• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:43
CEST 08:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War605.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
$3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released BGH Auto Balance -> http://bghmmr.eu/ Repalyzer - replay analysis app for StarCraft: Rem Fantasy returning?
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7760 users

Heart of the Swarm Balance Update – May 13, 2013 - Page 18

Forum Index > SC2 General
375 CommentsPost a Reply
Prev 1 16 17 18 19 Next All
Chocobo
Profile Joined November 2006
United States1108 Posts
May 16 2013 16:56 GMT
#341
On May 16 2013 05:58 Snowbear wrote:
Show nested quote +
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
May 16 2013 17:34 GMT
#342
On May 17 2013 01:56 Chocobo wrote:
Show nested quote +
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You bring a valid point, Zerg have been the only hit-and-run race for a long time with ling/bling/muta and now that other two races have their own hit-and-run compositions (e.g. Phoniex, oracle, speedprism) it's only natural to say "it takes a thief to catch a thief."

But if your point were correct that would mean Terran mech and protoss colossi deathball would auto-lose to said muta/ling/bling which historically is not true, that would Zerg siege style (SH as core unit) CAN work vs. muta/ling/bling as well

It's not the game but the player.
Cauterize the area
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-05-16 18:09:57
May 16 2013 18:03 GMT
#343
On May 17 2013 01:56 Chocobo wrote:
Show nested quote +
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d



RaFox17
Profile Joined May 2013
Finland4581 Posts
May 16 2013 18:12 GMT
#344
On May 17 2013 03:03 Snowbear wrote:
Show nested quote +
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.
syno
Profile Joined March 2011
Switzerland150 Posts
May 16 2013 18:41 GMT
#345
On May 17 2013 03:12 RaFox17 wrote:
Show nested quote +
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.
Good Brain
Blezza
Profile Joined June 2011
United Kingdom191 Posts
Last Edited: 2013-05-16 19:47:53
May 16 2013 19:05 GMT
#346
On May 17 2013 03:41 syno wrote:
Show nested quote +
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
May 16 2013 22:54 GMT
#347
On May 17 2013 04:05 Blezza wrote:
Show nested quote +
On May 17 2013 03:41 syno wrote:
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?


Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless.

For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts.
haffy
Profile Joined September 2010
United Kingdom430 Posts
May 16 2013 23:25 GMT
#348
On May 17 2013 07:54 Snowbear wrote:
Show nested quote +
On May 17 2013 04:05 Blezza wrote:
On May 17 2013 03:41 syno wrote:
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?


Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless.

For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts.


I believe you when you say swarm hosts are really strong when covered. But you have to understand how mobile Terran are in the match up, and static defense can slow down drops it doesn't prevent them.

It also leaves you a shity way of killing off medivacs, which is pretty important, while not even giving you half as many options as the standard ling/banelin/muta build which easily transitions into ultra or bl with infester support.

What would a swarm host army do against Terran bio that makes it a good compromise to lose the mobility, counter attack options, upgrade synergy, strong timings and drop defense?


ChristianS
Profile Blog Joined March 2011
United States3304 Posts
May 16 2013 23:54 GMT
#349
On May 17 2013 08:25 haffy wrote:
Show nested quote +
On May 17 2013 07:54 Snowbear wrote:
On May 17 2013 04:05 Blezza wrote:
On May 17 2013 03:41 syno wrote:
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?


Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless.

For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts.


I believe you when you say swarm hosts are really strong when covered. But you have to understand how mobile Terran are in the match up, and static defense can slow down drops it doesn't prevent them.

It also leaves you a shity way of killing off medivacs, which is pretty important, while not even giving you half as many options as the standard ling/banelin/muta build which easily transitions into ultra or bl with infester support.

What would a swarm host army do against Terran bio that makes it a good compromise to lose the mobility, counter attack options, upgrade synergy, strong timings and drop defense?



Yeah, swarm hosts are terrible at defending drops. On the other hand, they destroy bio in straight-up engagements, especially with a little baneling support. The only way to fight a swarm host composition head-on is to find way to avoid engagements, then kill a round of locusts and advance forward suddenly, getting on top of the swarm hosts in between locust rounds. The only way to fight banelings is to kite and retreat and target-fire until all the banelings are dead. You can't retreat and advance at the same time, so if you use the banelings to force a bio army away until new locusts spawn, you can just force the Terran army to keep taking chip damage from locusts without getting to hit the swarm hosts.

Suppose you build a play style around the following principles:
1) Swarm hosts keep pressure on the Terran. Speedlings are used to scout forward so you can safely advance the swarm hosts, but the lings don't need to be in large numbers and aren't the primary damage-dealers, so you don't need melee upgrades for your lings.

2) Banelings accompany the swarm hosts to prevent Terran bio from getting the jump on your swarm hosts. Overseers fly behind the locust waves to spot widow mines. Widow mines might be able to take out some locust waves, but not without losing a few widow mines, and locusts are free. Queens and overlords should accompany your army to spread creep wherever you go. Queens, banelings, and locusts all benefit from ranged attack upgrades.

3) The Pneumatized Carapace upgrade should come out relatively quickly. Overlords should be spread very well to spot for drops. With the speed upgrade a viking cannot easily clear all overlords and make drops invisible again; just move the overlords, send something to kill the viking, and move the overlords back very quickly. Any medivac that moves out, you should see coming well in advance.

4) Speed hydralisks will respond to drops. Hydralisks are not as fast as zerglings and mutas, but with good overlord spread you should see drops in time to respond. With some static defense around to delay drops until hydralisks arrive to defend, you should be able to avoid losing excessive drones or important tech structures. Hydralisks also benefit from ranged attack upgrades.

5) Late-game composition is swarm host + hydralisk + vipers, with overseers to spot widow mines. With detection, widow mines are quite ineffective against this composition. Locust/hydralisk trades very well against bio, even before the viper support arrives.

Seems pretty good to me.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
metaGameGods
Profile Joined March 2013
Australia38 Posts
May 17 2013 01:14 GMT
#350
Interested to see if this does help ZvZ with mutalisk. Sad the Oracle change didnt go through. loved playing with that little zippy thing
Holo82
Profile Joined April 2013
Austria107 Posts
May 17 2013 03:18 GMT
#351
swarmhost /hydra is the most awful thing to play against as bio terran. I think its impossible, like it is impossible to play pure bio against full mech.

5 or so Hydras in the back, + spines / spores shut down medivac drops so brutally hard, and swarmhost vs bio is extremely efficient. As a bio terran, its near impossible to charge in and kill them shs, exept the zerg makes a big mistake.
Luckily Zerg mostly have no idea how to position strategily, so they often make mistakes , that no terran would do when meching (a click with bunch of lings or roaches is all they know it seems.. they kind of move shs directly in front of your nose and burrow them, with out cover , or run into a place where they get sourrounded by tanks and have no way to retreat. it doesnt work like that...)

The only way to deal with swarmhosts as terrans is mech. 15+ siegetanks, covered by vikings, to kill locust waves without loosing resources, unsiege, move forward. this is the only way to gain ground, without wasting minerals. force zerg to retreat, or loose some shs. Its like playing against terran mech, and i would say that swarmhost / hydra is the Zergmech, .Iits awsome in cost effectivness, u cannot go air heavy due to hydras / spores / spines camping , and slowly get pushed back. The most important thing is to watch out for broodlord transition, and having the starports at the ready.
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
May 17 2013 03:34 GMT
#352
On May 17 2013 12:18 Holo82 wrote:
swarmhost /hydra is the most awful thing to play against as bio terran. I think its impossible, like it is impossible to play pure bio against full mech.

5 or so Hydras in the back, + spines / spores shut down medivac drops so brutally hard, and swarmhost vs bio is extremely efficient. As a bio terran, its near impossible to charge in and kill them shs, exept the zerg makes a big mistake.
Luckily Zerg mostly have no idea how to position strategily, so they often make mistakes , that no terran would do when meching (a click with bunch of lings or roaches is all they know it seems.. they kind of move shs directly in front of your nose and burrow them, with out cover , or run into a place where they get sourrounded by tanks and have no way to retreat. it doesnt work like that...)

The only way to deal with swarmhosts as terrans is mech. 15+ siegetanks, covered by vikings, to kill locust waves without loosing resources, unsiege, move forward. this is the only way to gain ground, without wasting minerals. force zerg to retreat, or loose some shs. Its like playing against terran mech, and i would say that swarmhost / hydra is the Zergmech, .Iits awsome in cost effectivness, u cannot go air heavy due to hydras / spores / spines camping , and slowly get pushed back. The most important thing is to watch out for broodlord transition, and having the starports at the ready.

Really? I've had an easier time with bio against swarm hosts than with mech. With mech I have to do risky tank movements to get in a position to threaten the Zerg. With bio I can just counter-attack with my army and the swarm hosts have quite a bit of trouble. I think the swarm hosts are still really good if used correctly; but I'd much rather play bio/mine or bio/tank against them than mech.

Of course pure bio without anything from the factory seems to just die in an engagement. As far as I can tell, you need some kind of splash against locusts.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
mage36
Profile Joined May 2011
415 Posts
May 17 2013 07:45 GMT
#353
Will be interesting to see if this affects the matchup too significantly and we'll end up with no mutas again. Although probably not since mutas are used more for map control anyway.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
May 17 2013 07:56 GMT
#354
On May 17 2013 08:54 ChristianS wrote:
Show nested quote +
On May 17 2013 08:25 haffy wrote:
On May 17 2013 07:54 Snowbear wrote:
On May 17 2013 04:05 Blezza wrote:
On May 17 2013 03:41 syno wrote:
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?


Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless.

For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts.


I believe you when you say swarm hosts are really strong when covered. But you have to understand how mobile Terran are in the match up, and static defense can slow down drops it doesn't prevent them.

It also leaves you a shity way of killing off medivacs, which is pretty important, while not even giving you half as many options as the standard ling/banelin/muta build which easily transitions into ultra or bl with infester support.

What would a swarm host army do against Terran bio that makes it a good compromise to lose the mobility, counter attack options, upgrade synergy, strong timings and drop defense?



Yeah, swarm hosts are terrible at defending drops. On the other hand, they destroy bio in straight-up engagements, especially with a little baneling support. The only way to fight a swarm host composition head-on is to find way to avoid engagements, then kill a round of locusts and advance forward suddenly, getting on top of the swarm hosts in between locust rounds. The only way to fight banelings is to kite and retreat and target-fire until all the banelings are dead. You can't retreat and advance at the same time, so if you use the banelings to force a bio army away until new locusts spawn, you can just force the Terran army to keep taking chip damage from locusts without getting to hit the swarm hosts.

Suppose you build a play style around the following principles:
1) Swarm hosts keep pressure on the Terran. Speedlings are used to scout forward so you can safely advance the swarm hosts, but the lings don't need to be in large numbers and aren't the primary damage-dealers, so you don't need melee upgrades for your lings.

2) Banelings accompany the swarm hosts to prevent Terran bio from getting the jump on your swarm hosts. Overseers fly behind the locust waves to spot widow mines. Widow mines might be able to take out some locust waves, but not without losing a few widow mines, and locusts are free. Queens and overlords should accompany your army to spread creep wherever you go. Queens, banelings, and locusts all benefit from ranged attack upgrades.

3) The Pneumatized Carapace upgrade should come out relatively quickly. Overlords should be spread very well to spot for drops. With the speed upgrade a viking cannot easily clear all overlords and make drops invisible again; just move the overlords, send something to kill the viking, and move the overlords back very quickly. Any medivac that moves out, you should see coming well in advance.

4) Speed hydralisks will respond to drops. Hydralisks are not as fast as zerglings and mutas, but with good overlord spread you should see drops in time to respond. With some static defense around to delay drops until hydralisks arrive to defend, you should be able to avoid losing excessive drones or important tech structures. Hydralisks also benefit from ranged attack upgrades.

5) Late-game composition is swarm host + hydralisk + vipers, with overseers to spot widow mines. With detection, widow mines are quite ineffective against this composition. Locust/hydralisk trades very well against bio, even before the viper support arrives.

Seems pretty good to me.

lol. I can see you dont watch high level sc2 (like GSL and PL). How can you hold the 140 +2/+2 supply push from T while also securing or running your 4th base?
One nice scan from T between the Nat and the 3rd, when he sees a few spines/Queens/SH/Banes he will drop you with 4 MediVacs or more. Why should T fight head on?
What are you gonna do when T takes his 4th and 5th with planetaries in some corners of the map with a few widowmines to spot if your army moves there? You gonna commit to take out the base?
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Sissors
Profile Joined March 2012
1395 Posts
May 17 2013 08:27 GMT
#355
On May 17 2013 16:56 gingerfluffmuff wrote:
Show nested quote +
On May 17 2013 08:54 ChristianS wrote:
On May 17 2013 08:25 haffy wrote:
On May 17 2013 07:54 Snowbear wrote:
On May 17 2013 04:05 Blezza wrote:
On May 17 2013 03:41 syno wrote:
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
[quote]

Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?


Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless.

For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts.


I believe you when you say swarm hosts are really strong when covered. But you have to understand how mobile Terran are in the match up, and static defense can slow down drops it doesn't prevent them.

It also leaves you a shity way of killing off medivacs, which is pretty important, while not even giving you half as many options as the standard ling/banelin/muta build which easily transitions into ultra or bl with infester support.

What would a swarm host army do against Terran bio that makes it a good compromise to lose the mobility, counter attack options, upgrade synergy, strong timings and drop defense?



Yeah, swarm hosts are terrible at defending drops. On the other hand, they destroy bio in straight-up engagements, especially with a little baneling support. The only way to fight a swarm host composition head-on is to find way to avoid engagements, then kill a round of locusts and advance forward suddenly, getting on top of the swarm hosts in between locust rounds. The only way to fight banelings is to kite and retreat and target-fire until all the banelings are dead. You can't retreat and advance at the same time, so if you use the banelings to force a bio army away until new locusts spawn, you can just force the Terran army to keep taking chip damage from locusts without getting to hit the swarm hosts.

Suppose you build a play style around the following principles:
1) Swarm hosts keep pressure on the Terran. Speedlings are used to scout forward so you can safely advance the swarm hosts, but the lings don't need to be in large numbers and aren't the primary damage-dealers, so you don't need melee upgrades for your lings.

2) Banelings accompany the swarm hosts to prevent Terran bio from getting the jump on your swarm hosts. Overseers fly behind the locust waves to spot widow mines. Widow mines might be able to take out some locust waves, but not without losing a few widow mines, and locusts are free. Queens and overlords should accompany your army to spread creep wherever you go. Queens, banelings, and locusts all benefit from ranged attack upgrades.

3) The Pneumatized Carapace upgrade should come out relatively quickly. Overlords should be spread very well to spot for drops. With the speed upgrade a viking cannot easily clear all overlords and make drops invisible again; just move the overlords, send something to kill the viking, and move the overlords back very quickly. Any medivac that moves out, you should see coming well in advance.

4) Speed hydralisks will respond to drops. Hydralisks are not as fast as zerglings and mutas, but with good overlord spread you should see drops in time to respond. With some static defense around to delay drops until hydralisks arrive to defend, you should be able to avoid losing excessive drones or important tech structures. Hydralisks also benefit from ranged attack upgrades.

5) Late-game composition is swarm host + hydralisk + vipers, with overseers to spot widow mines. With detection, widow mines are quite ineffective against this composition. Locust/hydralisk trades very well against bio, even before the viper support arrives.

Seems pretty good to me.

lol. I can see you dont watch high level sc2 (like GSL and PL). How can you hold the 140 +2/+2 supply push from T while also securing or running your 4th base?
One nice scan from T between the Nat and the 3rd, when he sees a few spines/Queens/SH/Banes he will drop you with 4 MediVacs or more. Why should T fight head on?
What are you gonna do when T takes his 4th and 5th with planetaries in some corners of the map with a few widowmines to spot if your army moves there? You gonna commit to take out the base?

Nydus there, kill planetary, nydus out? Or just not give him that much vision but hunt down his widow mines?

And while I do think your concern is valid, there is another matchup where there is a largely immobile army vs a player who can drop 4 medivacs in his main: TvT. If you go either mech or biomech, which are the most popular playstyles, your army isn't too mobile, and you also have to worry about doomdrops. Aditionally the race which has most trouble breaking siege lines is terran. So as terran you really don't want a sieged up hostile terran army in your main. Solution? Making sure you see it coming, and have enough missile turrets ringing your base that a significant part of his army won't make it.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-05-17 08:36:13
May 17 2013 08:34 GMT
#356
On May 17 2013 16:56 gingerfluffmuff wrote:
Show nested quote +
On May 17 2013 08:54 ChristianS wrote:
On May 17 2013 08:25 haffy wrote:
On May 17 2013 07:54 Snowbear wrote:
On May 17 2013 04:05 Blezza wrote:
On May 17 2013 03:41 syno wrote:
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
On May 16 2013 05:58 Snowbear wrote:
[quote]

Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.

Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?


Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless.

For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts.


I believe you when you say swarm hosts are really strong when covered. But you have to understand how mobile Terran are in the match up, and static defense can slow down drops it doesn't prevent them.

It also leaves you a shity way of killing off medivacs, which is pretty important, while not even giving you half as many options as the standard ling/banelin/muta build which easily transitions into ultra or bl with infester support.

What would a swarm host army do against Terran bio that makes it a good compromise to lose the mobility, counter attack options, upgrade synergy, strong timings and drop defense?



Yeah, swarm hosts are terrible at defending drops. On the other hand, they destroy bio in straight-up engagements, especially with a little baneling support. The only way to fight a swarm host composition head-on is to find way to avoid engagements, then kill a round of locusts and advance forward suddenly, getting on top of the swarm hosts in between locust rounds. The only way to fight banelings is to kite and retreat and target-fire until all the banelings are dead. You can't retreat and advance at the same time, so if you use the banelings to force a bio army away until new locusts spawn, you can just force the Terran army to keep taking chip damage from locusts without getting to hit the swarm hosts.

Suppose you build a play style around the following principles:
1) Swarm hosts keep pressure on the Terran. Speedlings are used to scout forward so you can safely advance the swarm hosts, but the lings don't need to be in large numbers and aren't the primary damage-dealers, so you don't need melee upgrades for your lings.

2) Banelings accompany the swarm hosts to prevent Terran bio from getting the jump on your swarm hosts. Overseers fly behind the locust waves to spot widow mines. Widow mines might be able to take out some locust waves, but not without losing a few widow mines, and locusts are free. Queens and overlords should accompany your army to spread creep wherever you go. Queens, banelings, and locusts all benefit from ranged attack upgrades.

3) The Pneumatized Carapace upgrade should come out relatively quickly. Overlords should be spread very well to spot for drops. With the speed upgrade a viking cannot easily clear all overlords and make drops invisible again; just move the overlords, send something to kill the viking, and move the overlords back very quickly. Any medivac that moves out, you should see coming well in advance.

4) Speed hydralisks will respond to drops. Hydralisks are not as fast as zerglings and mutas, but with good overlord spread you should see drops in time to respond. With some static defense around to delay drops until hydralisks arrive to defend, you should be able to avoid losing excessive drones or important tech structures. Hydralisks also benefit from ranged attack upgrades.

5) Late-game composition is swarm host + hydralisk + vipers, with overseers to spot widow mines. With detection, widow mines are quite ineffective against this composition. Locust/hydralisk trades very well against bio, even before the viper support arrives.

Seems pretty good to me.

lol. I can see you dont watch high level sc2 (like GSL and PL). How can you hold the 140 +2/+2 supply push from T while also securing or running your 4th base?
One nice scan from T between the Nat and the 3rd, when he sees a few spines/Queens/SH/Banes he will drop you with 4 MediVacs or more. Why should T fight head on?
What are you gonna do when T takes his 4th and 5th with planetaries in some corners of the map with a few widowmines to spot if your army moves there? You gonna commit to take out the base?


He can't build up his big army, because you keep pressuring him with mass swarmhosts + upgraded lings. Lings are cheap = more investment in swarmhosts possible = terran under pressure. I want you zergs to start rallying mass ling + swarmhost to the terran third-nat around 10:00,
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 17 2013 08:50 GMT
#357
Spore crawlers need an overall damage buff, and maybe a bonus against light. It´s always been the weakest static defence structure.
:3
Decendos
Profile Joined August 2011
Germany1341 Posts
May 17 2013 08:51 GMT
#358
On May 17 2013 17:34 Snowbear wrote:
Show nested quote +
On May 17 2013 16:56 gingerfluffmuff wrote:
On May 17 2013 08:54 ChristianS wrote:
On May 17 2013 08:25 haffy wrote:
On May 17 2013 07:54 Snowbear wrote:
On May 17 2013 04:05 Blezza wrote:
On May 17 2013 03:41 syno wrote:
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
On May 17 2013 01:56 Chocobo wrote:
[quote]
Implying zerg even has the option to use HotS units in the first 15 minutes of the game. SH just isn't a good unit vs non-mech terran, and everything else that's new for zerg comes at hive. Reaper/mine/hellbat/speedvacs are there for all of the early and mid game.

With the infestor being nerfed, and with it now being even worse than before against drop play... it's really not a great option. Zergs are going muta/ling/bling because it's the only half decent option for fighting terran now... it's hardly because "lol my race is so good I don't even need to use HotS units".


You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?


Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless.

For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts.


I believe you when you say swarm hosts are really strong when covered. But you have to understand how mobile Terran are in the match up, and static defense can slow down drops it doesn't prevent them.

It also leaves you a shity way of killing off medivacs, which is pretty important, while not even giving you half as many options as the standard ling/banelin/muta build which easily transitions into ultra or bl with infester support.

What would a swarm host army do against Terran bio that makes it a good compromise to lose the mobility, counter attack options, upgrade synergy, strong timings and drop defense?



Yeah, swarm hosts are terrible at defending drops. On the other hand, they destroy bio in straight-up engagements, especially with a little baneling support. The only way to fight a swarm host composition head-on is to find way to avoid engagements, then kill a round of locusts and advance forward suddenly, getting on top of the swarm hosts in between locust rounds. The only way to fight banelings is to kite and retreat and target-fire until all the banelings are dead. You can't retreat and advance at the same time, so if you use the banelings to force a bio army away until new locusts spawn, you can just force the Terran army to keep taking chip damage from locusts without getting to hit the swarm hosts.

Suppose you build a play style around the following principles:
1) Swarm hosts keep pressure on the Terran. Speedlings are used to scout forward so you can safely advance the swarm hosts, but the lings don't need to be in large numbers and aren't the primary damage-dealers, so you don't need melee upgrades for your lings.

2) Banelings accompany the swarm hosts to prevent Terran bio from getting the jump on your swarm hosts. Overseers fly behind the locust waves to spot widow mines. Widow mines might be able to take out some locust waves, but not without losing a few widow mines, and locusts are free. Queens and overlords should accompany your army to spread creep wherever you go. Queens, banelings, and locusts all benefit from ranged attack upgrades.

3) The Pneumatized Carapace upgrade should come out relatively quickly. Overlords should be spread very well to spot for drops. With the speed upgrade a viking cannot easily clear all overlords and make drops invisible again; just move the overlords, send something to kill the viking, and move the overlords back very quickly. Any medivac that moves out, you should see coming well in advance.

4) Speed hydralisks will respond to drops. Hydralisks are not as fast as zerglings and mutas, but with good overlord spread you should see drops in time to respond. With some static defense around to delay drops until hydralisks arrive to defend, you should be able to avoid losing excessive drones or important tech structures. Hydralisks also benefit from ranged attack upgrades.

5) Late-game composition is swarm host + hydralisk + vipers, with overseers to spot widow mines. With detection, widow mines are quite ineffective against this composition. Locust/hydralisk trades very well against bio, even before the viper support arrives.

Seems pretty good to me.

lol. I can see you dont watch high level sc2 (like GSL and PL). How can you hold the 140 +2/+2 supply push from T while also securing or running your 4th base?
One nice scan from T between the Nat and the 3rd, when he sees a few spines/Queens/SH/Banes he will drop you with 4 MediVacs or more. Why should T fight head on?
What are you gonna do when T takes his 4th and 5th with planetaries in some corners of the map with a few widowmines to spot if your army moves there? You gonna commit to take out the base?


He can't build up his big army, because you keep pressuring him with mass swarmhosts + upgraded lings. Lings are cheap = more investment in swarmhosts possible = terran under pressure. I want you zergs to start rallying mass ling + swarmhost to the terran third-nat around 10:00,


10:00 is the time 2 base mutas arrive. so basically its the same time 2 base SH arrive at the T base because they come out faster but need to travel longer around the map. so you get out like around 6 SHs by that time on 2 base at 10:00. thats outright horrible.

you need to go 3 base SH if at all vs bio. and at that time they are out way later like 11:30 to 12:00.

SH are great vs mech but since bio is able to just amove over the locusts once they have some hellbats and enough medivacs thats horrible. what SH do though is force the T to do at least one of the 3 things:

- build hellbats instead of mines
- build tanks
- never engage and do mass doomdrops.

maybe blades ling bling muta into SH style might work out but going straight into SHs has huge disadvantages. also you need 3 evos = even less SHs and need a nydus with them (without nydus = all in since if you lose a fight you lose ALL SHs) which is even less SHs. so thats 400 gas for nydus + +1 range attack. oh +200 gas for locust upgrade lol.

SH is bad vs drops AND in a straight up engagement vs bio. thats what makes them horrible vs bio. if it wasnt that big of an investment, yeah they would be viable. as is, they arent.
Sissors
Profile Joined March 2012
1395 Posts
May 17 2013 09:08 GMT
#359
On May 17 2013 17:50 Forumite wrote:
Spore crawlers need an overall damage buff, and maybe a bonus against light. It´s always been the weakest static defence structure.

Because banshees need to be countered harder by them?

And it is a bit short sighted to call the anti air defensive structure with most HP the weakest.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-05-17 09:24:12
May 17 2013 09:18 GMT
#360
On May 17 2013 17:51 Decendos wrote:
Show nested quote +
On May 17 2013 17:34 Snowbear wrote:
On May 17 2013 16:56 gingerfluffmuff wrote:
On May 17 2013 08:54 ChristianS wrote:
On May 17 2013 08:25 haffy wrote:
On May 17 2013 07:54 Snowbear wrote:
On May 17 2013 04:05 Blezza wrote:
On May 17 2013 03:41 syno wrote:
On May 17 2013 03:12 RaFox17 wrote:
On May 17 2013 03:03 Snowbear wrote:
[quote]

You say that SH's are not good.

Like ultralisks were not good in WOL?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136492
http://www.teamliquid.net/forum/viewmessage.php?topic_id=171770
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176375
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185278
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187194


Then stephano comes and stomps korean terrans with ultralisks.

So yes, in zerg words, the swarmhost is "worthless" , just like the ultralisk in wol ;d





where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.

Read the threads man, there were so many complaints on the ultralisk.


And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL?


Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless.

For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts.


I believe you when you say swarm hosts are really strong when covered. But you have to understand how mobile Terran are in the match up, and static defense can slow down drops it doesn't prevent them.

It also leaves you a shity way of killing off medivacs, which is pretty important, while not even giving you half as many options as the standard ling/banelin/muta build which easily transitions into ultra or bl with infester support.

What would a swarm host army do against Terran bio that makes it a good compromise to lose the mobility, counter attack options, upgrade synergy, strong timings and drop defense?



Yeah, swarm hosts are terrible at defending drops. On the other hand, they destroy bio in straight-up engagements, especially with a little baneling support. The only way to fight a swarm host composition head-on is to find way to avoid engagements, then kill a round of locusts and advance forward suddenly, getting on top of the swarm hosts in between locust rounds. The only way to fight banelings is to kite and retreat and target-fire until all the banelings are dead. You can't retreat and advance at the same time, so if you use the banelings to force a bio army away until new locusts spawn, you can just force the Terran army to keep taking chip damage from locusts without getting to hit the swarm hosts.

Suppose you build a play style around the following principles:
1) Swarm hosts keep pressure on the Terran. Speedlings are used to scout forward so you can safely advance the swarm hosts, but the lings don't need to be in large numbers and aren't the primary damage-dealers, so you don't need melee upgrades for your lings.

2) Banelings accompany the swarm hosts to prevent Terran bio from getting the jump on your swarm hosts. Overseers fly behind the locust waves to spot widow mines. Widow mines might be able to take out some locust waves, but not without losing a few widow mines, and locusts are free. Queens and overlords should accompany your army to spread creep wherever you go. Queens, banelings, and locusts all benefit from ranged attack upgrades.

3) The Pneumatized Carapace upgrade should come out relatively quickly. Overlords should be spread very well to spot for drops. With the speed upgrade a viking cannot easily clear all overlords and make drops invisible again; just move the overlords, send something to kill the viking, and move the overlords back very quickly. Any medivac that moves out, you should see coming well in advance.

4) Speed hydralisks will respond to drops. Hydralisks are not as fast as zerglings and mutas, but with good overlord spread you should see drops in time to respond. With some static defense around to delay drops until hydralisks arrive to defend, you should be able to avoid losing excessive drones or important tech structures. Hydralisks also benefit from ranged attack upgrades.

5) Late-game composition is swarm host + hydralisk + vipers, with overseers to spot widow mines. With detection, widow mines are quite ineffective against this composition. Locust/hydralisk trades very well against bio, even before the viper support arrives.

Seems pretty good to me.

lol. I can see you dont watch high level sc2 (like GSL and PL). How can you hold the 140 +2/+2 supply push from T while also securing or running your 4th base?
One nice scan from T between the Nat and the 3rd, when he sees a few spines/Queens/SH/Banes he will drop you with 4 MediVacs or more. Why should T fight head on?
What are you gonna do when T takes his 4th and 5th with planetaries in some corners of the map with a few widowmines to spot if your army moves there? You gonna commit to take out the base?


He can't build up his big army, because you keep pressuring him with mass swarmhosts + upgraded lings. Lings are cheap = more investment in swarmhosts possible = terran under pressure. I want you zergs to start rallying mass ling + swarmhost to the terran third-nat around 10:00,


10:00 is the time 2 base mutas arrive. so basically its the same time 2 base SH arrive at the T base because they come out faster but need to travel longer around the map. so you get out like around 6 SHs by that time on 2 base at 10:00. thats outright horrible.

you need to go 3 base SH if at all vs bio. and at that time they are out way later like 11:30 to 12:00.

SH are great vs mech but since bio is able to just amove over the locusts once they have some hellbats and enough medivacs thats horrible. what SH do though is force the T to do at least one of the 3 things:

- build hellbats instead of mines
- build tanks
- never engage and do mass doomdrops.

maybe blades ling bling muta into SH style might work out but going straight into SHs has huge disadvantages. also you need 3 evos = even less SHs and need a nydus with them (without nydus = all in since if you lose a fight you lose ALL SHs) which is even less SHs. so thats 400 gas for nydus + +1 range attack. oh +200 gas for locust upgrade lol.

SH is bad vs drops AND in a straight up engagement vs bio. thats what makes them horrible vs bio. if it wasnt that big of an investment, yeah they would be viable. as is, they arent.


Hmm interesting . So you can't go for a greedy third, mass cheap lings, and then have 6-7 swarmhosts at the terran base around 11:00? You go cheap lings, so you get a ton of minerals and gas. And 200-100 isn't that expensive then. Can't you have like 2000-1000 around 10:00? Then you can make 10 swarmhosts. Then the terran has to defend. Does he go for a drop?
1) he will lose a ton at home
2) you have good overlord placement, and make an army at home.

The more I think about the SH, the more I fall in love. It makes me want to switch to zerg ...
Prev 1 16 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4397
Leta 1864
Shuttle 1496
ZergMaN 56
sorry 54
Shine 41
Dota 2
NeuroSwarm234
League of Legends
JimRising 627
Super Smash Bros
Mew2King65
Other Games
summit1g7431
WinterStarcraft678
Sick168
Organizations
Other Games
gamesdonequick519
BasetradeTV223
[ Show 13 non-featured ]
StarCraft 2
• Sammyuel 22
• Letter1418
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2217
League of Legends
• Rush1143
• Lourlo1130
Upcoming Events
Sparkling Tuna Cup
3h 17m
Patches Events
8h 17m
BSL Open Qualifier
12h 17m
BSL Open Qualifier
12h 17m
OSC
16h 17m
OSC
1d 5h
WardiTV Weekly
2 days
PiGosaur Cup
2 days
The PondCast
4 days
Online Event
5 days
[ Show More ]
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.