Ultralisk size too overwhelming? - Page 3
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Eatme
Switzerland3919 Posts
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Piski
Finland3461 Posts
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SCdinner
Canada516 Posts
On November 26 2010 04:33 aka_star wrote: they've been too big and clunky ever since beta, everyone complained but I guess blizzard doesn't want to reduce them. I'd like to see thors reduce in size too so the imba repair rate is nerfed Thors are significantly smaller than they were in the early beta. The size being reduced was a huge buff and if they did it again it would be another big buff. When they're smaller they can move around a lot easier and also have more of them in a smaller area so instead of two thors firing and six fumbling around behind them you can have all eight firing at the opposing army. | ||
Panzamelano
Colombia248 Posts
No. that would make thor`s way too good... why? cause even more scvs could repair it wich was the rreason of the nerf on size back then and is why blizzard haves considered reducing their size again so they dont have to nerf repair. | ||
LunarC
United States1186 Posts
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Eknoid4
United States902 Posts
On November 25 2010 21:15 Sueco wrote: Really? Thors have a problem? They have 7 range. It blows my mind that they got pathing help and the ultralisks were left to get stuck and loop around at the smallest of chokes. the thors were made smaller the second time to nerf repair. | ||
Tazza
Korea (South)1678 Posts
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Eknoid4
United States902 Posts
On November 26 2010 05:14 LunarC wrote: I like that the Ultras are too big to be good against everything no matter what. Isn't it a part of Starcraft design philosophy to avoid "super units"? It's the limitations of the Ultralisk that makes it fit in Starcraft 2. non-armored units mixed in as meat shields (zealots/marines) counter ultras pretty hard. also, mass marauder can kite ultra without ever getting hit pretty easily. | ||
SichuanPanda
Canada1542 Posts
Edit: So BTW guys Ultras are immune to stuns/slows now, not sure how Marauders are kiting your Ultras. | ||
LunarC
United States1186 Posts
On November 26 2010 05:16 SichuanPanda wrote: I don't see anything wrong with making Ultras a little bit smaller, in reality they should probably be the same size as a Thor, not basically twice the size. They are so bulky and many maps are so tight they aren't even a viable option even if they would be the most effective unit choice because you can only fit at most 3 or 4 ultras wide in the choke points, sometimes as low as 1. Edit: So BTW guys Ultras are immune to stuns/slows now, not sure how Marauders are kiting your Ultras. So don't engage with Ultras in a choke. Use other units. What's the problem? On November 26 2010 05:15 Tazza wrote: Dude, ultras aren't all that strong. Sure when you first see the ultralisk, you're amazed, but if you just kite a few stimmed ultras, they just die so quickly. I almost never use t3 units as zerg now because they're really just not very good, and can often become a reason for your loss, instead of a clinching way to win. Broodlords now remind me of gaurdians from sc1, as they just die to stimmed marines and thors if they are focus fired ...STIMMED ULTRAS? Have you seen GSL3? There's some pretty awesome Zerg T3 play in there. It all comes down to how you engage, where you engage, and what you engage with. So you don't engage exclusively with T3, but with other units mixed in and you can use lings to harass expansions when you aren't attacking the main army. | ||
mvpAKAenvyME
Canada179 Posts
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Conotor
Canada14 Posts
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GHOSTCLAW
United States17042 Posts
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