
20h 15m
Afreeca Starleague
20h 15m
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
21h 15m
PiGosaur Monday
1d 10h
Afreeca Starleague
1d 20h
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
1d 21h
Online Event
2 days
[ Show More ]
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
LiuLi Cup
3 days
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
4 days
WardiTV Summer Champion…
4 days
[BSL 2025] Weekly
5 days
Sparkling Tuna Cup
5 days
SC Evo League
5 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
Afreeca Starleague
6 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.