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Ultralisk size too overwhelming?

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cocoa_sg
Profile Blog Joined April 2010
Singapore296 Posts
November 25 2010 11:53 GMT
#1
Let me start things off by saying that I am merely a spectator of BW and SC2, so I do not know much about the cost-benefit of Ultralisks or such.

But one thing bothers me a lot in SC2: the size of the Ultralisk with respect to other units. They just seem too big. Yes, Ultralisks should be bigger than life but they were slightly only bigger than tanks in BW.

But in SC2, they tower over even tanks. Marines look like midgets when compared to them; well, that is to be expected but the difference is really exaggerated here. In short, if an army of Ultralisks attacks, it looks quite intimidating to a Terran opponent.

Wow, would you expect that... the intimidation factor. I am positively sure that good Terran players dismiss the threat of the Ultralisk look, aha, but still! Think of this: when Ultralisks attack a group of marines in SC2, their razor blades sweep through quite a wide area thanks to their size so they attack more units than they normally would look like in BW (or that might not be the case since I do not know exactly how Ultralisk damage works).

Though, their huge size really makes an advantage for Terrans in maps where there are narrow ramps and such; Ultralisks can only make it through in a line or so. That is not the point: they are just too big in SC2 in my opinion! =3

So feel free to comment on this, dada.
Member of the "Afrotoss be rapin" crew ! Join now by copy/pasting this - || - I do not play BW or SC2, but I am a rabid fanboy! =D
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2010-11-25 11:57:44
November 25 2010 11:57 GMT
#2
Making them smaller would buff them too much imo. But I agree they are huggee. I think thors are also too big.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-11-25 12:00:51
November 25 2010 12:00 GMT
#3
Well, there was the same problem with Thors, which was addressed by patch (Still pretty big). I would not be surprised if they lowered the size of Ultralisk also. It really seems huge..
DNB
Profile Blog Joined November 2010
Finland995 Posts
November 25 2010 12:08 GMT
#4
I think they look awesome because they are so big


I wish the thor and colossi were bigger also
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
Last Edited: 2010-11-25 12:33:02
November 25 2010 12:10 GMT
#5
THAT'S WHAT SHE SAID.


But yeah, the reason thor's don't have this problem is because they do crazy damage from RANGE.
Colossus is the most mobile of the 3 massive units because they have no pathing restrictions.
Ultra is just fundamentally flawed because SC2 maps are so small (with SO many chokes), and ultra is melee with poor splash mechanics.

Once larger, more open maps come into play I'm sure everyone will be saying "ULTRA OP!"
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
Sueco
Profile Joined September 2009
Sweden283 Posts
November 25 2010 12:15 GMT
#6
Really? Thors have a problem? They have 7 range.

It blows my mind that they got pathing help and the ultralisks were left to get stuck and loop around at the smallest of chokes.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
November 25 2010 12:36 GMT
#7
I kinda agree, the ultralisks are out of scale, pains me to se the fumbling sturggling in their attempts to reach my toss units.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Imperfect1987
Profile Joined August 2010
United States558 Posts
November 25 2010 12:36 GMT
#8
Ultra size is fine. They are already very hard to counter in large numbers except in small chokes. They need to have some disadvantages. Making them smaller is not a necessary buff to zerg whom arguably have the strongest late game units.
The keyboard is mightier than the pen.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-11-25 14:01:52
November 25 2010 13:59 GMT
#9
I think ultras are too big, just because thors were reduced (even colossus was reduced, and it can move over all other units), but ultralisks weren't. I'd say it's even more important for ultras to be smaller for zerg than thors to be small for terran because zerg relies so much on short range or melee range units, which simply won't work when other units are blocking them.

Sure thors were probably bigger than ultras (although I can't say that for sure as I don't remember the numbers), but like I said, I think it's more important issue with zerg.

Thing is - again with thors - thors are currently smaller than siege tanks, which I think is pretty stupid... at least when other units like ultralisk are so much larger.

Overall, I can't say it's a required update though, compared to other things that should be done. I'd also say it wouldn't make a huge difference, but I think it would be a useful one.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
MavenSC
Profile Joined October 2010
United Kingdom76 Posts
November 25 2010 14:12 GMT
#10
Should totally remove pathing restrictions and make ultras like colossi.

STOMP STOMP STOMP.
Attention restaurant customers: Testicles. That is all.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
November 25 2010 14:12 GMT
#11
Ultras were fine until Thors were shrunk. Now, relatively, they are not fine.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
November 25 2010 14:15 GMT
#12
There's no glaring problem here. First off, everything about their size makes sense in terms of the lore - these things are F'ing massive. Secondly, reducing their size could cause balance issues by letting more of them attack certain targets.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Sueco
Profile Joined September 2009
Sweden283 Posts
November 25 2010 14:50 GMT
#13
their size makes sense in terms of the lore, these things are F'ing massive


Yet oddly fragile for how menacing they look. To be honest, I hate the DPS Ultralisk.

I want those things to be a nightmarish damage soak for my roaches, lings and hydras, not giant walking scissors that I have to babysit so that they don't all pile up and do jack diddly. Add a couple of strategically placed depots/pylons to clog up pathing and a basic tank/immortal defense can dispatch my 2000/1500 investment in t3 units like its nothing.
Weken
Profile Joined November 2010
United Kingdom580 Posts
November 25 2010 16:33 GMT
#14
ultralisk are really far to big to be cost effctive in big numbers. Because only a couple of them will be attacking unless the zerg gets a full surround this is because they are melee. I think that they should be slightly smaller or possible have a range of say 0.5 so they can get a better concave. However they are realy effective at killing buildings.
red_b
Profile Joined April 2010
United States1267 Posts
November 25 2010 16:39 GMT
#15
ultras should walk over lings. problem solved.

does the current ultra fit in with starcraft design philosophy? absolutely not, but the current design team doesnt seem to care (new ultra, banshee, roach, etc). I for one am hoping for some sort of redesign for HotS
Those small maps were like a boxing match in a phone booth.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
November 25 2010 16:41 GMT
#16
Ultras are supposed to be large because you only want one on a ramp at a time. This makes it so that if the opponent does not have a proper counter at the given moment, they can at least preserve some things while the ultras crap on all your expos.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
November 25 2010 16:53 GMT
#17
If the size of the ultra would get reduced, they also need to take the splash away. I hate the splash of ultras anyway but right now it makes sense because they are so huge + block own units, but if they get reduced splash doesnt make sense anymore + they dont block other own units anymore so the splash needs to go away balance wise and design wise.
after 2 years i reached it = marine icon
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-11-25 17:00:44
November 25 2010 17:00 GMT
#18
if you got ultras and the opponent has few units to stop them, pathing shouldnt be so terribad that the ultras lose
need shrinking so badly
dont forget splash would be slightly better vs them to counter the better pathing
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
dras
Profile Joined August 2010
Kazakhstan376 Posts
November 25 2010 17:02 GMT
#19
yeah, if you build like 10 of them, only like 3 actually attack, it sucks.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
November 25 2010 17:06 GMT
#20
Ultras seemed too small in Brood War to me. I'm glad they added the aoe/splash because it makes sense.
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