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Warp prism speed buff, test map. 5.28.2013 - Page 47

Forum Index > SC2 General
1346 CommentsPost a Reply
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 29 2013 16:07 GMT
#921
On May 30 2013 01:05 TheDwf wrote:
Show nested quote +
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.

MVP is in the challenger league? Because they have the same win rate and he didn't kick the shit out of any of those protoss. Also does he play Zerg? Because protoss can't seem to beat them either in EU.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
May 29 2013 16:10 GMT
#922
On May 30 2013 01:07 Plansix wrote:
Show nested quote +
On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.

MVP is in the challenger league? Because they have the same win rate and he didn't kick the shit out of any of those protoss. Also does he play Zerg? Because protoss can't seem to beat them either in EU.

Since the bold was apparently not enough, let me try a second time:

On May 30 2013 01:05 TheDwf wrote:
Show nested quote +
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.

awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2013 16:10 GMT
#923
I think this is a smart direction. The challenge with Protoss is coming up with ways to improve the race's potential for harass and multitask and high skill play, without making it stronger in all-ins and deathballs. Making speed prisms more accessible could definitely help with that.
He drone drone drone. Me win. - ogsMC
saltis
Profile Joined September 2012
159 Posts
May 29 2013 16:11 GMT
#924
On May 29 2013 02:35 Plansix wrote:
Show nested quote +
On May 29 2013 02:33 ReMiiX wrote:
I want medivacs to have speed boost all the time.

Seriously though, with the old buff on warp prism health this would be way way way to difficult to beat. Maybe if they dropped shield or health I could see the speed increase being fair.


If protoss can figure out how to stop the speed vacs, I am sure terran can figure out how to stop a speed prism. Its not like it is going to warp in two hellbats.


Yeah, its going to warp 5 dts.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 29 2013 16:16 GMT
#925
On May 30 2013 01:10 TheDwf wrote:
Show nested quote +
On May 30 2013 01:07 Plansix wrote:
On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.

MVP is in the challenger league? Because they have the same win rate and he didn't kick the shit out of any of those protoss. Also does he play Zerg? Because protoss can't seem to beat them either in EU.

Since the bold was apparently not enough, let me try a second time:

Show nested quote +
On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.


You still didn't explain the other win rates. Or do those not count because the protoss there were under preforming or not the top tier? What about all the zerg win rates?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 29 2013 16:19 GMT
#926
Sigh... 47 pages of people complaining that Blizz is trying to make protoss harass more often....
Hark, what baseball through yonder window breaks?
Pazuzu
Profile Joined July 2011
United States632 Posts
May 29 2013 16:20 GMT
#927
On May 30 2013 01:11 saltis wrote:
Show nested quote +
On May 29 2013 02:35 Plansix wrote:
On May 29 2013 02:33 ReMiiX wrote:
I want medivacs to have speed boost all the time.

Seriously though, with the old buff on warp prism health this would be way way way to difficult to beat. Maybe if they dropped shield or health I could see the speed increase being fair.


If protoss can figure out how to stop the speed vacs, I am sure terran can figure out how to stop a speed prism. Its not like it is going to warp in two hellbats.


Yeah, its going to warp 5 dts.


If they are able to warp in 5 dts (600 gas, on top of the gas for robotics facility for prism, twilight council, dark shrine, etc), its not an early game build so it should be easy to hold off
"It is because intuition is sometimes right, that we don't know what to do with it"
Decrith
Profile Joined March 2013
Philippines46 Posts
Last Edited: 2013-05-29 16:22:06
May 29 2013 16:20 GMT
#928
On May 30 2013 01:11 saltis wrote:
Show nested quote +
On May 29 2013 02:35 Plansix wrote:
On May 29 2013 02:33 ReMiiX wrote:
I want medivacs to have speed boost all the time.

Seriously though, with the old buff on warp prism health this would be way way way to difficult to beat. Maybe if they dropped shield or health I could see the speed increase being fair.


If protoss can figure out how to stop the speed vacs, I am sure terran can figure out how to stop a speed prism. Its not like it is going to warp in two hellbats.


Yeah, its going to warp 5 dts.


Do you understand how ridiculous that sounds? A very early warp prism play with 5 dts means he went for a robo AND a Dark Shrine, even with a speed upgrade, the route in which you take that is very very expensive and the only way I can think you can get away with that is if T turtles or doesn't scout at all.

EDIT: By the time that warp drop arrives, you either have killed his base, have a strong army to defend, or both.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
May 29 2013 16:24 GMT
#929
yeah, sounds great (insert trollface) here . fast 3 gate robo style build, no econ damage to toss just keep makin them probes but warp in 6-700 mins of zealots and the zerg might just was well gg AS TOSS UNITS ARE WAY MORE COST EFFICIENT, not to mention while their nexusa has this look on its face ^^, we have to NOT DRONE but produce units just to stop them from klilling the econ . .which in turn damages econ and they dont really lose anything for it. you could say get queens to do all that, well ok ill miss injects as well to creep all areas of these massive area new bases but 1 zealot does well against a queen (100/150) and then 5 zealots do well against 20 zerglings(10 larva)so ill lose them, lose the lings (depending on the zealots . . no cant u see that giving the toss early options like this kills the zerg, it will force us to turtle up . . cos i hear we all loved that towards the end of wol. Drops are already a zergs biggest knightmare as people say we need spores . . .zealts direct counter . . so we get spines . . oh is that 2 (175) mins, drones i just wasted? but we all know 2 static defenses like this just delay, the harass . . .

ye, lets see just zealots all over every game and noone moving out throught he sheer threat of a 1000 mineral dump warp in potentially over 3 bases. ye,
TheDwf
Profile Joined November 2011
France19747 Posts
May 29 2013 16:28 GMT
#930
On May 30 2013 01:16 Plansix wrote:
Show nested quote +
On May 30 2013 01:10 TheDwf wrote:
On May 30 2013 01:07 Plansix wrote:
On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.

MVP is in the challenger league? Because they have the same win rate and he didn't kick the shit out of any of those protoss. Also does he play Zerg? Because protoss can't seem to beat them either in EU.

Since the bold was apparently not enough, let me try a second time:

On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.


You still didn't explain the other win rates. Or do those not count because the protoss there were under preforming or not the top tier? What about all the zerg win rates?

Sorry, what is there to explain exactly on those glorious 30-40 games sample sizes involving people whose skill varies wildly? Are we really to determine balance based on things such as Mvp 2:0'ing Siw?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 29 2013 16:35 GMT
#931
On May 30 2013 01:28 TheDwf wrote:
Show nested quote +
On May 30 2013 01:16 Plansix wrote:
On May 30 2013 01:10 TheDwf wrote:
On May 30 2013 01:07 Plansix wrote:
On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.

MVP is in the challenger league? Because they have the same win rate and he didn't kick the shit out of any of those protoss. Also does he play Zerg? Because protoss can't seem to beat them either in EU.

Since the bold was apparently not enough, let me try a second time:

On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.


You still didn't explain the other win rates. Or do those not count because the protoss there were under preforming or not the top tier? What about all the zerg win rates?

Sorry, what is there to explain exactly on those glorious 30-40 games sample sizes involving people whose skill varies wildly? Are we really to determine balance based on things such as Mvp 2:0'ing Siw?


So we can just take these stats, put them next to the Korean stats for proleague/WCS Korea and determine that protoss are slightly under preforming and need a tiny bit of a buff? Or is nothing good enough for you and you just don't want to see protoss get a minor buff because its a bad match up for you?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 29 2013 16:41 GMT
#932
On May 30 2013 00:43 Wingblade wrote:
Show nested quote +
On May 30 2013 00:26 sitromit wrote:
On May 30 2013 00:14 Plansix wrote:
On May 30 2013 00:09 sitromit wrote:
This is so funny. In ro8 we had Parting vs Soulkey which was a very close series, 3-2. If Parting won the last game, we would have had 2 Toss in ro4, and a guaranteed Toss in finals.

Didn't happen we got Soulkey vs sOs, once again extremely close series, 4-3. Everyone said during the last game, that had sOs actually target fired the few Corrupters that killed his Colossi, or sniped Soulkey's 3rd Hatchery which had very few HP left, he would have probably won that game. Once again, we'd be looking at a PvT GSL finals and no one would be able to complain that Protoss is weak.

If you look at win rates in Korea, Protoss is doing fine and not just in Proleague where they're dominating but in the GSL and GSTL as well.

So how many Protoss will we see at the WCS season one, world finals? Will it be more than 1 out of 18? What about the other regions where they are doing poorly, like EU? Do those not count?

Other regions? Protoss is doing fine in America.

If they're doing fine in 2 out of 3 regions, that means Toss needs a buff? Here are the overall stats for EU:

Premiere: PvT 44%, PvZ 49%, TvZ 58%
Challenger: PvT 52%, PvZ 57%, TvZ 56%

That doesn't look like Protoss needs a buff to me.


LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.


Jeez I didn't know it was that drastic.


And shame on the fella who fabricated the numbers.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 29 2013 16:45 GMT
#933
Easily kiting chasing marines before stim is huge for early game robo (perhaps 2gate robo style) harass. Putting two into play at once in the midgame just as Protoss wants coverage going towards HT or Colossus would be huge. I'm sure White Ra approves.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Wingblade
Profile Joined April 2012
United States1806 Posts
Last Edited: 2013-05-29 16:47:38
May 29 2013 16:45 GMT
#934
On May 30 2013 01:28 TheDwf wrote:
Show nested quote +
On May 30 2013 01:16 Plansix wrote:
On May 30 2013 01:10 TheDwf wrote:
On May 30 2013 01:07 Plansix wrote:
On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.

MVP is in the challenger league? Because they have the same win rate and he didn't kick the shit out of any of those protoss. Also does he play Zerg? Because protoss can't seem to beat them either in EU.

Since the bold was apparently not enough, let me try a second time:

On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.


You still didn't explain the other win rates. Or do those not count because the protoss there were under preforming or not the top tier? What about all the zerg win rates?

Sorry, what is there to explain exactly on those glorious 30-40 games sample sizes involving people whose skill varies wildly? Are we really to determine balance based on things such as Mvp 2:0'ing Siw?


Ah yes the MVP rule. Or as I like to call it the "I don't have an argument so I'm going to discredit the other person because hey MVP was there"

The Mvp rule is your best attempt at an argument. That hasn't been valid since he got booted from the GSL. Sure he's stills a very good player, but not good enough to immediatedly cancel out legitimate problems. This is the first good result f
or him in hots and it comes as Terrans are figuring out the metagame and starting to win a lot more. Coincidence?

So can we use the Rain rule to automatically throw put Proleague since he has been so dominant there?
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 29 2013 16:46 GMT
#935
I don't think buffing prisms is a good idea. I think reducing swarm host locust damage and lifespan and reducing the amount of speed the afterburners give would both be a much better route.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2013-05-29 16:49:49
May 29 2013 16:47 GMT
#936
On May 30 2013 00:19 Fig wrote:
Show nested quote +
On May 29 2013 23:28 Rockafella wrote:
Warp prism collosus harass ERRY GOD DAMN TIME

We NEVER see it as is, what makes you think it will go from 0 usage to 100%?

And wouldn't it be a GOOD thing if this happened? Everyone complains that the toss deathball is too strong, well this means that one of those Colossi is not with it. Hooray!!!

Everyone complains that toss doesn't need more damaging units to add to the deathball, well the warp prism doesn't even have an attack. You'd think it would be the perfect compromise unit to buff. Hooray!!!

Everyone complains that toss does nothing but a-move, well this allows them to do some micro intensive and very expensive harass to make games more dynamic. Hooray!!!

I don't understand how so many people can have double standards. "Toss is a stupid and boring and easy race to play, but we don't want Blizzard to add more skill to it, and we don't want Blizzard to add more options that allow branching out from the deathball."

Even if this unbalances the game, if it makes it more dynamic that's all that matters. Balance can be readjusted in so many ways.


It's not a double standard. It's a play that will allow the colossus tech Protoss to put terran on the back foot, potentially out-expand the terran, and then shuttle the Colossus back to the deathball for a big engagement.

Of course more micro/multitasking for Protoss would be a good thing, but having stimless and vikingless bio chase down a speed warp prism while getting units sniped will feel incredibly futile. And @ the person who thinks widow mines, you can see those when they are planning a shot, so with proper control u can back away before it fires, furthermore, you can choose a new spot to drop. Widow mines have far less range than turrets, which are also going to be relatively ineffective and costly at dealing with that kind of harass.

It could lead to a lot of 2 rax openers (zatic build, Polt build famously used to kill MC, etc.), but I have a hard time imagining how Terran is going to get a lot out of that build, with Mothership cores in the picture when it comes to early aggression. In other words, I don't think 2rax will become some stable build that terrans rely on to get into mid/late game while keeping up on economy.
TheDwf
Profile Joined November 2011
France19747 Posts
May 29 2013 16:52 GMT
#937
On May 30 2013 01:35 Plansix wrote:
So we can just take these stats, put them next to the Korean stats for proleague/WCS Korea and determine that protoss are slightly under preforming and need a tiny bit of a buff?

No. You know what would have happened in Korea if Terran had received some kind of buff(s) because non-Korean Terrans were underperforming? Leave the game alone for a few extra months.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
May 29 2013 16:52 GMT
#938
On May 30 2013 01:46 Drowsy wrote:
I don't think buffing prisms is a good idea. I think reducing swarm host locust damage and lifespan and reducing the amount of speed the afterburners give would both be a much better route.


Reducing the viability of other race’s units and diminishing the options and breadth of play is a step in the wrong direction, IMO. Buffing and opening possibilities of play is much better. This doesn’t mean that I necessarily agree with this buff, but we’ll see after the test map comes out.
Clan: QQGC - wundertunge#1850
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 29 2013 16:56 GMT
#939
On May 30 2013 01:52 TheDwf wrote:
Show nested quote +
On May 30 2013 01:35 Plansix wrote:
So we can just take these stats, put them next to the Korean stats for proleague/WCS Korea and determine that protoss are slightly under preforming and need a tiny bit of a buff?

No. You know what would have happened in Korea if Terran had received some kind of buff(s) because non-Korean Terrans were underperforming? Leave the game alone for a few extra months.

Unless terran is losing, then buff them right away so we don't end up with end of WoL part 2. You are strong in the bias my son, strong.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
May 29 2013 16:56 GMT
#940
On May 30 2013 01:45 Wingblade wrote:
Show nested quote +
On May 30 2013 01:28 TheDwf wrote:
On May 30 2013 01:16 Plansix wrote:
On May 30 2013 01:10 TheDwf wrote:
On May 30 2013 01:07 Plansix wrote:
On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.

MVP is in the challenger league? Because they have the same win rate and he didn't kick the shit out of any of those protoss. Also does he play Zerg? Because protoss can't seem to beat them either in EU.

Since the bold was apparently not enough, let me try a second time:

On May 30 2013 01:05 TheDwf wrote:
On May 30 2013 00:43 Wingblade wrote:
LOL the stats you posted are actually just flat wrong! Here's the REAL stats for WCS EU as presented by liquipedia.

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Premiere: PvT 32.4%, PvZ 40.0%
Challenger: PvT 30.0%, PvZ 41.4%

Not sure where you got your information from.

Good job complaining about the TvP winrate when Mvp represents a third of the wins there.


You still didn't explain the other win rates. Or do those not count because the protoss there were under preforming or not the top tier? What about all the zerg win rates?

Sorry, what is there to explain exactly on those glorious 30-40 games sample sizes involving people whose skill varies wildly? Are we really to determine balance based on things such as Mvp 2:0'ing Siw?


Ah yes the MVP rule. Or as I like to call it the "I don't have an argument so I'm going to discredit the other person because hey MVP was there"

The Mvp rule is your best attempt at an argument. That hasn't been valid since he got booted from the GSL. Sure he's stills a very good player, but not good enough to immediatedly cancel out legitimate problems. This is the first good result f
or him in hots and it comes as Terrans are figuring out the metagame and starting to win a lot more. Coincidence?

So can we use the Rain rule to automatically throw put Proleague since he has been so dominant there?

If you can't understand that Mvp beating Siw, SaSe or Socke is hardly any proof of "PvT imbalance," what can I do for you? Same as no one in their right mind should complain about Rain beating say, err, aLive or someone like that. There is no "Mvp rule," you just don't draw any conclusions when there's such a skill gap between two players, regardless of their races.
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