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Its always pretty funny to see these balance discussions where players defending their own race try to teach players from other races how to play . On another note, a game is probably only really balanced when most actually agree that it is, or whats more likely in this case, when all races equally complain about how overpowered the other races are. The fact that its pretty much only zergs complaining about terrans and that the terrans are just defending their own race without complaining about zergs, well thats a pretty good indication in itself.
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On May 17 2013 18:18 Snowbear wrote:Show nested quote +On May 17 2013 17:51 Decendos wrote:On May 17 2013 17:34 Snowbear wrote:On May 17 2013 16:56 gingerfluffmuff wrote:On May 17 2013 08:54 ChristianS wrote:On May 17 2013 08:25 haffy wrote:On May 17 2013 07:54 Snowbear wrote:On May 17 2013 04:05 Blezza wrote:On May 17 2013 03:41 syno wrote:On May 17 2013 03:12 RaFox17 wrote: [quote]
where in that post did it talk about ultras being trash? He was talking about the first 15 mins when you rarely have 6+ ultras.
Read the threads man, there were so many complaints on the ultralisk. And that somehow has something to do with swarm host viability vs Terran? some random guys complaining about Ultras in WoL? Oh yeah, because now the SH complains don't come from random guys? Seriously... You zergs are just so stubborn. Believe me, swarmhosts covered by an army are really strong. They would make mines completely useless. For example: ever thought about a pure ling into mass swarmhost strat? Like stephano did with pure ling into mass infestor hive? Lings are so cheap, so you can put your money into spines, spores and swarmhosts. I believe you when you say swarm hosts are really strong when covered. But you have to understand how mobile Terran are in the match up, and static defense can slow down drops it doesn't prevent them. It also leaves you a shity way of killing off medivacs, which is pretty important, while not even giving you half as many options as the standard ling/banelin/muta build which easily transitions into ultra or bl with infester support. What would a swarm host army do against Terran bio that makes it a good compromise to lose the mobility, counter attack options, upgrade synergy, strong timings and drop defense? Yeah, swarm hosts are terrible at defending drops. On the other hand, they destroy bio in straight-up engagements, especially with a little baneling support. The only way to fight a swarm host composition head-on is to find way to avoid engagements, then kill a round of locusts and advance forward suddenly, getting on top of the swarm hosts in between locust rounds. The only way to fight banelings is to kite and retreat and target-fire until all the banelings are dead. You can't retreat and advance at the same time, so if you use the banelings to force a bio army away until new locusts spawn, you can just force the Terran army to keep taking chip damage from locusts without getting to hit the swarm hosts. Suppose you build a play style around the following principles: 1) Swarm hosts keep pressure on the Terran. Speedlings are used to scout forward so you can safely advance the swarm hosts, but the lings don't need to be in large numbers and aren't the primary damage-dealers, so you don't need melee upgrades for your lings. 2) Banelings accompany the swarm hosts to prevent Terran bio from getting the jump on your swarm hosts. Overseers fly behind the locust waves to spot widow mines. Widow mines might be able to take out some locust waves, but not without losing a few widow mines, and locusts are free. Queens and overlords should accompany your army to spread creep wherever you go. Queens, banelings, and locusts all benefit from ranged attack upgrades. 3) The Pneumatized Carapace upgrade should come out relatively quickly. Overlords should be spread very well to spot for drops. With the speed upgrade a viking cannot easily clear all overlords and make drops invisible again; just move the overlords, send something to kill the viking, and move the overlords back very quickly. Any medivac that moves out, you should see coming well in advance. 4) Speed hydralisks will respond to drops. Hydralisks are not as fast as zerglings and mutas, but with good overlord spread you should see drops in time to respond. With some static defense around to delay drops until hydralisks arrive to defend, you should be able to avoid losing excessive drones or important tech structures. Hydralisks also benefit from ranged attack upgrades. 5) Late-game composition is swarm host + hydralisk + vipers, with overseers to spot widow mines. With detection, widow mines are quite ineffective against this composition. Locust/hydralisk trades very well against bio, even before the viper support arrives. Seems pretty good to me. lol. I can see you dont watch high level sc2 (like GSL and PL). How can you hold the 140 +2/+2 supply push from T while also securing or running your 4th base? One nice scan from T between the Nat and the 3rd, when he sees a few spines/Queens/SH/Banes he will drop you with 4 MediVacs or more. Why should T fight head on? What are you gonna do when T takes his 4th and 5th with planetaries in some corners of the map with a few widowmines to spot if your army moves there? You gonna commit to take out the base? He can't build up his big army, because you keep pressuring him with mass swarmhosts + upgraded lings. Lings are cheap = more investment in swarmhosts possible = terran under pressure. I want you zergs to start rallying mass ling + swarmhost to the terran third-nat around 10:00, 10:00 is the time 2 base mutas arrive. so basically its the same time 2 base SH arrive at the T base because they come out faster but need to travel longer around the map. so you get out like around 6 SHs by that time on 2 base at 10:00. thats outright horrible. you need to go 3 base SH if at all vs bio. and at that time they are out way later like 11:30 to 12:00. SH are great vs mech but since bio is able to just amove over the locusts once they have some hellbats and enough medivacs thats horrible. what SH do though is force the T to do at least one of the 3 things: - build hellbats instead of mines - build tanks - never engage and do mass doomdrops. maybe blades ling bling muta into SH style might work out but going straight into SHs has huge disadvantages. also you need 3 evos = even less SHs and need a nydus with them (without nydus = all in since if you lose a fight you lose ALL SHs) which is even less SHs. so thats 400 gas for nydus + +1 range attack. oh +200 gas for locust upgrade lol. SH is bad vs drops AND in a straight up engagement vs bio. thats what makes them horrible vs bio. if it wasnt that big of an investment, yeah they would be viable. as is, they arent. Hmm interesting  . So you can't go for a greedy third, mass cheap lings, and then have 6-7 swarmhosts at the terran base around 11:00? You go cheap lings, so you get a ton of minerals and gas. And 200-100 isn't that expensive then. Can't you have like 2000-1000 around 10:00? Then you can make 10 swarmhosts.
no you cant. you also cant have 10 mutas at 10:00. you get like 7-8 i think but they give you map control etc.
what you are suggesting is a 2 base SH all in. you have no upgrades, no or superlate 3rd base, no anti air and if you get 200 gas locust upgrade you will have gas for only 5-6 SHs. thats 10-12 locusts...lol.
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6-7 SH can hit enemy base at around 9-10 minutes from 2 base play before you have locusts upgrade though, from 3 base depending on rush distance / nydus or no you can probably hit enemy's base at 11-12:30 but playing SH against Bio and even toss will make them drop you a lot. And while you could possibly base trade it's clear that Terran has advantage in such situations. While i'm sure SH will see more and more play against Toss and Mech T , it's clear very niche/limited play that can be done to Bio terran.
Edit: But yeah as poster above me said already - 10 Swarmhosts - not going to happen by 10-11m , if you add 2-3 extra minutes - maybe by then. But what do I know i'm just a Plat scum 
And I tend to do different SH and SH+Nydus plays a lot against both terrans and toss
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Well the future will tell. It will take a maximum of 2 months before the zvt meta is SH ling hydra. You will laugh that you ever played muta ling bling against the widowmine.
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On May 17 2013 18:40 Snowbear wrote: Well the future will tell. It will take a maximum of 2 months before the zvt meta is SH ling hydra. You will laugh that you ever played muta ling bling against the widowmine.
The WM's aren't really that big of an issue , you need to cover the air so he can't f.e doom drop your bases while you are supply tied to sieging his front lines.
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So I finally had the time to do alot of testing in the ZvZ and for me it has changed everything. Mutas doesn't even seem like the strongest style to me currently. I even beat a few zergs that seemed clearly better than me just by doing something different. I still think mutas has a place but this patch has been surprisingly amazing.
Also it's kind of weird to me that all this harsh balance discussion is allowed to be going on in this thread. There is a designated balance complain thread you can use for that. In my opinion this should be for discussing the actual change and not other hypothetical ones because something is "imba" or not to you.
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I came to this here to find anaylsis of the current state of zvz but the only thing I'm constantly reading is people talking about zvp, zvt balance, swarmhosts balance.. HONESTLY, there is a seperated post for such discussion, do not put it up in this one plz.
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United Kingdom14103 Posts
On May 17 2013 00:59 UltiBahamut wrote:lol. for the last month i've been working hard to get Roach/hydra/infestor to work and it actually works really well against most compositions of terrans as long as you play it correctly. But it gets absolutely crushed bypure bio, essentially marauder heavy compositions with a lot of medivacts (like 16+). Any type of buff for the hydra's will directly affect this MU which is why i say it most likely wont happen because blizzard is really not a fan of the hydra since it was a big unit in bw lol.
That was a joke about the spore buff, I think it flew over your head.
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On May 17 2013 18:40 Snowbear wrote: Well the future will tell. It will take a maximum of 2 months before the zvt meta is SH ling hydra. You will laugh that you ever played muta ling bling against the widowmine.
hydra will never replace muta with their current stats. Muta are FAR better at providing what you need: AA, anti-drop capability and harassment potential.
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On May 17 2013 18:22 Stol wrote:Its always pretty funny to see these balance discussions where players defending their own race try to teach players from other races how to play  . On another note, a game is probably only really balanced when most actually agree that it is, or whats more likely in this case, when all races equally complain about how overpowered the other races are. The fact that its pretty much only zergs complaining about terrans and that the terrans are just defending their own race without complaining about zergs, well thats a pretty good indication in itself.
That's the problem in itself, Protoss and Terran players have been able to adapt to new build orders and new unit compositions, such as when iEchoic build/unit comp. came out and dominated the scene.
In WoL, both top ladder P & T players kept their secrets claiming 75% win against Z in their respective ladders. This messed up statistics even though mechanically, Zerg have more tools for scouting than us (Creep AND overlords AND overseers), more powerful spell casters (Infestors, only caster with a damaging AND binding spell that also shoots stacking infantry AND mind control) and more powerful synergy (spine/spore forest supported by queens and invisible moving infestors and roaches).
The result? Both Protoss and Terran units got nerfed or Zerg units got massively buffed. :-/ Think of our constructive feedback as a self-defense mechanism from the nerfbat.
Edit: I need to add that SH make the spine forest/queen/overlord/infestor siege engine even more imba. I seriously wonder how long it'll take Z players to create a BO to abuse this unit comp on the ladder.
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Great patch. I don't see too much imbalance. I don't like insta wins that terran gets at lower levels sometimes. For example, if you proxy and get 3 reapers in an unsuspecting base in team games you just win right there.
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On May 18 2013 18:01 Hattori_Hanzo wrote:Show nested quote +On May 17 2013 18:22 Stol wrote:Its always pretty funny to see these balance discussions where players defending their own race try to teach players from other races how to play  . On another note, a game is probably only really balanced when most actually agree that it is, or whats more likely in this case, when all races equally complain about how overpowered the other races are. The fact that its pretty much only zergs complaining about terrans and that the terrans are just defending their own race without complaining about zergs, well thats a pretty good indication in itself. That's the problem in itself, Protoss and Terran players have been able to adapt to new build orders and new unit compositions, such as when iEchoic build/unit comp. came out and dominated the scene. In WoL, both top ladder P & T players kept their secrets claiming 75% win against Z in their respective ladders. This messed up statistics even though mechanically, Zerg have more tools for scouting than us (Creep AND overlords AND overseers), more powerful spell casters (Infestors, only caster with a damaging AND binding spell that also shoots stacking infantry AND mind control) and more powerful synergy (spine/spore forest supported by queens and invisible moving infestors and roaches). The result? Both Protoss and Terran units got nerfed or Zerg units got massively buffed. :-/ Think of our constructive feedback as a self-defense mechanism from the nerfbat. Edit: I need to add that SH make the spine forest/queen/overlord/infestor siege engine even more imba. I seriously wonder how long it'll take Z players to create a BO to abuse this unit comp on the ladder.
I'm sorry, but I dont really understand what you're trying to say. I was simply pointing out that most people actually dont complain about things that are easy to handle, and when only one race is complaining, something is probably not right.
If you meant that zerg had more scouting tools than "us", I'm first of all not really sure what "us" means. Coming from a terran it can be debatable as sentry towers and scans alone have probably always been the most powerful scouting tools in the game. Looking at a protoss I can sort of agree, as hallucination used to be an upgrade it would take some time before one could use it, same thing with observers, even though invisible detection in itself is pretty strong. One could also argue that zerg actually need more scouting than the other races due to mechanics, but thats another issue.
Currently though, I'm not sure I would say zerg has better scouting than either protoss or terrans. Furthermore I would personally put protoss as the race with the most powerful spellcasters. Photon overcharge, mass recall and time warp are all very strong and at least time warp have really nice synergy with storm and forcefields. This in itself does however not mean that the game is broken, protoss did need photon overcharge for defence and mass recall simply meant that a protoss can actually retreat after some early pressure, instead of just losing their army most of the time. Comparing units in themselves never really works.
So yes, infestors were really strong which I'm gussing is the reason they got quite a big nerf. People were complaining about their synergy in the lategame. Zergs were on the other hand not really complaining about the lategame at all. This was kinda my point from the start, zergs were probably a bit too strong in that department .
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United Kingdom14103 Posts
On May 18 2013 19:02 Stol wrote:Show nested quote +On May 18 2013 18:01 Hattori_Hanzo wrote:On May 17 2013 18:22 Stol wrote:Its always pretty funny to see these balance discussions where players defending their own race try to teach players from other races how to play  . On another note, a game is probably only really balanced when most actually agree that it is, or whats more likely in this case, when all races equally complain about how overpowered the other races are. The fact that its pretty much only zergs complaining about terrans and that the terrans are just defending their own race without complaining about zergs, well thats a pretty good indication in itself. That's the problem in itself, Protoss and Terran players have been able to adapt to new build orders and new unit compositions, such as when iEchoic build/unit comp. came out and dominated the scene. In WoL, both top ladder P & T players kept their secrets claiming 75% win against Z in their respective ladders. This messed up statistics even though mechanically, Zerg have more tools for scouting than us (Creep AND overlords AND overseers), more powerful spell casters (Infestors, only caster with a damaging AND binding spell that also shoots stacking infantry AND mind control) and more powerful synergy (spine/spore forest supported by queens and invisible moving infestors and roaches). The result? Both Protoss and Terran units got nerfed or Zerg units got massively buffed. :-/ Think of our constructive feedback as a self-defense mechanism from the nerfbat. Edit: I need to add that SH make the spine forest/queen/overlord/infestor siege engine even more imba. I seriously wonder how long it'll take Z players to create a BO to abuse this unit comp on the ladder. I'm sorry, but I dont really understand what you're trying to say. I was simply pointing out that most people actually dont complain about things that are easy to handle, and when only one race is complaining, something is probably not right. If you meant that zerg had more scouting tools than "us", I'm first of all not really sure what "us" means. Coming from a terran it can be debatable as s entry towers and scans alone have probably always been the most powerful scouting tools in the game. Looking at a protoss I can sort of agree, as hallucination used to be an upgrade it would take some time before one could use it, same thing with observers, even though invisible detection in itself is pretty strong. One could also argue that zerg actually need more scouting than the other races due to mechanics, but thats another issue.
wat.
You're implying that sentry towers aren't lategame but that halluc is?
That's just plain wrong, and the point he was making + Show Spoiler +regardless of whether it is right nor not was that Zerg players cried more so that T/P got nerfs.
On May 18 2013 18:25 theinfamousone wrote: Great patch. I don't see too much imbalance. I don't like insta wins that terran gets at lower levels sometimes. For example, if you proxy and get 3 reapers in an unsuspecting base in team games you just win right there.
Team games will likely never get balanced, ever.
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I actually would love to see another detection unit for Zerg in future both Protoss and Terran have 3 different things to detect while Zerg is left with two. Maybe even giving changelings some detection range.
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On May 17 2013 18:54 Cereb wrote: So I finally had the time to do alot of testing in the ZvZ and for me it has changed everything. Mutas doesn't even seem like the strongest style to me currently. I even beat a few zergs that seemed clearly better than me just by doing something different. I still think mutas has a place but this patch has been surprisingly amazing.
Also it's kind of weird to me that all this harsh balance discussion is allowed to be going on in this thread. There is a designated balance complain thread you can use for that. In my opinion this should be for discussing the actual change and not other hypothetical ones because something is "imba" or not to you.
Out of curiousity, what style are you trying now ?
Personally I've only had to change how I use the mutas but aside from having slightly slower matches, I'm still winning about 80%.
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BUFF HYDRA! Is it even a proper AA unit? ToT (maybe +bio only)
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