• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:30
CET 22:30
KST 06:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
CasterMuse Youtube [LIVE] [S:21] ASL Season Open Day 1 Do you consider PvZ imbalanced? BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1800 users

Warp prism speed buff, test map. 5.28.2013 - Page 43

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 41 42 43 44 45 68 Next
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2013-05-29 12:41:18
May 29 2013 12:40 GMT
#841
On May 29 2013 21:25 SsDrKosS wrote:
Ok. I won't be whining at my nydus worm's broken family.

What 'buff' I want to see in Warp Prism is simple.

Move the speed research to Cybernetic Core with same cost/time (100/100, 80s).

Done.


^this +1

edit: makes even more sense on cyber doesn't it? That it gets produced out of a building which produces ground-units was pretty weird allready :o
www.twitch.tv/bluquh (PoE, Starbow, HS)
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 29 2013 12:41 GMT
#842
On May 29 2013 21:38 bluQ wrote:
Show nested quote +
On May 29 2013 19:52 Targe wrote:
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.


Just like Terran has to tech to starport to get medivacs, it costs 150/100. It then takes another 100/100 to get one medivac. At a total time of 92 seconds.

Zerg on the other hand has a 200/200 upgrade at 130s, and 100/100 at 60s and they can have built many overlords in the time it took for that to complete.

The gas cost of Terran drops increases with every medivac whereas with Zerg the gas costs is a one time 300.

And Medivacs obviously don't help you in later stages of the games nor are mandotory for a Terran who goes bio, right? right?
And to your ling dropexample, 16 lings won't do shit unless you have 2/2 on your lings and even then, 1 bunker with one marine should delay it enough to get 8rinors+medv there.
Zerg drops are just totally unefficient if you just drop one kind of unit.


Bunkered marines are rare at an expansion.

This is obviously a later game example, so your lings would have 2/2.
Obviously medivacs help you late game, however overlords cost no supply.
We could do this all day but I'm sure that Zerg drops are not as ineffective as you are making out, a four overlord drop full of marines in someones main would do a hell of a lot of damage, just like a 2 medivac drop can.
11/5/14 CATACLYSM | The South West's worst Falco main
SsDrKosS
Profile Joined March 2013
330 Posts
May 29 2013 12:41 GMT
#843
On May 29 2013 21:38 bluQ wrote:
Show nested quote +
On May 29 2013 19:52 Targe wrote:
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.


Just like Terran has to tech to starport to get medivacs, it costs 150/100. It then takes another 100/100 to get one medivac. At a total time of 92 seconds.

Zerg on the other hand has a 200/200 upgrade at 130s, and 100/100 at 60s and they can have built many overlords in the time it took for that to complete.

The gas cost of Terran drops increases with every medivac whereas with Zerg the gas costs is a one time 300.

And Medivacs obviously don't help you in later stages of the games nor are mandotory for a Terran who goes bio, right? right?
And to your ling dropexample, 16 lings won't do shit unless you have 2/2 on your lings and even then, 1 bunker with one marine should delay it enough to get 8rinors+medv there.
Zerg drops are just totally unefficient if you just drop one kind of unit.


This. That's why I was whining about varients of nydus worms... But I will stop.



On May 29 2013 17:11 havok55 wrote:
Show nested quote +
On May 29 2013 17:00 syno wrote:
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


Yeah, zerg drops are not about quality, but quantity. All zerg units are worth dropping if you drop enough of them, which is why ALL your overlords turn into dropships after upgrade.


And this.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
May 29 2013 12:45 GMT
#844
On May 29 2013 21:41 Targe wrote:
Show nested quote +
On May 29 2013 21:38 bluQ wrote:
On May 29 2013 19:52 Targe wrote:
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.


Just like Terran has to tech to starport to get medivacs, it costs 150/100. It then takes another 100/100 to get one medivac. At a total time of 92 seconds.

Zerg on the other hand has a 200/200 upgrade at 130s, and 100/100 at 60s and they can have built many overlords in the time it took for that to complete.

The gas cost of Terran drops increases with every medivac whereas with Zerg the gas costs is a one time 300.

And Medivacs obviously don't help you in later stages of the games nor are mandotory for a Terran who goes bio, right? right?
And to your ling dropexample, 16 lings won't do shit unless you have 2/2 on your lings and even then, 1 bunker with one marine should delay it enough to get 8rinors+medv there.
Zerg drops are just totally unefficient if you just drop one kind of unit.


Bunkered marines are rare at an expansion.

This is obviously a later game example, so your lings would have 2/2.
Obviously medivacs help you late game, however overlords cost no supply.
We could do this all day but I'm sure that Zerg drops are not as ineffective as you are making out, a four overlord drop full of marines in someones main would do a hell of a lot of damage, just like a 2 medivac drop can.

Bunkered marines are rare at expansions? What the hell? It was the norm in WoL ...
32 lings dropped in a mineralline can be killed with good simcity by about 5? marines + medvac
Zerg drops are NOT efficient when you drop a single type of unit.
And im not trying to make them look in any way, im playing as random.
www.twitch.tv/bluquh (PoE, Starbow, HS)
TheDwf
Profile Joined November 2011
France19747 Posts
May 29 2013 12:47 GMT
#845
On May 29 2013 21:45 bluQ wrote:
32 lings dropped in a mineralline can be killed with good simcity by about 5? marines + medvac

What prevents you from giving them orders and focus add-ons or things like that?
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-05-29 12:55:41
May 29 2013 12:52 GMT
#846
On May 29 2013 21:45 bluQ wrote:
Show nested quote +
On May 29 2013 21:41 Targe wrote:
On May 29 2013 21:38 bluQ wrote:
On May 29 2013 19:52 Targe wrote:
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.


Just like Terran has to tech to starport to get medivacs, it costs 150/100. It then takes another 100/100 to get one medivac. At a total time of 92 seconds.

Zerg on the other hand has a 200/200 upgrade at 130s, and 100/100 at 60s and they can have built many overlords in the time it took for that to complete.

The gas cost of Terran drops increases with every medivac whereas with Zerg the gas costs is a one time 300.

And Medivacs obviously don't help you in later stages of the games nor are mandotory for a Terran who goes bio, right? right?
And to your ling dropexample, 16 lings won't do shit unless you have 2/2 on your lings and even then, 1 bunker with one marine should delay it enough to get 8rinors+medv there.
Zerg drops are just totally unefficient if you just drop one kind of unit.


Bunkered marines are rare at an expansion.

This is obviously a later game example, so your lings would have 2/2.
Obviously medivacs help you late game, however overlords cost no supply.
We could do this all day but I'm sure that Zerg drops are not as ineffective as you are making out, a four overlord drop full of marines in someones main would do a hell of a lot of damage, just like a 2 medivac drop can.

Bunkered marines are rare at expansions? What the hell? It was the norm in WoL ...
32 lings dropped in a mineralline can be killed with good simcity by about 5? marines + medvac
Zerg drops are NOT efficient when you drop a single type of unit.
And im not trying to make them look in any way, im playing as random.


Bunker is seen quite a lot in Hots as well. I do see that people prefer turret with some army though.
And if terran build a sensor tower (which some of you might forget), overload drop is very hard to success due to its speed.

Edit: opps I kept saying overload not overlord...
Sissors
Profile Joined March 2012
1395 Posts
May 29 2013 12:53 GMT
#847
By the time 5 marines kill 32 lings there wont be much left in the mineral line.
Big J
Profile Joined March 2011
Austria16289 Posts
May 29 2013 12:55 GMT
#848
On May 29 2013 21:53 Sissors wrote:
By the time 5 marines kill 32 lings there wont be much left in the mineral line.


because mules will have mined out the base in the 2.3seconds it takes marines to clean that up?
liatis
Profile Joined May 2013
11 Posts
May 29 2013 12:56 GMT
#849
Probably a positive change but, does not address the fundamental race balance issues.
For example in PvT, if both players play perfectly the Terran should always win, this is because, in the super late game they can sacrafice SCVs to get a bigger army than Toss. Toss' mechanic is having instant reinforcments from warp gates. This is however not as useful as having a bigger army because, you:

a. Need a pylon V close to the action so the warp ins can affect it
b. Time taken to warp in, meaning both the actual warp in time and the time the player can't micro due to warping in.

Zerg can also do a similar thing using supply tricks, although this seldom comes into play.
Beatmania
Profile Joined August 2011
England33 Posts
May 29 2013 12:57 GMT
#850
This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.

Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through.
Adra
Profile Joined May 2010
Sweden2 Posts
May 29 2013 12:59 GMT
#851
Am i the only one who fears sentry drops that force field the ramp getting even easier to pull off?
mm...
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 29 2013 12:59 GMT
#852
On May 29 2013 21:45 bluQ wrote:
Show nested quote +
On May 29 2013 21:41 Targe wrote:
On May 29 2013 21:38 bluQ wrote:
On May 29 2013 19:52 Targe wrote:
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.


Just like Terran has to tech to starport to get medivacs, it costs 150/100. It then takes another 100/100 to get one medivac. At a total time of 92 seconds.

Zerg on the other hand has a 200/200 upgrade at 130s, and 100/100 at 60s and they can have built many overlords in the time it took for that to complete.

The gas cost of Terran drops increases with every medivac whereas with Zerg the gas costs is a one time 300.

And Medivacs obviously don't help you in later stages of the games nor are mandotory for a Terran who goes bio, right? right?
And to your ling dropexample, 16 lings won't do shit unless you have 2/2 on your lings and even then, 1 bunker with one marine should delay it enough to get 8rinors+medv there.
Zerg drops are just totally unefficient if you just drop one kind of unit.


Bunkered marines are rare at an expansion.

This is obviously a later game example, so your lings would have 2/2.
Obviously medivacs help you late game, however overlords cost no supply.
We could do this all day but I'm sure that Zerg drops are not as ineffective as you are making out, a four overlord drop full of marines in someones main would do a hell of a lot of damage, just like a 2 medivac drop can.

Bunkered marines are rare at expansions? What the hell? It was the norm in WoL ...
32 lings dropped in a mineralline can be killed with good simcity by about 5? marines + medvac
Zerg drops are NOT efficient when you drop a single type of unit.
And im not trying to make them look in any way, im playing as random.


I'm not talking about mineral line drops in the main, im talking about targeting their infrastructure, target depots etc. and that will do just as much damage as two medivacs full of marines (equal resource cost).
11/5/14 CATACLYSM | The South West's worst Falco main
00higgo
Profile Joined May 2013
Australia119 Posts
May 29 2013 13:01 GMT
#853
On May 29 2013 21:57 Beatmania wrote:
This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.

Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through.

I must be mis understanding, Terran has a lack of good scouting options?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 29 2013 13:11 GMT
#854
On May 29 2013 22:01 00higgo wrote:
Show nested quote +
On May 29 2013 21:57 Beatmania wrote:
This change is ridiculous. Protoss really do not need this and it will not change anything other than giving Terran more ways to lose or be behind in the first 13 minutes. Terran already have to prepare for so much with lack of good scouting and are severely punished if they make the wrong calls. There is no reason Protoss can't use warp prism as it is in the same capacity and the ability to use it even earlier in a matchup that revolves around Terran having to scout perfectly seems insane.

Also Protoss have good harass/pressure options already. MSC stalker pushes, Blink builds, Oracles, Phoenix, DTs, Proxy plays. And then a vast array of all ins. Terran all ins consist of reaper, BitbyBitPrimes, 111, and 3 rax stim. All of which are ridiculously easy for protoss to scout and defend. I just really hope this change doesn't go through.

I must be mis understanding, Terran has a lack of good scouting options?


The main problem is that terrans are addicted to mules and can't kick the habit. Any time they see a potential all in, they think: "Damn, I need more money for more units. MORE MULES!!!!". They can't cut back, because they need those mules so bad.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ZanXala
Profile Joined October 2011
Sweden26 Posts
May 29 2013 13:11 GMT
#855
A buff that's based on that there were 2 TvZ finals in recent events and which mainly strengthens allins or flip-a-coin attacks? Yeah! thanks blizzard, pls don't buff anything that will make sc2 a better game... "Hurr durr, Babyknight a-moved colossus gateway units straight into swarmhost infestor viper corruptor for 40 minutes and didn't win, protoss so weeeaakkkkkk"
| IdrA | ThorZaIN | Jaedong | Life | Bomber | Cure |
xokati
Profile Joined February 2013
Poland33 Posts
May 29 2013 13:13 GMT
#856
Compare ZanXala this to situation when stehano dont have to move anything and he was still winning, just automove from SH
Extenz
Profile Joined October 2011
Italy822 Posts
May 29 2013 13:17 GMT
#857
it's good so finally other races will know what it's like to not be able to leave your base like vs muta and drops.
ZanXala
Profile Joined October 2011
Sweden26 Posts
Last Edited: 2013-05-29 13:19:18
May 29 2013 13:18 GMT
#858
On May 29 2013 22:13 xokati wrote:
Compare ZanXala this to situation when stehano dont have to move anything and he was still winning, just automove from SH

I'm not saying swarmhost is a good unit, I fucking despise it but you can't do a balance call on babyknight not knowing how to play the game. It's not even hard to see that you shouldn't attack with a midgame composition into a unit that's designed to hold position. For example, whenever a zerg player moves in for a ground based attack vs a lot of tanks ( e.g. DIMAGA vs MVP) everyone start screaming how stupid the zerg is. But when babyknight did the equivalent for PvZ everyone goes "oh yeah it really must be imbalanced". Also, 2 protoss in ro8 for KR, 1 protoss in ro8 for EU and 3 protoss in ro8 for America isn't a big sign towards imbalance, and the proposed change is fucking stupid.
| IdrA | ThorZaIN | Jaedong | Life | Bomber | Cure |
Big J
Profile Joined March 2011
Austria16289 Posts
May 29 2013 13:23 GMT
#859
On May 29 2013 22:13 xokati wrote:
Compare ZanXala this to situation when stehano dont have to move anything and he was still winning, just automove from SH

Not to forget automove from the vipers, autoabduct from the vipers, automove from the corruptors autocreep spread and autoheal from the queens. Pretty imba guys this stephano, finding all those hidden tricks.
xokati
Profile Joined February 2013
Poland33 Posts
May 29 2013 13:23 GMT
#860
I agree that BK counter was silly and benefit was not possible. I agree that warp prism change is stupid and to honest i dont think that it will make almost any difference. Well, we will see immortal/lot all-in 6 seconds faster in zerg main base, thats all.
Prev 1 41 42 43 44 45 68 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL s10 TeamLeague: ST vs POG
Liquipedia
Epic.LAN
12:00
#47 - Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 197
SpeCial 111
CosmosSc2 82
JuggernautJason69
StarCraft: Brood War
Sea 1253
Shuttle 151
Hm[arnc] 86
nyoken 71
Rock 35
NaDa 13
-ZergGirl 7
Dota 2
LuMiX1
League of Legends
JimRising 141
Counter-Strike
pashabiceps3418
Super Smash Bros
Mew2King115
Heroes of the Storm
Khaldor307
Other Games
Grubby3490
FrodaN1733
B2W.Neo682
Beastyqt643
ToD189
mouzStarbuck165
Liquid`Hasu153
ArmadaUGS144
Trikslyr79
KnowMe57
Dewaltoss57
Organizations
Other Games
gamesdonequick1273
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Berry_CruncH180
• StrangeGG 70
• printf 45
• musti20045 30
• Airneanach24
• davetesta16
• Response 1
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota251
League of Legends
• Doublelift1763
Other Games
• imaqtpie1079
• Shiphtur184
• tFFMrPink 15
Upcoming Events
Replay Cast
2h 31m
PiG Sty Festival
11h 31m
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
12h 31m
Replay Cast
1d 2h
Replay Cast
1d 11h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.