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I don't understand how everyone thinks this will make Protoss allins unstoppable. Sure, they might get to your base a few seconds earlier... but P is still warping in the same units. The counter does not change.
Yes it might be more "annoying" but I don't think it's imbalanced.
Faster WP in my opinion will make the game more interesting, primarily because it will no longer conflict with Colossus range increase. If P can harass Z early and force Z to defend, P can take a 3rd base earlier (MACRO GAME).
Likewise, if P can have speed without sacrificing Colossus range, they can be out and about on the map earlier vs Terran and not be forced to turtle (which every T complains about).
PvP will not change.. robo will still die to Stargate.
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On May 29 2013 22:11 Plansix wrote:Show nested quote +On May 29 2013 22:01 00higgo wrote:On May 29 2013 21:57 Beatmania wrote: This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.
Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through. I must be mis understanding, Terran has a lack of good scouting options? The main problem is that terrans are addicted to mules and can't kick the habit. Any time they see a potential all in, they think: "Damn, I need more money for more units. MORE MULES!!!!". They can't cut back, because they need those mules so bad. The main problem is ignorant Protoss like you thinking they're smarter than Terrans (who actually play their race instead of theorycrafting 24/7 on forums about how Terrans are supposedly "dumb" or "greedy"). Terrans don't or rarely scan to scout in early game because scans are a total gamble. They might see everything, they might see something, they might see nothing. Such a pity that IPL didn't upload the VODs of the IPTL grandfinals; I would link a screenshot of Bang's scan against MC on Atlas each time the inevitable uninformed "lol scans" nonsense (which, surprise surprise, is always brought up by non-Terrans) comes back in those discussions. Tech can be proxied anywhere or simply in a corner of the base (but which one?). Which is why Terrans didn't wait random armchair coaches to find solutions and started playing Reapers to see a bit more in the dark out there. And yes, Terrans badly need MULEs because, you know, they don't have any way to hasten their worker production + have some of them busy building on top of having an expensive infrastructure; try to idle 5 of your probes for 90 seconds and tell me how your build order goes.
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On May 29 2013 22:37 TheDwf wrote:Show nested quote +On May 29 2013 22:11 Plansix wrote:On May 29 2013 22:01 00higgo wrote:On May 29 2013 21:57 Beatmania wrote: This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.
Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through. I must be mis understanding, Terran has a lack of good scouting options? The main problem is that terrans are addicted to mules and can't kick the habit. Any time they see a potential all in, they think: "Damn, I need more money for more units. MORE MULES!!!!". They can't cut back, because they need those mules so bad. The main problem is ignorant Protoss like you thinking they're smarter than Terrans (who actually play their race instead of theorycrafting 24/7 on forums about how Terrans are supposedly "dumb" or "greedy"). Terrans don't or rarely scan to scout in early game because scans are a total gamble. They might see everything, they might see something, they might see nothing. Such a pity that IPL didn't upload the VODs of the IPTL grandfinals; I would link a screenshot of Bang's scan against MC on Atlas each time the inevitable uninformed "lol scans" nonsense (which, surprise surprise, is always brought up by non-Terrans) comes back in those discussions. Tech can be proxied anywhere or simply in a corner of the base (but which one?). Which is why Terrans didn't wait random armchair coaches to find solutions and started playing Reapers to see a bit more in the dark out there. And yes, Terrans badly need MULEs because, you know, they don't have any way to hasten their worker production + have some of them busy building on top of having an expensive infrastructure; try to idle 5 of your probes for 90 seconds and tell me how your build order goes.
not true. I can name 2 Terrans that scan much more than the others. That nearly always scan at certain early timings (like against roach/bane) to see an allin coming. Their names are Flash and Innovation.
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On May 29 2013 22:01 00higgo wrote:Show nested quote +On May 29 2013 21:57 Beatmania wrote: This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.
Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through. I must be mis understanding, Terran has a lack of good scouting options?
Oh I must apologise I wasn't very clear with my wording. By good scouting I mean scouting well. I know reapers and scans are amazing scouting tools. And scouting initial pylon placement and count helps a lot with where to scan and whether to look for proxies. But doing those things correctly is more what I mean with good scouting. I regularly scan Protoss to find out what they're doing. But if you look at how many things Terran have to take into consideration, and what they may or may not find that can lose them the game. Vs Protoss scouting an expansion and some barracks (Almost every time) with observers and hallucinated phoenix. Then you may start to realise my points.
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About probes and workers i think lategame - expecial comeback scenario is too good for terran. Alot of CC allow to spam alot of mules. In small number they are ok but 15+ makes this weird.
Btw. when you`re building 5 structures at once its late game and 5 not mining workers dont make you difference.
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On May 29 2013 22:35 DinoMight wrote: I don't understand how everyone thinks this will make Protoss allins unstoppable. Sure, they might get to your base a few seconds earlier... but P is still warping in the same units. The counter does not change.
Yes it might be more "annoying" but I don't think it's imbalanced.
Faster WP in my opinion will make the game more interesting, primarily because it will no longer conflict with Colossus range increase. If P can harass Z early and force Z to defend, P can take a 3rd base earlier (MACRO GAME).
Likewise, if P can have speed without sacrificing Colossus range, they can be out and about on the map earlier vs Terran and not be forced to turtle (which every T complains about).
PvP will not change.. robo will still die to Stargate.
What about immortal lifts with immo all ins? It's already hard enough to stop immo all ins with slow prisms.
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On May 29 2013 22:42 Big J wrote:Show nested quote +On May 29 2013 22:37 TheDwf wrote:On May 29 2013 22:11 Plansix wrote:On May 29 2013 22:01 00higgo wrote:On May 29 2013 21:57 Beatmania wrote: This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.
Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through. I must be mis understanding, Terran has a lack of good scouting options? The main problem is that terrans are addicted to mules and can't kick the habit. Any time they see a potential all in, they think: "Damn, I need more money for more units. MORE MULES!!!!". They can't cut back, because they need those mules so bad. The main problem is ignorant Protoss like you thinking they're smarter than Terrans (who actually play their race instead of theorycrafting 24/7 on forums about how Terrans are supposedly "dumb" or "greedy"). Terrans don't or rarely scan to scout in early game because scans are a total gamble. They might see everything, they might see something, they might see nothing. Such a pity that IPL didn't upload the VODs of the IPTL grandfinals; I would link a screenshot of Bang's scan against MC on Atlas each time the inevitable uninformed "lol scans" nonsense (which, surprise surprise, is always brought up by non-Terrans) comes back in those discussions. Tech can be proxied anywhere or simply in a corner of the base (but which one?). Which is why Terrans didn't wait random armchair coaches to find solutions and started playing Reapers to see a bit more in the dark out there. And yes, Terrans badly need MULEs because, you know, they don't have any way to hasten their worker production + have some of them busy building on top of having an expensive infrastructure; try to idle 5 of your probes for 90 seconds and tell me how your build order goes. not true. I can name 2 Terrans that scan much more than the others. That nearly always scan at certain early timings (like against roach/bane) to see an allin coming. Their names are Flash and Innovation.
Scanning is stronger versus Zerg. That's pretty much irrelevant.
Note that people aren't considering other early game timings, such as who has map control when. Zerg are less likely to proxy an overlord creep spewing spire when Terrans have hellions on the map. On the other hand, a couple stalkers outside a terran base shuts down any scouts leaving. If you wanna send out marines, not just SCVs, you're weakening your defense against possible attacks.
That pretty much leaves Reaper, if you opened that way.
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On May 29 2013 21:40 bluQ wrote:Show nested quote +On May 29 2013 21:25 SsDrKosS wrote: Ok. I won't be whining at my nydus worm's broken family.
What 'buff' I want to see in Warp Prism is simple.
Move the speed research to Cybernetic Core with same cost/time (100/100, 80s).
Done.
^this  +1 edit: makes even more sense on cyber doesn't it? That it gets produced out of a building which produces ground-units was pretty weird allready :o
Yep. Good point. Air upgrade should go to air upgrading facility.
But,wait. I think for being fair and logical, it should be researched at C core but requires Robo facility to be built beforehand.
If we just let it be researched as soon as c core goes up, everyone will research this straight after warpgate research. It doesn't even need to be boosted (because the only air unit that will benefit from air upgrade at this point would be mamacore...)
That's like no upgrade only using 100/100 extra to get speedprisms...
If we make the upgrade available after robo facility is completed, it would delay the speedprism to come out (for 80s). but you can still chrono boost and get speedprism faster than current upgrade. What you guys think?
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On May 29 2013 22:42 Big J wrote:Show nested quote +On May 29 2013 22:37 TheDwf wrote:On May 29 2013 22:11 Plansix wrote:On May 29 2013 22:01 00higgo wrote:On May 29 2013 21:57 Beatmania wrote: This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.
Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through. I must be mis understanding, Terran has a lack of good scouting options? The main problem is that terrans are addicted to mules and can't kick the habit. Any time they see a potential all in, they think: "Damn, I need more money for more units. MORE MULES!!!!". They can't cut back, because they need those mules so bad. The main problem is ignorant Protoss like you thinking they're smarter than Terrans (who actually play their race instead of theorycrafting 24/7 on forums about how Terrans are supposedly "dumb" or "greedy"). Terrans don't or rarely scan to scout in early game because scans are a total gamble. They might see everything, they might see something, they might see nothing. Such a pity that IPL didn't upload the VODs of the IPTL grandfinals; I would link a screenshot of Bang's scan against MC on Atlas each time the inevitable uninformed "lol scans" nonsense (which, surprise surprise, is always brought up by non-Terrans) comes back in those discussions. Tech can be proxied anywhere or simply in a corner of the base (but which one?). Which is why Terrans didn't wait random armchair coaches to find solutions and started playing Reapers to see a bit more in the dark out there. And yes, Terrans badly need MULEs because, you know, they don't have any way to hasten their worker production + have some of them busy building on top of having an expensive infrastructure; try to idle 5 of your probes for 90 seconds and tell me how your build order goes. not true. I can name 2 Terrans that scan much more than the others. That nearly always scan at certain early timings (like against roach/bane) to see an allin coming. Their names are Flash and Innovation. flash is one of the worst top players when it comes to scouting cheese imo. just look at how many times JD has busted him already. you don't always have to scan to find out they are coming, scan is used when there is no third and fail to check the natural gas.
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On May 29 2013 22:42 Big J wrote:Show nested quote +On May 29 2013 22:37 TheDwf wrote:On May 29 2013 22:11 Plansix wrote:On May 29 2013 22:01 00higgo wrote:On May 29 2013 21:57 Beatmania wrote: This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.
Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through. I must be mis understanding, Terran has a lack of good scouting options? The main problem is that terrans are addicted to mules and can't kick the habit. Any time they see a potential all in, they think: "Damn, I need more money for more units. MORE MULES!!!!". They can't cut back, because they need those mules so bad. The main problem is ignorant Protoss like you thinking they're smarter than Terrans (who actually play their race instead of theorycrafting 24/7 on forums about how Terrans are supposedly "dumb" or "greedy"). Terrans don't or rarely scan to scout in early game because scans are a total gamble. They might see everything, they might see something, they might see nothing. Such a pity that IPL didn't upload the VODs of the IPTL grandfinals; I would link a screenshot of Bang's scan against MC on Atlas each time the inevitable uninformed "lol scans" nonsense (which, surprise surprise, is always brought up by non-Terrans) comes back in those discussions. Tech can be proxied anywhere or simply in a corner of the base (but which one?). Which is why Terrans didn't wait random armchair coaches to find solutions and started playing Reapers to see a bit more in the dark out there. And yes, Terrans badly need MULEs because, you know, they don't have any way to hasten their worker production + have some of them busy building on top of having an expensive infrastructure; try to idle 5 of your probes for 90 seconds and tell me how your build order goes. not true. I can name 2 Terrans that scan much more than the others. That nearly always scan at certain early timings (like against roach/bane) to see an allin coming. Their names are Flash and Innovation. Why exactly do you say "not true" and talk about TvZ when I was discussing TvP early game scans? Plus observers/VODs don't always show scans so I doubt you have a way to know.
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Corruper still sucks since WoL = care about other race...Thanks David Kim
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On May 29 2013 22:53 TheDwf wrote:Show nested quote +On May 29 2013 22:42 Big J wrote:On May 29 2013 22:37 TheDwf wrote:On May 29 2013 22:11 Plansix wrote:On May 29 2013 22:01 00higgo wrote:On May 29 2013 21:57 Beatmania wrote: This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.
Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through. I must be mis understanding, Terran has a lack of good scouting options? The main problem is that terrans are addicted to mules and can't kick the habit. Any time they see a potential all in, they think: "Damn, I need more money for more units. MORE MULES!!!!". They can't cut back, because they need those mules so bad. The main problem is ignorant Protoss like you thinking they're smarter than Terrans (who actually play their race instead of theorycrafting 24/7 on forums about how Terrans are supposedly "dumb" or "greedy"). Terrans don't or rarely scan to scout in early game because scans are a total gamble. They might see everything, they might see something, they might see nothing. Such a pity that IPL didn't upload the VODs of the IPTL grandfinals; I would link a screenshot of Bang's scan against MC on Atlas each time the inevitable uninformed "lol scans" nonsense (which, surprise surprise, is always brought up by non-Terrans) comes back in those discussions. Tech can be proxied anywhere or simply in a corner of the base (but which one?). Which is why Terrans didn't wait random armchair coaches to find solutions and started playing Reapers to see a bit more in the dark out there. And yes, Terrans badly need MULEs because, you know, they don't have any way to hasten their worker production + have some of them busy building on top of having an expensive infrastructure; try to idle 5 of your probes for 90 seconds and tell me how your build order goes. not true. I can name 2 Terrans that scan much more than the others. That nearly always scan at certain early timings (like against roach/bane) to see an allin coming. Their names are Flash and Innovation. Why exactly do you say "not true" and talk about TvZ when I was discussing TvP early game scans? Plus observers/VODs don't always show scans so I doubt you have a way to know.
The simple fact of the matter is that if you think a protoss setting up an all-in, a scan is a good option. There is always a point in the game where the information is more valuable than the 300 mineral mule. If you can't get the info through other means, the scan is unstoppable and a viable option. Its on the only thing you should be doing if your "all-in sense" in tingling, but is is one of them.
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United Kingdom20275 Posts
Yea man those Corruper's are pretty awful units
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I disagree with Blizzard's current design philosophy entirely, the Medivac speed buff may have encouraged drop play, and as a result drop play may have forced more aggressive early and mid-game confrontations and it may be more "exciting" for spectators to watch, but there needs to be a place in the metagame for non aggressive, economic styles of play as well and aggressive styles of play likely wont dissappear regardless of whether or not Medivacs are nerfed. Overpowering one race and then responding by buffing the other races is only going to add to the linearity of aggression for Terran and Protoss, and with how the Zerg tech structure is designed I think there's going to be a serious problem with Zerg's ability to either hold the aggression or "join the club" and emulate that style of aggression either before Lair Tech or shortly after Lair Tech, because even Roach, Zergling, Baneling aggression has become increasingly less viable thanks to free Siege Tech upgrades and Mothership Cores and Drop Ships come with free Medics and speed upgrades and Shuttles come with unlimited cargo space and free speed upgrades compared to Zerg having the same drop technology they had in BW ...
I agree Protoss is falling behind, but Overpower Terran, buff Protoss and pray Zerg can hold the aggression doesn't sound like a good way to address the issue of balance, I think it'd be more prudent to put the Medivac speed upgrade on the Starport Tech Lab and give both Protoss and Zerg a longer window to either attack, tech or macro without the fear of uncatchable, unstoppable Medivac drops than to force Terran and Protoss to just start hurling drops at each other and Zerg. Double Medivac production vs single Medivac production with speed at least creates a decision point for the Terran and a window for the Protoss and Zerg to respond however they see fit as opposed to attack, attack, attack.
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On May 29 2013 22:51 SsDrKosS wrote:Show nested quote +On May 29 2013 21:40 bluQ wrote:On May 29 2013 21:25 SsDrKosS wrote: Ok. I won't be whining at my nydus worm's broken family.
What 'buff' I want to see in Warp Prism is simple.
Move the speed research to Cybernetic Core with same cost/time (100/100, 80s).
Done.
^this  +1 edit: makes even more sense on cyber doesn't it? That it gets produced out of a building which produces ground-units was pretty weird allready :o Yep. Good point. Air upgrade should go to air upgrading facility. But,wait. I think for being fair and logical, it should be researched at C core but requires Robo facility to be built beforehand. If we just let it be researched as soon as c core goes up, everyone will research this straight after warpgate research. It doesn't even need to be boosted (because the only air unit that will benefit from air upgrade at this point would be mamacore...) That's like no upgrade only using 100/100 extra to get speedprisms... If we make the upgrade available after robo facility is completed, it would delay the speedprism to come out (for 80s). but you can still chrono boost and get speedprism faster than current upgrade. What you guys think?
That seems like a middle-ground option between the current situation and the proposed change. It could be very good to fall back on, but for a test map i think it would be better to have a bit larger of a change
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On May 29 2013 23:05 Plansix wrote:Show nested quote +On May 29 2013 22:53 TheDwf wrote:On May 29 2013 22:42 Big J wrote:On May 29 2013 22:37 TheDwf wrote:On May 29 2013 22:11 Plansix wrote:On May 29 2013 22:01 00higgo wrote:On May 29 2013 21:57 Beatmania wrote: This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.
Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through. I must be mis understanding, Terran has a lack of good scouting options? The main problem is that terrans are addicted to mules and can't kick the habit. Any time they see a potential all in, they think: "Damn, I need more money for more units. MORE MULES!!!!". They can't cut back, because they need those mules so bad. The main problem is ignorant Protoss like you thinking they're smarter than Terrans (who actually play their race instead of theorycrafting 24/7 on forums about how Terrans are supposedly "dumb" or "greedy"). Terrans don't or rarely scan to scout in early game because scans are a total gamble. They might see everything, they might see something, they might see nothing. Such a pity that IPL didn't upload the VODs of the IPTL grandfinals; I would link a screenshot of Bang's scan against MC on Atlas each time the inevitable uninformed "lol scans" nonsense (which, surprise surprise, is always brought up by non-Terrans) comes back in those discussions. Tech can be proxied anywhere or simply in a corner of the base (but which one?). Which is why Terrans didn't wait random armchair coaches to find solutions and started playing Reapers to see a bit more in the dark out there. And yes, Terrans badly need MULEs because, you know, they don't have any way to hasten their worker production + have some of them busy building on top of having an expensive infrastructure; try to idle 5 of your probes for 90 seconds and tell me how your build order goes. not true. I can name 2 Terrans that scan much more than the others. That nearly always scan at certain early timings (like against roach/bane) to see an allin coming. Their names are Flash and Innovation. Why exactly do you say "not true" and talk about TvZ when I was discussing TvP early game scans? Plus observers/VODs don't always show scans so I doubt you have a way to know. The simple fact of the matter is that if you think a protoss setting up an all-in, a scan is a good option. There is always a point in the game where the information is more valuable than the 300 mineral mule. If you can't get the info through other means, the scan is unstoppable and a viable option. Its on the only thing you should be doing if your "all-in sense" in tingling, but is is one of them.
A typical scenario is to scan and see the amount of gases (which your scv has already probably scouted) and 3 gates. Which is pretty predictable if the Protoss is still on one base. Other tech is usually hidden and you might get lucky with scan and see the other tech, but luck is not something people want to rely on.
edit: also if the third pylon is not an in base one then scanning a Protoss main is a complete waste of time.
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buff zero's drop plays please.
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I think its a good idea to throw something interesting to spice up the game as well. I don't think it will solve the problem fully but it will be interesting to watch what players do with the change at a higher level of play.
My suggestion they could make warp prism be able to restore ground unit's shields ;D.
I did see some games i felt pretty sick after watching. One of them in particular was in NA challenger PvT think it was Noname vs Socke (probably not one of the games they looked at but still). Noname attacked with MMM, viking, ghost and SCVs into Socke's natural. Socke had stalkers, zealots, sentries (FF and shielding), Colossi, Planetary Nexus and 3 cannons. He had defenders advantage and lost massively... Noname still had 1/2 of his army still left after killing Socke's natural. That was one of the games that really weirded me out how badly Socke losted even though he looked like he was in a perfect position in that push, he did everything he could to defend that push and still lost by a large amount. Really shows how much more cost effective Terran units are over Protoss.
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On May 29 2013 23:03 Suikakuju wrote: Corruper still sucks since WoL = care about other race...Thanks David Kim
It's fucking blizzard, major unit reworks = expansion. Wait for the fuck void (which they already confirmed will see corrupter changes), blizzard will never ever rework a unit without an expansion.
Like the change, hope it goes through as it should make the game more entertaining and hopefully encourage protoss to harrass more. Also since they are busy changing drops, please make overlord drop upgrade cheaper, 200 gas is just ridiculous.
@MoonCricket: Pls tell me of one single situation where I can scout something with a prism that a hallu phoenix or an observer could not. Protoss scouting is already really good and I don't think anyone will be like "sick faster prism now I can finally scout xyz".
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On May 29 2013 22:35 DinoMight wrote: I don't understand how everyone thinks this will make Protoss allins unstoppable. Sure, they might get to your base a few seconds earlier... but P is still warping in the same units. The counter does not change.
Yes it might be more "annoying" but I don't think it's imbalanced.
Faster WP in my opinion will make the game more interesting, primarily because it will no longer conflict with Colossus range increase. If P can harass Z early and force Z to defend, P can take a 3rd base earlier (MACRO GAME).
Likewise, if P can have speed without sacrificing Colossus range, they can be out and about on the map earlier vs Terran and not be forced to turtle (which every T complains about).
PvP will not change.. robo will still die to Stargate.
Dropping the same units is pseudo logic, once you give those same units the ability to travel across the map quicker or in between bases quicker then you are increasing their combat effectivness, if I were to say the Medivac speed upgrade didn't change anything because Terran are dropping the same units you'd call me mad; and yes the Medivac speed upgrade is still problematic regardless of whether or not it's Marines or Hellbats comming out of it.
The other issue is Protoss is getting a virtually new scouting unit out of the deal.
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