Heart of the Swarm Balance Update – May 13, 2013 - Page 5
Forum Index > SC2 General |
Shikyo
Finland33997 Posts
| ||
DeCoup
Australia1933 Posts
On May 14 2013 11:53 glad. wrote: Absolutely absurd and unimaginative change. Can you imagine in Broodwar if Blizzard felt terran mech was too strong against protoss, they decided to make zealots do additional damage to siege tanks? The whole idea of "Let's have this one unit do more damage to one specific unit that we think is OP in this one matchup" reeks of bad design. Buffing static D is also likely to make muta v muta matches simply more defensively oriented (read: boring). Muta -> infestor tech switches are also something that Blizz should be wary of, because so much relies on luck (can you tell when your opponent is tech switching and take advantage, or not realize and lose the game because of 1 fungal? A lot of it comes down to luck and guesswork) but they seem to be encouraging it. Buff hydra speed on creep instead IMO. Makes roach/hydra viable against terran, doesn't affect protoss much, helps ZvZ, isn't a gimmicky change. If by one particular unit you mean all Zerg air then yes. Corrupters are a unit designed only to do damage to air units. Broodlords are a unit designed only to do damage to ground units. Irradiate was a spell specifically designed to hurt bio units. And wtf was infestations set of targets? | ||
Topdoller
United Kingdom3860 Posts
| ||
ZenithM
France15952 Posts
On May 14 2013 14:17 Topdoller wrote: A very poor patch that's failed to address the real issue since WoL was released. Slow map push with spore crawlers any one supported by Queens??? Edit: Oh you mean the doom Zerg cloud with buildings underneath to avoid elimination? It's not like it happens all the time... | ||
xAdra
Singapore1858 Posts
| ||
liberate71
Australia10252 Posts
On May 14 2013 14:17 Topdoller wrote: A very poor patch that's failed to address the real issue since WoL was released. Slow map push with spore crawlers any one supported by Queens??? When was the last time that happened. | ||
Aerisky
United States12128 Posts
On May 14 2013 09:36 Spec wrote: Cooldown = 0.8608 Dmg = 45 That's 52 dps. Jesus christ, that ought to send a message. Wow at first I was "eh won't do much" about it, but that's a LOT of dps O_O Will the change be implemented before SPL? | ||
TheBarcid
Canada44 Posts
| ||
winthrop
Hong Kong956 Posts
can't snowball opponent anymore. huge nerf against skill zergs | ||
league
Peru58 Posts
| ||
asdfOu
United States2089 Posts
| ||
Betelgeuse
Canada210 Posts
![]() | ||
Rabiator
Germany3948 Posts
A much wiser choice would have been a nerf to the Mutalisk ... | ||
Redrot
United States446 Posts
On May 14 2013 14:23 xAdra wrote: Anyone who says buffing hydras would not impact ZvP is joking. Hydras are so nonsensically strong against gateway units already. Yeah, but that is why there are higher tech units from the robotics facility and stargate. | ||
Sabu113
United States11035 Posts
On May 14 2013 14:23 xAdra wrote: Anyone who says buffing hydras would not impact ZvP is joking. Hydras are so nonsensically strong against gateway units already. Other way around. Gateway units are so terrible against everything else. (Well stalkers anyway). | ||
Sissors
1395 Posts
On May 14 2013 14:59 Betelgeuse wrote: It would be cool if spores could shoot hellbats with this new buff ![]() Sure, just play a 2v2 with a protos ally and let him lift the hellbats with phoenix ![]() | ||
nvs.
Canada3609 Posts
![]() | ||
EleanorRIgby
Canada3923 Posts
| ||
Daswollvieh
5553 Posts
On May 14 2013 14:46 league wrote: This doesn't help with Medivac boost drops It will when they make Medivacs biological units, so they can heal each other, while dropping hellbats. ![]() | ||
MysteryMeat1
United States3291 Posts
On May 14 2013 11:22 SOWxDISCORD wrote: I enjoy a lot playing ling muta on ZvZ. Such a micro intensive army, opposite from the boring roach infestor of WoL. Hope that doesn't make muta inviable. Still think that hellbat drop, widow mines and oracles need a fix. 1 unit alone shouldn't have the power to be a game changer as those ones do. if you die to one oracle thats your fault. and hellbat drops are 3 units. Widow mines aren't that op, and you will see good zergs sending in a few lings to detonate them and dealing splash dmg in the process. | ||
| ||