As for the name...
Mutalisk
+
Ultralisk
=
Ultalisk?
Forum Index > Closed |
arkanoid
United States35 Posts
As for the name... Mutalisk + Ultralisk = Ultalisk? | ||
Madkipz
Norway1643 Posts
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skeldark
Germany2223 Posts
you guys talking over banlance. this is one of many threads that show whats wrong in sc2 forum.... So @op your right i think they look really a little to big if you just watch a game. What the over guys try to say is, that a change of a unit size, change it power in game. A smaller unit cant be sourunded by mass small units and it can easyer come to front to fight. So if its smaller its more powerfull in game. and it goes on and on. i would bet 90% of tl user only read a topic not the text before they post.... | ||
AyJay
1515 Posts
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Kagami-sama
460 Posts
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Krigwin
1130 Posts
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xaeiu
432 Posts
because i think one of the first patches or at least one of the least betapatches made the models for the thor aswell as the ultralisk a bit smaller... blizzard already nerfed their size because they both used to be bigger! | ||
Celadan
Norway471 Posts
Try to figure out how to use it plz, instead of stating that Ultras need a buff and should be like the archon. Ultras are good, So use them. And before you make claims that unit X is underpowered please go to the blizzard forum and post a rep there. Or ask the TL community how to use Ultras before you post that its underpowered. | ||
Severedevil
United States4839 Posts
Ultras are an obvious offender. | ||
Moody
United States750 Posts
On November 25 2010 23:12 bonifaceviii wrote: Ultras were fine until Thors were shrunk. Now, relatively, they are not fine. Says the zerg player in an Artosis-like "Fair and Balanced (as long as Zerg is actually favored)" style comment. | ||
crw
Canada70 Posts
blizzard fucking shit up as usual. | ||
orotoss
United States298 Posts
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AmstAff
Germany949 Posts
On November 26 2010 02:48 crw wrote: ultras need splash turned back up a few nothches, at least make it 100% splash to what it hits, it doesn't make sense that only 1 marine gets hit with full damage, while the rest of the 6 marines get hit with 30% damage... that's ridiculous - those snappers are much larger than only 1 marine, and they have the full force for all the other marines too. blizzard fucking shit up as usual. what a logic. so make tanks deal full damage to everything and maybe + 100% to non armored units, cause it "doesnt make sense that only armored units get hit with full damage, while unarmored units get hit with less damage... that's ridiculous" edit reduce the ultra model but keep the collision size GG NO RE? | ||
Icemind
Germany570 Posts
On November 26 2010 01:33 Weken wrote: ultralisk are really far to big to be cost effctive in big numbers. Because only a couple of them will be attacking unless the zerg gets a full surround this is because they are melee. I think that they should be slightly smaller or possible have a range of say 0.5 so they can get a better concave. However they are realy effective at killing buildings. Actually they already do have a range of one (can be looked up in the editor, for comparison all other melee units have an assigned range of 0.1) this is also visible when placing zerglings attacking the same target because ultras can (if the target itself is small enough that is) attack that target as well right over the zerglings. Increasing their range by another 0.5 to 1.5 might make their attack look a little ... weird. Apart from the aesthetics i dont think that zerg need a buff to their lategame, which has always been pretty much fine. Something that should be noted about Ultras is that their collision-behaviour is acutally different for buildings and units (something rather unusual although not unheard of just think colossi for the most extreme example). Whereas they do have a unit-specific size of 1 (beeing the largest in the game among ground units) their building collision is actually only 0.75 which makes them easier to manouver between buildings than thors and tanks I actually had to look it up to believe it but thors are indeed slightly smaller than tanks right now (0.8125 for the thor and 0.875 for the tank) ... which does feel kinda odd. (although balance wise i think the thor-size is fine) | ||
Buffy
Sweden665 Posts
The unit may feel a bit to big been there and feelt that. But the unit is fine, they are a great freaking units overall I think, just not a "Lets A-move into the small choke with 12 ultras into thors/tank/rauders." They need atm to be support by fungal and used on open areas, or even more awesome, on open arean creep. And personally I think it's good as it is atm. Making them smaller, would remove the awesomness of them : / Not sure how much it would affect the Z as matchup if they were smaller really. They may be a tad bit non-useable in certain situations, I give it that. | ||
FortuneSyn
1826 Posts
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Metalwing
Turkey1038 Posts
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SCdinner
Canada516 Posts
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aka_star
United Kingdom1546 Posts
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awesomoecalypse
United States2235 Posts
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