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Ultralisk size too overwhelming? - Page 3

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Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
November 25 2010 19:45 GMT
#41
The ultralisk size is a problen due to the map design. There are too many ramps, bumps chokes and things in the way. After like 2001 BW maps usually had a big area in the middle to flank ect. SC2 laddermaps are waaay to narrow everywhere and ultras makes this a bit more noticeable than other units.
I have the best fucking lawyers in the country including the man they call the Malmis.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
November 25 2010 19:49 GMT
#42
Funny to think that Thor was even bigger :O
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
November 25 2010 20:07 GMT
#43
On November 26 2010 04:33 aka_star wrote:
they've been too big and clunky ever since beta, everyone complained but I guess blizzard doesn't want to reduce them. I'd like to see thors reduce in size too so the imba repair rate is nerfed

Thors are significantly smaller than they were in the early beta. The size being reduced was a huge buff and if they did it again it would be another big buff. When they're smaller they can move around a lot easier and also have more of them in a smaller area so instead of two thors firing and six fumbling around behind them you can have all eight firing at the opposing army.
My other car is a battlecruiser.
Panzamelano
Profile Joined September 2010
Colombia248 Posts
November 25 2010 20:11 GMT
#44
i think they should just work a bit of the ultra pathing from what i see... because the real trouble is how retarded ultras tend to be in battle (reason for me triying to never make them and instead just using broodlords if possible) and for the ones saying the thor should be bigger...

No. that would make thor`s way too good... why? cause even more scvs could repair it wich was the rreason of the nerf on size back then and is why blizzard haves considered reducing their size again so they dont have to nerf repair.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
November 25 2010 20:14 GMT
#45
I like that the Ultras are too big to be good against everything no matter what. Isn't it a part of Starcraft design philosophy to avoid "super units"? It's the limitations of the Ultralisk that makes it fit in Starcraft 2.
REEBUH!!!
Eknoid4
Profile Joined October 2010
United States902 Posts
November 25 2010 20:15 GMT
#46
On November 25 2010 21:15 Sueco wrote:
Really? Thors have a problem? They have 7 range.

It blows my mind that they got pathing help and the ultralisks were left to get stuck and loop around at the smallest of chokes.

the thors were made smaller the second time to nerf repair.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
November 25 2010 20:15 GMT
#47
Dude, ultras aren't all that strong. Sure when you first see the ultralisk, you're amazed, but if you just kite a few stimmed ultras, they just die so quickly. I almost never use t3 units as zerg now because they're really just not very good, and can often become a reason for your loss, instead of a clinching way to win. Broodlords now remind me of gaurdians from sc1, as they just die to stimmed marines and thors if they are focus fired
Eknoid4
Profile Joined October 2010
United States902 Posts
November 25 2010 20:16 GMT
#48
On November 26 2010 05:14 LunarC wrote:
I like that the Ultras are too big to be good against everything no matter what. Isn't it a part of Starcraft design philosophy to avoid "super units"? It's the limitations of the Ultralisk that makes it fit in Starcraft 2.

non-armored units mixed in as meat shields (zealots/marines) counter ultras pretty hard.

also, mass marauder can kite ultra without ever getting hit pretty easily.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-11-25 20:17:43
November 25 2010 20:16 GMT
#49
I don't see anything wrong with making Ultras a little bit smaller, in reality they should probably be the same size as a Thor, not basically twice the size. They are so bulky and many maps are so tight they aren't even a viable option even if they would be the most effective unit choice because you can only fit at most 3 or 4 ultras wide in the choke points, sometimes as low as 1.

Edit: So BTW guys Ultras are immune to stuns/slows now, not sure how Marauders are kiting your Ultras.
i-bonjwa
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-11-25 20:22:08
November 25 2010 20:18 GMT
#50
On November 26 2010 05:16 SichuanPanda wrote:
I don't see anything wrong with making Ultras a little bit smaller, in reality they should probably be the same size as a Thor, not basically twice the size. They are so bulky and many maps are so tight they aren't even a viable option even if they would be the most effective unit choice because you can only fit at most 3 or 4 ultras wide in the choke points, sometimes as low as 1.

Edit: So BTW guys Ultras are immune to stuns/slows now, not sure how Marauders are kiting your Ultras.

So don't engage with Ultras in a choke. Use other units. What's the problem?

On November 26 2010 05:15 Tazza wrote:
Dude, ultras aren't all that strong. Sure when you first see the ultralisk, you're amazed, but if you just kite a few stimmed ultras, they just die so quickly. I almost never use t3 units as zerg now because they're really just not very good, and can often become a reason for your loss, instead of a clinching way to win. Broodlords now remind me of gaurdians from sc1, as they just die to stimmed marines and thors if they are focus fired

...STIMMED ULTRAS?

Have you seen GSL3? There's some pretty awesome Zerg T3 play in there. It all comes down to how you engage, where you engage, and what you engage with. So you don't engage exclusively with T3, but with other units mixed in and you can use lings to harass expansions when you aren't attacking the main army.
REEBUH!!!
mvpAKAenvyME
Profile Joined November 2010
Canada179 Posts
November 25 2010 20:39 GMT
#51
I just don't understand why they are bigger than carriers? I mean aren't carrier supposed to be interplanetary / intergalactic super ships? IMO it's kinda stupid how big ultras are, and how does it come out of the tiny little eggs? They should make the hatchery split down the middle and ultras come out! Since that egg is wayyyy to small
Conotor
Profile Joined October 2010
Canada14 Posts
November 25 2010 20:53 GMT
#52
Just use them in open areas. By the time you have ultras your opponent should have at least one base without a ramp on almost any map.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 25 2010 20:56 GMT
#53
This is turning into a balance thread with 0 numbers, which is against guidelines, and this thread is degenerating.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
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