• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:58
CET 17:58
KST 01:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
[TLCH] Mission 7: Last Stand RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1712 users

Warp prism speed buff, test map. 5.28.2013 - Page 42

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 40 41 42 43 44 68 Next
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 29 2013 11:05 GMT
#821
On May 29 2013 20:04 Jetskii wrote:
Show nested quote +
On May 29 2013 07:31 Thieving Magpie wrote:
On May 29 2013 07:22 ymir233 wrote:
On May 29 2013 07:17 Thieving Magpie wrote:
On May 29 2013 07:06 ymir233 wrote:
On May 29 2013 05:58 Jetskii wrote:
On May 29 2013 05:51 Vindicare605 wrote:
I don't like this because of how much it buffs things like early game DT play and such. If anything I think this could use a cost reduction on the speed as well as potentially a decrease in research time.

Having it available as soon as a Robotics Facility is down I think just allows for way too many early game cheese builds.

True, true, but it could give an opportunity for Protoss to damage Zerg players' economy. And nobody likes an undamaged Zerg economy.


Because Phoenix don't damage Zerg econ at ALL, right?


Different tech route--now protoss can harass if they go Stargate OR if they go Robo

Currently Stargate = Harass, Robo = Turtle.

This should even out the harass possibilities for both.


Then since mutas are fine with harassing, allow roaches and infestors to jump over cliffs so Zergs can have a harass opportunity that negates the defender's advantage on 2 bases regardless of whichever tech Zergs go.

You can't have your cake and eat it, too.


Tech tree different.

Speedlings is harass for Hatch tech
Muta is harass for Lair tech
Hive does not have a harass option and hence needs one.

Burrowed Infestors could work for Hive tech, dropping Infested Terrans in the mineral line.

Burrowed infestors are not hive tech.
arterian
Profile Joined September 2010
Canada1157 Posts
May 29 2013 11:08 GMT
#822
Wow, this is great. I love Warp Prism harass but if you do it early game you're forced into going Colossi and your enemy can predict that without even scouting.
http://www.twitch.tv/arterian
Prog455
Profile Joined April 2012
Denmark970 Posts
May 29 2013 11:40 GMT
#823
On May 29 2013 20:08 arterian wrote:
Wow, this is great. I love Warp Prism harass but if you do it early game you're forced into going Colossi and your enemy can predict that without even scouting.


Why will Warp Prism force you into Colossus? Most Protoss players will have a Robotic Facility regardless because they need Immortals or Observers
Henk
Profile Joined March 2012
Netherlands578 Posts
May 29 2013 11:48 GMT
#824
On May 29 2013 19:52 Targe wrote:
Show nested quote +
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.


Just like Terran has to tech to starport to get medivacs, it costs 150/100. It then takes another 100/100 to get one medivac. At a total time of 92 seconds.

Zerg on the other hand has a 200/200 upgrade at 130s, and 100/100 at 60s and they can have built many overlords in the time it took for that to complete.

The gas cost of Terran drops increases with every medivac whereas with Zerg the gas costs is a one time 300.


If overlords would heal my own units you might have a point. Also you can't even compare dropping 10 supply of lings to 10 supply of marines - all you need to do to save your workers is run them away since lings suck at taking out worker trains efficiently.
MrSourGit
Profile Joined August 2012
England135 Posts
May 29 2013 11:54 GMT
#825
Mid-late game , toss has 10++ gates , warp prism near 2 Zerg expos as Zerg tries to attack turtle toss , warp in mass zealot , target and insta kill hatches , zealot are so tanky they will kill the hatch.

People can say 'spine up' , but what zerg is gonna have cash to just throw that much protection at each base ?!?!

Give zerg overlord speed from the start and then we are All good !!! Why not anyway , reaper = complete scout ! MSC - complete scout ! Where is zergs ?!
Leave drop tech at lair , but it'd be great to have zerg doing some drops for once .... Problem is , 2 upgrades to be able to drop (and our units aren't even good to drop rly, other than banes) is too much

I dunno , jut feeling zerg being overlooked all the time right now ....
Winston Churchill - ''I may be drunk, Miss , but in the morning I will be sober and you will still be ugly'
00higgo
Profile Joined May 2013
Australia119 Posts
May 29 2013 11:56 GMT
#826
i like how it went from P harass ability to Z CANT DROP!!!, Imo Z has a great array of harass abilitys and Z drop capacity already got a boost but most did not notice, sooooooooooooo
Msr
Profile Joined March 2011
Korea (South)495 Posts
May 29 2013 11:59 GMT
#827
protoss in sc2 is such a terribly designed race. Warp in mechanic ruins any chance of balancing gateway units, and half the builds are gimmicks. Protoss needs to be reworked completely imo, this proposed change will lead to more gimmicks than late game drop harass usage.
Big-t
Profile Joined January 2011
Austria1350 Posts
Last Edited: 2013-05-29 12:08:50
May 29 2013 12:04 GMT
#828
Very nice idea, I haven´t seen a lot warp prisms recently and this looks like a good way.

Anybody ever thought about an upgrade for the warp prism which increases the warp-in range and gives increased shield regeneration? Sounds a bit silly but I kind of like the idea.

Edit: Shield reg for the units which are standing in the warp prism warp-in range, just imagine an archon drop =)
monchi | IdrA | Flash
syno
Profile Joined March 2011
Switzerland150 Posts
May 29 2013 12:09 GMT
#829
On May 29 2013 20:54 MrSourGit wrote:
Mid-late game , toss has 10++ gates , warp prism near 2 Zerg expos as Zerg tries to attack turtle toss , warp in mass zealot , target and insta kill hatches , zealot are so tanky they will kill the hatch.

People can say 'spine up' , but what zerg is gonna have cash to just throw that much protection at each base ?!?!

Give zerg overlord speed from the start and then we are All good !!! Why not anyway , reaper = complete scout ! MSC - complete scout ! Where is zergs ?!
Leave drop tech at lair , but it'd be great to have zerg doing some drops for once .... Problem is , 2 upgrades to be able to drop (and our units aren't even good to drop rly, other than banes) is too much

I dunno , jut feeling zerg being overlooked all the time right now ....

You can warpin mass zealots without the speed aswell, lol.
What exactly is your point?
What would Overlord speed change about that?
Good Brain
00higgo
Profile Joined May 2013
Australia119 Posts
May 29 2013 12:10 GMT
#830
On May 29 2013 21:04 Big-t wrote:
Very nice idea, I haven´t seen a lot warp prisms recently and this looks like a good way.

Anybody ever thought about an upgrade for the warp prism which increases the warp-in range and gives increased shield regeneration? Sounds a bit silly but I kind of like the idea.

Edit: Shield reg for the units which are standing in the warp prism warp-in range, just imagine an archon drop =)


Haha id love that but i fear it would make archon drops and such waaay too good
megid
Profile Joined November 2011
Brazil142 Posts
Last Edited: 2013-05-29 12:13:38
May 29 2013 12:11 GMT
#831
Ok, give me medivac boost full time, so it's ok. Serious, Protoss is already too good, this change will fuck up PvT even more than it is right now for T.
And remove nexus cannon for christ sake. It's funny how everyone want P nerfed and blizz think they need to be buffed.
xokati
Profile Joined February 2013
Poland33 Posts
May 29 2013 12:11 GMT
#832
For me balance changes should focus on Stalker(dmg vs blink tech) and Mother ship(make it immune on MindControl & yoink) to allow fight with stephano SH turtle style.


In long term(probably next expansion) i would be happy to see new toss without warpIn tech and without sentries. This would change ALOT.
megid
Profile Joined November 2011
Brazil142 Posts
May 29 2013 12:16 GMT
#833
On May 29 2013 13:13 AstroPegnuin wrote:
Show nested quote +
On May 29 2013 13:06 TheRabidDeer wrote:
On May 29 2013 13:00 AstroPegnuin wrote:
Love the double standards how people think it was okay to have speed on Medivacs for free with no cost, I even made the comparison of it being like giving Warp Prisms speed back than. Stop complaining and let blizzard buff stuff to make it strong so we can move towards a more Brood War style of game (Which is a good thing trust me).

also please try and play straight up macro style of Protoss and see how frustrating it is to play such a agonizing race that relies on build order advantages to actually compete against people you are mechanically better than, you may actually realize that contrary to the believe we do have to micro as well

A lot of people were questioning speed boost medivacs then and still are now. I dont know what youre drinking. Protoss is so far from figured out it is funny, but you can continue to believe that your race is so terrible when there is really pretty much no evidence agreeing with you. The game is really well balanced.


Go crunch out the statistics of Protoss players winrates vs Zerg/Terran without relying on coinflip all ins and tell me Protoss is on the same level as both Zerg and Terran, the fact that we have guys like Creator and even Rain to some degree getting manhandled every now and than by what we would assume are inferior opponents just showcases my belief. Honestly I'm not even calling for any buffs but more so just stating that people have such a warped and distorted view on Protoss that it's aggravating/frustrating to see the amount of ignorance and lack of understanding against Protoss.



Ppl all in with P because they have 32178686 different builds that can instant win the game, not because its necessary.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 29 2013 12:16 GMT
#834
On May 29 2013 20:48 Henk wrote:
Show nested quote +
On May 29 2013 19:52 Targe wrote:
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.


Just like Terran has to tech to starport to get medivacs, it costs 150/100. It then takes another 100/100 to get one medivac. At a total time of 92 seconds.

Zerg on the other hand has a 200/200 upgrade at 130s, and 100/100 at 60s and they can have built many overlords in the time it took for that to complete.

The gas cost of Terran drops increases with every medivac whereas with Zerg the gas costs is a one time 300.


If overlords would heal my own units you might have a point. Also you can't even compare dropping 10 supply of lings to 10 supply of marines - all you need to do to save your workers is run them away since lings suck at taking out worker trains efficiently.


Increased gas cost is what allows the heal to not be imbalanced.

I implied that you would drop with more than 20 lings, say you make 4 overlords (400 minerals) then you load with 32 lings (16 supply, 800 minerals), you could then drop two bases with 16 lings at a mineral only cost, one of those drops is going to destroy the cc/nexus/hatch most likely and you will prevent mining from two bases for a period.

Bare in mind that two Terran drops cost 2*(100+(8*50)) = 1000 minerals and 200 gas for the dropships.

11/5/14 CATACLYSM | The South West's worst Falco main
SsDrKosS
Profile Joined March 2013
330 Posts
May 29 2013 12:25 GMT
#835
Ok. I won't be whining at my nydus worm's broken family.

What 'buff' I want to see in Warp Prism is simple.

Move the speed research to Cybernetic Core with same cost/time (100/100, 80s).

Done.

SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-05-29 12:32:23
May 29 2013 12:31 GMT
#836
On May 29 2013 21:04 Big-t wrote:
Very nice idea, I haven´t seen a lot warp prisms recently and this looks like a good way.

Anybody ever thought about an upgrade for the warp prism which increases the warp-in range and gives increased shield regeneration? Sounds a bit silly but I kind of like the idea.

Edit: Shield reg for the units which are standing in the warp prism warp-in range, just imagine an archon drop =)


Actually, the shield/enery regenerates at the same rate inside Warp Prism

Here, look under 'other' section

http://wiki.teamliquid.net/starcraft2/Warp_Prism

And no... no more battery-like units/structures...
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2013-05-29 12:33:12
May 29 2013 12:32 GMT
#837
On May 29 2013 17:48 havok55 wrote:
People bringing up Zerg are missing one point. Zerg doesnt actually need drops or nydus at all. Those are just extra, usually less desirable, options for some gimmicky play.

Zerg have speedlings and mutas.

What's the Terran equivalent of 10 mutas in your main? Drops.

What's the Terran equivalent of 20 lings in your 3rd? Drops.

See the pattern? Terran relies on drops to do everything, which was why medivacs got the boosters. Protoss is in the same boat, although they also have proxy pylons that sort of work like ling runbys.


Umm lol? How about marine-groups killing off expos? Banshee? Hellion? Arent u forgetting a lot of things?
(not to start with toss's harass)
www.twitch.tv/bluquh (PoE, Starbow, HS)
SsDrKosS
Profile Joined March 2013
330 Posts
May 29 2013 12:33 GMT
#838
On May 29 2013 20:40 Prog455 wrote:
Show nested quote +
On May 29 2013 20:08 arterian wrote:
Wow, this is great. I love Warp Prism harass but if you do it early game you're forced into going Colossi and your enemy can predict that without even scouting.


Why will Warp Prism force you into Colossus? Most Protoss players will have a Robotic Facility regardless because they need Immortals or Observers


Because the current WP upgrade requires Robo bay, which unlocks Colossi
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2013-05-29 12:39:48
May 29 2013 12:38 GMT
#839
On May 29 2013 19:52 Targe wrote:
Show nested quote +
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.


Just like Terran has to tech to starport to get medivacs, it costs 150/100. It then takes another 100/100 to get one medivac. At a total time of 92 seconds.

Zerg on the other hand has a 200/200 upgrade at 130s, and 100/100 at 60s and they can have built many overlords in the time it took for that to complete.

The gas cost of Terran drops increases with every medivac whereas with Zerg the gas costs is a one time 300.

And Medivacs obviously don't help you in later stages of the games nor are mandotory for a Terran who goes bio, right? right?
And to your ling dropexample, 16 lings won't do shit unless you have 2/2 on your lings and even then, 1 bunker with one marine should delay it enough to get 8rinors+medv there.
Zerg drops are just totally unefficient if you just drop one kind of unit.
The only real good drop harass is banelings(+infestor/lings). and then we are talking about 4x25gas per mineral you need to invest at least.
www.twitch.tv/bluquh (PoE, Starbow, HS)
samurai80
Profile Joined November 2011
Japan4225 Posts
May 29 2013 12:39 GMT
#840
great thing some people realize how underperforming the protoss are recently.
Prev 1 40 41 42 43 44 68 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 169
BRAT_OK 82
StarCraft: Brood War
Shuttle 823
firebathero 309
Mong 62
Dota 2
qojqva2955
Dendi1033
syndereN280
BananaSlamJamma245
Other Games
Beastyqt487
B2W.Neo400
DeMusliM393
Hui .327
ceh9311
Lowko288
Fuzer 222
FrodaN151
ArmadaUGS82
mouzHeroMarine75
QueenE57
Trikslyr56
Organizations
StarCraft 2
WardiTV936
Counter-Strike
PGL350
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV510
• Ler66
League of Legends
• Jankos2430
• TFBlade829
Other Games
• Shiphtur130
Upcoming Events
LAN Event
1h 2m
PiGosaur Monday
8h 2m
Replay Cast
16h 2m
WardiTV Korean Royale
19h 2m
LAN Event
22h 2m
OSC
1d 6h
The PondCast
1d 17h
LAN Event
1d 22h
Replay Cast
2 days
LAN Event
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.