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On May 14 2013 09:39 Dr.Sin wrote: The patch isn't a solution to how ZVZ is still an awful volatile match up and I don't see people radically altering how they play as a result.
Yes, because a patch is only a solution if it
(1) makes a matchup radically different from what it always has been (zvz volatile, that is)
and
(2) the opponents of Dr.Sin change their behaviour in the first 24 hours after release.
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I foresee a lot of Brood Lord + Sporecrawler play in ZvZ's future.
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Nothing wrong with muta vs muta imo. It's better than anything we've had in the past. Don't like the change.
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Looks simple enough. We'll see how much of a change this actually is.
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although I'm Terran, I really welcome this patch! Hope it makes ZvZ a more versatile match-up.
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United Kingdom20274 Posts
Why dont they unnerf hydralisks?
I mean - Hydralisk speed research upgrade was changed to +0.5625 from +1.125 when they moved it from hive to lair - wouldn't that massively increase the incentive to use hydralisks? I'm sure if you were to give them what was one of the most anticipated pre-beta changes, and/or give them one or both of their upgrades without needing research, mutalisk would look a LOT less attractive
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On May 14 2013 09:52 Cyro wrote: Why dont they unnerf hydralisks?
I mean - Hydralisk speed research upgrade was changed to +0.5625 from +1.125 when they moved it from hive to lair - wouldn't that massively increase the incentive to use hydralisks? I'm sure if you were to give them what was one of the most anticipated pre-beta changes, and/or give them one or both of their upgrades without needing research, mutalisk would look a LOT less attractive Because they are looking to fix ZvZ and your changes would greatly affect other match-ups as well, especially ZvP.
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On May 14 2013 09:43 Kowai01 wrote: I would like to see an overall damage buff to spore to a flat 45 damage vs all since Zerg has no viable Anti-Air late game vs Terran or Toss... Hydras die to easy and Curropters just arent stronk enuf to deal with carriers/Tempest or Ravens. or maybe a Range increase instead of a damage increase.
No. That is an absolutely ridiculous suggestion.
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I've gotta say - this hasn't changed my behaviour in the matchup so far. It's not like I used to fight near spores anyway, so now I still don't.
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I like the way that they are approaching this.
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blizzard is just stupid to not address hellbats and the zvp swarmhost problem. i had way more fun playing wol than hots already
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great, now zvz will change a little, you will can go roach, hydra much more easily if the spore buff, you will even need mutas, cuz in a fight at your base hydras/roach just destroy any ling/muta fight
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On May 14 2013 10:01 Zenbrez wrote: I've gotta say - this hasn't changed my behaviour in the matchup so far. It's not like I used to fight near spores anyway, so now I still don't. lol. That's very true. I dont like to fly over spores either. So can people spore crawler rush an overlord? lol
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I dont see this change being a large impact honestly.
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When were mutas ever in range of spores to begin with? Every ZvZ I see ends with 100 lings and 30 mutas in the middle of the map with someone coming out ahead by like 10 mutas each time.
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On May 14 2013 10:03 teddyoojo wrote: blizzard is just stupid to not address hellbats and the zvp swarmhost problem. i had way more fun playing wol than hots already
I'm going to have to say that Blizzard knows what they're doing.
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On May 14 2013 09:34 LaLuSh wrote: I think hellbat was an obvious nerf that Blizzard omitted. There's no question it will be nerfed at some point. Apart from that it's probably good that they're waiting it out.
But I give it 6 months before the novelty value of HotS dies off and people start to get really really tired of camp fests again (especially ZvP).
There's a level of tolerance now that won't be there towards the second half of HotS life cycle. ZvZ change is positive.
Hellbats will be undoubtedly nerfed. I think it's pretty obvious to everyone aside from some select delusional Terran players that their dps and cost efficiency in their current state is imbalanced. In classic Blizzard fashion, they will be nerfed very very late, like the infestor, but hopefully not THAT late. Blizzard's balance team baffles me sometimes. They rarely if ever attempt to do small tweaks on units, and instead often put in huge number adjustments that either go through, or get reverted completely, without ever trying something in between. They had all beta to fix things, but they ended up just pushing a massive patch of drastic balance changes later on in the beta, and just went live with a lot of them for the most part.
I think not making a more conscious effort to more tightly fine-tune units in the beta is always a big mistake. You can make a drastic change in the beta and not get that much of an uproar for it, but leaving decently large and necessary balance fixes until later in release causes massive balance whine, and is a real obstacle in the correct balancing of this game.
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Careful not to have your overlords spewing creep around the map in ZvZ; you'll have a spore crawler rooting in your creep killing your overlord quicker than ever lol.
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If a newb looked at reaver drops in sc1 they'd probably think it was OP also.
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i don't understand how this solves the issues of zvz. sure, maybe the zerg no longer dies immediately when they are down ~10 mutas, but they still lose eventually. would rather see a regen or acceleration nerf, tbh. hopefully i'm wrong and this will change the matchup, though ?
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