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Heart of the Swarm Balance Update – May 13, 2013 - Page 5

Forum Index > SC2 General
375 CommentsPost a Reply
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 14 2013 04:57 GMT
#81
Maybe now we'll see my beloved spore/Queen slow push in ZvZ.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 14 2013 05:02 GMT
#82
On May 14 2013 11:53 glad. wrote:
Absolutely absurd and unimaginative change. Can you imagine in Broodwar if Blizzard felt terran mech was too strong against protoss, they decided to make zealots do additional damage to siege tanks? The whole idea of "Let's have this one unit do more damage to one specific unit that we think is OP in this one matchup" reeks of bad design. Buffing static D is also likely to make muta v muta matches simply more defensively oriented (read: boring). Muta -> infestor tech switches are also something that Blizz should be wary of, because so much relies on luck (can you tell when your opponent is tech switching and take advantage, or not realize and lose the game because of 1 fungal? A lot of it comes down to luck and guesswork) but they seem to be encouraging it.

Buff hydra speed on creep instead IMO. Makes roach/hydra viable against terran, doesn't affect protoss much, helps ZvZ, isn't a gimmicky change.

If by one particular unit you mean all Zerg air then yes.
Corrupters are a unit designed only to do damage to air units.
Broodlords are a unit designed only to do damage to ground units.
Irradiate was a spell specifically designed to hurt bio units.
And wtf was infestations set of targets?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
Last Edited: 2013-05-14 05:17:43
May 14 2013 05:17 GMT
#83
A very poor patch that's failed to address the real issue since WoL was released. Slow map push with spore crawlers any one supported by Queens???
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-05-14 05:21:55
May 14 2013 05:21 GMT
#84
On May 14 2013 14:17 Topdoller wrote:
A very poor patch that's failed to address the real issue since WoL was released. Slow map push with spore crawlers any one supported by Queens???

Edit: Oh you mean the doom Zerg cloud with buildings underneath to avoid elimination?
It's not like it happens all the time...
xAdra
Profile Joined July 2012
Singapore1858 Posts
May 14 2013 05:23 GMT
#85
Anyone who says buffing hydras would not impact ZvP is joking. Hydras are so nonsensically strong against gateway units already.
liberate71
Profile Joined October 2011
Australia10252 Posts
May 14 2013 05:26 GMT
#86
On May 14 2013 14:17 Topdoller wrote:
A very poor patch that's failed to address the real issue since WoL was released. Slow map push with spore crawlers any one supported by Queens???


When was the last time that happened.
Minelord Stimfestor, also known as karma.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
Last Edited: 2013-05-14 05:28:20
May 14 2013 05:27 GMT
#87
On May 14 2013 09:36 Spec wrote:
Cooldown = 0.8608
Dmg = 45
That's 52 dps. Jesus christ, that ought to send a message.

Wow at first I was "eh won't do much" about it, but that's a LOT of dps O_O

Will the change be implemented before SPL?
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
TheBarcid
Profile Joined December 2012
Canada44 Posts
May 14 2013 05:41 GMT
#88
Meh, blizzard identified a legitimate problem, but i don't know if this is the best change. Seems like it encourages really turtley gameplay if your going for something besides mutas, which is kinda lame. I could be wrong though, and i would prefer buffing over nerfing, so that everyone gets nuff op units.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
May 14 2013 05:42 GMT
#89
disapprove.
can't snowball opponent anymore.
huge nerf against skill zergs
Incredible Miracle
league
Profile Joined January 2012
Peru58 Posts
May 14 2013 05:46 GMT
#90
This doesn't help with Medivac boost drops
asdfOu
Profile Joined August 2011
United States2089 Posts
May 14 2013 05:59 GMT
#91
does this mean no oracle buff? #partyatmyhouse
rip prime
Betelgeuse
Profile Joined February 2012
Canada210 Posts
May 14 2013 05:59 GMT
#92
It would be cool if spores could shoot hellbats with this new buff
Through victory, my chains are broken.
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 14 2013 06:01 GMT
#93
I think it is not that good of an idea for the simple reason that "vs biological" damage on the Spore Crawler affects more than just Mutalisks (which are the problem). Right now no one has "used it" against other enemy Zerg units, but it also deters Overseers who would contaminate buildings to stop research or production.

A much wiser choice would have been a nerf to the Mutalisk ...
If you cant say what you're meaning, you can never mean what you're saying.
Redrot
Profile Blog Joined September 2012
United States446 Posts
May 14 2013 06:10 GMT
#94
On May 14 2013 14:23 xAdra wrote:
Anyone who says buffing hydras would not impact ZvP is joking. Hydras are so nonsensically strong against gateway units already.


Yeah, but that is why there are higher tech units from the robotics facility and stargate.
I root for CJ because their fb posts are hilarious
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
May 14 2013 06:12 GMT
#95
On May 14 2013 14:23 xAdra wrote:
Anyone who says buffing hydras would not impact ZvP is joking. Hydras are so nonsensically strong against gateway units already.

Other way around. Gateway units are so terrible against everything else. (Well stalkers anyway).
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-05-14 06:18:31
May 14 2013 06:17 GMT
#96
On May 14 2013 14:59 Betelgeuse wrote:
It would be cool if spores could shoot hellbats with this new buff

Sure, just play a 2v2 with a protos ally and let him lift the hellbats with phoenix
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
May 14 2013 06:19 GMT
#97
Stamp of approval.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 14 2013 06:33 GMT
#98
people saying it wont change anything without haven't even playing yet...
savior did nothing wrong
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
May 14 2013 06:35 GMT
#99
On May 14 2013 14:46 league wrote:
This doesn't help with Medivac boost drops


It will when they make Medivacs biological units, so they can heal each other, while dropping hellbats.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
May 14 2013 06:36 GMT
#100
On May 14 2013 11:22 SOWxDISCORD wrote:
I enjoy a lot playing ling muta on ZvZ. Such a micro intensive army, opposite from the boring roach infestor of WoL. Hope that doesn't make muta inviable.

Still think that hellbat drop, widow mines and oracles need a fix. 1 unit alone shouldn't have the power to be a game changer as those ones do.



if you die to one oracle thats your fault. and hellbat drops are 3 units. Widow mines aren't that op, and you will see good zergs sending in a few lings to detonate them and dealing splash dmg in the process.
"Cause ya know, Style before victory." -The greatest mafia player alive
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